Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10609606440588797541 835 dossy the Magician (level 8, -6/50 HPs) Began as a Djinni Conjurer on May 3, 2026. Killed from afar by a kobold geomancer (7 damage) ... with a blast of rock fragments ... on level 6 of the Dungeon. The game lasted 00:08:58 (5121 turns). dossy the Magician (Djinni Conjurer) Turns: 5121, Time: 00:08:58 Health: -6/50 AC: 5 Str: 6 XL: 8 Next: 19% Gold: 297 EV: 11 Int: 22 God: SH: 0 Dex: 12 rFire + + . (33%) a - staff of necromancy {d:4} rCold x . . (150%) (no offhand) rNeg + . . (50%) h - +0 robe {ac:2 enc:0} rPois ∞ (0%) f - +2 hat {ac:0 enc:0} rElec . (100%) e - +0 cloak {ac:1 enc:0} rCorr . (100%) (no gloves) SInv + b - amulet of chemistry {Chemistry} Will ..... i - ring of see invisible {sInv} Stlth ++ (no ring) HPRegen 0.28/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 297 gold pieces. Inventory: Missiles c - 3 datura-tipped darts {d:0 datura} d - 5 poisoned darts {d:0 poison} Armour e - a +0 cloak (worn) {ac:1 enc:0} (You found it on level 2 of the Dungeon) f - a +2 hat (worn) {ac:0 enc:0} (You found it on level 4 of the Dungeon) g - a +0 helmet {ac:1 enc:0} (You found it on level 2 of the Dungeon) h - a +0 robe (worn) {ac:2 enc:0} Magical Staves a - a staff of necromancy (weapon) {d:4} (You found it on level 1 of the Dungeon) Jewellery b - an amulet of chemistry (worn) {Chemistry} (You found it on level 1 of the Dungeon) i - a ring of see invisible (worn) {sInv} (You found it on level 4 of the Dungeon) Scrolls c - 2 scrolls of teleportation {unknown} i - 3 scrolls of identify e - a scroll of fear {unknown} r - 3 scrolls of revelation k - a scroll of summoning {unknown} m - a scroll of fog {unknown} q - a scroll of immolation {unknown} v - a scroll of noise {unknown} z - a scroll of silence {unknown} Potions f - a potion of attraction {!q, unknown} j - a potion of magic {!q, unknown} l - 2 potions of might {!q, unknown} n - a potion of curing {!q, unknown} o - a potion of mutation {!q, unknown} p - 2 potions of cancellation {!q, unknown} s - a potion of brilliance {!q, unknown} t - 2 potions of moonshine {!q, unknown} u - a potion of berserk rage {!q, unknown} x - a potion of haste {!q, unknown} y - a potion of invisibility {!q, unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 7.3 Spellcasting + Level 7.3 Conjurations + Level 7.3 Hexes + Level 7.3 Summonings + Level 7.3 Necromancy + Level 7.3 Translocations + Level 7.3 Forgecraft + Level 7.3 Fire Magic + Level 7.3 Ice Magic + Level 7.3 Air Magic + Level 7.3 Earth Magic + Level 7.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Fulminant Prism Conj/Alch 28% 3d14 3% 4 d - Iskenderun's Mystic Conj/Tloc 40% 2d9 (+2d5 3% 4 e - Construct Spike Laun Frge 80% 2d6 1% 2 t - Apportation Tloc 80% N/A 1% 1 v - Ensorcelled Hibernat Hex/Ice 80% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26638 Temple (1/1) D:4 Zot: 5997 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Dithmenos Elyvilon Fedhas Hepliaklqana Nemelex Xobeh Okawaru Ru Uskayaw Xom Yredelemnul Zin Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. Found a stone staircase leading down. You now have 252 gold pieces (gained 5). You reach down and open the door. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You encounter an ice beast. The magic dart hits the ice beast. The ice beast is lightly wounded. The magic dart hits the ice beast but does no damage. The ice beast is lightly wounded. You take 1 damage, and have 44/45 hp (98%). The magic dart hits the ice beast! The ice beast is moderately wounded. You take 1 damage, and have 43/45 hp (96%). The magic dart hits the ice beast but does no damage. The ice beast is moderately wounded. You take 1 damage, and have 42/45 hp (93%). The magic dart hits the ice beast. The ice beast is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you!! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You take 24 damage, and have 18/45 hp (40%). MASSIVE DAMAGE!! The searing ray hits the ice beast! You kill the ice beast! * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 7! Your Hexes skill increases to level 7! Your Summonings skill increases to level 7! Your Necromancy skill increases to level 7! Your Translocations skill increases to level 7! Your Forgecraft skill increases to level 7! Your Fire Magic skill increases to level 7! Your Ice Magic skill increases to level 7! Your Air Magic skill increases to level 7! Your Earth Magic skill increases to level 7! Your Alchemy skill increases to level 7! You have reached level 8! You feel clever. You stop channelling your searing ray. You start resting. HP restored. You regained 25 hp, and now have 45/50 hp (90%). You start resting. HP restored. Health restored: 50 You reach down and open the door. There is an open door here. You now have 262 gold pieces (gained 10). You reach down and open the door. There is an open door here. You now have 276 gold pieces (gained 14). As you open the door, it creaks loudly! There is an open door here. You reach down and open the door. There is an open door here. You now have 286 gold pieces (gained 10). Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a black bear. The magic dart hits the black bear. The black bear is lightly wounded. You take 1 damage, and have 49/50 hp (98%). The magic dart hits the black bear but does no damage. The black bear is lightly wounded. You take 1 damage, and have 48/50 hp (96%). The magic dart hits the black bear. The black bear is moderately wounded. The magic dart hits the black bear. The black bear is moderately wounded. You take 1 damage, and have 47/50 hp (94%). The magic dart hits the black bear but does no damage. The black bear is moderately wounded. You take 1 damage, and have 46/50 hp (92%). The magic dart hits the black bear. The black bear is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (heavily wounded, 86% to hit) You focus your ray upon the black bear. The searing ray hits the black bear! The black bear is severely wounded. (Press . to maintain the ray.) The black bear goes berserk! You take 2 damage, and have 44/50 hp (88%). The searing ray hits the black bear. The black bear is severely wounded. The black bear closely misses you. The black bear claws you but does no damage. The black bear claws you. You take 3 damage, and have 41/50 hp (82%). The searing ray hits the black bear! The black bear is almost dead. The black bear misses you. The black bear barely misses you. The black bear claws you but does no damage. The black bear closely misses you. The black bear misses you. The black bear claws you but does no damage. You take 1 damage, and have 40/50 hp (80%). Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (almost dead, berserk, 86% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. You kill the black bear! (Press . to maintain the ray.) You take 1 damage, and have 39/50 hp (78%). You start resting. You stop channelling your searing ray. You start resting. HP restored. You regained 6 hp, and now have 45/50 hp (90%). You start resting. HP restored. Health restored: 50 You reach down and open the door. There is an open door here. There is an open door here. Key pressed, stopping explore. There is a stone staircase leading down here. You fly downwards. You encounter an adder and a kobold geomancer. The adder hisses angrily. There is a stone staircase leading up here. There are monsters nearby! You encounter an iguana. The iguana hisses angrily. The kobold geomancer shouts! There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You now have 297 gold pieces (gained 11). Found a stone staircase leading up. Done exploring. Done exploring. Key pressed, stopping travel. Done exploring. Key pressed, stopping travel. Done exploring. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. An adder comes into view. The magic dart hits the adder. The adder is lightly wounded. You take 1 damage, and have 49/50 hp (98%). The magic dart hits the adder. The adder is moderately wounded. You take 1 damage, and have 48/50 hp (96%). The magic dart hits the adder. The adder is heavily wounded. You take 1 damage, and have 47/50 hp (94%). The magic dart hits the adder. You kill the adder! The magic dart hits the iguana but does no damage. You take 1 damage, and have 46/50 hp (92%). The magic dart hits the iguana. The iguana is moderately wounded. You take 1 damage, and have 45/50 hp (90%). The magic dart hits the iguana but does no damage. The iguana is moderately wounded. The iguana hisses menacingly. The kobold geomancer casts a spell next to you. The wall shatters! The blast of rock fragments hits you! You hear a howl! You take 8 damage, and have 37/50 hp (74%). Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (moderately wounded, 84% to hit) You focus your ray upon the iguana. The searing ray hits the iguana! The iguana is severely wounded. (Press . to maintain the ray.) The iguana closely misses you. You take 2 damage, and have 35/50 hp (70%). The searing ray hits the iguana. The iguana is almost dead. The iguana bites you! * * * LOW HITPOINT WARNING * * * You take 13 damage, and have 22/50 hp (44%). MASSIVE DAMAGE!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (almost dead, 84% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. You kill the iguana! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 20/50 hp (40%). Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (75% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer! The kobold geomancer is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The kobold geomancer hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 17/50 hp (34%). The searing ray hits the kobold geomancer. The kobold geomancer is moderately wounded. * * * LOW HITPOINT WARNING * * * The kobold geomancer points next to you and mumbles some strange words. The wall shatters! The blast of rock fragments hits you! * * * LOW HITPOINT WARNING * * * You hear a howl! The searing ray misses the kobold geomancer. * * * LOW HITPOINT WARNING * * * The kobold geomancer closely misses you. You take 15 damage, and have 2/50 hp (4%). MASSIVE DAMAGE!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You hit the kobold geomancer but do no damage. The kobold geomancer is moderately wounded. You stop channelling your searing ray. The kobold geomancer hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/50 hp (2%). Okay, then. Okay, then. You aren't carrying any items that you can evoke. As you read the scroll labelled XUUBBAITTE, it crumbles to dust. It is a scroll of identify. h -> r - 3 scrolls of revelation; d -> i - 3 scrolls of identify The kobold geomancer casts a spell next to you. The wall shatters! The blast of rock fragments hits you! You die... ####### #.....# #.....# #.....# #.....# ########## #.....##.........# #....<.@K†.......# ........##†.....)..# . ###.....# .........# .. #..#### .........####... #... .........$....# #.# .........S....## ... .........<...... .. ..........####.. ####.....## You could see a kobold geomancer. Vanquished Creatures Grinder (D:3) An ice beast (D:5) A black bear (D:5) An ogre (D:4) A jelly (D:5) A hound (D:5) A gnoll bouda (D:4) 3 iguanas Jessica (D:3) Terence (D:2) Robin (D:3) 3 adders 5 gnolls (D:4) 4 dart slugs 2 ribbon worms (D:2) 3 orcs 8 endoplasms 6 hobgoblins 5 jackals (D:3) A quokka (D:2) 5 ball pythons 4 bats 3 frilled lizards 15 goblins 3 kobolds 8 rats 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Djinni Conjurer began the quest for the Orb. 0 | D:1 | dossy set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 193 | D:1 | HP: 3/15 [hobgoblin (5)] 195 | D:1 | Reached XP level 2. HP: 3/21 MP: 0/0 755 | D:2 | Reached skill level 4 in Spellcasting 755 | D:2 | Reached skill level 4 in Conjurations 755 | D:2 | Reached skill level 4 in Hexes 755 | D:2 | Reached skill level 4 in Summonings 755 | D:2 | Reached skill level 4 in Necromancy 755 | D:2 | Reached skill level 4 in Translocations 755 | D:2 | Reached skill level 4 in Forgecraft 755 | D:2 | Reached skill level 4 in Fire Magic 755 | D:2 | Reached skill level 4 in Ice Magic 755 | D:2 | Reached skill level 4 in Air Magic 755 | D:2 | Reached skill level 4 in Earth Magic 755 | D:2 | Reached skill level 4 in Alchemy 755 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 755 | D:2 | The power to cast Apportation wells up from within. 755 | D:2 | Learned a level 1 spell: Apportation 892 | D:2 | Found Ser Rea's Antique Weapon Emporium. 1034 | D:2 | Encountered Terence 1041 | D:2 | Killed Terence 1042 | D:2 | Reached XP level 4. HP: 15/31 MP: 0/0 1283 | D:2 | Found a faded altar of an unknown god. 1410 | D:3 | Found a shadowy altar of Dithmenos. 1595 | D:3 | Encountered Grinder 1602 | D:3 | Paralysed by Grinder for 4.5 turns 1605 | D:3 | HP: 14/31 [Grinder (3)] 1611 | D:3 | Killed Grinder 1612 | D:3 | Reached skill level 5 in Spellcasting 1612 | D:3 | Reached skill level 5 in Conjurations 1612 | D:3 | Reached skill level 5 in Hexes 1612 | D:3 | Reached skill level 5 in Summonings 1612 | D:3 | Reached skill level 5 in Necromancy 1612 | D:3 | Reached skill level 5 in Translocations 1612 | D:3 | Reached skill level 5 in Forgecraft 1612 | D:3 | Reached skill level 5 in Fire Magic 1612 | D:3 | Reached skill level 5 in Ice Magic 1612 | D:3 | Reached skill level 5 in Air Magic 1612 | D:3 | Reached skill level 5 in Earth Magic 1612 | D:3 | Reached skill level 5 in Alchemy 1612 | D:3 | Reached XP level 5. HP: 8/35 MP: 0/0 1612 | D:3 | The power to cast Construct Spike Launcher wells up from | within. 1612 | D:3 | Learned a level 2 spell: Construct Spike Launcher 1612 | D:3 | Reached XP level 6. HP: 9/40 MP: 0/0 1964 | D:3 | Encountered Robin 1966 | D:3 | HP: 13/40 [something (10)] 1980 | D:3 | HP: 12/40 [rat (2)] 2003 | D:3 | HP: 16/40 [rat (2)] 2011 | D:3 | HP: 17/40 [rat (1)] 2131 | D:3 | Killed Robin 2572 | D:3 | Encountered Jessica 2577 | D:3 | Killed Jessica 2878 | D:4 | Found a glowing silver altar of Zin. 3007 | D:4 | Reached skill level 6 in Spellcasting 3007 | D:4 | Reached skill level 6 in Conjurations 3007 | D:4 | Reached skill level 6 in Hexes 3007 | D:4 | Reached skill level 6 in Summonings 3007 | D:4 | Reached skill level 6 in Necromancy 3007 | D:4 | Reached skill level 6 in Translocations 3007 | D:4 | Reached skill level 6 in Forgecraft 3007 | D:4 | Reached skill level 6 in Fire Magic 3007 | D:4 | Reached skill level 6 in Ice Magic 3007 | D:4 | Reached skill level 6 in Air Magic 3007 | D:4 | Reached skill level 6 in Earth Magic 3007 | D:4 | Reached skill level 6 in Alchemy 3007 | D:4 | Reached XP level 7. HP: 40/45 MP: 0/0 3007 | D:4 | The power to cast Ensorcelled Hibernation wells up from | within. 3007 | D:4 | Learned a level 2 spell: Ensorcelled Hibernation 3138 | D:4 | HP: 19/45 [gnoll/+0 spear[a gnoll bouda] (1)] 3139 | D:4 | HP: 8/45 [gnoll/+0 spear[a gnoll bouda] (9)] 3583 | D:4 | Found a staircase to the Ecumenical Temple. 3583 | D:4 | Found a statue of an orb of fire. 3584 | D:4 | Found a statue of an orb of fire. 3589 | Temple | Entered the Ecumenical Temple 4056 | D:5 | Entered Level 5 of the Dungeon 4176 | D:5 | Found a shimmering altar of Xom. 4176 | D:5 | Found a shimmering altar of Xom. 4423 | D:5 | HP: 18/45 [ice beast (18)] 4425 | D:5 | Reached skill level 7 in Spellcasting 4425 | D:5 | Reached skill level 7 in Conjurations 4425 | D:5 | Reached skill level 7 in Hexes 4425 | D:5 | Reached skill level 7 in Summonings 4425 | D:5 | Reached skill level 7 in Necromancy 4425 | D:5 | Reached skill level 7 in Translocations 4425 | D:5 | Reached skill level 7 in Forgecraft 4425 | D:5 | Reached skill level 7 in Fire Magic 4425 | D:5 | Reached skill level 7 in Ice Magic 4425 | D:5 | Reached skill level 7 in Air Magic 4425 | D:5 | Reached skill level 7 in Earth Magic 4425 | D:5 | Reached skill level 7 in Alchemy 4425 | D:5 | Reached XP level 8. HP: 19/50 MP: 0/0 5115 | D:6 | HP: 22/50 [iguana (12)] 5118 | D:6 | HP: 3/50 [kobold geomancer/blast of rock fragments (13)] 5120 | D:6 | HP: 1/50 [kobold geomancer/+0 dagger (2)] 5121 | D:6 | As you read the scroll labelled XUUBBAITTE, it crumbles to | dust. 5121 | D:6 | Identified 4 scrolls of identify 5121 | D:6 | Identified 3 scrolls of revelation 5121 | D:6 | Killed from afar by a kobold geomancer Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_rooms, minmay_misc_feat_pillars, minivault_27, minivault_26, serial_bayou_lagoon_a D:2: layout_rooms, serial_shops, nicolae_shop_hallway_stairs, chequers_ecumenical_altar_lobes, uniq_terence D:3: layout_loops_ring, nicolae_overflow_lobbying_the_gods, uniq_grinder, uniq_jessica, uniq_robin D:4: layout_layer_cave, zin_academy, minmay_temple_entry_enclosed_plants D:5: layout_basic, xom_redecorated D:6: layout_rooms, mainiacjoe_overflow_chevrons, nicolae_overflow_four_foyers_orthogonal Temple: minmay_temple_forest_path Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 7 | 7.3 Conjurations | 4 5 6 7 | 7.3 Hexes | 4 5 6 7 | 7.3 Summonings | 4 5 6 7 | 7.3 Necromancy | 4 5 6 7 | 7.3 Translocations | 4 5 6 7 | 7.3 Forgecraft | 4 5 6 7 | 7.3 Fire Magic | 4 5 6 7 | 7.3 Ice Magic | 4 5 6 7 | 7.3 Air Magic | 4 5 6 7 | 7.3 Earth Magic | 4 5 6 7 | 7.3 Alchemy | 4 5 6 7 | 7.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 1 | 2 || 3 Melee: Staff | | 1 | 2 || 3 Cast: Magic Dart | 51 | 62 | 48 || 161 Searing Ray | 7 | 7 | 16 || 30 Iskenderun's Myst | | 1 | || 1 Fulminant Prism | | 1 | || 1 Construct Spike L | | | 1 || 1 Read: Identify | | | 1 || 1 Armour: Robe | 9 | 26 | 16 || 51 Dodge: Dodged | 2 | 20 | 8 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5122 | 4836 | 286 | 962 | 3145 | 7 | 731.7 | Dungeon | 5120 | 4834 | 286 | 962 | 3145 | 6 | 853.3 | Temple | 2 | 2 | 0 | 0 | 0 | 1 | 2.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1318 daAuts D:4: 1272 daAuts D:5: 1043 daAuts D:2: 751 daAuts D:1: 711 daAuts D:6: 24 daAuts Temple: 2 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 170.6 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 199.0 +-------+-------+-------+-------+-------+----------------------