Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 14508712321776213541 238 dossy the Magician (level 6, -2/40 HPs) Began as a Djinni Hedge Wizard on Apr 25, 2026. Shot with an arrow by a centaur (4 damage) ... on level 4 of the Dungeon. The game lasted 00:07:46 (3650 turns). dossy the Magician (Djinni Hedge Wizard) Turns: 3650, Time: 00:07:47 Health: -2/40 AC: 5 Str: 9 XL: 6 Next: 28% Gold: 218 EV: 11 Int: 17 God: SH: 0 Dex: 13 rFire + + . (33%) a - +0 dagger {d:4} rCold x . . (150%) (no offhand) rNeg . . . (100%) f - +2 leather armour "Sulid" {+Blink rCorr, ac:3 enc:4} rPois ∞ (0%) e - +0 hat {ac:0 enc:0} rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Blink (28%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 218 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) {d:4} h - a +0 shortbow {=f} (You found it on level 4 of the Dungeon) Missiles c - 4 boomerangs {d:5} d - 7 stones {d:1} Armour b - a +0 robe {ac:2 enc:0} e - a +0 hat (worn) {ac:0 enc:0} f - the +2 leather armour "Sulid" (worn) {+Blink rCorr, ac:3 enc:4} (You found it on level 3 of the Dungeon) +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Talismans g - a quill talisman (You found it on level 4 of the Dungeon) Wands a - a wand of flame (21) (You found it on level 4 of the Dungeon) Scrolls c - 2 scrolls of revelation {unknown} e - 2 scrolls of teleportation {unknown} h - 3 scrolls of identify {unknown} Potions d - a potion of moonshine {unknown} f - 2 potions of lignification {unknown} j - a potion of mutation {unknown} k - 2 potions of enlightenment {unknown} l - a potion of attraction {unknown} n - a potion of heal wounds {unknown} Skills: + Level 0.2 Fighting + Level 0.6 Armour + Level 3.1 Dodging - Level 2.0 Stealth + Level 5.1 Spellcasting + Level 5.1 Conjurations - Level 5.1 Hexes + Level 5.1 Summonings + Level 5.1 Necromancy + Level 5.1 Translocations - Level 5.1 Forgecraft - Level 5.1 Fire Magic - Level 5.1 Ice Magic - Level 5.1 Air Magic - Level 5.1 Earth Magic - Level 5.1 Alchemy + Level 0.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Blink Tloc 42% N/A 3% 2 c - Call Imp Summ 42% N/A 3% 2 d - Grave Claw Necr 42% 2d10 3% 2 e - Mephitic Cloud Conj/Alch/Air 21% N/A 7% 3 f - Apportation Tloc 42% N/A 2% 1 g - Scorch Fire 42% 2d6 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20348 Temple: D:4-7 Altars: Shops: D:4 [([ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The bombardier beetle is almost dead. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! The magic dart hits the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! You take 2 damage, and have 29/35 hp. The magic dart hits the bombardier beetle. You kill the bombardier beetle! The liquid fire burns you! Your Dodging skill increases to level 3! You take 2 damage, and have 27/35 hp. You shake off some of the fire as you move. The liquid fire burns you! You take 1 damage, and have 26/35 hp. You encounter a quokka. You shake off some of the fire as you move. The liquid fire burns you! You shake off the liquid fire. The magic dart hits the quokka but does no damage. You take 1 damage, and have 25/35 hp. The magic dart hits the quokka. The quokka is moderately wounded. You take 1 damage, and have 24/35 hp. You are too injured to fight recklessly! Unknown command. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. The quokka bites you. You take 1 damage, and have 23/35 hp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! You take 1 damage, and have 22/35 hp. You start resting. HP restored. You regained 9 hp, and now have 31/35 hp. You start resting. HP restored. Health restored: 35 h - 2 scrolls labelled KEUCHO OTOSINIDAXE (gained 1) You reach down and open the door. There is an open translucent door here. There is an entrance to Mylebrut's Antique Weapon Shop here. There is an open translucent door here. Found Guklyc's Armour Shop. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an escape hatch in the ceiling. h - 3 scrolls labelled KEUCHO OTOSINIDAXE (gained 1) You encounter a jelly. No reachable target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) No reachable target in view! No reachable target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an entrance to Guklyc's Armour Shop here. There is an escape hatch in the ceiling here. You encounter an endoplasm. The magic dart hits the jelly. The jelly is moderately wounded. The jelly quivers. You take 1 damage, and have 34/35 hp. The magic dart hits the endoplasm. The endoplasm is moderately wounded. You take 1 damage, and have 33/35 hp. The magic dart hits the endoplasm. You kill the endoplasm! You take 1 damage, and have 32/35 hp. The magic dart hits the jelly. The jelly is severely wounded. The magic dart hits the jelly. The jelly is almost dead. The jelly hits you but does no damage. You take 1 damage, and have 31/35 hp. The magic dart hits the jelly. The jelly is almost dead. The jelly closely misses you. You take 1 damage, and have 30/35 hp. The magic dart hits the jelly. You kill the jelly! Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 5! Your Hexes skill increases to level 5! Your Summonings skill increases to level 5! Your Necromancy skill increases to level 5! Your Translocations skill increases to level 5! Your Forgecraft skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! You have reached level 6! You regained 4 hp, and now have 34/40 hp. You now have 208 gold pieces (gained 5). You encounter a ball python. Found an escape hatch in the floor. Found a stone staircase leading up. Health restored: 40 The magic dart hits the ball python. You kill the ball python! You take 1 damage, and have 39/40 hp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Health restored: 40 g - a quill talisman You see here a book of Storms. The book of Storms burns to shimmering ash in your grasp. You encounter an endoplasm. The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is moderately wounded. You take 1 damage, and have 39/40 hp. The magic dart hits the endoplasm. The endoplasm is severely wounded. You take 1 damage, and have 38/40 hp. The magic dart hits the endoplasm. You kill the endoplasm! You take 1 damage, and have 37/40 hp. Found a stone staircase leading down. Health restored: 40 There is a stone staircase leading down here. a - a wand of flame (21) Okay, then. You need no library to learn spells. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. You encounter a goblin. It is wielding a +0 club. The magic dart hits the goblin. You kill the goblin! You see here a +0 club. You see here a +0 club. Found a stone staircase leading down. You see here a +0 shortbow {=f}. h - a +0 shortbow {=f} You now have 218 gold pieces (gained 10). You encounter a clockroach. The clockroach sprays sand from its hourglass at you. The blast of sand misses you. The clockroach bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the clockroach. The clockroach is lightly wounded. The clockroach's fire resistance burns away. The clockroach closely misses you. You take 2 damage, and have 38/40 hp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the clockroach. The clockroach is burned terribly! You kill the clockroach! You take 2 damage, and have 36/40 hp. You start resting. HP restored. Health restored: 40 Found Ampurcheu's Armour Boutique. Found a stone staircase leading up. You encounter a goblin. It is wielding a +0 dagger. The goblin shouts! The goblin leaves your sight. A goblin comes into view. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the goblin. You kill the goblin! You take 2 damage, and have 38/40 hp. There is an entrance to Ampurcheu's Armour Boutique here. You can access your shopping list by pressing '$'. Okay, then. Okay, then. There is an entrance to Ampurcheu's Armour Boutique here. You see here a +0 chain mail. You reach down and open the door. You encounter a centaur. It is carrying a +0 shortbow. There is an open door here. Health restored: 40 The magic dart hits the centaur but does no damage. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses you. You take 1 damage, and have 39/40 hp. The magic dart hits the centaur but does no damage. The centaur shoots an arrow. The arrow hits you. You take 2 damage, and have 37/40 hp. The magic dart hits the centaur but does no damage. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! You take 8 damage, and have 29/40 hp. The magic dart hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you. You take 7 damage, and have 22/40 hp. You are too injured to fight recklessly! The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 14/40 hp. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 6/40 hp. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Blink (safe; 3% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Blink (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is heavily wounded. The centaur's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 2/40 hp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (heavily wounded, more vulnerable to fire, 100% to hit) Okay, then. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (heavily wounded, more vulnerable to fire, 100% to hit) Okay, then. Throw: 4 boomerangs {d:5} Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (heavily wounded, more vulnerable to fire, 66% to hit) You throw a boomerang. The boomerang barely misses the centaur. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (heavily wounded, more vulnerable to fire, 100% to hit) The magic dart hits the centaur. The centaur is heavily wounded. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you. You die... #.##.#.##....# #. #.##.#.##....# #.######.##.#.####### #......#.#........# #......#.#..#.###.# #......#.####.# #.# #....c.#.# #.# #.# #......#.####.###.### #....?@#......##....# #......###.....+....# #......###.#####....### #......'[...<.......... ##.....###.#.#########≈ ####### #.#.........)≈ #.###########≈ #.# #. #.# #. You could see a centaur (combustible). Vanquished Creatures A scorpion (D:3) A bombardier beetle (D:4) A jelly (D:4) A clockroach (D:4) 2 adders (D:2) 4 dart slugs 7 endoplasms 10 hobgoblins 3 jackals (D:2) 3 quokkas 7 ball pythons 2 bats 3 frilled lizards 6 goblins 4 kobolds 5 rats 60 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:1) 2 quokkas (D:1) 3 creatures vanquished. Grand Total: 63 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | dossy set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 243 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 494 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 494 | D:1 | The power to cast Apportation wells up from within. 494 | D:1 | Learned a level 1 spell: Apportation 1332 | D:2 | Reached skill level 4 in Spellcasting 1332 | D:2 | Reached skill level 4 in Conjurations 1332 | D:2 | Reached skill level 4 in Hexes 1332 | D:2 | Reached skill level 4 in Summonings 1332 | D:2 | Reached skill level 4 in Necromancy 1332 | D:2 | Reached skill level 4 in Translocations 1332 | D:2 | Reached skill level 4 in Forgecraft 1332 | D:2 | Reached skill level 4 in Fire Magic 1332 | D:2 | Reached skill level 4 in Ice Magic 1332 | D:2 | Reached skill level 4 in Air Magic 1332 | D:2 | Reached skill level 4 in Earth Magic 1332 | D:2 | Reached skill level 4 in Alchemy 1372 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1554 | D:2 | Reached skill level 2 in Stealth 2302 | D:3 | Encountered a scorpion 2308 | D:3 | Killed a scorpion 2309 | D:3 | Reached XP level 5. HP: 22/35 MP: 0/0 2309 | D:3 | The power to cast Scorch wells up from within. 2309 | D:3 | Learned a level 2 spell: Scorch 2913 | D:3 | Identified the +2 leather armour "Sulid" {+Blink rCorr} 2990 | D:4 | Found Mylebrut's Antique Weapon Shop. 3000 | D:4 | Reached skill level 3 in Dodging 3077 | D:4 | Found Guklyc's Armour Shop. 3097 | D:4 | Reached skill level 5 in Spellcasting 3097 | D:4 | Reached skill level 5 in Conjurations 3097 | D:4 | Reached skill level 5 in Hexes 3097 | D:4 | Reached skill level 5 in Summonings 3097 | D:4 | Reached skill level 5 in Necromancy 3097 | D:4 | Reached skill level 5 in Translocations 3097 | D:4 | Reached skill level 5 in Forgecraft 3097 | D:4 | Reached skill level 5 in Fire Magic 3097 | D:4 | Reached skill level 5 in Ice Magic 3097 | D:4 | Reached skill level 5 in Air Magic 3097 | D:4 | Reached skill level 5 in Earth Magic 3097 | D:4 | Reached skill level 5 in Alchemy 3097 | D:4 | Reached XP level 6. HP: 34/40 MP: 0/0 3217 | D:4 | Identified a wand of flame (21) 3547 | D:4 | Found Ampurcheu's Armour Boutique. 3645 | D:4 | HP: 14/40 [centaur/arrow (8)] 3646 | D:4 | HP: 6/40 [centaur/arrow (9)] 3648 | D:4 | HP: 2/40 [centaur/arrow (2)] 3650 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_basic D:2: layout_basic, minmay_misc_feat_cross, nrook_mini_backslash D:3: layout_loops_corners D:4: layout_basic, serial_shops, nicolae_shop_waterfront, nicolae_shop_statue_plus, nicolae_shop_glassy, shop_fountains Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.1 Conjurations | 4 5 | 5.1 Hexes | 4 5 | 5.1 Summonings | 4 5 | 5.1 Necromancy | 4 5 | 5.1 Translocations | 4 5 | 5.1 Forgecraft | 4 5 | 5.1 Fire Magic | 4 5 | 5.1 Ice Magic | 4 5 | 5.1 Air Magic | 4 5 | 5.1 Earth Magic | 4 5 | 5.1 Alchemy | 4 5 | 5.1 Stealth | 2 | 2.0 Dodging | 3 | 3.1 Fighting | | 0.2 Armour | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 1 || 3 Melee: Dagger | 2 | 1 || 3 Throw: Boomerang | | 1 || 1 Cast: Magic Dart | 51 | 88 || 139 Call Imp | 4 | || 4 Grave Claw | | 2 || 2 Mephitic Cloud | | 1 || 1 Scorch | | 4 || 4 Stab: Confused | | 1 || 1 Armour: Robe | 3 | 3 || 6 Leather armour | | 10 || 10 Dodge: Dodged | 8 | 12 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3650 | 3572 | 78 | 387 | 2832 | 4 | 912.5 | Dungeon | 3650 | 3572 | 78 | 387 | 2832 | 4 | 912.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1214 daAuts D:2: 971 daAuts D:3: 804 daAuts D:4: 660 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 85.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 85.0 +-------+-------+-------+-------+-------+----------------------