Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 12297050644051741535 385 dossy the Vexing (level 6, -14/38 HPs) Began as an Octopode Hexslinger on Apr 7, 2026. Killed by an exploding clockroach (37 damage) ... ignited by their inner flame ... on level 4 of the Dungeon. The game lasted 00:08:06 (3385 turns). dossy the Vexing (Octopode Hexslinger) Turns: 3385, Time: 00:08:06 Health: -14/38 AC: 1 Str: 7 XL: 6 Next: 77% Magic: 0/8 EV: 13 Int: 15 God: Gold: 238 SH: 0 Dex: 23 Spells: 3/8 levels left rFire . . . (100%) b - +0 dagger (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) c - amulet of guardian spirit rElec . (100%) h - ring of wizardry rCorr . (100%) g - +6 ring of dexterity SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: guardian spirit, wizardry (x1) @: weak-willed, jinxed A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 238 gold pieces. Inventory: Hand Weapons a - a +1 sling {=f} b - a +0 dagger of speed (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles d - 2 javelins e - 2 boomerangs f - 9 poisoned darts Jewellery c - an amulet of guardian spirit (worn) (You found it on level 1 of the Dungeon) g - a +6 ring of dexterity (worn) (You found it on level 3 of the Dungeon) h - a ring of wizardry (worn) (You found it on level 3 of the Dungeon) Talismans i - a rimehorn talisman (You found it on level 4 of the Dungeon) j - a medusa talisman (You found it on level 4 of the Dungeon) Scrolls p - 2 scrolls of poison c - 3 scrolls of immolation {unknown} d - 6 scrolls of identify {unknown} e - 2 scrolls of amnesia {unknown} h - a scroll of brand weapon {unknown} k - a scroll of enchant weapon {unknown} m - a scroll of teleportation {unknown} Potions f - 5 potions of might {unknown} j - a potion of enlightenment {unknown} l - a potion of moonshine {unknown} n - a potion of lignification {unknown} Skills: + Level 1.0 Fighting + Level 2.0 Ranged Weapons + Level 2.0 Dodging - Level 1.5 Spellcasting - Level 6.0 Hexes - Level 4.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 38% 2d2 1% 2 b - Inner Flame Hex/Fire 16% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 19% N/A 2% 3 Cause Fear Hex 9% N/A 9% 4 Dimensional Bullseye Hex/Tloc 5% N/A 26% 4 Summon Forest Summ/Tloc 0% N/A 92% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20563 Temple: D:4-7 Altars: Dithmenos Shops: D:3 ([ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The sling bullet hits the kobold brigand but does no damage. The kobold brigand is moderately wounded. A giggling sprite leaps out and makes the kobold brigand trip over its own feet. The kobold brigand is heavily wounded. The jinxing sprites lose interest in you. You feel very sick. You take 3 damage, and have 26/38 hp. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (heavily wounded, heavily drained, 56% to hit) You shoot a sling bullet. The sling bullet hits the kobold brigand but does no damage. The kobold brigand is heavily wounded. You feel very sick. The kobold brigand throws a dart. The dart closely misses you. You take 4 damage, and have 22/38 hp. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (heavily wounded, heavily drained, 56% to hit) You shoot a sling bullet. The sling bullet hits the kobold brigand. The kobold brigand is severely wounded. You feel sick. You take 2 damage, and have 20/38 hp. Casting: Jinxbite (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You feel sick. The kobold brigand throws a dart. The dart misses you. You take 1 damage, and have 19/38 hp. You now have 5/8 mp. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (severely wounded, heavily drained, chance to call a sprite on attack: 63%, 56% to hit) You shoot a sling bullet. The sling bullet hits the kobold brigand. The kobold brigand is severely wounded. A giggling sprite leaps out and doodles on the kobold brigand's face. The kobold brigand is almost dead. You feel sick. You take 1 damage, and have 18/38 hp. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (almost dead, heavily drained, chance to call a sprite on attack: 63%, 56% to hit) You shoot a sling bullet. The sling bullet completely misses the kobold brigand. You feel sick. The kobold brigand splashes around in the water. x3 You take 1 damage, and have 17/38 hp. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (almost dead, heavily drained, chance to call a sprite on attack: 63%, 56% to hit) You shoot a sling bullet. The sling bullet hits the kobold brigand. The kobold brigand is almost dead. You feel sick. The kobold brigand barely misses you. The kobold brigand splashes around in the water. You take 1 damage, and have 16/38 hp. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (almost dead, heavily drained, chance to call a sprite on attack: 63%, 56% to hit) You shoot a sling bullet. The sling bullet barely misses the kobold brigand. A giggling sprite leaps out and doodles on the kobold brigand's face. You kill the kobold brigand! You hear a splash. x2 You feel sick. You are no longer poisoned. You take 1 damage, and have 15/38 hp. The jinxing sprites lose interest in you. You start resting. The sprites lose interest in your situation. You start resting. Magic restored. You start resting. Magic restored. You regained 3 hp, and now have 20/38 hp. MP restored: 8 You start resting. You feel your willpower return. You start resting. HP restored. You regained 13 hp, and now have 34/38 hp. You start resting. HP restored. Health restored: 38 There is a stone staircase leading down here. You encounter an adder. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the adder! The adder hisses angrily. The adder is severely wounded. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 46% to hit) You shoot a sling bullet. The sling bullet misses the adder. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 46% to hit) You shoot a sling bullet. The sling bullet hits the adder! You kill the adder! Casting: Jinxbite (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 6/8 mp. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, chance to call a sprite on attack: 68%, 98% to hit) You shoot a sling bullet. The sling bullet hits the kobold but does no damage. A giggling sprite leaps out and smacks the kobold with its own hand. You kill the kobold! Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line The sprites lose interest in your situation. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. Magic restored. MP restored: 8 You feel your willpower return. f - 5 ruby potions (gained 2) d - 2 javelins You encounter a sleepcap. You see here 10 gold pieces. You now have 226 gold pieces (gained 10). You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 6/8 mp. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (dormant, chance to call a sprite on attack: 60%, 98% to hit) You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is moderately damaged. A giggling sprite leaps out and makes the sleepcap trip over its own stem. The sleepcap is moderately damaged. You hear a shout! You encounter a shadow imp. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, heavily drained, chance to call a sprite on attack: 66%, 98% to hit) You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is heavily damaged. A giggling sprite leaps out and makes the sleepcap trip over its own stem. The sleepcap is heavily damaged. The shadow imp picks up a beetle and eats it. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, heavily drained, chance to call a sprite on attack: 66%, 98% to hit) You shoot a sling bullet. The sling bullet hits the shadow imp. The shadow imp is moderately wounded. A giggling sprite leaps out and smacks the shadow imp with its own claw. The shadow imp is almost dead. The shadow imp closely misses you. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, heavily drained, chance to call a sprite on attack: 66%, 98% to hit) You shoot a sling bullet. The sling bullet hits the shadow imp. You kill the shadow imp! Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, heavily drained, chance to call a sprite on attack: 66%, 98% to hit) You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is severely damaged. A giggling sprite leaps out and smacks the sleepcap with its own body. You destroy the sleepcap! The jinxing sprites lose interest in you. Training target 6.0 for Hexes reached! Your Hexes skill increases to level 6! You need to enable at least one skill for training. Okay, then. d - 6 scrolls labelled LOLEKHEILA (gained 1) You now have 238 gold pieces (gained 12). MP restored: 8 You feel your willpower return. You encounter a kobold. It is wielding a +0 whip. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (asleep, 98% to hit) Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 whip (asleep, chance to affect: 84%) The kobold is filled with an inner flame. The kobold shouts! You now have 5/8 mp. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (inner flame, 56% to hit) You shoot a sling bullet. The sling bullet hits the kobold. Flame seeps out of the kobold. The kobold is severely wounded. The kobold is engulfed in blazing flames. The kobold explodes! j - a medusa talisman There are no items here. You encounter a clockroach. You encounter a clockroach. Casting: Inner Flame (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a clockroach (wandering, damage-immune at range, hasn't noticed you, chance to affect: 71%) The clockroach is filled with an inner flame. You encounter a clockroach. You now have 2/8 mp. Casting: Inner Flame (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! The clockroach leaves your sight. You take 14 damage, and have 24/38 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! Casting: Jinxbite (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 0/8 mp. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a clockroach (inner flame, damage-immune at range, chance to call a sprite on attack: 51%, 63% to hit) You shoot a sling bullet. The sling bullet hits the clockroach. The clockroach is warded from harm. A giggling sprite leaps out and smacks the clockroach with its own antenna. The clockroach is warded from harm. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a clockroach (inner flame, heavily drained, damage-immune at range, chance to call a sprite on attack: 51%, 63% to hit) The clockroach attacks as it pursues you! The clockroach bites you. x2 You take 3 damage, and have 23/38 hp. You unwield your +1 sling {=f}. Your tentacles tingle! b - a +0 dagger of speed (weapon) The clockroach seems less drained. The clockroach closely misses you. You hit the clockroach. Flame seeps out of the clockroach. You grab the clockroach. The clockroach is moderately wounded. A giggling sprite leaps out and smacks the clockroach with its own antenna. Flame seeps out of the clockroach. The clockroach is severely wounded. You constrict the clockroach. Flame seeps out of the clockroach. The clockroach is engulfed in blazing flames. The clockroach explodes! The fiery explosion engulfs you!!! Ouch! That really hurt! You die... #.....##......#...... #......##.>.......... ######.........##......... . #..#.)..............#..... ..#..........#..†.....#..... ......ß......#.............. #..B..................... #.....§§§............##.. .####.....§§@............##.. ...).....##§§................ #.....#...##................. ##.........#..##.##.......... ####.........##.##.......... #............#...##...... ##..#............###..... ####...#.............#.. ##..............#.... You could see a clockroach (warded). Vanquished Creatures A kobold brigand (D:4) A scorpion (D:4) A hound (D:4) An orc priest (D:3) A sleepcap (D:4) 2 clockroaches (D:4) 2 orc wizards (D:4) 3 adders A shadow imp (D:4) 5 dart slugs 2 orcs 5 hobgoblins 2 jackals (D:1) 7 ball pythons 5 bats 7 endoplasms 5 frilled lizards 9 goblins 8 kobolds 4 quokkas 6 rats 78 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Octopode Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 267 | D:1 | Reached XP level 2. HP: 11/18 MP: 3/3 270 | D:1 | Learned a level 2 spell: Jinxbite 730 | D:1 | Reached XP level 3. HP: 23/23 MP: 5/5 886 | D:2 | Reached skill level 2 in Fire Magic 1059 | D:2 | Found a shadowy altar of Dithmenos. 1087 | D:2 | Found a faded altar of an unknown god. 1808 | D:3 | Learned a level 3 spell: Inner Flame 1825 | D:3 | Reached XP level 4. HP: 28/28 MP: 3/6 2010 | D:3 | Found Aveamn's Antique Weapon Shoppe. 2136 | D:3 | You add the spell Summon Forest to your library. 2205 | D:3 | Found Bewnoak's Armour Shoppe. 2293 | D:3 | Reached skill level 4 in Hexes 2609 | D:4 | Reached skill level 3 in Fire Magic 2609 | D:4 | Reached XP level 5. HP: 19/33 MP: 2/7 2612 | D:3 | HP: 16/33 [poisoned by a scorpion] 2986 | D:4 | Reached skill level 5 in Hexes 2986 | D:4 | Reached skill level 4 in Fire Magic 2986 | D:4 | Reached XP level 6. HP: 35/38 MP: 5/8 3175 | D:4 | HP: 19/38 [poisoned by a kobold brigand] 3324 | D:4 | Reached skill level 6 in Hexes 3385 | D:4 | Killed by an exploding clockroach... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic, wander_ebering_terrifying_dragon_lair D:2: layout_basic, basic_altar, basic_ecumenical_altar D:3: layout_basic, serial_shops, shop, nicolae_shop_swords_in_saltire D:4: minmay_roachtagon, layout_cave_pools, serial_column_ruins, column_ruins_hut, column_ruins_hut_ruined, column_ruins_columns_straight, column_ruins_open_small_water, column_ruins_open_tiny, column_ruins_grid_1, column_ruins_columns_straight Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fire Magic | 2 3 4 | 4.0 Hexes | 4 5 6 | 6.0 Fighting | | 1.0 Ranged Weapons | | 2.0 Dodging | | 2.0 Spellcasting | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | 1 || 12 Melee: Unarmed | 11 | || 11 Constrict | 5 | 1 || 6 Tentacles | 3 | || 3 Punch | 1 | || 1 Dagger | | 1 || 1 Fire: Sling | 84 | 77 || 161 Throw: Stone | | 1 || 1 Cast: Jinxbite | 11 | 15 || 26 Inner Flame | | 2 || 2 Stab: Sleeping | 1 | || 1 Armour: None | 13 | 16 || 29 Dodge: Dodged | 12 | 26 || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3435 | 3321 | 114 | 734 | 2058 | 4 | 858.8 | Dungeon | 3435 | 3321 | 114 | 734 | 2058 | 4 | 858.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1116 daAuts D:2: 883 daAuts D:1: 875 daAuts D:4: 561 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 146.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 146.5 +-------+-------+-------+-------+-------+----------------------