Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 5760678184508848153 361 dossy the Apothecary (level 6, -4/49 HPs) Began as a Draconian Conjurer on May 11, 2026. Succumbed to a kobold brigand's dart ... on level 3 of the Dungeon. The game lasted 00:11:42 (3121 turns). dossy the Apothecary (Draconian Conjurer) Turns: 3121, Time: 00:11:43 Health: -4/49 AC: 10 Str: 9 XL: 6 Next: 38% Magic: 1/9 EV: 11 Int: 20 God: Gold: 215 SH: 0 Dex: 10 Spells: 2/9 levels left rFire . . . (100%) a - +0 dagger {d:4} rCold . . . (100%) l - orb {Stardust} {ac:0 enc:0 Stardust} rNeg . . . (100%) k - +1 hat {ac:0 enc:0} rPois . (100%) i - +0 cloak {ac:1 enc:0} rElec . (100%) j - +0 pair of gloves {ac:1 enc:0} rCorr . (100%) h - +0 pair of boots {Stlth+} {ac:1 enc:0 Stlth+} SInv . m - amulet of dissipation {Dissipate} Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.28/turn MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-4 -> -40), on stardust cooldown, slowed, very slow A: AC +6, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 215 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) {d:4} (You took it off a kobold on level 1 of the Dungeon) b - a +3 quarterstaff of chaos {d:12 h:2 chaos} (You took it off Crazy Yiuf on level 2 of the Dungeon) Missiles c - 3 boomerangs {d:5} d - 2 atropa-tipped darts {d:0 atropa} e - 2 poisoned darts {d:0 poison} f - 2 javelins {d:9} g - 7 stones {d:1} Armour h - a +0 pair of boots of stealth (worn) {ac:1 enc:0 Stlth+} (You found it on level 3 of the Dungeon) i - a +0 cloak (worn) {ac:1 enc:0} (You took it off Crazy Yiuf on level 2 of the Dungeon) j - a +0 pair of gloves (worn) {ac:1 enc:0} (You found it on level 3 of the Dungeon) k - a +1 hat (worn) {ac:0 enc:0} (You found it on level 3 of the Dungeon) l - an orb of stardust (worn) {ac:0 enc:0 Stardust} (You found it on level 1 of the Dungeon) Jewellery m - an amulet of dissipation (worn) {Dissipate} (You found it on level 1 of the Dungeon) Scrolls h - a scroll of immolation {unknown} c - a scroll of silence {unknown} w - a scroll of enchant weapon N - a scroll of noise T - 2 scrolls of torment e - a scroll of blinking {unknown} Potions f - a potion of brilliance {!q, unknown} c - a potion of curing {!q} d - a potion of might {!q, unknown} Skills: + Level 2.3 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations - Level 6.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Fireball Conj/Fire 5% 3d5 88% 5 Spellspark Servitor Conj/Frge 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20873 Temple: D:4-7 Altars: Elyvilon Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. Your orb unleashes a flurry of shooting stars! You now have 8/9 mp. You struggle to detach yourself from the web. The shooting star hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm is knocked back. The shooting star hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm is knocked back. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. You now have 7/9 mp. The magic dart hits the ribbon worm but does no damage. The ribbon worm is heavily wounded. You now have 6/9 mp. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. You now have 5/9 mp. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm barely misses you. You now have 4/9 mp. You disentangle yourself. The ribbon worm bites you but does no damage. The ribbon worm bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. (Press . to maintain the ray.) You now have 3/9 mp. The searing ray hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You now have 2/9 mp. The searing ray hits the ribbon worm! You kill the ribbon worm! You now have 1/9 mp. You struggle to detach yourself from the web. You stop channelling your searing ray. You disentangle yourself. i - a scroll of identify You start resting. Magic restored. You regained 7 mp, and now have 8/9 mp. As you read the scroll of identify, it crumbles to dust. e -> T - 2 scrolls of torment You start resting. Magic restored. MP restored: 9 You start waiting. Your orb has finished recharging its magic. There is an open door here. You see here an adder skeleton. You encounter a kobold. It is wielding a +0 short sword and quivering stones. The helpless kobold fails to defend itself. You hit the kobold. You kill the kobold! l - 2 stones You see here a +0 short sword. e - a scroll labelled LETOSA UMAKIE You encounter a quokka and a ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. You struggle to detach yourself from the web. You disentangle yourself. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. Your orb unleashes a flurry of shooting stars! You now have 8/9 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (69% to hit) You focus your ray upon the quokka. The searing ray hits the ribbon worm! The ribbon worm is almost dead. The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) The shooting star hits the ribbon worm. You kill the ribbon worm! You now have 6/9 mp. You start resting. You stop channelling your searing ray. You start resting. Your shooting star dissipates. x2 Magic restored. You regained 2 mp, and now have 8/9 mp. You start resting. Magic restored. MP restored: 9 You disentangle yourself. m - a +0 pair of boots of stealth You start putting on your armour. You continue putting on your +0 pair of boots of stealth. x2 Your orb has finished recharging its magic. You continue putting on your +0 pair of boots of stealth. x3 You finish putting on your +0 pair of boots of stealth. You feel stealthy. f - 2 javelins {d:9}; k - a +0 cloak (worn) {ac:1 enc:0}; g - 2 stones {d:1} l - a +0 pair of gloves (worn) {ac:1 enc:0} h - a +0 pair of boots of stealth (worn) {ac:1 enc:0 Stlth+} m - a +1 hat (worn) {ac:0 enc:0}; i - a +0 cloak (worn) {ac:1 enc:0} k - an orb of stardust (worn) {ac:0 enc:0 Stardust} j - a +0 pair of gloves (worn) {ac:1 enc:0} l - an amulet of dissipation (worn) {Dissipate} k - a +1 hat (worn) {ac:0 enc:0} m - an orb of stardust (worn) {ac:0 enc:0 Stardust} l - an orb of stardust (worn) {ac:0 enc:0 Stardust} m - an amulet of dissipation (worn) {Dissipate} Okay, then. You encounter a dart slug. The magic dart hits the dart slug. The dart slug is heavily wounded. Your orb unleashes a flurry of shooting stars! You now have 8/9 mp. The shooting star hits the dart slug. The dart slug is almost dead. The dart slug is knocked back. The shooting star hits the dart slug. You kill the dart slug! Your orb has finished recharging its magic. n - a quill talisman MP restored: 9 You drop a quill talisman. As you open the door, it creaks loudly! There is an open door here. You see here a +0 plate armour. There is an open door here. There is an open door here. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. You encounter an adder, a bombardier beetle, a ball python, a kobold and a hobgoblin. The kobold is quivering stones. The ball python hisses angrily. There is a stone staircase leading up here. There are monsters nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 21% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your orb unleashes a flurry of shooting stars! The kobold shouts! The hobgoblin shouts! You now have 5/9 mp. You hit the kobold. You kill the kobold! The shooting star hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin is knocked back. Your fulminant prism crackles loudly. The shooting star hits the hobgoblin. You kill the hobgoblin! The shooting star hits the adder. The adder is heavily wounded. The adder is knocked back. Your fulminant prism explodes! The blast of energy engulfs the bombardier beetle! The bombardier beetle is heavily wounded. The blast of energy engulfs the ball python!! You kill the ball python! The blast of energy engulfs the adder!! You kill the adder! Health restored: 48 Casting: Fulminant Prism (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! You kill the bombardier beetle! (Press . to maintain the ray.) Your Fighting skill increases to level 2! Health restored: 49 You now have 3/9 mp. You stop channelling your searing ray. g - 7 stones {d:1} (gained 5) You see here a +0 whip. You encounter a kobold brigand. It is wielding a +0 short sword and quivering curare-tipped darts. The kobold brigand shouts! The kobold brigand throws a dart. The dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. You see here an adder corpse. You take 7 damage, and have 42/49 hp (86%). Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You feel very sick. You take 6 damage, and have 36/49 hp (73%). You feel very sick. There is a stone staircase leading up here. You take 4 damage, and have 32/49 hp (65%). Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 21% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You feel very sick. You take 2 damage, and have 30/49 hp (61%). You now have 0/9 mp. You feel sick. Your fulminant prism crackles loudly. You take 2 damage, and have 28/49 hp (57%). You feel sick. Your fulminant prism explodes! The blast of energy engulfs the kobold brigand! The kobold brigand is heavily wounded. You take 1 damage, and have 27/49 hp (55%). Hit: a) +0 dagger {d:4} Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Fulminant Prism (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You feel yourself speed up. You feel sick. The kobold brigand throws a dart. The dart hits you. You are more poisoned. You have difficulty breathing. * * * LOW HITPOINT WARNING * * * You feel yourself slow down. The kobold brigand throws a dart. The dart hits you. You are lethally poisoned! You have difficulty breathing. * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. You climb upwards. You die... .#.#.#.#.#.#.# #........# #.#.#.#.#.#.## #........# .#.#.#.#.#.#.# #........# #.#.#.#.#.#.## #........######## .#.#.#.#.#.#.# #.............#.. #.#.#.#.#.#.## #######'#######.# .#.#.#.#.#.#.####### #.# #####.# #.#.#.#.#.#.#......# #.###.....# .#.#.#.#.#.#'...@..# #.....##..# #.#.#.#.#.#.#......# #####.#...# .#.#.#.#.#.#.......# #.....#...# #.##.....####......# #.###...... '.######.##........# #.#........ ### #.##.#......# #.........> # ####.##.#.###### ###.##..#.. # #....##.#.# #########.##..... ####.##.#.# #.......#.#....<. There were no monsters in sight! Vanquished Creatures Sigmund (D:3) A bombardier beetle (D:4) Crazy Yiuf (D:2) Natasha (D:3) 6 adders 3 dart slugs 4 ribbon worms (D:3) An orc (D:3) 6 endoplasms 6 hobgoblins 3 jackals (D:3) 3 quokkas 8 ball pythons 7 bats A frilled lizard (D:1) 6 goblins 5 kobolds 7 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 47 | D:1 | Reached skill level 1 in Alchemy 49 | D:1 | Found a faded altar of an unknown god. 212 | D:1 | You add the spell Fireball to your library. 360 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 398 | D:1 | Reached skill level 2 in Alchemy 478 | D:1 | As you read the scroll labelled INGAFR HATYIBAUFO, it | crumbles to dust. 478 | D:1 | Identified 2 scrolls of identify 478 | D:1 | Identified a scroll of enchant weapon 479 | D:1 | As you read the scroll of identify, it crumbles to dust. 479 | D:1 | Identified a scroll of noise 483 | D:1 | Learned a level 2 spell: Searing Ray 711 | D:2 | You add the spell Spellspark Servitor to your library. 736 | D:2 | Reached XP level 3. HP: 23/26 MP: 4/6 804 | D:2 | You feel yourself speed up. 866 | D:2 | Reached skill level 3 in Alchemy 1545 | D:2 | Encountered Crazy Yiuf 1552 | D:2 | Killed Crazy Yiuf 1553 | D:2 | Reached skill level 4 in Alchemy 1553 | D:2 | Reached XP level 4. HP: 27/33 MP: 7/7 1571 | D:2 | You feel yourself speed up. 1693 | D:3 | Encountered Sigmund 1709 | D:3 | HP: 12/33 [something (6)] 1711 | D:3 | HP: 3/33 [something (6)] 1716 | D:3 | HP: 2/33 [bat (1)] 1717 | D:3 | Killed Sigmund 1718 | D:3 | Reached skill level 5 in Alchemy 1718 | D:3 | Reached XP level 5. HP: 2/38 MP: 2/8 1718 | D:3 | Identified 2 potions of curing {!q} 1828 | D:2 | Learned a level 4 spell: Fulminant Prism 2054 | D:3 | Reached XP level 6. HP: 46/46 MP: 7/9 2077 | D:3 | Encountered Natasha 2082 | D:3 | Killed Natasha 2083 | D:3 | Reached skill level 1 in Fighting 2494 | D:3 | Found a white marble altar of Elyvilon. 2517 | D:3 | Reached skill level 6 in Alchemy 2888 | D:3 | As you read the scroll of identify, it crumbles to dust. 2888 | D:3 | Identified 2 scrolls of torment 3112 | D:4 | Reached skill level 2 in Fighting 3120 | D:4 | You feel yourself speed up. 3120 | D:4 | HP: 21/49 [asphyx] 3121 | D:3 | Succumbed to a kobold brigand's dart Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_rooms, hellmonk_ecumenical_altar_leap_of_faith D:2: layout_loops_cross, uniq_crazy_yiuf_cottage D:3: layout_basic, nicolae_overflow_crystal_walls, uniq_natasha, uniq_sigmund D:4: layout_rooms, yredelemnul_forgotten_temple_becter, mainiacjoe_overflow_catch_the_wave, serial_shops, nicolae_shop_well_armoured, nzn_random_ring Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Alchemy | 1 2 4 5 6 | 6.0 Fighting | 2 | 2.3 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 67 | 20 || 87 Melee: Dagger | 57 | 20 || 77 Unarmed | 10 | || 10 Tailslap | 13 | 2 || 15 Cast: Magic Dart | 30 | 35 || 65 Searing Ray | 1 | 12 || 13 Fulminant Prism | | 2 || 2 Drink: Magic | | 1 || 1 Curing | | 1 || 1 Read: Identify | 2 | 1 || 3 Stab: Sleeping | 7 | 5 || 12 Armour: None | 54 | 39 || 93 Dodge: Dodged | 37 | 42 || 79 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3126 | 3008 | 118 | 854 | 1507 | 4 | 781.5 | Dungeon | 3126 | 3008 | 118 | 854 | 1507 | 4 | 781.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1315 daAuts D:2: 1150 daAuts D:1: 643 daAuts D:4: 17 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 129.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 129.2 +-------+-------+-------+-------+-------+----------------------