Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 18262577541390968137 197 dossy the Conjurer (level 5, -3/30 HPs) Began as a Deep Elf Conjurer on Apr 29, 2026. Killed from afar by Ijyb (13 damage) ... with a bolt of acid ... on level 3 of the Dungeon. The game lasted 00:05:32 (2464 turns). dossy the Conjurer (Deep Elf Conjurer) Turns: 2464, Time: 00:05:33 Health: -3/30 AC: 3 Str: 4 XL: 5 Next: 46% Magic: 7/13 EV: 11 Int: 25 God: Gold: 246 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . (100%) c - +1 dagger (freeze) {d:5 freeze} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe {ac:2 enc:0} rPois . (100%) e - +0 helmet {ac:1 enc:0} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth ++ g - ring of willpower {Will+} HPRegen 0.25/turn h - ring of willpower {Will+} MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 246 gold pieces. Inventory: Hand Weapons c - a +1 dagger of freezing (weapon) {d:5 freeze} (You took it off a goblin on level 1 of the Dungeon) d - a +3 whip {d:8} (You found it on level 2 of the Dungeon) Missiles b - 5 poisoned darts {d:0 poison} Armour a - a +0 robe (worn) {ac:2 enc:0} e - a +0 helmet (worn) {ac:1 enc:0} (You found it on level 3 of the Dungeon) f - a +2 leather armour of cold resistance {ac:3 enc:4 rC+} (You took it off an orc on level 3 of the Dungeon) Jewellery g - a ring of willpower (worn) {Will+} (You found it on level 1 of the Dungeon) h - a ring of willpower (worn) {Will+} (You found it on level 3 of the Dungeon) Scrolls c - 2 scrolls of blinking {unknown} d - 2 scrolls of enchant weapon {unknown} e - a scroll of torment {unknown} h - a scroll of revelation {unknown} l - a scroll of teleportation {unknown} m - a scroll of silence {unknown} Potions g - a potion of magic {!q} f - a potion of lignification {!q, unknown} j - a potion of enlightenment {!q, unknown} k - a potion of heal wounds {!q, unknown} n - a potion of curing {!q, unknown} Skills: + Level 2.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations + Level 2.7 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 38% 3d9 4% 2 Static Discharge Conj/Air 38% 3-5/arc 4% 2 Yara's Violent Unravell Hex/Alch 6% 3d5 80% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15533 Altars: Uskayaw Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start putting on your armour. You continue putting on your +0 helmet. x5 You finish putting on your +0 helmet. You now have 219 gold pieces (gained 17). Found a stone staircase leading down. d - 2 scrolls labelled HUIDDA EMAEPS (gained 1) You open the door. There is an open door here. Found an escape hatch in the ceiling. You pick up a parchment of Yara's Violent Unravelling and begin reading... You add the spell Yara's Violent Unravelling to your library. There is an escape hatch in the ceiling here. You open the door. You encounter a goblin. It is wielding a +0 club. There is an open door here. The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! You now have 12/13 mp. The magic dart hits the goblin. The goblin is heavily wounded. You encounter a ball python. You now have 11/13 mp. The magic dart hits the goblin. The goblin is heavily wounded. You encounter a frilled lizard. You now have 10/13 mp. The magic dart hits the goblin. You kill the goblin! The magic dart hits the frilled lizard. You kill the frilled lizard! You now have 9/13 mp. The magic dart hits the ball python. You kill the ball python! You now have 8/13 mp. You now have 231 gold pieces (gained 12). You now have 246 gold pieces (gained 15). You encounter an orc. It is wielding a +0 short sword. MP restored: 13 The magic dart hits the orc. The orc is severely wounded. The orc shouts! You hear a shout! You encounter an orc. It is wielding a +0 club. You now have 12/13 mp. The magic dart hits the orc. You kill the orc! The orc shouts! You now have 11/13 mp. The magic dart hits the orc. The orc is lightly wounded. You encounter an orc wizard. It is wielding a +0 dagger. The magic dart hits the orc. The orc is severely wounded. You now have 10/13 mp. The magic dart hits the orc. You kill the orc! The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You now have 9/13 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (extremely dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (extremely dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) You encounter an orc. It is wielding a +0 club and wearing a +2 leather armour of cold resistance. You now have 8/13 mp. You now have 7/13 mp. The searing ray hits something. You now have 6/13 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you. You take 1 damage, and have 29/30 hp (97%). You now have 4/13 mp. The searing ray hits something. The searing ray hits the orc. The orc is moderately wounded. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! You take 9 damage, and have 20/30 hp (67%). MASSIVE DAMAGE!! The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc. The orc is almost dead. You now have 3/13 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +2 leather armour of cold resistance (almost dead, 81% to hit) You focus your ray upon the orc. The searing ray misses the orc. (Press . to maintain the ray.) You now have 1/13 mp. An orc is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss the orc. The orc is almost dead. You stop channelling your searing ray. The orc misses you. The orc closely misses you. You hit the orc. You kill the orc! You start resting. HP restored. You regained 6 hp, and now have 27/30 hp (90%). You regained 6 mp, and now have 8/13 mp. You start resting. Magic restored. You regained 2 hp, and now have 29/30 hp (97%). You regained 3 mp, and now have 11/13 mp. You start resting. HP restored. Health restored: 30 h - a +2 leather armour of cold resistance Items here: )) [ †. Okay, then. d - a +3 whip {d:8}; e - a ring of willpower (worn) e - a +0 helmet (worn) {ac:1 enc:0}; g - a ring of willpower (worn) f - a +2 leather armour of cold resistance {ac:3 enc:4 rC+} h - a ring of willpower (worn) You start resting. Magic restored. MP restored: 13 You start waiting. Done waiting. Things that are here: a +0 club; an orc corpse You see here a +0 short sword. You see here a ball python skeleton. You see here a ball python skeleton. You see here a ball python skeleton. You encounter a ball python. The magic dart hits the ball python! You kill the ball python! You now have 12/13 mp. The magic dart hits the ball python! You kill the ball python! You now have 11/13 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You encounter 2 goblins. MP restored: 13 The magic dart hits the goblin! You kill the goblin! You hear a shout! You encounter a goblin. It is wielding a +0 dagger. You hear a shout! You now have 12/13 mp. Your line of fire to the goblin is blocked by a granite statue. You encounter a goblin. It is wielding a +0 dagger. The goblin shouts! x2; You hear a shout! You encounter a goblin. It is wielding a +0 dagger. You miscast Magic Dart. Nothing appears to happen. You encounter a goblin. It is wielding a +0 dagger. You now have 11/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 17% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The goblin hits your fulminant prism but does no damage. You now have 8/13 mp. You hear a loud crackle. You hear an explosion! You feel a bit more experienced. x4 Your Fighting skill increases to level 2! You encounter Ijyb the Inquisitive. She is wielding a +0 dagger, wearing a +1 ring mail of poison resistance and carrying a wand of acid. Casting: Fulminant Prism (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +1 ring mail of poison resistance and carrying a wand of acid (wandering, hasn't noticed you, 78% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb but does no damage. Ijyb shouts! (Press . to maintain the ray.) You now have 8/13 mp. The searing ray misses Ijyb. Ijyb zaps a wand. The bolt of acid hits you! The acid corrodes you! You take 14 damage, and have 16/30 hp (53%). MASSIVE DAMAGE!! You now have 7/13 mp. The searing ray hits Ijyb. Ijyb is lightly wounded. You now have 6/13 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +1 ring mail of poison resistance and carrying a wand of acid (lightly wounded, 78% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is lightly wounded. (Press . to maintain the ray.) Your magical contamination has completely faded away. You now have 4/13 mp. The searing ray hits Ijyb. Ijyb is moderately wounded. Ijyb misses you. The searing ray hits Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 11/30 hp (37%). You now have 3/13 mp. You aren't carrying any items that you can evoke. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +1 ring mail of poison resistance and carrying a wand of acid (moderately wounded, 78% to hit) Okay, then. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +1 ring mail of poison resistance and carrying a wand of acid (moderately wounded, 78% to hit) Okay, then. The goblin attacks as it pursues you! The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Ijyb screams, "Me am play god!" You take 3 damage, and have 9/30 hp (30%). The goblin attacks as it pursues you! The goblin completely misses you. Ijyb grins evilly. You are no longer corroded. The goblin attacks as it pursues you! The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 9/30 hp (30%). Ijyb zaps a wand. The bolt of acid hits the goblin! The goblin dies! The bolt of acid hits you! You die... Ijyb moans, "Good help so hard to find!" ..... ... #.....# #...... ..######.#### ##.#######...... ..'.....g...######.............#' ..#......)#.##...#####......####. ..#......)#g##.#g# #.........##. ..#ß.....ß#.##.#.# #..#....#.##. ..#...).).#.##g#.# #..######.##. ..##.....##....#)# #).#......##. .##...... ######@# #..#.#######. .###).... #.####..#.# #####. .# ...... #.##......# #.<... .# ###.##......###.#### .# #..........[)÷.....# .# #.#.#.<÷....###.#### .# #.#.#.......# #...## .# ####### ###'#+#.......# ###### .# #.....# #.....†.......##### # You could see Ijyb. Vanquished Creatures Natasha (thrice) (D:2) 2 orc wizards (D:3) 2 adders (D:3) 6 orcs (D:3) 5 endoplasms 2 hobgoblins 3 jackals (D:2) 4 quokkas 13 ball pythons 5 bats 6 frilled lizards 10 goblins 4 kobolds (D:1) A rat (D:3) 66 creatures vanquished. Vanquished Creatures (others) A goblin (D:3) 1 creature vanquished. Grand Total: 67 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 216 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 222 | D:1 | Learned a level 2 spell: Searing Ray 463 | D:1 | Reached skill level 1 in Alchemy 815 | D:2 | You add the spell Momentum Strike to your library. 874 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/10 1044 | D:2 | Encountered Natasha 1049 | D:2 | Killed Natasha 1050 | D:2 | Reached skill level 1 in Fighting 1148 | D:2 | Found a faded altar of an unknown god. 1180 | D:2 | Found a hide-covered altar of Uskayaw. 1270 | D:2 | Encountered Natasha 1273 | D:2 | Killed Natasha 1274 | D:2 | Reached skill level 4 in Spellcasting 1274 | D:2 | Reached XP level 4. HP: 25/25 MP: 7/12 1406 | D:2 | Encountered Natasha 1409 | D:2 | Killed Natasha 1410 | D:2 | Reached skill level 5 in Conjurations 1410 | D:2 | Reached skill level 2 in Alchemy 1693 | D:3 | Reached XP level 5. HP: 30/30 MP: 11/13 1718 | D:2 | Learned a level 4 spell: Fulminant Prism 1723 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1892 | D:3 | You add the spell Static Discharge to your library. 2027 | D:3 | You add the spell Yara's Violent Unravelling to your | library. 2441 | D:3 | Reached skill level 2 in Fighting 2443 | D:3 | Identified a wand of acid (8) 2443 | D:3 | Encountered Ijyb 2449 | D:3 | HP: 11/30 [Ijyb/+0 dagger (6)] 2454 | D:3 | HP: 9/30 [goblin/+0 dagger (3)] 2462 | D:3 | HP: 9/30 [goblin/+0 dagger (2)] 2464 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic, minivault_26 D:2: layout_rooms, serial_forest, infiniplex_forest_clump_tiny, infiniplex_forest_fountain, infiniplex_forest_end_1, infiniplex_forest_zigzag_1, infiniplex_forest_diagonal, infiniplex_forest_clump_long, infiniplex_forest_diagonal, infiniplex_forest_clump_medium, infiniplex_forest_join, infiniplex_forest_lined_2, basic_altar, dreamdust_ecumenical_altar_hidden_monk_grotto, uniq_natasha D:3: kennysheep_the_goblin_king, layout_basic, minmay_shallow_snake_nest Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Alchemy | 1 2 | 2.7 Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 24 || 24 Melee: Dagger | | 24 || 24 Cast: Magic Dart | 50 | 43 || 93 Searing Ray | 2 | 10 || 12 Fulminant Prism | | 1 || 1 Armour: Robe | 2 | 7 || 9 Dodge: Dodged | 2 | 12 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2465 | 2351 | 114 | 191 | 1768 | 3 | 821.7 | Dungeon | 2465 | 2351 | 114 | 191 | 1768 | 3 | 821.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 932 daAuts D:2: 852 daAuts D:1: 680 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 94.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 94.0 +-------+-------+-------+-------+-------+----------------------