Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 7538879186751852921 511 dossy the Vexing (level 7, -4/44 HPs) Began as an Octopode Hexslinger on Apr 7, 2026. Engulfed by a cloud of flame (5 damage) ... on level 4 of the Dungeon. The game lasted 00:08:48 (4569 turns). dossy the Vexing (Octopode Hexslinger) Turns: 4569, Time: 00:08:48 Health: -4/44 AC: 1 Str: 8 XL: 7 Next: 19% Magic: 9/18 EV: 18 Int: 15 God: Gold: 183 SH: 0 Dex: 22 Spells: 4/9 levels left rFire + . . (50%) a - +1 sling {=f} rCold . . . (100%) f - orb {Stardust} rNeg . . . (100%) (no helmet) rPois . (100%) c - amulet of wildshape rElec . (100%) e - +5 ring of evasion rCorr . (100%) d - ring of magical power SInv . g - +6 ring of dexterity Will ..... j - ring of protection from fire Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.16/turn (no ring) (no ring) %: no passive effects @: confused, weak-willed, ambrosia-drunk, on stardust cooldown A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 183 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {=f} b - a +0 rapier (You found it on level 1 of the Dungeon) Missiles i - 12 poisoned darts Armour f - an orb of stardust (worn) (You found it on level 1 of the Dungeon) Magical Staves h - a staff of necromancy (You found it on level 3 of the Dungeon) Jewellery c - an amulet of wildshape (worn) (You found it on level 1 of the Dungeon) d - a ring of magical power (worn) (You found it on level 1 of the Dungeon) e - a +5 ring of evasion (worn) (You found it on level 1 of the Dungeon) g - a +6 ring of dexterity (worn) (You found it on level 2 of the Dungeon) j - a ring of protection from fire (worn) (You found it on level 4 of the Dungeon) Scrolls p - a scroll of poison c - a scroll of silence {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of acquirement {unknown} h - 3 scrolls of identify {unknown} k - 2 scrolls of enchant armour {unknown} m - a scroll of vulnerability {unknown} o - a scroll of revelation {unknown} q - a scroll of enchant weapon {unknown} Potions f - a potion of lignification {unknown} j - a potion of might {unknown} l - 2 potions of haste {unknown} a - a potion of ambrosia p - a potion of heal wounds {unknown} s - a potion of resistance {unknown} t - a potion of mutation {unknown} Skills: + Level 1.6 Fighting + Level 2.4 Ranged Weapons + Level 2.4 Dodging + Level 1.8 Stealth - Level 1.5 Spellcasting - Level 6.0 Hexes - Level 4.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 38% 2d2 3% 2 b - Inner Flame Hex/Fire 16% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 19% N/A 6% 3 Sigil of Binding Hex 19% N/A 6% 3 Cause Fear Hex 9% N/A 21% 4 Lesser Beckoning Tloc 2% N/A 34% 2 Dimensional Bullseye Hex/Tloc 5% N/A 56% 4 Dragon's Call Summ 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 19386 Temple: D:4-7 Altars: Makhleb Okawaru Shops: D:2 ((((( Annotations: D:3 1 runed translucent door, Crazy Yiuf D:4 exclusion: ogre Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You now have 156 gold pieces (gained 19). Found a stone staircase leading up. i - 12 poisoned darts (gained 6) Things that are here: a +0 sling {=f}; a +0 falchion MP restored: 17 You encounter a ball python. You shoot a sling bullet. The sling bullet hits the ball python! You kill the ball python! h - 3 scrolls labelled OCEIME MEYCE (gained 1) Found a stone staircase leading down. You now have 174 gold pieces (gained 18). You encounter a hound. You shoot a sling bullet. The sling bullet hits the hound. The hound barks! The hound is moderately wounded. You shoot a sling bullet. The sling bullet closely misses the hound. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Your orb unleashes a flurry of shooting stars! You now have 15/17 mp. You shoot a sling bullet. The sling bullet closely misses the hound. A giggling sprite leaps out and makes the hound trip over its own paws. The hound is moderately wounded. The hound misses you. The shooting star hits the hound. The hound is heavily wounded. The hound is knocked back. You shoot a sling bullet. The sling bullet misses the hound. The shooting star hits the hound. The hound is almost dead. The hound is knocked back. You shoot a sling bullet. The sling bullet closely misses the hound. The hound closely misses you. You shoot a sling bullet. The sling bullet barely misses the hound. A giggling sprite leaps out and makes the hound trip over its own paws. You kill the hound! The jinxing sprites lose interest in you. Your orb has finished recharging its magic. You feel your willpower return. You see here a hound corpse. Found a pair of glowing gloves. You see here a +0 robe. MP restored: 17 You encounter an endoplasm and a kobold. You encounter a hobgoblin. An endoplasm comes into view. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm quivers. The endoplasm is almost dead. You hear a shout! You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is severely wounded. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin is severely wounded. The hobgoblin barely misses you. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. The hobgoblin misses you. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Your orb unleashes a flurry of shooting stars! The hobgoblin completely misses you. You now have 15/17 mp. You shoot a sling bullet. The sling bullet closely misses the hobgoblin. The hobgoblin hits you but does no damage. The shooting star hits the hobgoblin. You kill the hobgoblin! The sprites lose interest in your situation. Your shooting star dissipates. Your orb has finished recharging its magic. You feel your willpower return. You now have 183 gold pieces (gained 9). You encounter a ball python. MP restored: 17 You shoot a sling bullet. The sling bullet hits the ball python! You kill the ball python! You encounter a phantom. You shoot a sling bullet. The sling bullet hits the phantom! The phantom is moderately damaged. The phantom completely misses you. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Your orb unleashes a flurry of shooting stars! The phantom hits you but does no damage. You now have 15/17 mp. You shoot a sling bullet. The sling bullet barely misses the phantom. A giggling sprite leaps out and smacks the phantom with its own hand. The phantom is moderately damaged. The shooting star hits the phantom. The phantom is heavily damaged. The phantom is knocked back. You shoot a sling bullet. The sling bullet closely misses the phantom. The phantom closely misses you. The shooting star hits the phantom. The phantom is heavily damaged. The phantom is knocked back. You shoot a sling bullet. The sling bullet hits the phantom. The phantom is severely damaged. A giggling sprite leaps out and doodles on the phantom's face. The phantom is severely damaged. You shoot a sling bullet. The sling bullet closely misses the phantom. A giggling sprite leaps out and makes the phantom trip over its own feet. The phantom is almost destroyed. The jinxing sprites lose interest in you. The phantom misses you. You shoot a sling bullet. The sling bullet hits the phantom. You destroy the phantom! Your orb has finished recharging its magic. You feel your willpower return. t - a viscous ruby potion MP restored: 17 j - a ring of protection from fire j - a ring of protection from fire (worn) You start waiting. Done waiting. An adder comes into view. The adder hisses angrily. There is nobody nearby that the sprites are interested in. Unknown command. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, chance to affect: 69%) The ogre struggles to resist. The ogre shouts! Your orb unleashes a flurry of shooting stars! You now have 14/17 mp. Casting: Inner Flame (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (ally target, chance to affect: 69%) The ogre is filled with an inner flame. You now have 11/17 mp. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (inner flame, ally target, 77% to hit) You shoot a sling bullet. The sling bullet hits the ogre. Flame seeps out of the ogre. The ogre is lightly wounded. The ogre is engulfed in blazing flames. Flame seeps out of the ogre. The shooting star hits the ogre. Flame seeps out of the ogre. The ogre is severely wounded. The ogre is knocked back. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (flame, severely wounded, inner flame, ally target, 77% to hit) You shoot a sling bullet. The sling bullet hits the ogre! The ogre explodes! You hear an angry hiss. Training target 6.0 for Hexes reached! Your Hexes skill increases to level 6! You need to enable at least one skill for training. Your Stealth skill increases to level 1! You have reached level 7! Health restored: 43 You start resting. An adder comes into view. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 46% to hit) You shoot a sling bullet. The sling bullet closely misses the adder. You encounter a scorpion. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 46% to hit) You shoot a sling bullet. The sling bullet hits the adder. The adder hisses angrily. The adder is lightly wounded. Casting: Jinxbite (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 10/18 mp. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a scorpion (chance to call a sprite on attack: 51%, 63% to hit) You shoot a sling bullet. The sling bullet hits the scorpion but does no damage. A giggling sprite leaps out and makes the scorpion trip over its own legs. The scorpion is lightly wounded. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, heavily drained, chance to call a sprite on attack: 61%, 63% to hit) You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is heavily wounded. You hear an angry hiss. The scorpion closely misses you. You encounter an adder. The scorpion stings you. You take 2 damage, and have 41/43 hp. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, heavily drained, chance to call a sprite on attack: 61%, 63% to hit) You shoot a sling bullet. The sling bullet hits the scorpion! You kill the scorpion! The adder closely misses you. The adder completely misses you. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an adder (lightly wounded, chance to call a sprite on attack: 61%, chance to affect: 78%) The adder is filled with an inner flame. The adder bites you. The adder misses you. You take 3 damage, and have 39/43 hp. You now have 8/18 mp. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, inner flame, chance to call a sprite on attack: 61%, 46% to hit) You shoot a sling bullet. The sling bullet misses the adder. A giggling sprite leaps out and makes the adder trip over its own tail. Flame seeps out of the adder. The adder is heavily wounded. The adder is engulfed in blazing flames. The adder explodes! The fiery explosion engulfs you! You resist. The adder bites you. You hear an angry hiss. You take 16 damage, and have 23/44 hp. MASSIVE DAMAGE!! You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * The jinxing sprites lose interest in you. You take 9 damage, and have 14/44 hp. MASSIVE DAMAGE!! Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: an adder (46% to hit) You shoot a sling bullet. The sling bullet hits the adder. The adder is heavily wounded. You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * You take 13 damage, and have 1/44 hp. MASSIVE DAMAGE!! It was a potion of ambrosia. You are confused. You feel invigorated. n -> a - a potion of ambrosia You are engulfed in blazing flames. You resist. You die... #.# #...#..#.# #.# #?###...#..#.# #.## ...O.............#.####... .##.....................# .....##.###...#..#.####.# ..).....................## .#...##.###...#..#........ #...##.###...#..#.####.## #.....S§@§.............# #..###.###.#.#.#######.# #.# #.#.#.#######.# #.# #.#.#.........# #.# #.############# #.# #.# #.# #.# #.# #.# #.# ### You could see an adder. Vanquished Creatures A black bear (D:4) An ogre (D:4) A phantom (D:4) A scorpion (D:4) A hound (D:4) An iguana (D:4) A clockroach (D:3) 4 gnolls 3 adders 2 dart slugs (D:3) A ribbon worm (D:2) An orc (D:3) 12 endoplasms 7 hobgoblins 4 quokkas 9 ball pythons 9 bats 2 frilled lizards (D:1) 4 goblins 6 kobolds 5 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Octopode Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 102 | D:1 | HP: 6/13 [hobgoblin (4)] 258 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 268 | D:1 | Learned a level 2 spell: Jinxbite 432 | D:1 | You add the spell Confusing Touch to your library. 1522 | D:2 | Found Ehedem's Weapon Shop. 1526 | D:2 | Reached skill level 2 in Fire Magic 1526 | D:2 | Reached XP level 3. HP: 23/23 MP: 5/5 1630 | D:2 | Found Nemypn's Antique Weapon Shop. 1834 | D:1 | Learned a level 3 spell: Inner Flame 1835 | D:2 | Found Loell's Weapon Shoppe. 1853 | D:2 | Found Kiraanlu's Antique Weapon Shop. 2068 | D:2 | Reached XP level 4. HP: 28/28 MP: 6/6 2220 | D:2 | Reached skill level 4 in Hexes 2522 | D:2 | Found Suthyzun's Antique Weapon Emporium. 2534 | D:2 | You add the spell Lesser Beckoning to your library. 2556 | D:2 | Found a faded altar of an unknown god. 2788 | D:3 | You add the spell Dragon's Call to your library. 2890 | D:3 | Found an iron altar of Okawaru. 2964 | D:3 | Reached skill level 3 in Fire Magic 3126 | D:3 | Found a burning altar of Makhleb. 3311 | D:3 | HP: 13/28 [clockroach/blast of sand (15)] 3318 | D:3 | Reached XP level 5. HP: 16/33 MP: 7/7 3752 | D:3 | Encountered Crazy Yiuf 4055 | D:4 | Encountered an ogre 4107 | D:4 | Encountered a black bear 4112 | D:4 | Killed a black bear 4113 | D:4 | Reached XP level 6. HP: 38/38 MP: 8/8 4170 | D:4 | Reached skill level 5 in Hexes 4170 | D:4 | Reached skill level 4 in Fire Magic 4557 | D:4 | Reached skill level 6 in Hexes 4557 | D:4 | Reached skill level 1 in Stealth 4557 | D:4 | Reached XP level 7. HP: 43/43 MP: 9/9 4567 | D:4 | HP: 14/44 [cloud of flame (9)] 4568 | D:4 | HP: 1/44 [cloud of flame (13)] 4569 | D:4 | Identified 2 potions of ambrosia 4569 | D:4 | Engulfed by a cloud of flame Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_corners, corner_web_ring, corexii_leaking_fountain D:2: kennysheep_big_flooded_room, layout_basic, serial_shops, nicolae_shop_waterfront, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], nicolae_shop_swords_in_saltire, nicolae_shop_bloodbath_and_beyond, shop, dreamdust_ecumenical_altar_statues, ebering_dispersal_statue_hall D:3: layout_basic, regret_index_makhleb_overflow_haemoclasm, lemuel_crystal_altar, uniq_crazy_yiuf_cottage D:4: layout_basic Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fire Magic | 2 3 4 | 4.0 Hexes | 4 6 | 6.0 Stealth | 1 | 1.8 Fighting | | 1.6 Ranged Weapons | | 2.4 Dodging | | 2.4 Spellcasting | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 13 | | || 13 Melee: Unarmed | 9 | | || 9 Constrict | 4 | | || 4 Tentacles | 2 | | || 2 Rapier | 4 | | || 4 Fire: Sling | 51 | 89 | 7 || 147 Cast: Jinxbite | 23 | 16 | 1 || 40 Inner Flame | | 2 | 1 || 3 Drink: Ambrosia | | | 1 || 1 Stab: Distracted | 1 | | || 1 Armour: None | 8 | 7 | 7 || 22 Dodge: Dodged | 22 | 18 | 4 || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4613 | 4371 | 242 | 708 | 3076 | 4 | 1153.2 | Dungeon | 4613 | 4371 | 242 | 708 | 3076 | 4 | 1153.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1671 daAuts D:3: 1329 daAuts D:2: 1129 daAuts D:4: 482 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 182.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 182.5 +-------+-------+-------+-------+-------+----------------------