Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 3201655779420240765 196 dossy the Conjurer (level 5, -5/30 HPs) Began as a Deep Elf Conjurer on Apr 29, 2026. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 3 of the Dungeon. The game lasted 00:05:48 (2607 turns). dossy the Conjurer (Deep Elf Conjurer) Turns: 2607, Time: 00:05:48 Health: -5/30 AC: 2 Str: 4 XL: 5 Next: 46% Magic: 0/14 EV: 11 Int: 25 God: Gold: 109 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe {ac:2 enc:0} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 142 gold pieces. You spent 33 gold pieces at shops. Inventory: Hand Weapons c - a +1 dagger of venom (You took it off a kobold on level 3 of the Dungeon) Armour a - a +0 robe (worn) {ac:2 enc:0} Jewellery b - an amulet of faith (You found it on level 2 of the Dungeon) Scrolls c - a scroll of amnesia {unknown} e - 2 scrolls of identify {unknown} h - 2 scrolls of fear {unknown} j - 2 scrolls of teleportation {unknown} k - 2 scrolls of blinking {unknown} r - 2 scrolls of revelation m - a scroll of noise {unknown} Potions g - a potion of magic {!q} d - a potion of heal wounds {!q, unknown} f - 2 potions of mutation {!q, unknown} l - a potion of haste {!q, unknown} c - 5 potions of curing {!q} Skills: + Level 2.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting + Level 5.3 Conjurations * Level 2.1 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 12% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 6% N/A 13% 2 Sigil of Binding Hex 6% N/A 26% 3 Vampiric Draining Necr 6% 2d6 26% 3 Passage of Golubria Tloc 6% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21388 Temple: D:4-7 Altars: Dithmenos Okawaru Trog Shops: D:1 ! D:2 : D:3 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History a +0 short sword; an orc corpse e - 2 scrolls labelled UJINERCHO ATTIH (gained 1) Found a stone staircase leading down. A bat comes into view. The bat leaves your sight. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. The magic dart hits the bat. The bat is severely wounded. You now have 11/12 mp. The magic dart hits the bat. You kill the bat! You now have 10/12 mp. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a ball python. MP restored: 12 The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. You now have 11/12 mp. The magic dart hits the ball python. You kill the ball python! You now have 10/12 mp. You encounter an endoplasm. MP restored: 12 The magic dart hits the endoplasm. You kill the endoplasm! You now have 11/12 mp. m - 3 scrolls labelled KIRHOCS ZEEKATS MP restored: 12 You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a goblin. It is wielding a +0 club. The magic dart hits the goblin. You kill the goblin! You now have 11/12 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a shadowy altar of Dithmenos. MP restored: 12 You encounter a bat. The magic dart hits the bat! You kill the bat! You now have 11/12 mp. You now have 109 gold pieces (gained 3). You pick up a parchment of Sublimation of Blood and begin reading... You add the spell Sublimation of Blood to your library. MP restored: 12 Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an entrance to Kupad's Distillery here. Done exploring. Done exploring. Okay, then. As you read the scroll labelled KIRHOCS ZEEKATS, it crumbles to dust. You feel momentarily disoriented. It was a scroll of revelation. m -> r - 2 scrolls of revelation Done exploring. There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! There is a stone staircase leading up here. You encounter an ogre. It is wielding a +0 giant spiked club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 26% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. You now have 8/12 mp. Casting: Fulminant Prism (astonishingly dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 26% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have 4/12 mp. You encounter a black bear. Your fulminant prism crackles loudly. Found a bloodstained altar of Trog. Your fulminant prism explodes! You hear a shout! Casting: Fulminant Prism (astonishingly dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 26% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have 1/12 mp. Your fulminant prism crackles loudly. The ogre hits your fulminant prism with a +0 giant spiked club!! Your fulminant prism explodes! The blast of energy engulfs the ogre! The ogre is almost dead. There is a stone staircase leading up here. Casting: Fulminant Prism (astonishingly dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You encounter a black bear. You climb upwards. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You regained 7 mp, and now have 10/12 mp. You start resting. Magic restored. MP restored: 12 There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! You hear the slow rusting of a drain nearby. You encounter an endoplasm. There is a stone staircase leading up here. The magic dart hits the endoplasm! You kill the endoplasm! You now have 11/12 mp. You pick up a parchment of Vampiric Draining and begin reading... You add the spell Vampiric Draining to your library. MP restored: 12 There is a stone staircase leading up here. c - 5 potions of curing {!q} (gained 1) Found an iron altar of Okawaru. You encounter a hobgoblin. m - a scroll labelled PEEH FOAPT The ogre shouts! The hobgoblin shouts! You hear a shout! You see here a yellow potion {!q}. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin but does no damage. You encounter an orc. It is wielding a +0 hand axe. You now have 11/12 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 26% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have 7/12 mp. Your fulminant prism crackles loudly. The ogre hits your fulminant prism with a +0 giant spiked club!! Your fulminant prism explodes! The blast of energy engulfs the ogre! The ogre is severely wounded. You hear a shout! Casting: Fulminant Prism (astonishingly dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 26% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The hobgoblin closely misses you. You now have 4/12 mp. Your fulminant prism crackles loudly. The hobgoblin attacks as it pursues you! The hobgoblin hits you. Your fulminant prism explodes! The blast of energy engulfs the ogre! You kill the ogre! The blast of energy engulfs the orc!! You kill the orc! You hear a shout! x2 Your Fighting skill increases to level 2! Your Alchemy skill gained 2 levels and is now at level 2! You have reached level 5! Casting: Fulminant Prism (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (81% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) You now have 3/14 mp. You stop channelling your searing ray. You encounter a gnoll. It is wielding a +0 club. You encounter a gnoll. It is wielding a +0 whip. You see here a potion of curing {!q}. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 19% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. You now have 0/14 mp. Casting: Fulminant Prism (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Health restored: 30 The gnoll hits you with a +0 club. You take 5 damage, and have 25/30 hp (83%). You hear the slow rusting of a drain nearby. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll hits you with a +0 club. There is a stone staircase leading up, spattered with blood here. You take 5 damage, and have 21/30 hp (70%). The gnoll hits you with a +0 whip. The gnoll barely misses you. You climb upwards. Your magical contamination has completely faded away. There is a stone staircase leading down here. You take 2 damage, and have 19/30 hp (63%). The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 13/30 hp (43%). The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll barely misses you. You take 5 damage, and have 9/30 hp (30%). Casting: Fulminant Prism (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (83% to hit) Okay, then. The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll completely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 5/30 hp (17%). You now have 3/14 mp. The searing ray hits the gnoll! You kill the gnoll! The gnoll barely misses you. You now have 2/14 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 3/30 hp (10%). You now have 1/14 mp. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You now have 0/14 mp. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you with a +0 club! You die... #..##.##......#......# ##... ...##.##....#.#.)....# ###. ....................## #. ..........^.........############. ....#............................ ....#...............############. ....#...............# #. ....#...............# #. ....#...........@...# ## ................)j..# ....#...............# ....#.......>.......# #####..........###### ############ You could see a gnoll. Vanquished Creatures An ogre (D:4) 5 gnolls (D:3) An adder (D:2) A dart slug (D:3) 3 orcs 4 endoplasms 5 hobgoblins 3 quokkas 4 ball pythons 7 bats 3 frilled lizards 7 goblins 16 kobolds 7 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 71 | D:1 | You add the spell Passage of Golubria to your library. 240 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 249 | D:1 | Learned a level 2 spell: Searing Ray 270 | D:1 | Found Duisus's Distillery. 942 | D:2 | Found Susuhyze's Vocational Training. 1478 | D:2 | Reached skill level 1 in Fighting 1663 | D:2 | Reached XP level 3. HP: 20/20 MP: 8/10 1818 | D:3 | Reached skill level 4 in Spellcasting 1828 | D:3 | Reached skill level 5 in Conjurations 1828 | D:3 | Reached XP level 4. HP: 20/25 MP: 1/12 1977 | D:3 | Learned a level 4 spell: Fulminant Prism 1982 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2017 | D:3 | HP: 12/26 [kobold/+1 dagger of venom (3)] 2080 | D:3 | You add the spell Sigil of Binding to your library. 2120 | D:3 | Found Kupad's Distillery. 2133 | D:3 | Bought a potion of curing for 33 gold pieces 2218 | D:3 | Found a shadowy altar of Dithmenos. 2253 | D:3 | You add the spell Sublimation of Blood to your library. 2414 | D:3 | As you read the scroll labelled KIRHOCS ZEEKATS, it | crumbles to dust. 2414 | D:3 | Identified 3 scrolls of revelation 2457 | D:4 | Encountered an ogre 2463 | D:4 | Encountered a black bear 2464 | D:4 | Found a bloodstained altar of Trog. 2469 | D:4 | Encountered a black bear 2547 | D:4 | You add the spell Vampiric Draining to your library. 2562 | D:4 | Found an iron altar of Okawaru. 2579 | D:4 | Killed an ogre 2580 | D:4 | Reached skill level 2 in Fighting 2580 | D:4 | Reached skill level 2 in Alchemy 2580 | D:4 | Reached XP level 5. HP: 27/30 MP: 4/14 2597 | D:3 | HP: 13/30 [gnoll/+0 club (6)] 2603 | D:3 | HP: 5/30 [gnoll/+0 whip (4)] 2607 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic, serial_shops, nicolae_shop_window_shopping, glass_columns_a, st_stairs_7, hex_large, reono_crystal_passage D:2: minmay_chambers_of_ones, layout_basic, roderic_serpentine_path, corexii_shack, nicolae_shop_vocational D:3: layout_rooms, nicolae_dithmenos_shadow_blocks, serial_shops, shop, minmay_goblin_kobold_house D:4: layout_basic, trog_ov_bears_minmay, lemuel_doored_altar, gup_sewer_entry_bowl Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.8 Conjurations | 5 | 5.3 Alchemy | 2 | 2.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 2 || 3 Melee: Unarmed | 1 | 2 || 3 Cast: Magic Dart | 68 | 33 || 101 Searing Ray | 5 | 7 || 12 Fulminant Prism | | 4 || 4 Read: Revelation | | 1 || 1 Armour: Robe | 6 | 13 || 19 Dodge: Dodged | 5 | 13 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2611 | 2441 | 170 | 119 | 1972 | 4 | 652.8 | Dungeon | 2611 | 2441 | 170 | 119 | 1972 | 4 | 652.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 957 daAuts D:1: 887 daAuts D:3: 691 daAuts D:4: 76 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 70.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 70.2 +-------+-------+-------+-------+-------+----------------------