Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 13240254845075525916 898 dossy the Conjurer (level 7, -14/41 HPs) Began as a Deep Elf Conjurer on Apr 29, 2026. Killed from afar by a kobold geomancer (18 damage) ... with a blast of rock fragments ... on level 5 of the Dungeon. The game lasted 00:13:04 (4553 turns). dossy the Conjurer (Deep Elf Conjurer) Turns: 4553, Time: 00:13:04 Health: -14/41 AC: 4 Str: 4 XL: 7 Next: 79% Magic: 8/18 EV: 12 Int: 25 God: Gold: 186 SH: 0 Dex: 19 Spells: 4/18 levels left rFire . . . (100%) a - +5 dagger of Qazlal's Anger {devious, Fly, d:10 devious} rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +0 robe {ac:2 enc:0} rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak {Stlth+} {ac:1 enc:0 Stlth+} rCorr . (100%) g - +0 pair of gloves {Hurl} SInv . (no boots) Will ..... (no amulet) Stlth +++ f - +6 ring of dexterity {Dex} HPRegen 0.26/turn (no ring) MPRegen 0.32/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Ossuary. You collected 266 gold pieces. You spent 80 gold pieces at shops. Inventory: Hand Weapons a - the +5 dagger of Qazlal's Anger (weapon) {devious, Fly, d:10 devious} (You found it on level 3 of the Dungeon) Fly: It grants you flight. It cannot be enchanted further. Missiles c - 5 atropa-tipped darts {d:0 atropa} d - 8 poisoned darts {d:0 poison} Armour b - a +0 cloak of stealth (worn) {ac:1 enc:0 Stlth+} (You found it on level 3 of the Dungeon) e - a +0 robe (worn) {ac:2 enc:0} g - a +0 pair of gloves of hurling (worn) (You found it on level 5 of the Dungeon) Jewellery f - a +6 ring of dexterity (worn) {Dex} (You found it on level 3 of the Dungeon) Wands d - a wand of digging (4) (You found it on level 4 of the Dungeon) Scrolls c - a scroll of silence {unknown} b - 4 scrolls of blinking e - a scroll of enchant armour {unknown} r - a scroll of revelation j - 2 scrolls of butterflies {unknown} k - a scroll of vulnerability {unknown} l - a scroll of amnesia {unknown} N - a scroll of noise h - 4 scrolls of fog {unknown} d - a scroll of teleportation {unknown} m - 2 scrolls of enchant weapon {unknown} Potions g - 2 potions of magic {!q} f - a potion of might {!q, unknown} n - a potion of lignification {!q, unknown} o - 2 potions of moonshine {!q, unknown} p - 2 potions of haste {!q, unknown} q - 2 potions of curing {!q, unknown} s - 5 potions of mutation {!q, unknown} t - a potion of cancellation {!q, unknown} u - a potion of attraction {!q, unknown} v - a potion of brilliance {!q, unknown} Skills: + Level 3.2 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.3 Spellcasting + Level 6.3 Conjurations * Level 5.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d10 7% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 v - Mephitic Cloud Conj/Alch/Air 27% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 23% 3d7 6% 3 Call Imp Summ 14% N/A 11% 2 Teleport Other Tloc 7% N/A 22% 3 Tukima's Dance Hex 7% N/A 22% 3 Vampiric Draining Necr 7% 2d6 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25794 Temple (1/1) D:4 Zot: 5977 Ossuary (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Okawaru Qazlal Sif Muna Wu Jian Xom Yredelemnul The Shining One Shops: D:2 ?((* Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The scorpion is severely wounded. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. You kill the scorpion! (Press . to maintain the ray.) Your Alchemy skill increases to level 5! You now have 12/18 mp. You start resting. You stop channelling your searing ray. You start resting. Magic restored. You regained 3 mp, and now have 16/18 mp. You see here a scorpion corpse. You now have 160 gold pieces (gained 9). You pick up a parchment of Vampiric Draining and begin reading... You add the spell Vampiric Draining to your library. MP restored: 18 s - 5 coppery potions {!q} (gained 2) There is a stone staircase leading down here. Found a stone staircase leading up. There is an escape hatch in the ceiling here. There is a stone staircase leading down here. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You encounter 2 ufetubi. The magic dart hits the ufetubus. The ufetubus is heavily wounded. You now have 17/18 mp. The magic dart hits the ufetubus. The ufetubus is severely wounded. You now have 16/18 mp. The magic dart hits the ufetubus but does no damage. The ufetubus is severely wounded. The magic dart hits the ufetubus. You kill the ufetubus! You now have 15/18 mp. The magic dart hits the ufetubus. The ufetubus is moderately wounded. The magic dart hits the ufetubus. The ufetubus is heavily wounded. You now have 14/18 mp. The magic dart hits the ufetubus. The ufetubus is heavily wounded. You now have 13/18 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (heavily wounded, 68% to hit) You focus your ray upon the ufetubus. The searing ray hits the ufetubus. You kill the ufetubus! (Press . to maintain the ray.) You now have 12/18 mp. You stop channelling your searing ray. Magic restored. You now have 170 gold pieces (gained 10). You encounter an orc priest. It is wielding a +0 whip. MP restored: 18 The magic dart hits the orc priest! The orc priest is heavily wounded. You now have 17/18 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip (heavily wounded, 81% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) You now have 15/18 mp. The searing ray hits the orc priest. The orc priest is almost dead. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You take 4 damage, and have 37/41 hp (90%). The searing ray hits the orc priest. You kill the orc priest! You now have 14/18 mp. You start resting. You stop channelling your searing ray. You start resting. Magic restored. You regained 2 mp, and now have 16/18 mp. HP restored. You now have 186 gold pieces (gained 16). u - a brown potion {!q} Health restored: 41; MP restored: 18 Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. g - a +0 pair of gloves of hurling You start putting on your armour. You continue putting on your +0 pair of gloves of hurling. x5 You finish putting on your +0 pair of gloves of hurling. You feel that your aim is more steady. v - a red potion {!q} You encounter 2 orcs and an orc wizard. The magic dart hits the orc. The orc is heavily wounded. The orc shouts! The orc wizard shouts! You hear a shout! The orc shouts! You hear a shout! You encounter an orc wizard. It is wielding a +0 dagger. You now have 17/18 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc. The searing ray hits the orc wizard. The orc wizard is lightly wounded. The searing ray misses the orc wizard. (Press . to maintain the ray.) You encounter an orc. It is wielding a +0 flail. You now have 15/18 mp. The searing ray hits the orc wizard. The orc wizard is heavily wounded. The searing ray hits the orc wizard! The orc wizard is severely wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (heavily wounded, 81% to hit) You focus your ray upon the orc. The searing ray hits the orc wizard! The orc wizard is almost dead. The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray hits the orc! You kill the orc! The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc wizard points at you and mumbles some strange words. The puff of flame hits you! You take 11 damage, and have 30/41 hp (73%). MASSIVE DAMAGE!! You now have 13/18 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 76% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard! You kill the orc wizard! The searing ray hits the orc wizard. You kill the orc wizard! (Press . to maintain the ray.) You now have 11/18 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 chain mail (86% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) You now have 10/18 mp. The searing ray hits the orc! You kill the orc! You now have 9/18 mp. You stop channelling your searing ray. You start resting. HP restored. You regained 5 hp, and now have 36/41 hp (88%). You regained 6 mp, and now have 15/18 mp. You start resting. Magic restored. You start resting. Magic restored. You regained 2 hp, and now have 38/41 hp (93%). MP restored: 18 You start resting. HP restored. Health restored: 41 Things that are here: a +0 dagger; a +0 robe; an orc corpse Items here: )) [[ †. Things that are here: a +0 club; an orc corpse You encounter a kobold geomancer. It is wielding a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep, 100% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer but does no damage. The kobold geomancer shouts! (Press . to maintain the ray.) The kobold geomancer casts a spell next to you. The wall shatters! The blast of rock fragments hits you! You take 13 damage, and have 28/41 hp (68%). MASSIVE DAMAGE!! You now have 16/18 mp. You stop channelling your searing ray. You encounter a sleepcap. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. MP restored: 18 Casting: Fulminant Prism (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 7% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have 14/18 mp. Your fulminant prism crackles loudly. The kobold geomancer points next to you and mumbles some strange words. The wall shatters! The blast of rock fragments hits you!! * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs the sleepcap!! The sleepcap is severely damaged. The blast of energy engulfs the kobold geomancer! The kobold geomancer is heavily wounded. You hear an angry hiss. You take 19 damage, and have 11/41 hp (27%). MASSIVE DAMAGE!! Casting: Fulminant Prism (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Press: ? - help, Dir - look around, f - activate You erupt in a blast of force! The mystic blast hits the kobold geomancer! The kobold geomancer is almost dead. The kobold geomancer is knocked back by the mystic blast. The kobold geomancer slams into the rock wall. The mystic blast hits the sleepcap but does no damage. The sleepcap is severely damaged. The sleepcap closely misses you. You now have 11/18 mp. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Iskenderun's Mystic Blast. Energy rips through your body! * * * LOW HITPOINT WARNING * * * The kobold geomancer gestures next to you while chanting. The wall shatters! The blast of rock fragments hits you!! You die... #. #.# #...##.######### #............# #...##.#.#.###.## #.# #....#.##...# .. #.....#....#.# ##....####...# ##.#.# ##.## #.#.#####@## #.#......f.## #####....K## ##.[.....#### #...........# ...#.......##.# ....#......# .# ....+.......... ... ###....##.## You could see a kobold geomancer and a sleepcap. Vanquished Creatures Grinder (D:3) A black bear (D:4) A scorpion (D:4) 3 orc priests 2 clockroaches (D:3) An iguana (D:4) 3 orc wizards 3 crocodile zombies (Ossuary) 4 mummies 3 gnolls (D:4) 6 adders 5 ufetubi 3 dart slugs A gnoll zombie (Ossuary) 12 endoplasms 9 hobgoblins 4 jackals 13 orcs 6 quokkas 6 ball pythons 4 bats 2 frilled lizards 8 goblins 8 kobolds 2 kobold zombies (Ossuary) 6 rats 117 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 168 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 207 | D:1 | Learned a level 2 spell: Searing Ray 473 | D:1 | You add the spell Call Imp to your library. 567 | D:1 | Reached skill level 1 in Fighting 721 | D:2 | You add the spell Tukima's Dance to your library. 762 | D:2 | Found Alinumaaxt's Assorted Antiques. 767 | D:2 | Bought a scroll labelled KINECU KAIBBU for 20 gold pieces 767 | D:2 | Bought a fizzy yellow potion for 18 gold pieces 815 | D:2 | Found Jymnimin's Weapon Shoppe. 862 | D:2 | Found Vidoesi's Weapon Shop. 872 | D:2 | Reached XP level 3. HP: 20/20 MP: 8/10 982 | D:2 | Reached skill level 4 in Spellcasting 1042 | D:2 | Found Niodd's Magic Scroll Emporium. 1046 | D:2 | Bought a scroll of noise for 14 gold pieces 1046 | D:2 | Bought a scroll of identify for 28 gold pieces 1046 | D:2 | As you read the scroll of identify, it crumbles to dust. 1046 | D:2 | Identified a scroll of revelation 1078 | D:2 | Reached skill level 5 in Conjurations 1563 | D:3 | Reached XP level 4. HP: 25/25 MP: 8/12 1568 | D:3 | Learned a level 4 spell: Fulminant Prism 1573 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1580 | D:3 | Identified the +5 dagger of Qazlal's Anger {devious, Fly} 1599 | D:3 | You add the spell Hailstorm to your library. 1793 | D:3 | Reached skill level 1 in Alchemy 2169 | D:3 | Reached XP level 5. HP: 21/30 MP: 8/13 2416 | D:3 | Reached skill level 2 in Fighting 2416 | D:3 | Reached skill level 2 in Alchemy 2471 | D:3 | You add the spell Mephitic Cloud to your library. 2500 | D:3 | Encountered Grinder 2504 | D:3 | Paralysed by Grinder for 4.5 turns 2511 | D:3 | Killed Grinder 2512 | D:3 | Reached skill level 5 in Spellcasting 2512 | D:3 | Reached skill level 3 in Alchemy 2512 | D:3 | Reached XP level 6. HP: 25/36 MP: 8/15 2596 | D:3 | Learned a level 3 spell: Mephitic Cloud 2644 | D:4 | Identified a wand of digging (4) 2758 | D:4 | You add the spell Teleport Other to your library. 2768 | D:4 | HP: 13/36 [orc priest/divine providence (11)] 2908 | D:4 | HP: 17/36 [black bear (11)] 2911 | D:4 | Reached skill level 4 in Alchemy 2911 | D:4 | Reached XP level 7. HP: 11/40 MP: 1/17 3076 | D:4 | As you read the scroll of revelation, it crumbles to dust. 3091 | D:4 | Found a sand-covered staircase. 3096 | D:4 | Reached skill level 6 in Conjurations 3101 | Ossuary | Entered an ossuary 3170 | Ossuary | HP: 13/40 [crocodile zombie (9)] 3171 | Ossuary | HP: 4/40 [crocodile zombie (9)] 3345 | Ossuary | Reached skill level 3 in Fighting 3423 | Ossuary | As you read the scroll of identify, it crumbles to dust. 3423 | Ossuary | Identified 4 scrolls of blinking 3615 | D:4 | Found an iron altar of Okawaru. 3684 | D:4 | Found a statue of an orb of winter. 3684 | D:4 | Found a staircase to the Ecumenical Temple. 3684 | D:4 | Found a statue of an orb of winter. 3690 | Temple | Entered the Ecumenical Temple 3860 | D:4 | Reached skill level 6 in Spellcasting 3952 | D:4 | Reached skill level 5 in Alchemy 3995 | D:4 | You add the spell Vampiric Draining to your library. 4322 | D:5 | Entered Level 5 of the Dungeon 4550 | D:5 | HP: 11/41 [kobold geomancer/blast of rock fragments (19)] 4553 | D:5 | HP: 4/41 [something (8)] 4553 | D:5 | Killed from afar by a kobold geomancer Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_loops_ring D:2: layout_basic, serial_shops, nicolae_shop_swords_in_saltire, nicolae_shop_bloodbath_and_beyond, shop, shop D:3: layout_basic, minmay_puff, uniq_grinder D:4: layout_loops_ring, nicolae_okawaru_hey_there's_oka_statue_tiles, minmay_temple_entry_ruins, gup_ossuary_entry_pyramid, minmay_crossroads D:5: layout_loops_corners Temple: minmay_temple_curvy_branch Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.2 Spellcasting | 4 5 6 | 6.3 Conjurations | 5 6 | 6.3 Alchemy | 1 3 4 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 4 | 1 || 5 Melee: Dagger | | 4 | 1 || 5 Cast: Magic Dart | 83 | 56 | 33 || 172 Searing Ray | | 19 | 20 || 39 Fulminant Prism | | 3 | 7 || 10 Iskenderun's Myst | | 2 | 3 || 5 Read: Identify | 1 | | 1 || 2 Revelation | | | 1 || 1 Armour: Robe | 4 | 23 | 18 || 45 Dodge: Dodged | 3 | 20 | 13 || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4555 | 4404 | 151 | 785 | 2769 | 7 | 650.7 | Dungeon | 4205 | 4054 | 151 | 607 | 2739 | 5 | 841.0 | Temple | 23 | 23 | 0 | 0 | 0 | 1 | 23.0 | Ossuary | 327 | 327 | 0 | 178 | 30 | 1 | 327.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1358 daAuts D:3: 1024 daAuts D:2: 879 daAuts D:1: 713 daAuts Ossuary: 327 daAuts D:5: 230 daAuts Temple: 23 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 183.3 Dungeon | 92.3 | 92.3 | N/A | N/A | 88.5 | 227.0 Ossuary | 7.7 | 7.7 | N/A | N/A | 11.5 | 148.0 +-------+-------+-------+-------+-------+----------------------