Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 13506111278449403728 32 dossy the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on Apr 29, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:33 (830 turns). dossy the Conjurer (Deep Elf Conjurer) Turns: 830, Time: 00:02:34 Health: 0/20 AC: 2 Str: 4 XL: 3 Next: 10% Magic: 5/10 EV: 11 Int: 24 God: Gold: 108 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) b - staff of alchemy rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -1) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 108 gold pieces. Inventory: Missiles c - 2 darts of disjunction Armour a - a +0 robe (worn) Magical Staves b - a staff of alchemy (weapon) (You found it on level 1 of the Dungeon) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of enchant armour {unknown} e - 2 scrolls of blinking {unknown} h - a scroll of fear {unknown} Potions g - a potion of magic {!q} Skills: + Level 0.8 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations * Level 1.6 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 8% N/A 16% 2 Fulminant Prism Conj/Alch 14% 3d8 28% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Forge Blazeheart Golem Fire/Frge 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11168 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Health restored: 16 You encounter a hobgoblin. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. You now have 5/8 mp. The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. You now have 4/8 mp. The magic dart hits the hobgoblin. You kill the hobgoblin! h - a scroll labelled YRHYSILLOSI You regained 3 mp, and now have 7/8 mp. You see here a hobgoblin corpse. b - a staff of alchemy MP restored: 8 b - a staff of alchemy (weapon) You encounter a bat. The magic dart hits the bat. The bat is severely wounded. You now have 7/8 mp. The magic dart hits the bat. You kill the bat! You now have 6/8 mp. You encounter a rat. MP restored: 8 The magic dart hits the rat. You kill the rat! Your Alchemy skill increases to level 1! You now have 7/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) e - 2 scrolls labelled LIUCAZ EPEV (gained 1) You encounter a ball python and a hobgoblin. MP restored: 8 The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! You now have 7/8 mp. The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 6/8 mp. The magic dart hits the ball python. You kill the ball python! You now have 5/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter an endoplasm. MP restored: 8 The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. You now have 7/8 mp. The magic dart hits the endoplasm. The endoplasm is heavily wounded. You now have 6/8 mp. The magic dart hits the endoplasm. The endoplasm is almost dead. You now have 5/8 mp. The magic dart hits the endoplasm. You kill the endoplasm! You now have 4/8 mp. You encounter an endoplasm. MP restored: 8 The magic dart hits the endoplasm but does no damage. The endoplasm quivers. You now have 7/8 mp. The magic dart hits the endoplasm. The endoplasm is moderately wounded. You now have 6/8 mp. The magic dart hits the endoplasm. You kill the endoplasm! You now have 5/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 79 gold pieces (gained 10). Found a stone staircase leading down. MP restored: 8 There is a stone staircase leading down here. You encounter a kobold. It is wielding a +0 whip. The kobold shouts! The magic dart hits the kobold. You kill the kobold! You now have 7/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 whip; a kobold corpse You encounter a goblin. It is wielding a +0 club. MP restored: 8 The magic dart hits the goblin. You kill the goblin! You now have 7/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; a goblin corpse You encounter a quokka. MP restored: 8 The magic dart hits the quokka. The quokka is severely wounded. You now have 7/8 mp. The magic dart hits the quokka. You kill the quokka! You now have 6/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 95 gold pieces (gained 16). You encounter a goblin. It is wielding a +0 club. MP restored: 8 The magic dart hits the goblin! You kill the goblin! You now have 7/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python comes into view. The ball python hisses angrily. MP restored: 8 The magic dart hits the ball python. You kill the ball python! You encounter a ball python. You now have 7/8 mp. The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. You now have 6/8 mp. The magic dart hits the ball python. You kill the ball python! You now have 5/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 108 gold pieces (gained 13). You encounter a quokka. MP restored: 8 The magic dart hits the quokka. The quokka is severely wounded. The quokka bites you. You take 2 damage, and have 14/16 hp (88%). You now have 7/8 mp. The magic dart hits the quokka but does no damage. The quokka is severely wounded. The quokka bites you. You take 2 damage, and have 12/16 hp (75%). You now have 6/8 mp. The magic dart hits the quokka. You kill the quokka! You now have 5/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. You see here a quokka corpse. c - 2 scrolls labelled UTIVU JAFUYSOK (gained 1) You see here a rat skeleton. Found a stone staircase leading down. Health restored: 16; MP restored: 8 You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 spear. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; a goblin skeleton There is a stone staircase leading down here. You climb downwards. You encounter a ribbon worm. Found 2 darts of disjunction. Found a stone staircase leading down. There is a stone staircase leading up here. A ribbon worm is nearby! The magic dart hits the ribbon worm but does no damage. You now have 7/8 mp. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. You now have 6/8 mp. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. You now have 5/8 mp. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. You now have 4/8 mp. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The magic dart hits the ribbon worm. The ribbon worm is almost dead. You now have 3/8 mp. The magic dart hits the ribbon worm. You kill the ribbon worm! You now have 2/8 mp. Magic restored. c - 2 darts of disjunction MP restored: 8 You encounter an adder. The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. You now have 7/8 mp. The magic dart hits the adder. The adder is heavily wounded. You now have 6/8 mp. The magic dart hits the adder. The adder is severely wounded. You now have 5/8 mp. The magic dart hits the adder. The adder is almost dead. The adder bites you. x2 You are poisoned. The adder poisons you! You take 4 damage, and have 12/16 hp (75%). MASSIVE DAMAGE!! You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 8/16 hp (50%). MASSIVE DAMAGE!! You feel sick. The adder closely misses you. You take 1 damage, and have 7/16 hp (44%). You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You take 2 damage, and have 5/16 hp (31%). Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You now have 3/10 mp. Okay, then. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 4/20 hp (20%). * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 3/20 hp (15%). * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 2/20 hp (10%). * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 1/20 hp (5%). You die... .#.# #..#.. . ..##...... ?. .......... ... ## #......... ##..#..##..#......... ...♣.♣.....##.##...... #...................... #...♣.♣....#@.........# #.>.........[#.##.....# #...♣.♣....###.# ....# #..............# ...# #...♣.♣......### ..# #...........## .# #...♣.♣.....# # #...<.......#### ####♣.♣......... There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 3 endoplasms (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) 2 bats (D:1) 2 goblins (D:1) 4 kobolds (D:1) 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 68 | D:1 | You add the spell Forge Blazeheart Golem to your library. 110 | D:1 | You add the spell Lesser Beckoning to your library. 213 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 216 | D:1 | Learned a level 2 spell: Searing Ray 289 | D:1 | Reached skill level 1 in Alchemy 821 | D:2 | HP: 8/16 [adder (2)] 825 | D:2 | Reached XP level 3. HP: 5/20 MP: 3/10 826 | D:2 | HP: 3/20 [poisoned by an adder] 829 | D:2 | HP: 1/20 [poisoned by an adder] 830 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham_2, layout_loops_ring D:2: minmay_razor_zed, layout_rooms, serial_forest, infiniplex_forest_lined_3, infiniplex_forest_join, infiniplex_forest_clump_cross, infiniplex_forest_end_2, infiniplex_forest_clump_small, infiniplex_forest_end_1, infiniplex_forest_clump_curved, infiniplex_forest_lined_corner, infiniplex_forest_straight_4, chequers_serial_rivers_room_b, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.6 Fighting | | 0.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 53 Searing Ray || 1 Armour: Robe || 6 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 831 | 801 | 30 | 0 | 694 | 2 | 415.5 | Dungeon | 831 | 801 | 30 | 0 | 694 | 2 | 415.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 731 daAuts D:2: 100 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 23.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 23.5 +-------+-------+-------+-------+-------+----------------------