Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 2481252791011877267 921 dossy the Tinkerer (level 8, -9/64 HPs) Began as a Barachi Forgewright on Apr 20, 2026. Shot with an arrow by a centaur (16 damage) ... on level 5 of the Dungeon. The game lasted 00:25:14 (5531 turns). dossy the Tinkerer (Barachi Forgewright) Turns: 5531, Time: 00:25:15 Health: -9/64 AC: 4 Str: 11 XL: 8 Next: 10% Magic: 12/13 EV: 11 Int: 19 God: Gold: 198 SH: 0 Dex: 10 Spells: 1/14 levels left rFire . . . (100%) d - +2 dagger (venom) {d:6 venom} rCold . . . (100%) (no offhand) rNeg . . . (100%) k - +0 robe {ac:2 enc:0} rPois . (100%) i - +0 helmet {ac:1 enc:0} rElec . (100%) h - +0 cloak {ac:1 enc:0} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... m - amulet of wildshape {Wildshape} Stlth ++ n - ring of flight {Fly} HPRegen 0.30/turn (no ring) MPRegen 0.13/turn %: no passive effects @: unable to hop, flying, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 198 gold pieces. Inventory: Hand Weapons a - a +0 hammer {d:8} b - a +0 short sword {d:5} (You took it off a kobold on level 1 of the Dungeon) c - the +8 dagger of the Wasteland {drain, rPois Str+3 Int+3 Stlth+, d:12 drain} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. d - a +2 dagger of venom (weapon) {d:6 venom} (You took it off a goblin on level 3 of the Dungeon) e - a +0 spear {d:6 r:2} (You found it on level 1 of the Dungeon) f - a +0 trident {d:9 r:2} (You found it on level 2 of the Dungeon) Missiles g - a stone {d:2} l - 3 boomerangs Armour h - a +0 cloak (worn) {ac:1 enc:0} (You found it on level 1 of the Dungeon) i - a +0 helmet (worn) {ac:1 enc:0} (You found it on level 3 of the Dungeon) j - a +0 leather armour {ac:3 enc:4} (You found it on level 2 of the Dungeon) k - a +0 robe (worn) {ac:2 enc:0} Jewellery m - an amulet of wildshape (worn) {Wildshape} (You found it on level 1 of the Dungeon) n - a ring of flight (worn) {Fly} (You found it on level 2 of the Dungeon) o - a ring of magical power (You found it on level 4 of the Dungeon) Scrolls c - a scroll of amnesia {unknown} e - 4 scrolls of teleportation {unknown} h - 3 scrolls of identify {unknown} j - 2 scrolls of blinking {unknown} k - 2 scrolls of enchant armour {unknown} l - a scroll of noise {unknown} m - a scroll of immolation {unknown} n - a scroll of poison {unknown} Potions g - a potion of magic d - 4 potions of heal wounds {unknown} f - 2 potions of attraction {unknown} o - a potion of invisibility {unknown} p - a potion of haste {unknown} q - 2 potions of enlightenment {unknown} s - 2 potions of berserk rage {unknown} Skills: * Level 6.3 Fighting - Level 2.1 Dodging - Level 1.7 Stealth + Level 3.8 Spellcasting + Level 4.4 Translocations + Level 6.8 Forgecraft You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 58% 2d5 1% 2 c - Launch Clockwork Bee Frge 29% N/A 2% 3 d - Maxwell's Portable P Tloc 20% (3-9)d4 7% 3 v - Vhi's Electric Charg Tloc/Air 24% N/A 50% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 6% 2d2 22% 2 Forge Blazeheart Golem Fire/Frge 16% N/A 34% 4 Forge Lightning Spire Air/Frge 16% 3d4 34% 4 Call Canine Familiar Summ 3% N/A 38% 3 Inner Flame Hex/Fire 3% N/A 38% 3 Dimensional Bullseye Hex/Tloc 6% N/A 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 24658 Ossuary (visited) Temple: D:4-7 Altars: Fedhas Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/12 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the scorpion. Your clockwork bee leaves your sight. The scorpion stings your clockwork bee. Your clockwork bee stings the scorpion! The scorpion completely misses your clockwork bee. Your clockwork bee stings the scorpion. The scorpion barely misses your clockwork bee. Your clockwork bee misses the scorpion. The scorpion closely misses your clockwork bee. Your clockwork bee stings the scorpion. Your clockwork bee misses the scorpion. The scorpion stings your clockwork bee. Your clockwork bee stings the scorpion. Your clockwork bee winds down and falls to the ground. The scorpion stings your dormant clockwork bee but does no damage. The scorpion stings your dormant clockwork bee. The scorpion stings your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the scorpion! Your clockwork bee stings the scorpion! The scorpion dies! You have reached level 8! You feel clever. Health restored: 64 You now have 8/13 mp. Okay, then. Unknown command. Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. d - 4 grey potions (gained 1) You encounter an endoplasm. MP restored: 13 Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm (asleep) You lock target on the endoplasm and prepare to deploy your bee. (Press . to continue winding your bee.) The endoplasm quivers. You now have 10/13 mp. You continue winding your clockwork bee... The endoplasm hits you. You take 1 damage, and have 63/64 hp. You continue winding your clockwork bee... The endoplasm misses you. Health restored: 64 With a metallic buzz, your clockwork bee launches itself at the endoplasm. The endoplasm freezes you. You are frozen. Your clockwork bee barely misses the endoplasm. You take 4 damage, and have 60/64 hp. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the endoplasm. The endoplasm is moderately wounded. Your clockwork bee stings the endoplasm! The endoplasm dies! You now have 8/13 mp. Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. You now have 177 gold pieces (gained 2). You reach down and open the door. There is an open door here. Found a stone staircase leading up. Health restored: 64; MP restored: 13 Found an escape hatch in the floor. q - 2 fizzy silvery potions (gained 1) You now have 185 gold pieces (gained 8). You encounter a dart slug. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a dart slug (asleep) You lock target on the dart slug and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 10/13 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the dart slug. Your clockwork bee stings the dart slug!! The dart slug dies! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. You reach down and open the door. There is an open door here. As you open the door, it creaks loudly! MP restored: 13 There is an open door here. You now have 198 gold pieces (gained 13). Done exploring. Done exploring. Done exploring. Done exploring. There is an open door here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You encounter a bombardier beetle. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You shake off some of the fire as you move. The liquid fire burns you! You take 5 damage, and have 59/64 hp. You shake off some of the fire as you move. The liquid fire burns you! You take 4 damage, and have 55/64 hp. You shake off the liquid fire. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 11/13 mp. You encounter a centaur. It is carrying a +0 orcbow. The rocky spike skewers the bombardier beetle. The bombardier beetle is moderately wounded. The rocky spike skewers the bombardier beetle. The bombardier beetle is severely wounded. The rocky spike skewers the bombardier beetle but does no damage. The bombardier beetle is severely wounded. You closely miss the bombardier beetle. The bombardier beetle is severely wounded. The rocky spike misses the bombardier beetle. The bombardier beetle bites you but does no damage. You hit the bombardier beetle. You kill the bombardier beetle! Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you. You take 3 damage, and have 56/64 hp. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a centaur, wielding a +0 orcbow You lock target on the centaur and prepare to deploy your bee. (Press . to continue winding your bee.) The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! You take 16 damage, and have 40/64 hp. MASSIVE DAMAGE!! You now have 10/13 mp. You continue winding your clockwork bee... The centaur shoots an arrow. The arrow barely misses you. You continue winding your clockwork bee... The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You take 12 damage, and have 28/64 hp. With a metallic buzz, your clockwork bee launches itself at the centaur. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You take 13 damage, and have 15/64 hp. MASSIVE DAMAGE!! You swap places with your clockwork bee. The centaur shoots an arrow. The arrow hits your clockwork bee! MP restored: 13 s - 2 brown potions You start resting. HP restored. You regained 30 hp, and now have 57/64 hp. You start resting. HP restored. Health restored: 64 You encounter a ribbon worm. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a ribbon worm You lock target on the ribbon worm and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 10/13 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ribbon worm. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! The ribbon worm expels a string of sticky webbing. The stream of webbing misses your clockwork bee. The stream of webbing hits you but does no damage. You are caught in a web! The centaur shoots an arrow. The arrow hits you but does no damage. You take 11 damage, and have 53/64 hp. You struggle to detach yourself from the web. The centaur shoots an arrow. The arrow hits you! Your clockwork bee stings the ribbon worm. The ribbon worm bites your clockwork bee. You take 17 damage, and have 36/64 hp. MASSIVE DAMAGE!! You struggle to detach yourself from the web. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Your clockwork bee closely misses the ribbon worm. The ribbon worm bites your clockwork bee. The centaur shoots an arrow. The arrow barely misses you. Your clockwork bee barely misses the ribbon worm. You take 13 damage, and have 23/64 hp. MASSIVE DAMAGE!! You disentangle yourself. Your clockwork bee stings the ribbon worm! The ribbon worm dies! Your clockwork bee winds down and falls to the ground. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a centaur, wielding a +0 orcbow (ally target) Okay, then. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow barely misses you. Hop to where? Press: ? - help, Dir - move target Boing! The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 20/64 hp. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 11/64 hp. The centaur shoots an arrow. The arrow barely misses you. MP restored: 13 Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The centaur shoots an arrow. The arrow misses you. You now have 11/13 mp. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow misses you. Your spike launcher falls apart as you grow too distant to maintain it. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 5/64 hp. Okay, then. The centaur shoots an arrow. The arrow hits you! You die... #.#..:####...# #c#####....# #......c#### ## #.#####....### ##. #.. ####...## #.. ##.#########c.# .. .#.......##.###.# .#.###.#..#..#..# ## #.#####.#@# #.....#.#.# #......##.#...# #......##.##c## #......##.##.# #.)....##.##.# .# #......##.##.# .. #......##.##.# #.# ........##....# .. You could see a centaur. Vanquished Creatures A black bear (D:4) An elf zombie (Ossuary) A bombardier beetle (D:5) A hound (D:4) An orc priest (D:3) A clockroach (D:4) A mummy (Ossuary) 2 adders A dart slug (D:1) An adder zombie (Ossuary) A gnoll zombie (Ossuary) An orc (D:3) A ribbon worm (D:4) 3 endoplasms 8 hobgoblins 4 jackals (D:1) 2 quokkas (D:1) 3 ball pythons 5 bats 4 frilled lizards 7 goblins 3 kobolds A kobold zombie (Ossuary) An orc zombie (Ossuary) 6 rats 61 creatures vanquished. Vanquished Creatures (collateral kills) 2 black bears (D:4) A weeping skull (Ossuary) A scorpion (D:4) 3 human zombies (Ossuary) An elf zombie (Ossuary) A bombardier beetle (D:4) 2 crocodile zombies (Ossuary) 2 mummies (Ossuary) 2 adders A hound zombie (Ossuary) 4 adder zombies (Ossuary) A dart slug (D:4) 4 gnoll zombies (Ossuary) An orc (D:3) A ribbon worm (D:5) An endoplasm (D:4) A quokka (D:4) 4 ball python zombies (Ossuary) A goblin (D:3) 3 jackal zombies (Ossuary) 4 kobold zombies (Ossuary) An orc zombie (Ossuary) 42 creatures vanquished. Grand Total: 103 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Barachi Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 90 | D:1 | HP: 7/14 [quokka (3)] 92 | D:1 | Reached skill level 1 in Fighting 92 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/5 95 | D:1 | Learned a level 2 spell: Construct Spike Launcher 539 | D:1 | You add the spell Inner Flame to your library. 945 | D:1 | Reached XP level 3. HP: 22/26 MP: 2/7 1265 | D:2 | Found a faded altar of an unknown god. 1271 | D:2 | You add the spell Dimensional Bullseye to your library. 1373 | D:2 | You add the spell Maxwell's Portable Piledriver to your | library. 1378 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1586 | D:2 | You add the spell Vhi's Electric Charge to your library. 1606 | D:2 | Reached skill level 2 in Fighting 1691 | D:2 | You add the spell Jinxbite to your library. 1986 | D:3 | Reached skill level 3 in Spellcasting 1988 | D:3 | Reached skill level 5 in Forgecraft 2070 | D:3 | Reached XP level 4. HP: 34/34 MP: 4/8 2081 | D:3 | Learned a level 3 spell: Maxwell's Portable Piledriver 2238 | D:3 | HP: 14/34 [orc priest/divine providence (9)] 2421 | D:3 | Reached skill level 1 in Translocations 2793 | D:3 | Identified the +8 dagger of the Wasteland {drain, rPois | Str+3 Int+3 Stlth+} 3374 | D:4 | Encountered a black bear 3408 | D:4 | Reached skill level 3 in Fighting 3408 | D:4 | Reached XP level 5. HP: 41/41 MP: 5/9 3469 | D:4 | Found a blossoming altar of Fedhas. 3478 | D:4 | Identified the +1 scale mail "Jusun Xuh" {Harm rPois | Will+++ Dex-3} 3564 | D:4 | Encountered a black bear 3574 | D:4 | Killed a black bear 3575 | D:4 | Reached skill level 2 in Translocations 3575 | D:4 | Reached XP level 6. HP: 48/48 MP: 4/10 3635 | D:4 | Reached skill level 4 in Fighting 3635 | D:4 | Reached skill level 3 in Translocations 3635 | D:4 | Reached skill level 6 in Forgecraft 3814 | D:4 | Found a sand-covered staircase. 3824 | Ossuary | Entered an ossuary 3872 | Ossuary | Reached XP level 7. HP: 49/55 MP: 3/11 3996 | Ossuary | Reached skill level 5 in Fighting 4178 | Ossuary | Reached skill level 4 in Translocations 4708 | D:4 | You add the spell Call Canine Familiar to your library. 4760 | D:4 | Learned a level 4 spell: Vhi's Electric Charge 4785 | D:4 | Reached skill level 6 in Fighting 4857 | D:4 | Reached XP level 8. HP: 64/64 MP: 8/13 5253 | D:5 | Entered Level 5 of the Dungeon 5288 | D:5 | HP: 28/64 [centaur/arrow (5)] 5510 | D:5 | HP: 23/64 [centaur/arrow (13)] 5518 | D:5 | HP: 20/64 [centaur/arrow (6)] 5527 | D:5 | HP: 5/64 [centaur/arrow (8)] 5531 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_square_statues, layout_loops_corners, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_bridge_island_small [aquarium_subvault_small_water, aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_fake, aquarium_window_2, aquarium_window_1, aquarium_view_2a D:2: layout_rooms, hellmonk_ecumenical_altar_crossroads D:3: layout_basic D:4: dreamdust_elfheim, layout_gridville, mainiacjoe_ossuary_entry_dusty_tomb, nicolae_concentric_dashed_squares_mild, minmay_ruined_shrine D:5: minmay_general_purpose_star, layout_basic, dk_rats_in_the_wall Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 6 | 6.3 Spellcasting | 3 | 3.8 Forgecraft | 5 6 | 6.8 Translocations | 1 2 3 4 | 4.4 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 57 | 23 | 23 || 103 Melee: Mace | 32 | | || 32 Short sword | 25 | | || 25 Dagger | | 23 | 23 || 46 Cast: Kinetic Grapnel | 32 | 5 | || 37 Construct Spike L | 11 | 13 | 14 || 38 Launch Clockwork | 2 | 8 | 12 || 22 Maxwell's Portabl | | | 3 || 3 Ability: Hop | | 2 | 1 || 3 Stab: Sleeping | 7 | | || 7 Armour: Robe | 44 | 15 | 48 || 107 Dodge: Dodged | 68 | 30 | 31 || 129 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6241 | 5988 | 253 | 981 | 3553 | 6 | 1040.2 | Dungeon | 5340 | 5087 | 253 | 638 | 3325 | 5 | 1068.0 | Ossuary | 900 | 900 | 0 | 343 | 228 | 1 | 900.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1615 daAuts D:1: 1434 daAuts D:4: 1178 daAuts Ossuary: 900 daAuts D:2: 807 daAuts D:5: 305 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 219.5 Dungeon | 65.0 | 90.2 | 28.6 | N/A | 61.6 | 162.2 Ossuary | 35.0 | 9.8 | 71.4 | N/A | 38.4 | 506.0 +-------+-------+-------+-------+-------+----------------------