Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10387702289681664193 2666 dossy the Arsonist (level 9, -1/45 HPs) Began as a Deep Elf Fire Elementalist on May 6, 2026. Was an Initiate of Vehumet. Engulfed by a cloud of flame (9 damage) ... on level 7 of the Dungeon. The game lasted 00:27:30 (6255 turns). dossy the Arsonist (Deep Elf Fire Elementalist) Turns: 6255, Time: 00:27:31 Health: -1/45 AC: 9 Str: 6 XL: 9 Next: 37% Magic: 0/14 EV: 12 Int: 28 God: Vehumet [......] Gold: 437 SH: 5 Dex: 19 Spells: 5/14 levels left rFire + . . (50%) c - +4 hand axe (elec) {d:10 elec} rCold . . . (100%) (no offhand) rNeg . . . (100%) l - +0 robe {ac:2 enc:0} rPois . (100%) j - +0 helmet {ac:1 enc:0} rElec . (100%) h - +2 cloak {rCorr} {ac:1 enc:0 rCorr} rCorr + (50%) i - +2 pair of gloves {ac:1 enc:0} SInv . (no boots) Will ..... a - amulet of reflection Stlth ++ q - ring of protection from fire {rF+} HPRegen 0.27/turn o - +6 ring of intelligence {Int} MPRegen 0.28/turn %: reflection @: no status effects A: magic regeneration, agile 1, low MP 1 a: Renounce Religion (0%) You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 437 gold pieces. Inventory: Hand Weapons c - a +4 hand axe of electrocution (weapon) {d:10 elec} (You took it off an orc on level 6 of the Dungeon) d - a +3 short sword {d:8} (You took it off a kobold on level 6 of the Dungeon) Missiles b - 11 stones {d:1} e - 4 boomerangs {d:5} f - 3 curare-tipped darts {d:0 curare} g - 5 poisoned darts {d:0 poison} Armour h - a +2 cloak of corrosion resistance (worn) {ac:1 enc:0 rCorr} (You found it on level 4 of the Dungeon) i - a +2 pair of gloves (worn) {ac:1 enc:0} (You found it on level 4 of the Dungeon) j - a +0 helmet (worn) {ac:1 enc:0} (You found it on level 4 of the Dungeon) k - a +0 kite shield {ac:8 enc:10} (You took it off a gnoll sergeant on level 5 of the Dungeon) l - a +0 robe (worn) {ac:2 enc:0} m - a scarf of invisibility {ac:0 enc:0 +Inv} (You found it on level 5 of the Dungeon) n - a scarf of shadows {ac:0 enc:0 Shadows} (You found it on level 4 of the Dungeon) Jewellery a - an amulet of reflection (worn) (You found it on level 7 of the Dungeon) o - a +6 ring of intelligence (worn) {Int} (You found it on level 5 of the Dungeon) p - the ring "Nuzo Loi" {Fly rC+ rN+ Str-5 Slay+3, rC+} (You found it on level 2 of the Dungeon) [ring of protection from cold] Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). q - a ring of protection from fire (worn) {rF+} (You found it on level 6 of the Dungeon) r - a ring of willpower {Will+} (You found it on level 3 of the Dungeon) Wands b - a wand of light (12) (You found it on level 3 of the Dungeon) e - a wand of charming (8) (You found it on level 4 of the Dungeon) d - a wand of digging (8) (You found it on level 5 of the Dungeon) a - a wand of flame (30) (You found it on level 5 of the Dungeon) Scrolls a - a scroll of enchant armour c - a scroll of fear {unknown} s - 2 scrolls of butterflies w - 2 scrolls of enchant weapon b - 3 scrolls of blinking m - 2 scrolls of amnesia {unknown} o - 2 scrolls of acquirement {unknown} q - a scroll of vulnerability {unknown} v - a scroll of noise {unknown} y - a scroll of poison {unknown} Potions g - a potion of magic {!q} f - a potion of berserk rage {!q, unknown} b - a potion of brilliance {!q} d - a potion of cancellation {!q, unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 1.1 Conjurations + Level 14.2 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Volatile Blastmotes Fire/Tloc 88% 2d17 1% 3 f - Inner Flame Hex/Fire 44% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 28% 1d4 7% 1 Flame Wave Conj/Fire 47% 2d12 3% 4 Searing Ray Conj 20% 2d5 8% 2 Freeze Ice 16% 1d4 9% 1 Sandblast Erth 8% 2d5 9% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 12% 2 Sublimation of Blood Necr 4% N/A 12% 2 Passwall Erth 4% N/A 24% 3 Forge Lightning Spire Air/Frge 4% 3d4 63% 4 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Zot: 26739 Temple (1/1) D:7 Zot: 5781 The Realm of Zot is guarded by orbs of fire. Altars: Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Qazlal Ru Trog Uskayaw Vehumet Wu Jian Yredelemnul Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are agile. (Dex +4, Str/Int -1) Your magical capacity is low. (-10% MP) Message History Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Flames lash Blorkula the orcula. Blorkula the orcula is burned terribly! Blorkula the orcula avoids the killing blow by scattering into a rainbow of bats! * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 8/45 hp (18%). You now have 2/15 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Flames lash the vampire bat. The vampire bat is severely damaged. The vampire bat's fire resistance burns away. * * * LOW HITPOINT WARNING * * * You feel sick. You block the vampire bat's attack. The vampire bat bites you but does no damage. The vampire bat is engulfed in blazing flames. The vampire bat bites you but does no damage. x2 You take 2 damage, and have 6/45 hp (13%). You now have 1/15 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. It was a potion of brilliance. You feel clever all of a sudden. t -> b - a potion of brilliance {!q} You feel sick. The vampire bat barely misses you. x2 The vampire bat closely misses you. The vampire bat bites you but does no damage. You take 1 damage, and have 5/45 hp (11%). It was a potion of mutation. You feel extremely strange. You feel agile. You feel less energetic. You feel sick. The vampire bat bites you but does no damage. You encounter a wight. It is wielding a +0 hand axe. The vampire bat bites you but does no damage. The vampire bat barely misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel sick. The vampire bat barely misses you. The vampire bat bites you but does no damage. The vampire bat barely misses you. The vampire bat closely misses you. You take 1 damage, and have 4/45 hp (9%). It was a potion of invisibility. You fade into invisibility! You feel sick. The vampire bat barely misses you. x2 You take 1 damage, and have 3/45 hp (7%). It was a potion of haste. You feel yourself speed up. You feel sick. The vampire bat is no longer more vulnerable to fire. The vampire bat completely misses you. The vampire bat barely misses you. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! You take 2 damage, and have 1/45 hp (2%). It was a potion of heal wounds. You feel much better. You feel sick. You are no longer poisoned. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The wight closely misses you. The vampire bat barely misses you. You regained 17 hp, and now have 18/45 hp (40%). Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! The vampire bat barely misses you. The vampire bat closely misses you. The vampire bat bites you but does no damage. You now have 1/14 mp. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! There is not enough space to conjure foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! Flames lash the vampire bat. The vampire bat is severely damaged. The vampire bat's fire resistance burns away. Your surroundings suddenly seem different. You start resting. A water moccasin comes into view. You regained 3 hp, and now have 21/45 hp (47%). You regained 3 mp, and now have 4/14 mp. You encounter an orc. It is wielding a +0 dagger. There is a stone staircase leading up here. You are too injured to fight recklessly! Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! You now have 4/14 mp. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! You now have 3/14 mp. The foxfire burns the orc but does no damage. The foxfire burns the orc! You kill the orc! Vehumet accepts your kill. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You miscast Foxfire. Nothing appears to happen. The foxfire burns the water moccasin. The water moccasin is lightly wounded. You now have 3/14 mp. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! You now have 2/14 mp. The foxfire burns the water moccasin. The water moccasin is moderately wounded. The foxfire burns the water moccasin. The water moccasin is moderately wounded. There is a stone staircase leading up here. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel a surge of power! You conjure some foxfire! You now have 2/14 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin (moderately wounded, wandering, unable to see you, ally target, hasn't noticed you, chance to affect: 95%) You feel a surge of power! The water moccasin is filled with an inner flame. You now have 0/14 mp. You don't have enough magic to cast this spell. The foxfire burns the water moccasin. Flame seeps out of the water moccasin. The water moccasin is heavily wounded. The water moccasin is engulfed in blazing flames. Flame seeps out of the water moccasin. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You don't have enough magic to cast this spell. Unknown command. The foxfire burns the water moccasin. Vehumet accepts your kill. The water moccasin explodes! You hear a bellow! x2 There is a stone staircase leading up here. You start resting. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You regained 2 mp, and now have 2/14 mp. You start resting. Your magical contamination has completely faded away. You start resting. You flicker for a moment. You start resting. You flicker back into view. You start resting. You feel a little less clever now. You regained 4 hp, and now have 32/45 hp (71%). You regained 5 mp, and now have 9/14 mp. You start resting. A yak comes into view. There are monsters nearby! Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! You now have 8/14 mp. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire burns the yak. The yak is lightly wounded. The foxfire burns the yak. The yak is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a yak (chance to affect: 90%) The yak is filled with an inner flame. You now have 5/14 mp. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! You now have 4/14 mp. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. Flames lash the yak. The yak is heavily wounded. The yak's fire resistance burns away. The foxfire burns the yak! The yak is burned terribly! The yak is severely wounded. The foxfire burns the yak! The yak is burned terribly! The yak is almost dead. You now have 2/14 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. Flames lash the yak. Flame seeps out of the yak. The yak is lightly wounded. The yak's fire resistance burns away. You hear a bellow! The yak is engulfed in blazing flames. Flame seeps out of the yak. You now have 1/14 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! You block the yak's attack. The foxfire burns the yak but does no damage. The yak is heavily wounded. You now have 0/14 mp. You hit the yak. Flame seeps out of the yak. The yak is severely wounded. You hit the yak but do no damage. Your foxfire dissipates. The yak gores you! The yak is engulfed in blazing flames. Vehumet accepts your kill. The yak explodes! The fiery explosion engulfs the yak!!! The yak is burned terribly! You kill the yak! Vehumet accepts your kill. The fiery explosion engulfs you!! You resist. * * * LOW HITPOINT WARNING * * * The fiery explosion engulfs the ice beast!!! The ice beast melts! You kill the ice beast! Vehumet accepts your kill. You hear a howl! Your Fire Magic skill increases to level 14! You take 27 damage, and have 8/45 hp (18%). MASSIVE DAMAGE!! You are engulfed in blazing flames. You resist. You die... .........# .. .........# #. ##### ..!......# #. #...# .........# #>## #...# ........ ######..####...# ...... ...............# h#.†# ..#####.###....# )h.##### #.### #.# ##...# #......###....##@# ##...# #.##....# #.§§§###....# ..##o##.# ###§§.##.########## .###'#### ##........#.....## .#ß..Y.##### ###.#)............## .#.⌠.⌠Y#...###..Y...............# .'..Yh.'.#......................# ##.ShY.#####....................# #....ß# #....................# You could see a yak. Vanquished Creatures A komodo dragon (D:6) 2 yaks (D:7) Menkaure (D:4) A water moccasin (D:7) A kobold geomancer (D:7) A black bear (D:7) 2 ice beasts (D:7) An ogre (D:3) A kobold brigand (D:6) A gnoll sergeant (D:5) 4 scorpions 2 wights (D:7) A marrowcuda (D:7) 2 howler monkeys (D:7) 4 hounds 2 orc priests 3 jellies 3 iguanas A sleepcap (D:6) 4 clockroaches 3 orc wizards 8 adders 11 gnolls A shadow imp (D:6) A white imp (D:7) 2 ufetubi (D:4) 3 dart slugs 2 ribbon worms 5 endoplasms 8 hobgoblins 4 jackals (D:1) 26 orcs 6 quokkas 8 ball pythons A bat (D:3) 2 frilled lizards (D:2) 9 goblins 11 kobolds 3 rats (D:1) 152 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 50 | D:1 | You add the spell Passwall to your library. 65 | D:1 | HP: 5/10 [jackal (2)] 70 | D:1 | HP: 5/10 [jackal (1)] 74 | D:1 | Reached XP level 2. HP: 6/15 MP: 1/8 106 | D:1 | Learned a level 2 spell: Scorch 137 | D:1 | Reached skill level 4 in Fire Magic 174 | D:1 | You add the spell Rimeblight to your library. 400 | D:1 | You add the spell Freeze to your library. 536 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 541 | D:2 | You add the spell Ensorcelled Hibernation to your library. 712 | D:2 | HP: 9/19 [quokka (5)] 822 | D:2 | Reached skill level 5 in Fire Magic 855 | D:2 | Identified the ring "Nuzo Loi" {Fly rC+ rN+ Str-5 Slay+3} 862 | D:2 | You add the spell Sublimation of Blood to your library. 867 | D:2 | Learned a level 3 spell: Inner Flame 1112 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/10 1263 | D:2 | Found a faded altar of an unknown god. 1402 | D:3 | Identified a wand of light (12) 1537 | D:3 | Reached skill level 6 in Fire Magic 1927 | D:3 | Found a sparkling altar of Nemelex Xobeh. 1927 | D:3 | Found a transporter. 1927 | D:3 | Encountered an ogre 1930 | D:3 | You fall into a shaft and drop 1 floor! 1987 | D:3 | Killed an ogre 1988 | D:3 | Reached skill level 7 in Fire Magic 1988 | D:3 | Reached XP level 5. HP: 19/28 MP: 2/11 2264 | D:4 | HP: 14/28 [clockroach (3)] 2264 | D:4 | HP: 5/28 [clockroach/blast of sand (9)] 2266 | D:4 | Reached XP level 6. HP: 7/32 MP: 3/12 2594 | D:4 | Reached skill level 8 in Fire Magic 2689 | D:4 | Learned a level 3 spell: Volatile Blastmotes 2741 | D:4 | Identified a wand of charming (8) 2837 | D:4 | Encountered Menkaure 2845 | D:4 | Killed Menkaure 2846 | D:4 | Reached skill level 9 in Fire Magic 2846 | D:4 | Reached XP level 7. HP: 21/36 MP: 9/13 2938 | D:4 | You add the spell Searing Ray to your library. 3191 | D:5 | Entered Level 5 of the Dungeon 3234 | D:5 | Identified a wand of digging (8) 3262 | D:5 | Identified a wand of flame (30) 3423 | D:5 | You add the spell Sandblast to your library. 3554 | D:5 | Reached skill level 10 in Fire Magic 3847 | D:5 | Reached XP level 8. HP: 31/41 MP: 3/14 3919 | D:5 | HP: 20/41 [death explosion (21)] 4292 | D:5 | As you read the scroll labelled JAOKHY JUPTIT, it crumbles | to dust. 4292 | D:5 | Identified 3 scrolls of identify 4292 | D:5 | Identified 3 scrolls of blinking 4293 | D:5 | As you read the scroll of identify, it crumbles to dust. 4293 | D:5 | Identified 2 scrolls of enchant armour 4294 | D:5 | As you read the scroll of identify, it crumbles to dust. 4294 | D:5 | Identified 2 scrolls of butterflies 4295 | D:5 | As you read the scroll of enchant armour, it crumbles to | dust. 4347 | D:6 | Reached skill level 11 in Fire Magic 5227 | D:6 | As you read the scroll of identify, it crumbles to dust. 5227 | D:6 | Identified 2 scrolls of enchant weapon 5228 | D:6 | Encountered a komodo dragon 5235 | D:6 | Killed a komodo dragon 5236 | D:6 | Reached skill level 12 in Fire Magic 5265 | D:6 | As you read the scroll labelled JITI MAGUOLEYPP, it | dissolves into smoke. 5265 | D:6 | Identified a scroll of fog 5266 | D:6 | As you read the scroll of identify, it crumbles to dust. 5266 | D:6 | Identified 2 scrolls of teleportation 5769 | D:7 | You add the spell Forge Lightning Spire to your library. 5879 | D:7 | Found a staircase to the Ecumenical Temple. 5879 | D:7 | Found a statue of an orb of fire. 5880 | D:7 | Found a statue of an orb of fire. 5890 | Temple | Entered the Ecumenical Temple 5923 | Temple | Became a worshipper of Vehumet 5923 | Temple | Offered knowledge of Shock by Vehumet. 5965 | D:7 | Reached skill level 13 in Fire Magic 5969 | D:7 | Reached XP level 9. HP: 25/45 MP: 5/15 6145 | D:7 | Encountered Blorkula the orcula 6147 | D:7 | As you read the scroll of teleportation, it crumbles to | dust. 6147 | D:7 | HP: 17/45 [ice beast (10)] 6165 | D:7 | HP: 18/45 [Blorkula the orcula/puff of frost (3)] 6167 | D:7 | HP: 8/45 [poisoned by Blorkula the orcula (sting)] 6169 | D:7 | Identified 2 potions of brilliance {!q} 6169 | D:7 | You feel clever all of a sudden. 6170 | D:7 | Identified a potion of mutation {!q} 6170 | D:7 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 6170 | D:7 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 6171 | D:7 | As you read the scroll of teleportation, it crumbles to | dust. 6172 | D:7 | Identified a potion of invisibility {!q} 6172 | D:7 | You fade into invisibility! 6172 | D:7 | HP: 3/45 [poisoned by Blorkula the orcula (sting)] 6173 | D:7 | Identified a potion of haste {!q} 6173 | D:7 | You feel yourself speed up. 6173 | D:7 | HP: 1/45 [vampire bat[manifested out of Blorkula the | orcula] (1)] 6174 | D:7 | Identified a potion of heal wounds {!q} 6174 | D:7 | You feel much better. 6254 | D:7 | HP: 8/45 [death explosion (18)] 6255 | D:7 | Reached skill level 14 in Fire Magic 6255 | D:7 | Engulfed by a cloud of flame Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_rooms, minmay_misc_feat_nine_boxes, corexii_item_surrounded_by_moat D:2: cheibrodos_pilgrimage, layout_loops_cross, dilly_ecumenical_altar_fadedgnrine, minmay_between D:3: layout_basic, grunt_nemelex_the_gamble D:4: layout_cave_pools, uniq_menkaure D:5: layout_loops_corners D:6: layout_basic, amethyst_killhole D:7: layout_rooms, minmay_temple_entry_hall, uniq_blorkula_the_orcula Temple: grunt_temple_mini_profane Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fire Magic | 4 5 7 9 10 13 14 | 14.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 1.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 1 | | 2 || 3 Melee: Unarmed | 1 | | || 1 Hand axe | | | 3 || 3 Cast: Foxfire | 74 | 59 | 88 || 221 Scorch | 4 | 15 | 37 || 56 Inner Flame | | | 31 || 31 Drink: Heal wounds | | | 1 || 1 Haste | | | 1 || 1 Brilliance | | | 1 || 1 Invisibility | | | 1 || 1 Mutation | | | 1 || 1 Read: Identify | | | 5 || 5 Enchant armour | | | 1 || 1 Fog | | | 1 || 1 Teleportation | | | 2 || 2 Armour: Robe | 12 | 11 | 44 || 67 Dodge: Dodged | 8 | 9 | 31 || 48 Block: Other | | | 6 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6241 | 5996 | 245 | 1372 | 3434 | 8 | 780.1 | Dungeon | 6022 | 5824 | 198 | 1214 | 3434 | 7 | 860.3 | Temple | 218 | 171 | 47 | 158 | 0 | 1 | 218.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 1461 daAuts D:3: 1138 daAuts D:5: 1108 daAuts D:2: 783 daAuts D:4: 739 daAuts D:1: 531 daAuts D:7: 260 daAuts Temple: 218 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 476.1 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 544.1 +-------+-------+-------+-------+-------+----------------------