Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 2416445482237295675 39 dossy the Magician (level 3, 0/19 HPs) Began as a Deep Elf Fire Elementalist on May 6, 2026. Killed from afar by Sigmund (9 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:04:18 (1543 turns). dossy the Magician (Deep Elf Fire Elementalist) Turns: 1543, Time: 00:04:18 Health: 0/19 AC: 3 Str: 5 XL: 3 Next: 26% Magic: 9/10 EV: 11 Int: 21 God: Gold: 74 SH: 0 Dex: 15 Spells: 6/9 levels left rFire . . . (100%) c - +0 dagger (holy) {d:4 holy} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe {ac:2 enc:0} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth ++ d - ring of flight {Fly} HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons c - a +0 dagger of holy wrath (weapon) {d:4 holy} (You found it on level 1 of the Dungeon) Missiles b - 9 stones {d:1} f - 5 boomerangs Armour a - a +0 robe (worn) {ac:2 enc:0} e - a +0 pair of boots (worn) (You found it on level 2 of the Dungeon) Jewellery d - a ring of flight (worn) {Fly} (You took it off a hobgoblin on level 1 of the Dungeon) Scrolls c - a scroll of identify {unknown} e - a scroll of fog {unknown} h - 2 scrolls of enchant weapon {unknown} j - a scroll of blinking {unknown} Potions g - 2 potions of magic {!q} d - 2 potions of attraction {!q, unknown} f - a potion of haste {!q, unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting - Level 2.1 Conjurations * Level 3.9 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 40% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 12% N/A 16% 3 Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 Flame Wave Conj/Fire 16% 2d7 34% 4 Platinum Paragon Frge 2% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10457 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You now have 6/8 mp. The foxfire burns the ribbon worm but does no damage. The ribbon worm is moderately wounded. The foxfire burns the ribbon worm. The ribbon worm is moderately wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Dir - look around, f - activate Flames lash the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm's fire resistance burns away. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You now have 4/8 mp. You conjure some foxfire! The ribbon worm bites you. You take 2 damage, and have 13/15 hp (87%). You struggle to detach yourself from the web. The foxfire burns the ribbon worm. The ribbon worm is burned terribly! The ribbon worm is severely wounded. The foxfire burns the ribbon worm. The ribbon worm is burned terribly! The ribbon worm is almost dead. The ribbon worm bites you. You take 2 damage, and have 11/15 hp (73%). You conjure some foxfire! The ribbon worm is no longer more vulnerable to fire. You now have 3/8 mp. You disentangle yourself. The foxfire burns the ribbon worm. You kill the ribbon worm! You start resting. HP restored. You start resting. HP restored. Health restored: 15 You start resting. Magic restored. You encounter a frilled lizard. You conjure some foxfire! The foxfire burns the frilled lizard. You kill the frilled lizard! Your foxfire dissipates. You encounter a hobgoblin. Found a stone staircase leading up. You conjure some foxfire! Your foxfire dissipates! You conjure some foxfire! The foxfire burns the hobgoblin. The hobgoblin is severely wounded. You now have 6/8 mp. The foxfire burns the hobgoblin but does no damage. The hobgoblin is severely wounded. The foxfire burns the hobgoblin. You kill the hobgoblin! You now have 74 gold pieces (gained 5). You encounter an adder. MP restored: 8 You miscast Foxfire. Nothing appears to happen. You now have 7/8 mp. You conjure some foxfire! You now have 6/8 mp. The foxfire burns the adder. The adder is moderately wounded. The foxfire burns the adder. The adder is severely wounded. You conjure some foxfire! You now have 6/8 mp. Your foxfire dissipates! The foxfire burns the adder. The adder is severely wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Dir - look around, f - activate Flames lash the adder. You kill the adder! Your Conjurations skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 19 You now have 5/10 mp. You start resting. Your magical contamination has completely faded away. You regained 2 mp, and now have 7/10 mp. You start resting. Magic restored. You regained 2 mp, and now have 9/10 mp. You start resting. Magic restored. MP restored: 10 You encounter a hobgoblin. You conjure some foxfire! You now have 9/10 mp. The foxfire burns the hobgoblin but does no damage. The hobgoblin shouts! You conjure some foxfire! The foxfire burns the hobgoblin. The hobgoblin is severely wounded. You now have 8/10 mp. The foxfire burns the hobgoblin! You kill the hobgoblin! Your foxfire dissipates. You see here a hobgoblin corpse. You encounter a hobgoblin. MP restored: 10 You conjure some foxfire! You now have 9/10 mp. The foxfire burns the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! The foxfire burns the hobgoblin. The hobgoblin is heavily wounded. You conjure some foxfire! The foxfire burns the hobgoblin. You kill the hobgoblin! Unknown command. Your foxfire dissipates. You encounter an endoplasm. MP restored: 10 The endoplasm quivers. You conjure some foxfire! You now have 9/10 mp. The foxfire burns the endoplasm. The endoplasm is moderately wounded. The foxfire burns the endoplasm but does no damage. The endoplasm is moderately wounded. You conjure some foxfire! You now have 8/10 mp. The foxfire burns the endoplasm. The endoplasm is heavily wounded. The foxfire burns the endoplasm. The endoplasm is severely wounded. You conjure some foxfire! The endoplasm barely misses you. You now have 8/10 mp. The foxfire burns the endoplasm! You kill the endoplasm! Your foxfire dissipates. You start resting. Magic restored. MP restored: 10 Okay, then. You reach down and open the door. Found an escape hatch in the ceiling. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You encounter a kobold. It is wielding a +0 club. You conjure some foxfire! You now have 9/10 mp. The foxfire burns the kobold but does no damage. The foxfire burns the kobold. You kill the kobold! You conjure some foxfire! You now have 8/10 mp. Your foxfire dissipates. x2 You encounter a ball python. The ball python hisses angrily. MP restored: 10 You conjure some foxfire! The foxfire burns the ball python. You kill the ball python! You now have 9/10 mp. Your foxfire dissipates! You encounter a bat and a kobold. The kobold is quivering stones. MP restored: 10 You conjure some foxfire! You now have 9/10 mp. The foxfire burns the kobold. You kill the kobold! The foxfire burns the bat. The bat is moderately wounded. You conjure some foxfire! The foxfire burns the bat. You kill the bat! You now have 8/10 mp. Your foxfire dissipates. b - 9 stones {d:1} (gained 4) You see here a +0 club. MP restored: 10 f - 5 boomerangs You encounter a ball python. You conjure some foxfire! The ball python hisses angrily. You now have 9/10 mp. The foxfire burns the ball python. The ball python is heavily wounded. The foxfire burns the ball python. You kill the ball python! Found a stone staircase leading down. There is a stone staircase leading down here. You reach down and open the door. You encounter a frilled lizard and a ball python. The frilled lizard hisses angrily. MP restored: 10 There is an open door here. You conjure some foxfire! You now have 9/10 mp. The foxfire burns the ball python. The ball python is severely wounded. The foxfire burns the ball python! You kill the ball python! You conjure some foxfire! You now have 8/10 mp. Your foxfire dissipates! The foxfire burns the frilled lizard. You kill the frilled lizard! There is an open door here. You see here a ball python corpse. You reach down and open the door. There is an open door here. You encounter a bat. MP restored: 10 You conjure some foxfire! You now have 9/10 mp. The foxfire burns the bat. You kill the bat! Your foxfire dissipates. Found a stone staircase leading down. MP restored: 10 You conjure some foxfire! You now have 9/10 mp. Your foxfire dissipates. Your foxfire dissipates. You see here a +0 leather armour. You encounter Sigmund the Dreaded. He is wielding a +0 scythe. MP restored: 10 Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 3% risk of failure) Press: ? - help, Dir - look around, f - activate Flames lash Sigmund. Sigmund shouts! Sigmund is lightly wounded. Sigmund's fire resistance burns away. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You now have 8/10 mp. You conjure some foxfire! A puff of flame appears from out of thin air! The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 12 damage, and have 7/19 hp (37%). MASSIVE DAMAGE!! You now have 7/10 mp. You see here a +0 leather armour. A magic dart appears from out of thin air! The magic dart hits you! You die... ..# #.#...# #.###...#v ########### #......###.#.........# ###.....#......{.###.# ##......##.###.# #.# ##.######.###.###># #.# #.........# #.# #####.##### ##'## #@##### ##.†.## ##.#...# ##.....## #...### #.......## ##.....# #.........####....#.#. +.........'..........# #.........####........# ##.......## #..##...## ##.....## #.## #.## There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 endoplasms 4 hobgoblins 2 quokkas 6 ball pythons 5 bats 3 frilled lizards 4 goblins (D:1) 4 kobolds A rat (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 391 | D:1 | You add the spell Platinum Paragon to your library. 434 | D:1 | Found a faded altar of an unknown god. 508 | D:1 | Reached XP level 2. HP: 14/15 MP: 5/8 514 | D:1 | Learned a level 2 spell: Scorch 1133 | D:2 | Reached skill level 2 in Conjurations 1133 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1533 | D:2 | Encountered Sigmund 1535 | D:2 | HP: 7/19 [something/puff of flame (12)] 1543 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, serial_corexii_hall, corexii_hall_statues_x, corexii_hall_statues_l, corexii_hall_statues_i, corexii_hall_statues_i, hellmonk_ecumenical_altar_prayer_group, minmay_tetromino_o4 D:2: layout_loops_corners, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Fire Magic | | 3.9 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Foxfire || 52 Scorch || 3 Armour: Robe || 6 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1541 | 1486 | 55 | 36 | 1219 | 2 | 770.5 | Dungeon | 1541 | 1486 | 55 | 36 | 1219 | 2 | 770.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 959 daAuts D:2: 582 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 28.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 28.0 +-------+-------+-------+-------+-------+----------------------