Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 14084247283948736170 277 dossy the Trooper (level 6, -1/55 HPs) Began as a Revenant Necromancer on May 12, 2026. Slain by a wight ... wielding a +5 dagger (7 damage) ... on level 4 of the Dungeon. The game lasted 00:18:55 (4200 turns). dossy the Trooper (Revenant Necromancer) Turns: 4200, Time: 00:18:56 Health: -1/55 AC: 6 Str: 19 XL: 6 Next: 4% Magic: 8/8 EV: 10 Int: 15 God: Gold: 122 SH: 3 Dex: 9 Spells: 2/9 levels left rFire . . . (100%) k - staff of necromancy {d:6} rCold + . . (50%) f - +0 buckler {ac:3 enc:5} rNeg + + + (0%) i - +0 robe {ac:2 enc:0} rPois ∞ (0%) (no helmet) rElec . (100%) j - scarf {Repulsion} {ac:0 enc:0 Repulsion} rCorr . (100%) h - +0 pair of gloves {ac:1 enc:0} SInv . e - +2 pair of boots {Fly} {ac:1 enc:0 Fly} Will ..... l - amulet of the acrobat {Acrobat} Stlth ++ m - +6 ring of strength {Str} HPRegen 0.29/turn (no ring) MPRegen 0.11/turn %: repel missiles, acrobat @: enkindled, flying A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 135 gold pieces. You spent 13 gold pieces at shops. Inventory: Hand Weapons a - a +2 dagger of venom {d:6 venom} (You took it off a kobold on level 2 of the Dungeon) b - a +1 whip of flaming {d:8 flame} (You took it off a kobold on level 2 of the Dungeon) n - a +0 vampiric dagger (You took it off a goblin on level 4 of the Dungeon) Missiles c - 2 poisoned darts {d:0 poison} d - 7 stones {d:2} Armour e - a +2 pair of boots of flying (worn) {ac:1 enc:0 Fly} (You found it on level 1 of the Dungeon) f - a +0 buckler (worn) {ac:3 enc:5} (You found it on level 2 of the Dungeon) g - a +0 chain mail {ac:8 enc:14} (You found it on level 3 of the Dungeon) h - a +0 pair of gloves (worn) {ac:1 enc:0} (You found it on level 3 of the Dungeon) i - a +0 robe (worn) {ac:2 enc:0} j - a scarf of repulsion (worn) {ac:0 enc:0 Repulsion} (You found it on level 3 of the Dungeon) Magical Staves k - a staff of necromancy (weapon) {d:6} (You found it on level 2 of the Dungeon) Jewellery l - an amulet of the acrobat (worn) {Acrobat} (You found it on level 1 of the Dungeon) m - a +6 ring of strength (worn) {Str} (You found it on level 3 of the Dungeon) Scrolls W - 2 scrolls of brand weapon a - 3 scrolls of enchant armour m - a scroll of acquirement {unknown} n - a scroll of immolation {unknown} o - a scroll of fear {unknown} q - a scroll of enchant weapon {unknown} u - a scroll of teleportation {unknown} v - a scroll of amnesia {unknown} Potions g - a potion of magic {!q} w - 2 potions of heal wounds {!q} f - 2 potions of moonshine {!q} j - a potion of enlightenment {!q, unknown} b - 2 potions of brilliance {!q} l - 2 potions of berserk rage {!q, unknown} Skills: + Level 4.9 Fighting - Level 2.0 Dodging - Level 4.0 Stealth - Level 1.7 Unarmed Combat * Level 2.0 Spellcasting - Level 4.0 Necromancy - Level 1.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 5% 1 b - Grave Claw Necr 100% 2d14 1% 2 c - Vampiric Draining Necr 55% 2d9 2% 3 v - Poisonous Vapours Alch/Air 100% 1d4 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 4% 1 Animate Dead Necr 20% N/A 47% 4 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 (+2d3 50% 4 Mephitic Cloud Conj/Alch/Air 1% N/A 63% 3 Ozocubu's Armour Ice 1% N/A 63% 3 Anguish Hex/Necr 5% N/A 77% 4 Curse of Agony Necr 20% N/A 83% 5 Diamond Sawblades Frge 0% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25770 Temple: D:4-7 The Realm of Zot is guarded by orbs of winter. Altars: Vehumet Shops: D:1 ! Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History Okay, then. Casting: Soul Splinter (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 9% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: a phantom (lightly damaged) Okay, then. Casting: Grave Claw (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 9% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: a phantom (lightly damaged) You feel a surge of power! You unleash the spiteful dead! The jagged bones skewer the phantom! The phantom is heavily damaged. The phantom is pinned in place! You hit the phantom but do no damage. The phantom is heavily damaged. The phantom hits you. You take 2 damage, and have 41/46 hp (89%). You now have 5/7 mp. You hit the phantom. The phantom is heavily damaged. The phantom hits you but does no damage. You block the phantom's attack. You closely miss the phantom. The phantom is heavily damaged. The phantom hits you. The phantom blinks! You blink. You take 5 damage, and have 37/46 hp (80%). You miss the phantom. The phantom is heavily damaged. The phantom hits you. You take 5 damage, and have 32/46 hp (70%). You hit the phantom. The phantom is severely damaged. The phantom barely misses you. You barely miss the phantom. The phantom is severely damaged. The phantom barely misses you. The phantom hits you. The phantom blinks! You blink. You take 2 damage, and have 31/46 hp (67%). You miss the phantom. The phantom is severely damaged. The phantom hits you. The phantom blinks! You blink. You take 5 damage, and have 26/46 hp (57%). You hit the phantom. The phantom is severely damaged. The phantom closely misses you. You closely miss the phantom. The phantom is severely damaged. The phantom barely misses you. You hit the phantom. The phantom is almost destroyed. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom hits you but does no damage. You take 5 damage, and have 22/46 hp (48%). You completely miss the phantom. The phantom is severely damaged. The phantom hits you but does no damage. Casting: Grave Claw (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 9% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: a phantom (severely damaged) You feel a surge of power! You unleash the spiteful dead! The jagged bones skewer the phantom! You destroy the phantom! You have reached level 6! You regained 5 hp, and now have 28/55 hp (51%). You now have 4/8 mp. There is a stone staircase leading up here. You fly upwards. Level annotation: Edmund There is a stone staircase leading down here. You start resting. Magic restored. You regained 5 hp, and now have 34/55 hp (62%). You regained 3 mp, and now have 7/8 mp. You start resting. Magic restored. You regained 3 hp, and now have 37/55 hp (67%). MP restored: 8 You start resting. HP restored. You regained 12 hp, and now have 49/55 hp (89%). You start resting. HP restored. Health restored: 55 You can't memorise that many levels of magic yet! You fly downwards. There is a stone staircase leading up here. You encounter a howler monkey. Found a stone staircase leading up. The howler monkey leaves your sight. A howler monkey comes into view. You encounter a wight. It is wielding a +5 dagger. You encounter 2 wights and an ufetubus. You encounter a wight. It is wielding a +5 morningstar. There is a stone staircase leading up here. The wight barely misses you. You fly upwards. Level annotation: Edmund There is a stone staircase leading down here. You closely miss the wight. The wight hits you with a +5 dagger! You take 11 damage, and have 44/55 hp (80%). You hit the wight. The wight is lightly damaged. The wight misses you. You barely miss the wight. The wight is lightly damaged. The wight closely misses you. The wight hits you with a +5 dagger! You take 6 damage, and have 38/55 hp (69%). You hit the wight but do no damage. The wight is lightly damaged. The wight hits you with a +5 dagger. You take 6 damage, and have 32/55 hp (58%). You hit the wight. The wight is moderately damaged. You block the wight's attack. You barely miss the wight. The wight is moderately damaged. The wight hits you but does no damage. Aiming: Soul Splinter (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Casting: Soul Splinter (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 9% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: a wight, wielding a +5 dagger and wearing a +0 robe (moderately damaged) Okay, then. Casting: Grave Claw (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Grave Claw (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hit the wight but do no damage. The wight is moderately damaged. The wight hits you with a +5 dagger. * * * LOW HITPOINT WARNING * * * The wight hits you with a +5 dagger! * * * LOW HITPOINT WARNING * * * You take 14 damage, and have 19/55 hp (35%). MASSIVE DAMAGE!! Casting: Grave Claw (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 9% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: a wight, wielding a +5 dagger and wearing a +0 robe (lightly damaged) You feel a surge of power! You unleash the spiteful dead! The jagged bones skewer the wight. The wight is moderately damaged. The wight is pinned in place! The last of your harvested death is exhausted. You barely miss the wight. The wight is moderately damaged. The wight hits you with a +5 dagger! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 12/55 hp (22%). You now have 6/8 mp. Casting: Grave Claw (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. You completely miss the wight. The wight is moderately damaged. The wight completely misses you. You aren't carrying any items that you can evoke. Your flames flare with remembrance! Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hit the wight. The wight is heavily damaged. The wight hits you with a +5 dagger. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 11/55 hp (20%). You hit the wight but do no damage. The wight is heavily damaged. You block the wight's attack. You feel much better. The wight hits you with a +5 dagger! You regained 17 hp, and now have 28/55 hp (51%). You hit the wight but do no damage. The wight is heavily damaged. The wight hits you with a +5 dagger! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 21/55 hp (38%). You barely miss the wight. The wight is heavily damaged. The wight hits you with a +5 dagger. * * * LOW HITPOINT WARNING * * * The wight misses you. You take 3 damage, and have 18/55 hp (33%). You hit the wight. The wight is heavily damaged. The wight barely misses you. Okay, then. Okay, then. Unknown command. Aiming: Soul Splinter (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +5 dagger and wearing a +0 robe (heavily damaged, not susceptible) Okay, then. Aiming: Soul Splinter (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +5 dagger and wearing a +0 robe (heavily damaged, not susceptible) Okay, then. Casting: Soul Splinter (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Soul Splinter (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hit the wight but do no damage. The wight is heavily damaged. You block the wight's attack. Casting: Soul Splinter (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +5 dagger and wearing a +0 robe (heavily damaged, not susceptible) You feel a surge of power! The wight is unaffected. You hit the wight but do no damage. The wight is heavily damaged. You rip the existence from the wight to re-knit yourself! The wight hits you with a +5 dagger. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 13/55 hp (24%). You hit the wight but do no damage. The wight is heavily damaged. The wight closely misses you. You hit the wight. The wight is severely damaged. The wight closely misses you. x2 You barely miss the wight. The wight is severely damaged. The wight hits you with a +5 dagger! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 6/55 hp (11%). You hit the wight but do no damage. The wight is severely damaged. The wight hits you with a +5 dagger. * * * LOW HITPOINT WARNING * * * You hit the wight. The wight is severely damaged. The wight hits you with a +5 dagger! You die... #.......... #.......... #.......... #.......... ###########'####.... #.........#...###### #.........#....#.... #.........'....#.... #..@......#....#.... #.z.......#'####.... #.........#...##.... #.........#...#####+ ##############.........#...#..... ....#..................#...#..... ....#..................#####..... ....#............................ ....#............................ You could see a wight. Vanquished Creatures 2 phantoms An orc priest (D:4) 4 adders A dart slug (D:2) A ribbon worm (D:2) 5 endoplasms 5 hobgoblins 4 jackals (D:4) 3 orcs (D:4) 2 quokkas (D:4) 5 ball pythons 7 bats 4 frilled lizards 5 goblins 5 kobolds 3 rats 57 creatures vanquished. Vanquished Creatures (collateral kills) 2 ribbon worms (D:3) A quokka (D:1) A bat (D:2) 2 goblins 2 kobolds A rat (D:1) 9 creatures vanquished. Grand Total: 66 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Revenant Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 63 | D:1 | HP: 6/14 [quokka (3)] 397 | D:1 | Found Ytijiafonn's Distillery. 400 | D:1 | Bought a potion of moonshine for 13 gold pieces 409 | D:1 | You add the spell Diamond Sawblades to your library. 428 | D:1 | Reached skill level 2 in Dodging 428 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 836 | D:2 | Reached skill level 1 in Fighting 931 | D:2 | Reached skill level 1 in Unarmed Combat 931 | D:2 | You are sucked into a shaft and drop 1 floor! 935 | D:3 | Learned a level 2 spell: Grave Claw 1252 | D:3 | Learned a level 1 spell: Poisonous Vapours 1252 | D:3 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1252 | D:3 | Reached XP level 3. HP: 26/28 MP: 2/5 1335 | D:3 | You add the spell Anguish to your library. 1684 | D:3 | You add the spell Mephitic Cloud to your library. 1711 | D:3 | Reached skill level 3 in Stealth 1722 | D:3 | You add the spell Ozocubu's Armour to your library. 1895 | D:3 | You add the spell Iskenderun's Mystic Blast to your | library. 2058 | D:4 | You add the spell Freeze to your library. 2086 | D:4 | Found a radiant altar of Vehumet. 2409 | D:2 | Found a faded altar of an unknown god. 2425 | D:2 | Reached skill level 2 in Fighting 2737 | D:2 | Reached XP level 4. HP: 28/36 MP: 6/6 3054 | D:4 | As you read the scroll labelled VAHEUMMEATU, it crumbles to | dust. 3054 | D:4 | Identified 4 scrolls of identify 3054 | D:4 | Identified 3 potions of heal wounds {!q} 3055 | D:4 | As you read the scroll of identify, it crumbles to dust. 3055 | D:4 | Identified 2 scrolls of brand weapon 3056 | D:4 | As you read the scroll of identify, it crumbles to dust. 3056 | D:4 | Identified 2 scrolls of enchant armour 3057 | D:4 | As you read the scroll of enchant armour, it crumbles to | dust. 3058 | D:4 | As you read the scroll of enchant armour, it crumbles to | dust. 3082 | D:4 | Encountered a phantom 3133 | D:3 | HP: 16/37 [phantom (4)] 3139 | D:3 | HP: 11/37 [phantom (3)] 3145 | D:3 | HP: 10/37 [phantom (3)] 3148 | D:3 | Killed a phantom 3149 | D:3 | Reached skill level 3 in Fighting 3149 | D:3 | Reached skill level 4 in Stealth 3149 | D:3 | Reached skill level 1 in Evocations 3149 | D:3 | Reached XP level 5. HP: 13/45 MP: 7/7 3323 | D:4 | Encountered Edmund 3390 | D:4 | As you read the scroll of identify, it crumbles to dust. 3390 | D:4 | Identified 2 potions of brilliance {!q} 3820 | D:4 | Reached skill level 4 in Fighting 3927 | D:4 | Learned a level 3 spell: Vampiric Draining 4043 | D:5 | Entered Level 5 of the Dungeon 4064 | D:5 | HP: 22/46 [phantom (5)] 4067 | D:5 | Reached XP level 6. HP: 28/55 MP: 4/8 4169 | D:5 | Found a statue of an orb of winter. 4185 | D:4 | HP: 27/55 [wight/+5 dagger (6)] 4186 | D:4 | HP: 12/55 [wight/+5 dagger (7)] 4190 | D:4 | You feel much better. 4191 | D:4 | HP: 21/55 [wight/+5 dagger (7)] 4198 | D:4 | HP: 6/55 [wight/+5 dagger (8)] 4200 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic, serial_shops, shop D:2: layout_basic, hellmonk_ecumenical_altar_crossroads, nicolae_kite_square_tiling_tiny, kennysheep_cluttered_room D:3: layout_loops_corners, lemuel_tele_altar D:4: minmay_angry_zag, layout_gridville, nicolae_vehumet_altar_sigil, uniq_edmund D:5: layout_cave_pools, nicolae_sif_muna_condensation, mainiacjoe_overflow_cross_hatched, minmay_temple_entry_slanted Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.0 Fighting | 1 2 3 4 | 4.9 Unarmed Combat | 1 | 1.7 Stealth | 3 4 | 4.0 Evocations | 1 | 1.0 Spellcasting | | 2.0 Necromancy | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 160 | 140 || 300 Spellclaws | 2 | 4 || 6 Melee: Dagger | 36 | || 36 Unarmed | 106 | || 106 Staff | 20 | 144 || 164 Punch | 1 | || 1 Throw: Stone | | 1 || 1 Cast: Soul Splinter | 33 | 1 || 34 Grave Claw | 2 | 4 || 6 Vampiric Draining | | 1 || 1 Ability: Enkindle | | 1 || 1 Drink: Heal wounds | | 1 || 1 Read: Identify | | 4 || 4 Enchant armour | | 2 || 2 Stab: Sleeping | 7 | 3 || 10 Distracted | 1 | || 1 Armour: Robe | 57 | 62 || 119 Chain mail | 30 | 67 || 97 Dodge: Dodged | 95 | 77 || 172 Repelled | 1 | || 1 Block: Buckler | 9 | 29 || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4229 | 3996 | 233 | 716 | 2414 | 5 | 845.8 | Dungeon | 4229 | 3996 | 233 | 716 | 2414 | 5 | 845.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1365 daAuts D:4: 1114 daAuts D:2: 873 daAuts D:1: 827 daAuts D:5: 48 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 79.4 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 79.4 +-------+-------+-------+-------+-------+----------------------