Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 5827033200727205026 43 dossy the Vexing (level 3, 0/23 HPs) Began as an Octopode Hexslinger on Apr 7, 2026. Slain by an adder (2 damage) ... on level 3 of the Dungeon. The game lasted 00:01:52 (1596 turns). dossy the Vexing (Octopode Hexslinger) Turns: 1596, Time: 00:01:52 Health: 0/23 AC: 1 Str: 7 XL: 3 Next: 58% Magic: 2/5 EV: 12 Int: 15 God: Gold: 80 SH: 0 Dex: 16 Spells: 3/5 levels left rFire . . . (100%) a - +1 sling {=f} rCold . . . (100%) (no offhand) rNeg + . . (50%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) c - ring of positive energy rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -4), weak-willed, jinxed A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {=f} d - a +2 hand axe of pain (You found it on level 1 of the Dungeon) e - a +0 falchion of flaming (You found it on level 2 of the Dungeon) Missiles b - 6 stones Jewellery c - a ring of positive energy (worn) (You found it on level 1 of the Dungeon) Scrolls p - a scroll of poison c - 2 scrolls of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of teleportation {unknown} j - a scroll of noise {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of blinking {unknown} m - a scroll of amnesia {unknown} Potions d - a potion of mutation {unknown} f - a potion of lignification {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Ranged Weapons - Level 2.0 Dodging - Level 1.5 Spellcasting + Level 3.6 Hexes + Level 2.2 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 24% 2d2 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 12% N/A 16% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Call Imp Summ 2% N/A 34% 2 Volatile Blastmotes Fire/Tloc 8% 2d10 41% 3 Cause Fear Hex 6% N/A 45% 4 Dimensional Bullseye Hex/Tloc 3% N/A 73% 4 Forge Lightning Spire Air/Frge 1% 3d4 93% 4 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16379 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel your willpower return. Found a stone staircase leading up. MP restored: 4 You encounter an endoplasm. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm quivers. The endoplasm is heavily wounded. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is almost dead. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! There is a stone staircase leading up here. You encounter a hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin shouts! The hobgoblin is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! You pick up a parchment of Call Imp and begin reading... You add the spell Call Imp to your library. You pick up a parchment of Forge Lightning Spire and begin reading... You add the spell Forge Lightning Spire to your library. You now have 51 gold pieces (gained 9). You open the door. You encounter a rat. There is an open door here. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! There is nobody nearby that the sprites are interested in. e - a +0 falchion of flaming As you open the door, it creaks loudly! There is an open door here. There is an open door here. You open the door. There is an open door here. k - a scroll labelled YSUONIPRUD You now have 63 gold pieces (gained 12). Found a stone staircase leading up. You encounter a ribbon worm. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the ribbon worm. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 2/4 mp. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the ribbon worm. A giggling sprite leaps out and ties the ribbon worm's tail in a knot. The ribbon worm is heavily wounded. You shoot a sling bullet. The sling bullet hits the ribbon worm! The ribbon worm is almost dead. A giggling sprite leaps out and ties the ribbon worm's tail in a knot. The ribbon worm is almost dead. You shoot a sling bullet. The sling bullet hits the ribbon worm! You kill the ribbon worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Health restored: 23 The sprites lose interest in your situation. You feel your willpower return. There is a stone staircase leading up here. Found a stone staircase leading down. MP restored: 5 Found a stone staircase leading down. You encounter a ball python. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 3/5 mp. You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! The sprites lose interest in your situation. You feel your willpower return. You enter the shallow water. You enter the shallow water. l - a scroll labelled UNIF DIEXU MP restored: 5 You enter the shallow water. You enter the deep water. You encounter a dart slug. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is moderately wounded. The dart slug launches a dart at you. The slug dart misses you. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is severely wounded. The dart slug briefly extends its eye-stalks. The dart slug launches a dart at you. The slug dart misses you. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart misses you. You shoot a sling bullet. The sling bullet hits the dart slug. You kill the dart slug! You enter the deep water. You open the door. There is an open door here. You open the large door. There is a large open door here. You enter the shallow water. You encounter a jackal. The jackal leaves your sight. A jackal comes into view. You shoot a sling bullet. The sling bullet barely misses the jackal. A jackal comes into view. You shoot a sling bullet. The sling bullet hits the jackal! You kill the jackal! You encounter a jackal. Your Fire Magic skill increases to level 2! You shoot a sling bullet. The sling bullet hits the jackal! You kill the jackal! You encounter a jackal. You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal barks! You shoot a sling bullet. The sling bullet closely misses the jackal. You encounter a jackal. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is heavily wounded. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal is heavily wounded. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is severely wounded. You shoot a sling bullet. The sling bullet closely misses the jackal. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The jackal splashes around in the water. x3 You now have 3/5 mp. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! You shoot a sling bullet. The sling bullet hits the jackal! You kill the jackal! The sprites lose interest in your situation. You feel your willpower return. You enter the shallow water. You enter the shallow water. You open the door. There is an open door here. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. There is a large open door here. There is an open door here. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. Done exploring. MP restored: 5 Done exploring. You enter the shallow water. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You encounter an endoplasm. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 3/5 mp. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm quivers. The endoplasm is heavily wounded. A giggling sprite leaps out and smacks the endoplasm with its own pseudopod. You kill the endoplasm! The sprites lose interest in your situation. Magic restored. You feel your willpower return. You now have 80 gold pieces (gained 17). m - a scroll labelled FEAPOORYTT MP restored: 5 As you open the large door, it creaks loudly! You encounter an adder. You hear an angry hiss. You shoot a sling bullet. The sling bullet hits the adder. The adder is lightly wounded. You encounter an adder. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The adder completely misses you. You now have 3/5 mp. You shoot a sling bullet. The sling bullet barely misses the adder. The adder bites you. You are poisoned. The adder poisons you! The adder closely misses you. You take 2 damage, and have 21/23 hp. You shoot a sling bullet. The sling bullet misses the adder. A giggling sprite leaps out and ties the adder's tail in a knot. The adder is heavily wounded. You feel sick. The adder barely misses you. The adder bites you. You are more poisoned. The adder poisons you! You take 3 damage, and have 18/23 hp. You shoot a sling bullet. The sling bullet barely misses the adder. A giggling sprite leaps out and ties the adder's tail in a knot. The adder is severely wounded. You feel sick. The adder closely misses you. The adder misses you. The adder bites you. You are more poisoned. The adder poisons you! You take 2 damage, and have 16/23 hp. You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet closely misses the adder. A giggling sprite leaps out and ties the adder's tail in a knot. You kill the adder! The jinxing sprites lose interest in you. You feel sick. The adder barely misses you. You take 2 damage, and have 14/23 hp. You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. You take 5 damage, and have 9/23 hp. MASSIVE DAMAGE!! Casting: Jinxbite (safe; 8% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You take 3 damage, and have 6/23 hp. You now have 1/5 mp. You shoot a sling bullet. The sling bullet misses the adder. A giggling sprite leaps out and ties the adder's tail in a knot. The adder is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder misses you. You take 2 damage, and have 4/23 hp. You shoot a sling bullet. The sling bullet barely misses the adder. A giggling sprite leaps out and smacks the adder with its own tail. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder bites you. You die... ... ..# # .' #. + '. .#.+ .... ≈##.#≈# ...# ≈..≈≈ .... ###†'###..# #..@S.....#.# #........... #.......#.. ###...### ###.# #.######## #.#......# #.#......# #.#......# You could see an adder (very drained). Vanquished Creatures An adder (D:3) A dart slug (D:2) A ribbon worm (D:2) 3 endoplasms 4 hobgoblins 6 jackals A quokka (D:1) 3 ball pythons 2 bats A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds (D:1) 2 rats (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Octopode Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 104 | D:1 | Found a faded altar of an unknown god. 109 | D:1 | You add the spell Volatile Blastmotes to your library. 234 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 237 | D:1 | Learned a level 2 spell: Jinxbite 470 | D:1 | You add the spell Plasma Beam to your library. 1017 | D:2 | You add the spell Call Imp to your library. 1022 | D:2 | You add the spell Forge Lightning Spire to your library. 1138 | D:2 | Reached XP level 3. HP: 23/23 MP: 2/5 1312 | D:2 | Reached skill level 2 in Fire Magic 1593 | D:3 | HP: 9/23 [adder (4)] 1595 | D:3 | HP: 4/23 [adder (1)] 1596 | D:3 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_ring, ebering_ecumenical_altar_sacrificial D:2: wad_lake_hut, layout_rooms, kennysheep_generic_room_8 D:3: layout_basic, nicolae_overflow_soul_deal_at_the_crossroads, kennysheep_generic_room_12 Skill XL: | 1 2 3 | ---------------+----------+----- Fire Magic | 2 | 2.2 Fighting | | 1.0 Ranged Weapons | | 2.0 Dodging | | 2.0 Spellcasting | | 1.5 Hexes | | 3.6 Action || total ---------------------------++------- Fire: Sling || 76 Cast: Jinxbite || 12 Armour: None || 12 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1619 | 1579 | 40 | 0 | 1410 | 3 | 539.7 | Dungeon | 1619 | 1579 | 40 | 0 | 1410 | 3 | 539.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 957 daAuts D:2: 590 daAuts D:3: 70 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.7 +-------+-------+-------+-------+-------+----------------------