Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 6988557705644858765 79 dossy the Tinkerer (level 4, -1/38 HPs) Began as a Mountain Dwarf Forgewright on May 11, 2026. Slain by a scorpion (3 damage) ... on level 3 of the Dungeon. The game lasted 00:06:18 (1948 turns). dossy the Tinkerer (Mountain Dwarf Forgewright) Turns: 1948, Time: 00:06:18 Health: -1/38 AC: 5 Str: 13 XL: 4 Next: 16% Magic: 1/7 EV: 9 Int: 17 God: Gold: 120 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . (100%) c - +2 hand axe (vamp) {d:9 vamp} rCold . . . (100%) (no offhand) rNeg . . . (100%) f - +0 ring mail {ac:5 enc:7} rPois . (100%) (helmet unavailable) rElec . (100%) e - melded +0 cloak {ac:1 enc:0} rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... g - amulet of chemistry {Chemistry} Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.10/turn h - quill talisman %: no passive effects @: quill-form A: quills, runic magic, artefact enchanting a: no special abilities You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons a - a +0 hammer {d:8} c - a +2 vampiric hand axe (weapon) {d:9 vamp} (You found it on level 1 of the Dungeon) Missiles d - 3 stones {d:2} Armour b - a +0 robe {ac:2 enc:0} e - a +0 cloak (melded) {ac:1 enc:0} (You found it on level 1 of the Dungeon) f - a +0 ring mail (worn) {ac:5 enc:7} (You found it on level 1 of the Dungeon) Jewellery g - an amulet of chemistry (worn) {Chemistry} (You found it on level 1 of the Dungeon) Talismans h - a quill talisman (worn) (You found it on level 2 of the Dungeon) i - a spore talisman (You found it on level 2 of the Dungeon) Scrolls c - a scroll of fog {unknown} e - a scroll of immolation {unknown} h - a scroll of identify {unknown} m - a scroll of butterflies {unknown} Potions g - a potion of magic {!q} d - a potion of heal wounds {!q, unknown} f - a potion of brilliance {!q, unknown} j - a potion of attraction {!q, unknown} k - a potion of resistance {!q, unknown} l - a potion of curing {!q, unknown} Skills: - Level 3.0 Fighting + Level 2.3 Armour - Level 1.3 Dodging - Level 1.4 Stealth - Level 2.0 Spellcasting - Level 5.0 Forgecraft You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 72% 1d6 3% 1 b - Construct Spike Laun Frge 36% 2d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 18% N/A 9% 3 Summon Small Mammal Summ 4% N/A 22% 1 Forge Blazeheart Golem Fire/Frge 10% N/A 63% 4 Forge Lightning Spire Air/Frge 10% 3d4 63% 4 Rending Blade Conj/Frge 10% 2d6 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16044 Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (60% to hit) The kinetic grapnel misses the bat. The bat barely misses you. You now have 2/4 mp. A bat comes into view. Found a dagger. Found a stone staircase leading down. The bat hits you. You take 1 damage, and have 24/25 hp (96%). The bat hits you but does no damage. Health restored: 25 The bat hits you but does no damage. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (60% to hit) The kinetic grapnel hits the bat. You kill the bat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 30 You encounter a frilled lizard. The kinetic grapnel hits the frilled lizard. You kill the frilled lizard! You now have 2/5 mp. You see here a frilled lizard corpse. You pick up a parchment of Summon Small Mammal and begin reading... You add the spell Summon Small Mammal to your library. You start resting. Magic restored. You start resting. Magic restored. MP restored: 5 You encounter an adder. The adder hisses angrily. The kinetic grapnel hits the adder. The adder is heavily wounded. You now have 4/5 mp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 2/5 mp. The grapnel guides your strike. You hit the adder. The adder is almost dead. The rocky spike misses the adder. The rocky spike skewers the adder. You kill the adder! Okay, then. Your spike launcher falls apart as you grow too distant to maintain it. i - a spore talisman MP restored: 5 Found a stone staircase leading down. Found a stone staircase leading down. h - a scroll labelled QERAGAUMIE There is a stone staircase leading down here. You encounter a hobgoblin. The hobgoblin shouts! The hobgoblin hits you. You take 1 damage, and have 29/30 hp (97%). The kinetic grapnel hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin is struck by your quills. You kill the hobgoblin! Health restored: 30 You now have 4/5 mp. m - a scroll labelled WUFYTE IDGHA MP restored: 5 You now have 102 gold pieces (gained 13). Found a stone staircase leading up. You encounter an adder. The adder hisses angrily. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 3/5 mp. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (57% to hit) The kinetic grapnel misses the adder. The rocky spike skewers the adder. The adder is heavily wounded. The adder closely misses you. You now have 2/5 mp. You barely miss the adder. The adder is heavily wounded. The rocky spike misses the adder. x2; The adder bites you. x2 You take 2 damage, and have 28/30 hp (93%). You miss the adder. The adder is heavily wounded. The rocky spike skewers the adder. The adder is almost dead. The adder closely misses you. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, 57% to hit) The kinetic grapnel misses the adder. The rocky spike skewers the adder. You kill the adder! You now have 1/5 mp. You start resting. HP restored. Health restored: 30 You start resting. Magic restored. You regained 2 mp, and now have 4/5 mp. You start resting. Magic restored. MP restored: 5 You start waiting. Done waiting. You see here an adder corpse. There is an escape hatch in the ceiling here. You see here a +0 robe. You encounter an endoplasm. The endoplasm quivers. The kinetic grapnel hits the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you but does no damage. You now have 4/5 mp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The endoplasm is struck by your quills. The endoplasm closely misses you. You now have 2/5 mp. The endoplasm attacks as it pursues you! The endoplasm hits you but does no damage. The rocky spike skewers the endoplasm. The endoplasm is almost dead. The grapnel comes loose from the endoplasm. The rocky spike skewers the endoplasm. You kill the endoplasm! You start resting. Magic restored. You regained 2 mp, and now have 4/5 mp. You start resting. Magic restored. MP restored: 5 You see here a +0 whip. You see here a +0 whip. There is a stone staircase leading up here. You see here a +0 war axe. You see here a hobgoblin skeleton. Done exploring. Done exploring. You see here a hobgoblin skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You encounter an orc priest and a bombardier beetle. There is a stone staircase leading up here. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 3/5 mp. The orc priest looks encouraged for a moment. There is a stone staircase leading up here. The rocky spike skewers the orc priest! The orc priest is heavily wounded. You hit the orc priest. The orc priest is almost dead. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc priest is struck by your quills. You kill the orc priest! Training target 3.0 for Fighting reached! Training target 2.0 for Armour reached! Your Fighting skill increases to level 3! Your Armour skill increases to level 2! You need to enable at least one skill for training. Training target 5.0 for Forgecraft reached! Your Forgecraft skill increases to level 5! You need to enable at least one skill for training. Training target 2.0 for Spellcasting reached! Your Spellcasting skill increases to level 2! You need to enable at least one skill for training. You have reached level 4! You feel stronger. You take 9 damage, and have 21/38 hp (55%). MASSIVE DAMAGE!! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You now have 1/7 mp. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 15/38 hp (39%). You shake off some of the fire as you move. Your spike launcher falls apart as you grow too distant to maintain it. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 10/38 hp (26%). You shake off the liquid fire. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You now have 0/7 mp. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 8/38 hp (21%). You shake off the liquid fire. You encounter an endoplasm. The endoplasm quivers. You see here 18 gold pieces. Your spike launcher falls apart as you grow too distant to maintain it. You see here 18 gold pieces. You now have 120 gold pieces (gained 18). The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 8/38 hp (21%). You encounter a kobold. It is wielding a +0 dagger. The kobold shouts! The endoplasm attacks as it pursues you! The endoplasm barely misses you. You encounter a rat. The rat squeaks loudly. The endoplasm completely misses you. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The endoplasm attacks as it pursues you! The endoplasm misses you. You encounter a scorpion. You take 3 damage, and have 5/38 hp (13%). You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. The rat falls through a shaft! The shaft crumbles and collapses. You take 3 damage, and have 2/38 hp (5%). You shake off the liquid fire. The scorpion stings you. You die... . #... ##. #... #.. .$. #.##$. . ##.#.. ..# #..#.###..# #.K#s....# #.J.@.# #####.##### #.....# #....## #....# .# .# #...## .##.# #..B# )...#. #...# #B..... #...### ...o... You could see a scorpion, an endoplasm and a kobold. Vanquished Creatures An orc priest (D:3) 2 adders (D:2) 4 endoplasms 6 jackals (D:1) 2 ball pythons (D:1) 7 bats 3 frilled lizards 3 goblins (D:1) A hobgoblin (D:2) 4 kobolds 6 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Mountain Dwarf Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 42 | D:1 | Reached skill level 1 in Fighting 141 | D:1 | Reached XP level 2. HP: 24/24 MP: 0/4 144 | D:1 | Learned a level 2 spell: Construct Spike Launcher 274 | D:1 | Reached skill level 2 in Fighting 316 | D:1 | You add the spell Rending Blade to your library. 891 | D:1 | Reached skill level 1 in Armour 1230 | D:2 | Reached XP level 3. HP: 30/30 MP: 2/5 1257 | D:2 | You add the spell Summon Small Mammal to your library. 1928 | D:3 | Reached skill level 3 in Fighting 1928 | D:3 | Reached skill level 2 in Armour 1928 | D:3 | Reached skill level 5 in Forgecraft 1928 | D:3 | Reached skill level 2 in Spellcasting 1928 | D:3 | Reached XP level 4. HP: 21/38 MP: 3/7 1929 | D:3 | HP: 15/38 [burnt (6)] 1936 | D:3 | HP: 8/38 [burnt (4)] 1943 | D:3 | HP: 8/38 [frozen (2)] 1947 | D:3 | HP: 2/38 [burnt (4)] 1948 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic D:2: layout_loops_ring, palyth_stone_intersect D:3: minmay_evil_eye, layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.0 Armour | 1 2 | 2.3 Forgecraft | 5 | 5.0 Spellcasting | 2 | 2.0 Dodging | | 1.3 Stealth | | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 23 | || 23 Melee: Mace | 16 | || 16 Hand axe | 7 | || 7 Cast: Kinetic Grapnel | 27 | || 27 Construct Spike L | 14 | 2 || 16 Stab: Sleeping | 1 | || 1 Armour: Robe | 3 | || 3 Ring mail | 16 | 1 || 17 Dodge: Dodged | 14 | 4 || 18 Form: Quill | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1954 | 1910 | 44 | 435 | 1158 | 3 | 651.3 | Dungeon | 1954 | 1910 | 44 | 435 | 1158 | 3 | 651.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1080 daAuts D:2: 841 daAuts D:3: 32 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 37.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 37.7 +-------+-------+-------+-------+-------+----------------------