Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10187029301975580629 45 dossy the Magician (level 3, -1/25 HPs) Began as a Djinni Forgewright on Apr 16, 2026. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:07:04 (1812 turns). dossy the Magician (Djinni Forgewright) Turns: 1812, Time: 00:07:05 Health: -1/25 AC: 3 Str: 9 XL: 3 Next: 90% Gold: 49 EV: 10 Int: 18 God: SH: 0 Dex: 11 rFire + + . (33%) a - +0 hammer {d:7} rCold x . . (150%) (no offhand) rNeg . . . (100%) e - +0 leather armour {ac:3 enc:4} rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... f - ring of wizardry {Wiz} Stlth + (no ring) HPRegen 0.24/turn %: wizardry (x1), infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) {d:7} c - a +0 dagger of venom {d:4 venom} (You found it on level 2 of the Dungeon) Missiles d - 3 stones {d:1} Armour b - a +0 robe {ac:2 enc:0} e - a +0 leather armour (worn) {ac:3 enc:4} (You found it on level 1 of the Dungeon) Jewellery f - a ring of wizardry (worn) {Wiz} (You found it on level 2 of the Dungeon) h - a ring of wizardry (You found it on level 2 of the Dungeon) Talismans g - a spore talisman (You found it on level 2 of the Dungeon) Scrolls c - a scroll of poison {unknown} e - 3 scrolls of identify {unknown} h - a scroll of torment {unknown} m - a scroll of amnesia {unknown} Potions d - a potion of mutation {unknown} f - a potion of moonshine {unknown} j - a potion of magic {unknown} k - 2 potions of attraction {unknown} l - a potion of curing {unknown} n - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Forgecraft * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 76% 1d7 1% 1 b - Construct Spike Laun Frge 38% 2d4 2% 2 c - Launch Clockwork Bee Frge 19% N/A 4% 3 d - Forge Blazeheart Gol Fire/Frge 19% N/A 14% 4 e - Forge Lightning Spir Air/Frge 19% 3d4 14% 4 t - Apportation Tloc 38% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10176 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open door here. You encounter a bat. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? S - Forge Lightning Spire Adjust to which letter? e - Forge Lightning Spire Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The kinetic grapnel hits the bat. You kill the bat! You take 1 damage, and have 24/25 hp. You start resting. HP restored. Health restored: 25 k - 2 sapphire potions You reach down and open the door. There is an open door here. You encounter a frilled lizard. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The kinetic grapnel hits the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. You now have 47 gold pieces (gained 9). l - a green potion You encounter a kobold. It is wielding a +0 club. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 club (asleep) You lock target on the kobold and prepare to deploy your bee. (Press . to continue winding your bee.) You take 3 damage, and have 22/25 hp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the kobold. The kobold shouts! You hear an angry hiss. Your clockwork bee stings the kobold! The kobold dies! Your clockwork bee winds down and falls to the ground. You encounter a ball python. You wind your clockwork bee back up and it locks its sights upon the ball python! You encounter a bat. You take 1 damage, and have 23/25 hp. Your clockwork bee barely misses the ball python. The bat closely misses your clockwork bee. The ball python barely misses your clockwork bee. The ball python misses your clockwork bee. Your clockwork bee stings the ball python! The ball python dies! You see here a +0 club. Your clockwork bee locks its sights upon the bat. The bat misses your clockwork bee. x2; Your clockwork bee stings the bat! The bat dies! Your clockwork bee winds down and falls to the ground. Found a stone staircase leading down. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You see here a bat corpse. Health restored: 25 You see here a parchment of Freeze. g - a spore talisman Found a stone staircase leading up. There is a stone staircase leading up here. You encounter a ribbon worm. The kinetic grapnel hits the ribbon worm but does no damage. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You take 1 damage, and have 24/25 hp. The kinetic grapnel hits the ribbon worm. The ribbon worm is lightly wounded. You take 1 damage, and have 23/25 hp. The kinetic grapnel hits the ribbon worm. The ribbon worm is moderately wounded. You disentangle yourself. The grapnel guides your strike. You sock the ribbon worm! The ribbon worm is severely wounded. The ribbon worm closely misses you. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. The ribbon worm closely misses you. You barely miss the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. You take 1 damage, and have 23/25 hp. You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. The ribbon worm barely misses you. The ribbon worm misses you. You hit the ribbon worm. You kill the ribbon worm! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You see here a +0 dagger. You now have 49 gold pieces (gained 2). You encounter a hobgoblin and a rat. Health restored: 25 Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Unknown command. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rat squeaks loudly. You take 2 damage, and have 23/25 hp. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (74% to hit) The kinetic grapnel hits the hobgoblin. You kill the hobgoblin! You take 1 damage, and have 22/25 hp. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (74% to hit) The kinetic grapnel hits the rat. You kill the rat! You take 1 damage, and have 22/25 hp. You start resting. HP restored. Health restored: 25 You encounter a bat. The bat leaves your sight. You miss the bat. The bat hits you. You take 1 damage, and have 24/25 hp. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (60% to hit) The kinetic grapnel misses the bat. The bat barely misses you. You take 1 damage, and have 23/25 hp. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (60% to hit) The kinetic grapnel hits the bat. The bat is severely wounded. The bat completely misses you. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (severely wounded, grapneled, 60% to hit) The kinetic grapnel hits the bat. You kill the bat! You take 1 damage, and have 22/25 hp. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You take 2 damage, and have 20/25 hp. Unknown command. m - a scroll labelled MARPHE QANN You regained 2 hp, and now have 23/25 hp. n - a bubbling pink potion Health restored: 25 h - a ring of wizardry You reach down and open the door. There is an open door here. You reach down and open the door. You encounter a bat. You hit the bat. You kill the bat! You encounter a goblin. It is wielding a +0 dagger. The goblin shouts! There is an open door here. You see here a bat corpse. You closely miss the goblin. The goblin barely misses you. You encounter a quokka. The goblin hits you but does no damage. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (67% to hit) The kinetic grapnel hits the goblin. The goblin is severely wounded. You encounter Sigmund the Dreaded. He is wielding a +0 scythe. The goblin hits you but does no damage. You take 1 damage, and have 24/25 hp. The grapnel guides your strike. You sock the goblin! You kill the goblin! Health restored: 25 Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 4% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Launch Clockwork Bee (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a quokka You lock target on the quokka and prepare to deploy your bee. (Press . to continue winding your bee.) You take 3 damage, and have 22/25 hp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the quokka. The quokka bites you. The quokka barely misses you. You take 3 damage, and have 19/25 hp. Your clockwork bee stings the quokka. The quokka dies! Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Your clockwork bee winds down and falls to the ground. You hear some strange, mumbled words. Something tries to affect you, but you resist. Something hits you. You take 4 damage, and have 16/25 hp. You see here a scroll labelled VOSCHO ETOOWK. e - 3 scrolls labelled VOSCHO ETOOWK (gained 1) You hear some strange, mumbled words. You are confused. Something hits you. You take 1 damage, and have 16/25 hp. You're too confused to move! Something hits you. You take 1 damage, and have 15/25 hp. Your dormant clockwork bee falls apart. You feel less confused. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 10/25 hp. MASSIVE DAMAGE!! You hear a splashing noise. You see here a scroll labelled COWIRPHO KEFON. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 8/25 hp. The rocky spike skewers something! Something hits you! You die... ########.#.##.~≈.# #.# .........#.ß#.~~.# #.# .#########..#.≈~.# .# #'##)≈~.# # .# #..†.~~.# ##.#.# # .# #..#.~~.# #....# # .# #..#.~~?# #....##### .# #..#.~~.# #....#...# .# #..#.~~@# #....#.#.# .# #..#.~~.# ##...#.#.# .# #..#.~≈.# #.#..#.#.. .#########..##≈~## #....#.### .........# ############....#<#.. ########.# #.................#.# #.# #.###############.#.# #.# #.# #.#.# #.####.# #.#.# There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 dart slugs (D:1) A ribbon worm (D:2) 3 endoplasms 3 hobgoblins A quokka (D:1) 3 ball pythons (D:1) 6 bats 2 frilled lizards 3 goblins 2 kobolds (D:1) 3 rats 31 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:2) A ball python (D:2) A bat (D:2) A kobold (D:2) 4 creatures vanquished. Grand Total: 35 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Djinni Forgewright began the quest for the Orb. 0 | D:1 | dossy set off with the following spells memorised: Kinetic | Grapnel, Construct Spike Launcher, Launch Clockwork Bee, | Forge Blazeheart Golem, Forge Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 65 | D:1 | HP: 7/15 [dart slug (1)] 70 | D:1 | Reached XP level 2. HP: 9/21 MP: 0/0 160 | D:1 | Found a faded altar of an unknown god. 405 | D:1 | HP: 10/21 [hobgoblin (3)] 583 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 583 | D:1 | The power to cast Apportation wells up from within. 583 | D:1 | Learned a level 1 spell: Apportation 777 | D:1 | Reached skill level 4 in Spellcasting 777 | D:1 | Reached skill level 4 in Conjurations 777 | D:1 | Reached skill level 4 in Hexes 777 | D:1 | Reached skill level 4 in Summonings 777 | D:1 | Reached skill level 4 in Necromancy 777 | D:1 | Reached skill level 4 in Translocations 777 | D:1 | Reached skill level 4 in Forgecraft 777 | D:1 | Reached skill level 4 in Fire Magic 777 | D:1 | Reached skill level 4 in Ice Magic 777 | D:1 | Reached skill level 4 in Air Magic 777 | D:1 | Reached skill level 4 in Earth Magic 777 | D:1 | Reached skill level 4 in Alchemy 1787 | D:2 | Encountered Sigmund 1806 | D:2 | HP: 10/25 [something/magic dart (6)] 1812 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_rooms, shapermc_ecumenical_altar_gd D:2: wad_river_or_something, layout_basic, roderic_lattice_a, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 30 Melee: Mace || 30 Cast: Kinetic Grapnel || 57 Construct Spike L || 4 Launch Clockwork || 2 Armour: Robe || 26 Leather armour || 10 Dodge: Dodged || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1823 | 1788 | 35 | 628 | 875 | 2 | 911.5 | Dungeon | 1823 | 1788 | 35 | 628 | 875 | 2 | 911.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1032 daAuts D:2: 791 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 32.5 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 32.5 +-------+-------+-------+-------+-------+----------------------