Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15026377904133885939 2040 dossy the Destroyer (level 9, -2/55 HPs) Began as a Deep Elf Conjurer on Apr 28, 2026. Was an Initiate of Vehumet. Killed from afar by a juvenile fireweird beast (29 damage) ... with a blast of fiery breath ... on level 7 of the Dungeon. The game lasted 00:26:05 (5825 turns). dossy the Destroyer (Deep Elf Conjurer) Turns: 5825, Time: 00:26:06 Health: -2/55 AC: 6 Str: 10 XL: 9 Next: 4% Magic: 13/21 EV: 1 Int: 28 God: Vehumet [......] Gold: 175 SH: 5 Dex: 19 Spells: 11/22 levels left rFire . . . (100%) a - +0 sling {=f d:9} rCold . . . (100%) (no offhand) rNeg . . . (100%) k - +1 leather armour {rPois} {ac:3 enc:4 rPois} rPois + (33%) i - +0 helmet {ac:1 enc:0} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . h - +0 pair of boots {ac:1 enc:0} Will ..... m - amulet of reflection {Reflect} Stlth ++ p - +6 ring of strength {Str} HPRegen 0.29/turn n - +6 ring of dexterity {Dex} MPRegen 0.34/turn %: reflection @: constricted A: magic regeneration a: Renounce Religion (0%) You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 329 gold pieces. You spent 154 gold pieces at shops. Inventory: Hand Weapons a - a +0 sling (weapon) {=f d:9} (You found it on level 1 of the Dungeon) b - a +4 dagger of speed {d:9 speed} (You took it off a kobold brigand on level 5 of the Dungeon) c - a +0 vampiric dagger {d:5 vamp} (You took it off an orc on level 5 of the Dungeon) d - a +2 short sword of venom {d:8 venom} (You took it off a kobold on level 1 of the Dungeon) e - a +1 war axe of distortion {d:13 distort} (You took it off an orc on level 3 of the Dungeon) Missiles f - 2 curare-tipped darts {d:0 curare} g - 9 stones {d:2} Armour h - a +0 pair of boots (worn) {ac:1 enc:0} (You found it on level 5 of the Dungeon) i - a +0 helmet (worn) {ac:1 enc:0} (You found it on level 2 of the Dungeon) j - a +0 kite shield {ac:8 enc:10} (You took it off a gnoll sergeant on level 7 of the Dungeon) k - a +1 leather armour of poison resistance (worn) {ac:3 enc:4 rPois} (You took it off an orc on level 5 of the Dungeon) Jewellery l - an amulet of dissipation {Dissipate} (You found it on level 6 of the Dungeon) m - an amulet of reflection (worn) {Reflect} (You found it on level 5 of the Dungeon) n - a +6 ring of dexterity (worn) {Dex} (You took it off a kobold on level 4 of the Dungeon) o - a ring of poison resistance {rPois} (You found it on level 3 of the Dungeon) p - a +6 ring of strength (worn) {Str} (You took it off an orc on level 3 of the Dungeon) Wands c - a wand of iceblast (8) (You found it on level 6 of the Dungeon) a - a wand of flame (26) (You found it on level 7 of the Dungeon) Scrolls c - a scroll of acquirement {unknown} d - 2 scrolls of blinking {unknown} k - a scroll of enchant armour {unknown} h - a scroll of enchant weapon {unknown} V - 2 scrolls of vulnerability e - 2 scrolls of amnesia {unknown} T - 3 scrolls of torment m - a scroll of silence {unknown} t - 2 scrolls of teleportation u - a scroll of noise {unknown} l - a scroll of immolation {unknown} Potions g - a potion of magic C - 2 potions of cancellation j - a potion of ambrosia {unknown} A - a potion of attraction m - 3 potions of might c - a potion of curing n - 2 potions of enlightenment {unknown} o - a potion of heal wounds {unknown} p - a potion of lignification {unknown} q - 2 potions of haste {unknown} s - a potion of brilliance {unknown} f - a potion of mutation {unknown} t - a potion of resistance {unknown} Skills: + Level 5.8 Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 7.0 Spellcasting - Level 10.0 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 18% 3d10 10% 4 d - Iskenderun's Mystic Conj/Tloc 37% 2d9 (+2d4 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Call Imp Summ 18% N/A 11% 2 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Grave Claw Necr 18% 2d8 11% 2 Sublimation of Blood Necr 9% N/A 11% 2 Passwall Erth 9% N/A 22% 3 Olgreb's Toxic Radiance Alch 9% N/A 58% 4 Sticky Flame Fire/Alch 9% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Zot: 26607 Temple (1/1) D:6 Zot: 5936 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Makhleb Nemelex Xobeh Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Shops: D:2 ( D:5 ?[* Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The drude barely misses you. The drude misses you. You take 5 damage, and have 10/48 hp (21%). Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (heavily wounded, 68% to hit) You focus your ray upon the drude. The searing ray hits the drude! You kill the drude! Vehumet accepts your kill. (Press . to maintain the ray.) The water moccasin misses you. Training target 10.0 for Conjurations reached! Your Conjurations skill increases to level 10! You now have 12/20 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 72% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin barely misses you. The water moccasin closely misses you. You now have 10/20 mp. The searing ray misses the water moccasin. The water moccasin closely misses you. The searing ray hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. Your Fighting skill increases to level 5! You now have 9/20 mp. You stop channelling your searing ray. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You regained 6 hp, and now have 18/49 hp (37%). You regained 8 mp, and now have 18/20 mp. You start resting. Magic restored. You regained 2 hp, and now have 20/49 hp (41%). MP restored: 20 You start resting. HP restored. You regained 24 hp, and now have 44/49 hp (90%). You start resting. HP restored. Health restored: 49 Char dumped successfully. You climb downwards. There is a stone staircase leading up here. A gnoll comes into view. Fire: a) +0 sling {=f d:9} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll shouts! The gnoll is heavily wounded. You hear a howl! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Fire: a) +0 sling {=f d:9} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. Fire: a) +0 sling {=f d:9} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (almost dead, 65% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Vehumet accepts your kill. You now have 19/20 mp. You encounter a larval stingbat beast. You see here a +0 halberd. MP restored: 20 You start waiting. A larval stingbat beast comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a larval stingbat beast (wandering, hasn't noticed you, 100% to hit) The magic dart hits the larval stingbat beast. The larval stingbat beast is lightly wounded. The larval stingbat beast caws. You now have 19/20 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Fire: a) +0 sling {=f d:9} Press: ? - help, Shift-Dir - straight line Aim: a larval stingbat beast (lightly wounded, 80% to hit) You shoot a sling bullet. The sling bullet hits the larval stingbat beast. The larval stingbat beast is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a larval stingbat beast (moderately wounded, 94% to hit) You focus your ray upon the larval stingbat beast. The searing ray hits the larval stingbat beast! The larval stingbat beast is severely wounded. (Press . to maintain the ray.) You block the larval stingbat beast's attack. The larval stingbat beast barely misses you. You now have 18/20 mp. The searing ray hits the larval stingbat beast. You kill the larval stingbat beast! Vehumet accepts your kill. Health restored: 50 You now have 17/20 mp. You stop channelling your searing ray. You encounter a sky beast. Fire: a) +0 sling {=f d:9} Press: ? - help, Shift-Dir - straight line Aim: a sky beast (wandering, hasn't noticed you, 50% to hit) You shoot a sling bullet. The sling bullet hits the sky beast. The sky beast is lightly wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (lightly wounded, 76% to hit) You focus your ray upon the sky beast. The searing ray hits the sky beast! The sky beast is moderately wounded. (Press . to maintain the ray.) You now have 17/20 mp. The searing ray hits the sky beast. The sky beast is heavily wounded. You now have 16/20 mp. The searing ray hits the sky beast. The sky beast is severely wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (severely wounded, 76% to hit) You focus your ray upon the sky beast. The searing ray hits the sky beast! The sky beast is almost dead. (Press . to maintain the ray.) The sky beast hits you. The open air twists around violently and strikes you! You take 8 damage, and have 42/50 hp (84%). You now have 14/20 mp. The searing ray hits the sky beast. You kill the sky beast! Vehumet accepts your kill. You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 4, Int 26, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You regained 5 hp, and now have 47/55 hp (85%). You now have 13/21 mp. You stop channelling your searing ray. There is a stone staircase leading up, spattered with blood here. p - a +0 kite shield; q - a +2 spear of venom Things that are here: a +0 scale mail; a gnoll skeleton Okay, then. You drop a +2 spear of venom. Okay, then. j - a +0 kite shield {ac:8 enc:10} p - a +1 leather armour of poison resistance (worn) {ac:3 enc:4 rPois} k - a +1 leather armour of poison resistance (worn) {ac:3 enc:4 rPois} p - an amulet of dissipation {Dissipate} l - an amulet of dissipation {Dissipate} p - an amulet of reflection (worn) {Reflect} m - an amulet of reflection (worn) {Reflect} p - a +6 ring of dexterity (worn) {Dex} n - a +6 ring of dexterity (worn) {Dex} p - a ring of poison resistance {rPois} o - a ring of poison resistance {rPois}; p - a +6 ring of strength (worn) {Str} You start resting. Magic restored. You regained 2 mp, and now have 18/21 mp. You start resting. Magic restored. You regained 3 hp, and now have 53/55 hp (96%). MP restored: 21 You see here a +0 flail. You encounter a juvenile fireweird beast. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a juvenile fireweird beast (wandering, hasn't noticed you, 94% to hit) You focus your ray upon the juvenile fireweird beast. The searing ray hits the juvenile fireweird beast! The juvenile fireweird beast is moderately wounded. The juvenile fireweird beast screeches! (Press . to maintain the ray.) You now have 19/21 mp. The searing ray hits the juvenile fireweird beast. The juvenile fireweird beast is moderately wounded. The juvenile fireweird beast breathes flames at you. The blast of flame hits you!! * * * LOW HITPOINT WARNING * * * You take 27 damage, and have 27/55 hp (49%). MASSIVE DAMAGE!! You now have 18/21 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a juvenile fireweird beast (moderately wounded, catching its breath, 94% to hit) You focus your ray upon the juvenile fireweird beast. The searing ray hits the juvenile fireweird beast. The juvenile fireweird beast is moderately wounded. (Press . to maintain the ray.) You now have 17/21 mp. The searing ray hits the juvenile fireweird beast. The juvenile fireweird beast is moderately wounded. You now have 16/21 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a juvenile fireweird beast (moderately wounded, 94% to hit) You focus your ray upon the juvenile fireweird beast. The searing ray hits the juvenile fireweird beast! The juvenile fireweird beast is heavily wounded. (Press . to maintain the ray.) The juvenile fireweird beast misses you. You block the juvenile fireweird beast's attack. You now have 14/21 mp. The searing ray hits the juvenile fireweird beast. The juvenile fireweird beast is heavily wounded. The juvenile fireweird beast hits you but does no damage. The juvenile fireweird beast grabs you. The juvenile fireweird beast constricts you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 26/55 hp (47%). The searing ray hits the juvenile fireweird beast. The juvenile fireweird beast is severely wounded. The juvenile fireweird beast breathes flames at you. The blast of flame hits you!! Ouch! That really hurt! You die... . #...##.........# # #...####.......# #..........#...###. ....#...##..##...... ...###.# #<......... #.. #.......... ... ##)รท........ ... #..)))...... ... #...@....#.# ##..H...## ...........## ..##.......# #..#..#..) #.....##...j #..##### ###F. #... . .... You could see a juvenile fireweird beast (catching breath). Vanquished Creatures 2 water moccasins (D:7) A sky beast (D:7) 2 ice beasts (D:6) A black bear (D:6) 2 mutant beasts (D:7) A phantom (D:5) A kobold brigand (D:5) A bullfrog (D:7) A gnoll sergeant (D:7) A scorpion (D:6) A marrowcuda (D:6) 5 wights (D:6) An electric eel (D:6) A howler monkey (D:5) A bombardier beetle (D:5) 5 hounds A jelly (D:6) A clockroach (D:3) A drude (D:7) A sleepcap (D:4) An iguana (D:6) 5 adders 9 gnolls A shadow imp (D:5) 4 ufetubi 2 dart slugs 3 ribbon worms (D:2) 9 endoplasms 10 hobgoblins 15 orcs A quokka (D:1) 7 ball pythons 12 bats 6 frilled lizards 3 goblins 5 jackals 20 kobolds 4 rats 148 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 121 | D:1 | You add the spell Ensorcelled Hibernation to your library. 132 | D:1 | Reached XP level 2. HP: 15/16 MP: 4/8 146 | D:1 | Learned a level 2 spell: Searing Ray 413 | D:2 | Reached skill level 1 in Fighting 417 | D:2 | HP: 8/16 [bat (1)] 484 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/10 485 | D:2 | You add the spell Passwall to your library. 541 | D:2 | You add the spell Grave Claw to your library. 726 | D:2 | Found Inwiloop's Antique Weapon Emporium. 826 | D:2 | Found a snail-covered altar of Cheibriados. 1016 | D:3 | Reached skill level 4 in Spellcasting 1016 | D:3 | Reached skill level 5 in Conjurations 1023 | D:3 | Reached XP level 4. HP: 26/26 MP: 8/12 1043 | D:3 | Learned a level 4 spell: Fulminant Prism 1048 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1252 | D:3 | Reached skill level 2 in Fighting 1548 | D:3 | Found a basalt altar of Yredelemnul. 1820 | D:3 | As you read the scroll labelled DESMACVE KASUA, it crumbles | to dust. 1820 | D:3 | Identified 2 scrolls of identify 1820 | D:3 | Identified 3 potions of might 1821 | D:3 | Identified 2 potions of cancellation 1821 | D:3 | You feel magically purged. 1822 | D:3 | Identified 2 potions of attraction 1822 | D:3 | You feel attractive to monsters. 1885 | D:4 | Reached XP level 5. HP: 30/30 MP: 8/13 1927 | D:4 | You add the spell Call Imp to your library. 2092 | D:4 | Found an opulent altar of Gozag. 2493 | D:4 | Reached skill level 6 in Conjurations 2546 | D:4 | You add the spell Sticky Flame to your library. 2936 | D:5 | Entered Level 5 of the Dungeon 2939 | D:5 | Found Lidghami's Wardrobe Accessories. 2972 | D:5 | You add the spell Sublimation of Blood to your library. 2991 | D:5 | Reached XP level 6. HP: 36/36 MP: 11/15 3026 | D:5 | Reached skill level 5 in Spellcasting 3117 | D:5 | Found a burning altar of Makhleb. 3122 | D:5 | Found a glowing silver altar of Zin. 3505 | D:5 | Found Veahurum's Magic Scroll Shoppe. 3515 | D:5 | Bought a scroll of teleportation for 42 gold pieces 3515 | D:5 | As you read the scroll of identify, it crumbles to dust. 3515 | D:5 | Identified 2 scrolls of vulnerability 3516 | D:5 | Identified 2 potions of curing 3747 | D:5 | Reached skill level 3 in Fighting 3747 | D:5 | Reached skill level 7 in Conjurations 3747 | D:5 | Reached XP level 7. HP: 41/41 MP: 11/17 3775 | D:5 | You add the spell Olgreb's Toxic Radiance to your library. 3807 | D:5 | Found Zeust's Assorted Antiques. 3815 | D:5 | Bought a scroll of identify for 56 gold pieces 3815 | D:5 | Bought a scroll labelled YMUXIOC MAOT for 28 gold pieces 3815 | D:5 | Bought a scroll labelled WAGON BOAGGA for 28 gold pieces 3815 | D:5 | As you read the scroll of identify, it crumbles to dust. 3815 | D:5 | Identified 3 scrolls of torment 4050 | D:6 | Found a staircase to the Ecumenical Temple. 4050 | D:6 | Found a statue of an orb of entropy. 4051 | D:6 | Found a statue of an orb of entropy. 4057 | Temple | Entered the Ecumenical Temple 4086 | Temple | Became a worshipper of Vehumet 4086 | Temple | Offered knowledge of Shock by Vehumet. 4263 | D:6 | Reached skill level 6 in Spellcasting 4492 | D:6 | Reached skill level 8 in Conjurations 4519 | D:6 | Reached XP level 8. HP: 48/48 MP: 12/20 4642 | D:6 | Reached skill level 4 in Fighting 4650 | D:6 | Reached skill level 7 in Spellcasting 4763 | D:6 | Reached skill level 9 in Conjurations 4996 | D:6 | Identified a wand of iceblast (8) 5508 | D:7 | Identified a wand of flame (26) 5631 | D:7 | HP: 22/48 [drude (3)] 5632 | D:7 | HP: 10/48 [water moccasin (5)] 5634 | D:7 | Reached skill level 10 in Conjurations 5637 | D:7 | Reached skill level 5 in Fighting 5795 | D:7 | Reached XP level 9. HP: 47/55 MP: 13/21 5818 | D:7 | Encountered a juvenile fireweird beast 5820 | D:7 | HP: 27/55 [juvenile fireweird beast/blast of fiery breath | (27)] 5825 | D:7 | Killed from afar by a juvenile fireweird beast Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_rooms D:2: layout_rooms, serial_shops, shop, basic_altar, kennysheep_generic_room_4 D:3: layout_loops_ring, lemuel_tele_altar, minmay_misc_feat_nine_boxes, serial_bayou_pond_d, chequers_serial_rivers_room_a, minmay_parallelograms, minmay_fountain_box, grunt_ministairs_2, kennysheep_cluttered_room D:4: layout_loops_corners, grunt_gozag_statues D:5: cheibrodos_thug_alley, layout_basic, grunt_temple_overflow_order_and_chaos_2, serial_shops, nicolae_shop_crystal, nicolae_shop_flopsided, nicolae_shop_hand_me_the_aux D:6: layout_basic, minmay_temple_entry_arrows, amcnicky_mini_pool_medium D:7: layout_cave_pools, nicolae_beast_mode, uniq_joseph, uniq_crazy_yiuf_cottage Temple: chequers_temple_sunken Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 5 | 5.8 Spellcasting | 4 5 6 7 | 7.0 Conjurations | 5 6 7 8 10 | 10.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 1 | | || 1 Melee: Unarmed | 1 | | || 1 Fire: Sling | 54 | 86 | 26 || 166 Cast: Magic Dart | 43 | 57 | 16 || 116 Searing Ray | 12 | 21 | 41 || 74 Drink: Attraction | | 1 | || 1 Cancellation | | 1 | || 1 Curing | | 1 | || 1 Read: Identify | | 2 | 1 || 3 Armour: Robe | 33 | 11 | || 44 Leather armour | | 1 | 46 || 47 Dodge: Dodged | 32 | 19 | 28 || 79 Block: Other | | 1 | 10 || 11 Reflection | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5901 | 5696 | 205 | 659 | 3973 | 8 | 737.6 | Dungeon | 5837 | 5657 | 180 | 659 | 3973 | 7 | 833.9 | Temple | 63 | 38 | 25 | 0 | 0 | 1 | 63.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 1606 daAuts D:5: 1078 daAuts D:4: 1075 daAuts D:3: 968 daAuts D:2: 524 daAuts D:1: 406 daAuts D:7: 177 daAuts Temple: 63 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 364.4 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 416.4 +-------+-------+-------+-------+-------+----------------------