Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15466426212193814090 128 dossy the Tinkerer (level 4, -8/36 HPs) Began as a Mountain Dwarf Forgewright on Apr 25, 2026. Was a Follower of Ashenzari. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 3 of the Dungeon. The game lasted 00:08:39 (2074 turns). dossy the Tinkerer (Mountain Dwarf Forgewright) Turns: 2074, Time: 00:08:40 Health: -8/36 AC: 7 Str: 14 XL: 4 Next: 87% Magic: 6/8 EV: 11 Int: 16 God: Ashenzari [*.....] Gold: 165 SH: 0 Dex: 14 Spells: 2/8 levels left rFire . . . (100%) a - +0 hammer {d:9} rCold . . . (100%) (no offhand) rNeg . . . (100%) i - +0 robe of the Unyielding Gaze {Sorc, Melee ac:2 enc:0} (curse) rPois + (33%) h - +0 helmet {ac:1 enc:0} rElec . (100%) (no cloak) rCorr . (100%) g - +2 pair of gloves "All-seeing Annoyance" {ac:1 enc:0 Bglg, Range} (curse) SInv . f - +0 pair of boots {ac:1 enc:0} Will ..... (no amulet) Stlth ++ l - ring of poison resistance {rPois} HPRegen 0.26/turn j - +6 ring of dexterity {Dex} MPRegen 0.11/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: Renounce Religion (0%), Shatter the Chains (0%) You were on level 3 of the Dungeon. You worshipped Ashenzari. Ashenzari was aware of your devotion. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 165 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) {d:9} b - a +1 dagger of venom {d:5 venom} (You took it off a kobold on level 1 of the Dungeon) c - a +0 spear of draining {d:6 r:2 drain} (You found it on level 2 of the Dungeon) Missiles d - 4 boomerangs {d:6} e - 3 stones {d:2} Armour f - a +0 pair of boots (worn) {ac:1 enc:0} (You found it on level 2 of the Dungeon) g - the cursed +2 pair of gloves "All-seeing Annoyance" (worn) {ac:1 enc:0 Bglg, Range} (You found it on level 1 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Ranged Combat: Ranged Weapons and Throwing. h - a +0 helmet (worn) {ac:1 enc:0} (You found it on level 1 of the Dungeon) i - the cursed +0 robe of the Unyielding Gaze (worn) {Sorc, Melee ac:2 enc:0} It can be maximally enchanted to +2. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Jewellery j - a +6 ring of dexterity (worn) {Dex} (You found it on level 2 of the Dungeon) k - a +6 ring of intelligence {Int} (You found it on level 2 of the Dungeon) l - a ring of poison resistance (worn) {rPois} (You found it on level 1 of the Dungeon) Scrolls t - a scroll of teleportation i - a scroll of identify W - a scroll of brand weapon r - a scroll of revelation Skills: + Level 2.0 Fighting - Level 1.3 Dodging - Level 2.0 Stealth + Level 2.8 Spellcasting + Level 5.9 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 84% 1d7 1% 1 b - Construct Spike Laun Frge 42% 2d4 2% 2 c - Launch Clockwork Bee Frge 21% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 19% 1 Poisonous Vapours Alch/Air 8% 1d1 19% 1 Mercury Arrow Conj/Alch 4% 2d5 28% 2 Awaken Armour Erth/Frge 22% N/A 50% 4 Forge Blazeheart Golem Fire/Frge 11% N/A 50% 4 Forge Lightning Spire Air/Frge 11% 3d4 50% 4 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 (+2d1 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15906 Altars: Ashenzari Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History You encounter a bat. You regained 2 mp, and now have 7/8 mp. Casting: Launch Clockwork Bee (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: a bat (thin mist, water, asleep) You lock target on the bat and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the bat. The bat hits you but does no damage. The bat hits you but does no damage. Your clockwork bee stings the bat! The bat dies! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. You encounter a bat. You regained 2 mp, and now have 7/8 mp. You see here a +0 spear of draining. l - a +0 spear of draining You enter the shallow water. Moving in this stuff is going to be slow. MP restored: 8 You see here a parchment of Mercury Arrow. The bat completely misses you. You see here a parchment of Mercury Arrow. You pick up a parchment of Mercury Arrow and begin reading... You add the spell Mercury Arrow to your library. The bat hits you but does no damage. You barely miss the bat. The bat hits you but does no damage. You hit the bat. You kill the bat! Your Fighting skill increases to level 2! Why would you want to do that? Why would you want to do that? You start waiting. Done waiting. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Things that are here: a +0 dagger; a kobold skeleton You see here a rat skeleton. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You encounter a frilled lizard. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The kinetic grapnel hits the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard hisses angrily. You now have 7/8 mp. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a frilled lizard (heavily wounded, grapneled, 60% to hit) The kinetic grapnel hits the frilled lizard! You kill the frilled lizard! You now have 6/8 mp. W - a scroll of brand weapon c - a +0 spear of draining {d:6 r:2 drain} l - the cursed +2 pair of gloves "All-seeing Annoyance" (worn) {ac:1 enc:0, Bglg, Range} d - 4 boomerangs {d:6}; k - a +0 helmet (worn) {ac:1 enc:0}; e - 3 stones {d:2} i - the cursed +0 robe of the Unyielding Gaze (worn) {Sorc, Melee ac:2 enc:0} f - a +0 pair of boots (worn) {ac:1 enc:0} j - a +6 ring of dexterity (worn) {Dex} g - the cursed +2 pair of gloves "All-seeing Annoyance" (worn) {ac:1 enc:0 Bglg, Range} l - a ring of poison resistance (worn) {rPois} h - a +0 helmet (worn) {ac:1 enc:0}; k - a +6 ring of intelligence Okay, then. Magic restored. Found a stone staircase leading up. MP restored: 8 r - a scroll of revelation There is a stone staircase leading up here. You now have 165 gold pieces (gained 19). You encounter a hobgoblin. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (76% to hit) The kinetic grapnel hits the hobgoblin but does no damage. You now have 7/8 mp. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: a hobgoblin You lock target on the hobgoblin and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 4/8 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The hobgoblin hits you. You take 2 damage, and have 34/36 hp. With a metallic buzz, your clockwork bee launches itself at the hobgoblin. The hobgoblin barely misses you. You swap places with your clockwork bee. Your clockwork bee stings the hobgoblin. The hobgoblin barely misses your clockwork bee. Your clockwork bee closely misses the hobgoblin. Your clockwork bee stings the hobgoblin. The hobgoblin dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. HP restored. Health restored: 36 You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 2 mp, and now have 7/8 mp. You start resting. Magic restored. MP restored: 8 Okay, then. You encounter an orc. It is wielding a +0 club. You encounter an orc and an orc priest. Found a stone staircase leading up. Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 5/8 mp. You continue winding your clockwork bee... The orc shouts! The orc priest shouts! You hear a shout! You continue winding your clockwork bee... You encounter an orc priest. It is wielding a +0 club. With a metallic buzz, your clockwork bee launches itself at the orc. You encounter a dart slug. You encounter an orc. It is wielding a +0 trident and quivering boomerangs. Your clockwork bee stings the orc but does no damage. The orc hits your clockwork bee but does no damage. The orc misses your clockwork bee. Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings the orc! The orc dies! You encounter a quokka. You now have 3/8 mp. Your clockwork bee locks its sights upon the orc. Your clockwork bee closely misses the orc. Your clockwork bee stings the orc! The orc dies! Your clockwork bee locks its sights upon the quokka. The orc priest barely misses your clockwork bee. The quokka bites your clockwork bee but does no damage. The orc priest hits your clockwork bee with a +0 club. Your clockwork bee stings the quokka! The quokka dies! Your clockwork bee winds down and falls to the ground. The orc priest hits your dormant clockwork bee but does no damage. You hit the orc priest but do no damage. The rocky spike skewers the orc priest but does no damage. x2 The orc priest hits your dormant clockwork bee but does no damage. The orc priest hits you with a +0 whip. You encounter a kobold. It is wielding a +0 short sword. You take 1 damage, and have 35/36 hp. You completely miss the orc priest. The rocky spike skewers the orc priest. The orc priest is lightly wounded. The orc priest hits your dormant clockwork bee but does no damage. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You take 6 damage, and have 29/36 hp. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip and wearing a +0 chain mail (lightly wounded, 82% to hit) The kinetic grapnel misses the orc priest. The rocky spike skewers the orc priest but does no damage. The orc priest is lightly wounded. The orc hits you from afar with a +0 trident. The orc priest hits you but does no damage. You take 2 damage, and have 27/36 hp. You now have 3/8 mp. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip and wearing a +0 chain mail (lightly wounded, 82% to hit) The kinetic grapnel hits the orc priest but does no damage. The orc priest is lightly wounded. The rocky spike skewers the orc priest but does no damage. The orc priest is lightly wounded. The orc priest hits your dormant clockwork bee with a +0 club. The orc barely misses you. The orc priest barely misses you. You now have 2/8 mp. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip and wearing a +0 chain mail (lightly wounded, 82% to hit) The kinetic grapnel hits the orc priest but does no damage. The orc priest is lightly wounded. The orc priest looks satisfied for a moment. The kobold hits your dormant clockwork bee but does no damage. The orc hits you from afar with a +0 trident. The orc priest hits you with a +0 whip. You take 4 damage, and have 23/36 hp. You now have 1/8 mp. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip and wearing a +0 chain mail (lightly wounded, 82% to hit) The kinetic grapnel hits the orc priest but does no damage. The orc priest is lightly wounded. The orc priest hits your dormant clockwork bee but does no damage. The kobold hits your dormant clockwork bee with a +0 short sword. The orc completely misses you. The orc priest hits you but does no damage. You hit the orc priest but do no damage. The orc priest is lightly wounded. Your dormant clockwork bee falls apart. The orc hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The orc priest hits you but does no damage. The orc priest misses you. The orc closely misses you. You take 8 damage, and have 15/36 hp. MASSIVE DAMAGE!! The orc priest calls upon Beogh to heal the orc priest. The orc priest's wounds heal themselves! The orc priest attacks as it pursues you! The orc priest closely misses you. You hit the orc priest. The orc priest is lightly wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc priest barely misses you. The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * You take 12 damage, and have 3/36 hp. MASSIVE DAMAGE!! Okay, then. Okay, then. Magic courses through your body. The orc priest barely misses you. The orc closely misses you. MP restored: 8 Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the orc priest but does no damage. The orc priest is lightly wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... ...#? .. #.....w ...#. .†). .##.###..##.# .....