Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 6655147135565392312 961 dossy the Toxicologist (level 7, 0/50 HPs) Began as a Green Draconian Conjurer on May 3, 2026. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 5 of the Dungeon. The game lasted 00:17:00 (5655 turns). dossy the Toxicologist (Green Draconian Conjurer) Turns: 5655, Time: 00:17:01 Health: 0/50 AC: 7 Str: 10 XL: 7 Next: 92% Magic: 1/13 EV: 11 Int: 20 God: Gold: 201 SH: 0 Dex: 9 Spells: 3/14 levels left rFire . . . (100%) a - staff of conjuration {d:5} rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois + (33%) (no cloak) rElec . (100%) e - +0 pair of gloves {ac:1 enc:0} rCorr . (100%) (no boots) SInv . (no amulet) Will ..... h - ring of wizardry {Wiz} Stlth ++ (no ring) HPRegen 0.28/turn MPRegen 0.13/turn %: wizardry (x1) @: no status effects A: noxious breath, AC +6, unfitting armour, poison resistance, cold-blooded, armoured tail 1 a: Noxious Breath (5%), Convert to Beogh (0%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 201 gold pieces. Inventory: Hand Weapons b - the +7 mace of Uqalej {drain, Fly rF- Will++, d:15 drain} (You found it on level 2 of the Dungeon) Fly: It grants you flight. rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. It cannot be enchanted further. c - a +2 hand axe of freezing {d:9 freeze} (You took it off a wight on level 4 of the Dungeon) i - a +2 dagger of speed (You took it off a wight on level 4 of the Dungeon) Missiles d - a throwing net {d:0} Armour e - a +0 pair of gloves (worn) {ac:1 enc:0} (You found it on level 2 of the Dungeon) Magical Staves a - a staff of conjuration (weapon) {d:5} (You found it on level 2 of the Dungeon) f - a staff of earth {d:5} (You found it on level 1 of the Dungeon) g - a staff of necromancy {d:5} (You took it off a gnoll on level 3 of the Dungeon) Jewellery h - a ring of wizardry (worn) {Wiz} (You found it on level 1 of the Dungeon) Wands a - a wand of flame (38) (You took it off Ijyb on level 4 of the Dungeon) Scrolls c - 5 scrolls of identify {unknown} d - 2 scrolls of immolation {unknown} e - a scroll of fear {unknown} h - 4 scrolls of revelation {unknown} k - a scroll of fog {unknown} l - a scroll of blinking {unknown} m - a scroll of enchant weapon {unknown} n - 2 scrolls of teleportation {unknown} o - a scroll of enchant armour {unknown} q - a scroll of poison {unknown} Potions g - a potion of magic {!q} f - a potion of heal wounds {!q, unknown} j - a potion of resistance {!q, unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting + Level 6.1 Conjurations - Level 8.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 2% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 96% 2x1d8 1% 1 Momentum Strike Conj/Tloc 48% 3d9 2% 2 Grave Claw Necr 8% 2d7 8% 2 Scorch Fire 8% 2d5 8% 2 Confusing Touch Hex 4% N/A 16% 3 Swiftness Air 4% N/A 16% 3 Sticky Flame Fire/Alch 20% 2d6 10% 4 Vhi's Electric Charge Tloc/Air 8% N/A 43% 4 Summon Cactus Giant Summ 2% N/A 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 24296 Temple: D:4-7 Altars: Xom The Shining One Shops: D:4 ( Innate Abilities, Weirdness & Mutations You can breathe blasts of noxious fumes. Your mossy green scales are hard. (AC +6) You cannot fit into any form of body armour or wear helmets. You are resistant to poisons. (rPois) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The ogre is moderately wounded. You encounter a white imp. You now have 11/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 91% to hit) You feel a surge of power! You miscast Searing Ray. Nothing appears to happen. The white imp shouts! You now have 9/13 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 91% to hit) You feel a surge of power! You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) You now have 7/13 mp. The searing ray hits the ogre! The ogre is almost dead. The ogre closely misses you. You now have 6/13 mp. The searing ray hits the ogre! You kill the ogre! The white imp gestures at you. The puff of frost hits you! You take 10 damage, and have 40/50 hp (80%). You now have 5/13 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (82% to hit) You feel a surge of power! You focus your ray upon the white imp. The searing ray hits the white imp. The white imp is moderately wounded. (Press . to maintain the ray.) The white imp gestures at you. The puff of frost hits you. You take 6 damage, and have 34/50 hp (68%). You now have 3/13 mp. The searing ray hits the white imp! You kill the white imp! You now have 2/13 mp. You stop channelling your searing ray. You now have 201 gold pieces (gained 12). You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You regained 9 hp, and now have 45/50 hp (90%). You regained 4 mp, and now have 6/13 mp. You start resting. You start resting. HP restored. Health restored: 50 You regained 2 mp, and now have 9/13 mp. You pick up a parchment of Summon Cactus Giant and begin reading... You add the spell Summon Cactus Giant to your library. There is a stone staircase leading up here. You start resting. Magic restored. MP restored: 13 d - 2 scrolls labelled CESHRA YXAES FIRGHOR (gained 1) You see here a +0 leather armour. You encounter a gnoll. It is wielding a +0 flail. You encounter a gnoll. It is wielding a +0 club. The gnoll shouts! x2; You hear a shout! x2 You feel a surge of power! The magic dart hits the gnoll. The gnoll is lightly wounded. You encounter a gnoll bouda. It is wielding a +0 club. You now have 12/13 mp. You feel a surge of power! The magic dart hits the gnoll. The gnoll is moderately wounded. You encounter a gnoll. It is wielding a +0 club. The gnolls pick up the pace! You now have 11/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (covering ground quickly, 84% to hit) You feel a surge of power! You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) You encounter a gnoll. It is wielding a +0 spear. You now have 9/13 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, covering ground quickly, 84% to hit) You feel a surge of power! You focus your ray upon the gnoll. The searing ray misses the gnoll. x2 (Press . to maintain the ray.) You encounter a gnoll. It is wielding a +0 spear. You now have 7/13 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, covering ground quickly, 84% to hit) Okay, then. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, covering ground quickly, 84% to hit) You feel a surge of power! You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll shouts! You now have 6/13 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (84% to hit) You feel a surge of power! You focus your ray upon the gnoll bouda. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray misses the gnoll bouda. (Press . to maintain the ray.) The gnoll hits you but does no damage. You now have 4/13 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (84% to hit) You feel a surge of power! You focus your ray upon the gnoll bouda. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll bouda. The gnoll bouda is lightly wounded. (Press . to maintain the ray.) Training target 8.0 for Alchemy reached! Your Alchemy skill increases to level 8! You need to enable at least one skill for training. You now have 2/13 mp. You stop channelling your searing ray. Your attacks no longer feel as feeble. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (covering ground quickly, 84% to hit) You feel a surge of power! You focus your ray upon the gnoll. The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) You now have 0/13 mp. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. You take 5 damage, and have 45/50 hp (90%). You see here a +0 leather armour. You encounter an orc. It is wielding a +0 whip. Aiming: Noxious Breath Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (covering ground quickly, chance to affect: 91%) Okay, then. You encounter an orc and an orc priest. The orc shouts! The teleport trap disappears. The orc disappears! You encounter an orc priest. It is wielding a +0 flail. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (heavily wounded, 84% to hit) You feel a surge of power! You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. (Press . to maintain the ray.) The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You take 13 damage, and have 35/50 hp (70%). MASSIVE DAMAGE!! You now have 0/13 mp. Aiming: Noxious Breath Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (covering ground quickly, chance to affect: 91%) You exhale a blast of noxious fumes. The blast of choking fumes hits the gnoll bouda but does no damage. The gnoll bouda is heavily wounded. The blast of choking fumes hits the gnoll but does no damage. You stop channelling your searing ray. The orc priest shouts! The gnoll is engulfed in noxious fumes. The gnoll appears confused. The gnoll bouda is engulfed in noxious fumes. The gnoll bouda appears confused. The gnoll bouda hits the gnoll with a +0 club. The gnoll bouda completely misses itself. The gnoll hits the gnoll bouda with a +0 club. The orc priest looks encouraged for a moment. x2 The gnoll hits you with a +0 spear. The gnoll barely misses the gnoll bouda. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) You take 4 damage, and have 31/50 hp (62%). The gnoll is no longer moving quickly. The gnoll hits you from afar with a +0 spear. The gnoll is engulfed in noxious fumes. The gnoll appears confused. The gnoll bouda is engulfed in noxious fumes. The gnoll bouda appears confused. The gnoll bouda hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll bouda hits itself with a +0 club. The gnoll bouda is killed! The orc priest looks braver for a moment. You take 7 damage, and have 24/50 hp (48%). The gnoll is no longer moving quickly. The gnoll completely misses you. The gnoll barely misses you. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 9/50 hp (18%). MASSIVE DAMAGE!! The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll is no longer moving quickly. Your attacks no longer feel as feeble. The gnoll attacks as it pursues you! The gnoll closely misses you. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... #........# #........# #........# ##........# #.........#### ##............# #.......)..#.## #.###...####.# #..[.@..##.[.# #...###.###.####### ....###.j##......... .. ............##...... .. ..........j....#... . ......##o.j....#.##.# ....#..#.o.....#.##. ..........)..o...... ...........#....#.# You could see an orc priest, 2 gnolls and an orc. Vanquished Creatures An ogre (D:5) A phantom (D:4) A scorpion (D:5) 5 wights (D:4) 3 hounds (D:4) A gnoll bouda (D:5) Jessica (D:3) A clockroach (D:4) Ijyb (D:4) An iguana (D:4) An orc wizard (D:4) 10 gnolls 6 adders A white imp (D:5) 3 dart slugs 13 orcs (D:4) A ribbon worm (D:2) 6 endoplasms 17 hobgoblins 4 jackals (D:3) 2 quokkas 5 ball pythons 4 bats 3 frilled lizards 10 goblins 4 kobolds 3 rats 109 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 108 | D:1 | Found a faded altar of an unknown god. 109 | D:1 | You add the spell Sticky Flame to your library. 213 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 218 | D:1 | Learned a level 2 spell: Searing Ray 926 | D:1 | You add the spell Scorch to your library. 1215 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/7 1264 | D:2 | Found a shimmering altar of Xom. 1283 | D:2 | Identified the +7 mace of Uqalej {drain, Fly rF- Will++} 1491 | D:2 | You add the spell Vhi's Electric Charge to your library. 1646 | D:2 | Reached skill level 3 in Spellcasting 1991 | D:2 | You add the spell Foxfire to your library. 2143 | D:3 | Reached XP level 4. HP: 32/33 MP: 0/8 2226 | D:2 | Learned a level 4 spell: Fulminant Prism 2453 | D:3 | Reached skill level 5 in Conjurations 2643 | D:3 | Reached skill level 1 in Alchemy 3324 | D:3 | Encountered Jessica 3326 | D:3 | Killed Jessica 3327 | D:3 | Reached XP level 5. HP: 38/38 MP: 6/10 3332 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3484 | D:4 | Reached skill level 2 in Alchemy 3620 | D:4 | You add the spell Grave Claw to your library. 3640 | D:4 | Reached skill level 4 in Spellcasting 3640 | D:4 | You add the spell Confusing Touch to your library. 3724 | D:4 | Reached XP level 6. HP: 45/45 MP: 9/12 3857 | D:4 | Found a glowing golden altar of the Shining One. 4084 | D:4 | Reached skill level 6 in Conjurations 4084 | D:4 | Reached skill level 3 in Alchemy 4202 | D:4 | You add the spell Swiftness to your library. 4288 | D:4 | Reached skill level 4 in Alchemy 4489 | D:4 | Your scales start taking on a mossy green colour. 4489 | D:4 | Reached skill level 5 in Alchemy 4489 | D:4 | Reached XP level 7. HP: 50/50 MP: 6/13 4489 | D:4 | Gained mutation: You are resistant to poisons. (rPois) | [Green Draconian growth] 4684 | D:4 | You add the spell Momentum Strike to your library. 4685 | D:4 | Found Umnoinor's Antique Weapon Boutique. 4737 | D:4 | Reached skill level 2 in Stealth 4812 | D:4 | Reached skill level 6 in Alchemy 4914 | D:4 | Identified a wand of flame (14) 4914 | D:4 | Encountered Ijyb 4924 | D:4 | Killed Ijyb 5429 | D:5 | Entered Level 5 of the Dungeon 5452 | D:5 | Reached skill level 7 in Alchemy 5562 | D:5 | You add the spell Summon Cactus Giant to your library. 5630 | D:5 | Reached skill level 8 in Alchemy 5648 | D:5 | HP: 24/50 [gnoll bouda/+0 club (4)] 5650 | D:5 | HP: 9/50 [orc priest/divine providence (12)] 5655 | D:5 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_nine_rooms, layout_rooms, hellmonk_ecumenical_altar_crossroads D:2: layout_loops_ring, basic_altar, kennysheep_nub D:3: layout_basic, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_large_b, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_c, minmay_cut_off, uniq_jessica D:4: layout_basic, tso_metal_star, serial_shops, nicolae_shop_cornered_store, grunt_decor_fettered, cheibrodos_gnoll_hut, uniq_ijyb D:5: minmay_recursive_quarters, layout_rooms, gammafunk_temple_overflow_wave Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 | 4.0 Conjurations | 5 6 | 6.1 Alchemy | 1 2 5 8 | 8.0 Stealth | 2 | 2.0 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 7 | 4 | || 11 Melee: Unarmed | 2 | | || 2 Tailslap | 2 | 2 | || 4 Staff | 5 | 4 | || 9 Cast: Magic Dart | 95 | 59 | 29 || 183 Searing Ray | 6 | 20 | 17 || 43 Ability: Noxious Breath | | | 1 || 1 Armour: None | 15 | 4 | 16 || 35 Dodge: Dodged | 12 | 11 | 11 || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5702 | 5564 | 138 | 1639 | 3105 | 5 | 1140.4 | Dungeon | 5702 | 5564 | 138 | 1639 | 3105 | 5 | 1140.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1859 daAuts D:3: 1405 daAuts D:1: 1122 daAuts D:2: 1088 daAuts D:5: 226 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | 100.0 | 100.0 | 274.6 Dungeon | 100.0 | 100.0 | N/A | 100.0 | 100.0 | 274.6 +-------+-------+-------+-------+-------+----------------------