dossy Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (8, -17, D:1) a bat corpse (skeletalised by now) (8, 13, D:1) a hobgoblin corpse (skeletalised by now) (11, -5, D:1) a bat skeleton (11, 10, D:1) a rat corpse (skeletalised by now) (18, 8, D:1) a goblin corpse (skeletalised by now) (22, -29, D:1) a +0 dagger (34, -27, D:1) a quokka corpse (skeletalised by now) (34, -17, D:1) a +0 robe (35, -27, D:1) a frilled lizard corpse (skeletalised by now) (36, -1, D:1) a +0 robe (38, -24, D:1) a +0 ring mail (53, -10, D:1) a +0 helmet (66, -9, D:1) a +0 helmet Level 2 of the Dungeon (1, 36, D:2) a bat skeleton (2, 17, D:2) a +0 club (2, 37, D:2) a +0 leather armour a +0 hand axe (4, 34, D:2) a +0 hand axe (6, 17, D:2) a +0 club a goblin skeleton (24, 2, D:2) a hobgoblin skeleton (25, 24, D:2) a +0 dagger a goblin skeleton (26, 10, D:2) a +0 club a +0 sling {=f} a goblin skeleton (32, 5, D:2) a +0 club (32, 13, D:2) an adder skeleton (32, 14, D:2) a +0 club a goblin skeleton a hobgoblin skeleton (33, 13, D:2) a +0 club a goblin skeleton (33, 14, D:2) a +0 club (34, 13, D:2) a +0 helmet of sniping a +0 animal skin a +0 club (35, 7, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (35, 9, D:2) a +0 dagger a hobgoblin corpse (skeletalised by now) (35, 12, D:2) a +0 club (35, 42, D:2) a +0 falchion a +0 scale mail the human corpse of Terence (skeletalised by now) (36, 23, D:2) a +0 dagger (42, 25, D:2) a +0 dagger Level 3 of the Dungeon (4, -8, D:3) a +0 robe (5, -17, D:3) a +0 dagger (11, -26, D:3) a +0 great mace (13, -30, D:3) a +0 robe (21, -8, D:3) a potion of moonshine (23, -7, D:3) a +0 club (26, -22, D:3) a +0 sling {=f} (27, 21, D:3) a +0 pair of boots (30, 22, D:3) a hobgoblin skeleton (36, -20, D:3) a rat skeleton (36, -19, D:3) a +0 short sword a kobold skeleton (37, 26, D:3) the +1 leather armour of Elyvilon's Whim {Will++ rCorr Str-3 SInv} Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). SInv: It lets you see invisible. It cannot be enchanted further. (38, -28, D:3) a +0 club (41, 18, D:3) a +0 chain mail (44, -16, D:3) a +0 plate armour (46, -32, D:3) a +0 club a goblin skeleton (57, 16, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon (25, -1, D:4) a +0 quarterstaff a sewer (18, -10, Sewer) 21 gold pieces