Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10106545391615007224 16 dossy the Sneak (level 2, -2/13 HPs) Began as a Felid Air Elementalist on May 13, 2026. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:31 (402 turns). dossy the Sneak (Felid Air Elementalist) Turns: 402, Time: 00:02:32 Health: -2/13 AC: 1 Str: 4 XL: 2 Next: 41% Magic: 0/6 EV: 16 Int: 18 God: Gold: 22 SH: 0 Dex: 16 Spells: 2/5 levels left Lives: 0 Deaths: 1 rFire . . . (100%) (no amulet) rCold . . . (100%) (no ring) rNeg . . . (100%) (no ring) rPois . (100%) rElec . (100%) rCorr . (100%) SInv + Will ..... Stlth +++ HPRegen 0.22/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Potions g - a potion of magic {!q} Skills: - Level 3.0 Dodging - Level 4.0 Stealth - Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 2.7 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 32% 1d5 9% 1 b - Static Discharge Conj/Air 16% 3-4/arc 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 11% N/A 17% 3 Airstrike Air 5% 2d(1-17) 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 17596 Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Press: ? - help, Q - select action Shift-Dir - straight line Aim: a dart slug (100% to hit) The zap misses the rat. The zap hits the dart slug. The dart slug is moderately wounded. The rat bites you. x2 * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 4/9 hp (44%). MASSIVE DAMAGE!! You now have 3/4 mp. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a dart slug (moderately wounded, 100% to hit) The zap hits the rat. You kill the rat! The zap hits the dart slug. The dart slug is severely wounded. The rat misses you. You now have 2/4 mp. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The zap hits the dart slug. The dart slug is almost dead. The rat bites you. * * * LOW HITPOINT WARNING * * * The dart slug launches a dart at you. The slug dart hits you. You die... You rejoin the land of the living... Health restored: 9; MP restored: 4 A rat comes into view. There is an open door here. You scratch the rat but do no damage. The rat closely misses you. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line The zap misses the rat. The zap hits the rat. You kill the rat! You now have 3/4 mp. A dart slug comes into view. The dart slug launches a dart at you. The slug dart misses you. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The zap hits the dart slug. The dart slug is almost dead. You now have 2/4 mp. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) The zap hits the dart slug. You kill the dart slug! You have reached level 2! Health restored: 13 You now have 1/6 mp. You start resting. Magic restored. You regained 4 mp, and now have 5/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You now have 8 gold pieces. You encounter an endoplasm and a goblin. You miscast Shock. Nothing appears to happen. The goblin shouts! You encounter a ball python. You now have 5/6 mp. The zap hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. You now have 4/6 mp. The zap hits the endoplasm. The endoplasm is almost dead. You now have 3/6 mp. The zap misses the goblin. The zap hits the endoplasm. You kill the endoplasm! You now have 2/6 mp. The zap hits the goblin. The goblin is almost dead. You now have 1/6 mp. The zap hits the goblin. You kill the goblin! You now have 0/6 mp. You start resting. A ball python comes into view. A ball python is nearby! A ball python is nearby! Your magical contamination has completely faded away. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A ball python comes into view. A ball python is nearby! There is an open door here. You start resting. Magic restored. You regained 3 mp, and now have 5/6 mp. You start resting. A ball python comes into view. The zap hits the ball python. You kill the ball python! You now have 4/6 mp. Magic restored. You now have 22 gold pieces (gained 14). You encounter a ball python. MP restored: 6 The zap hits the ball python. You kill the ball python! You now have 5/6 mp. Found a stone staircase leading down. You encounter a rat. The zap hits the rat. You kill the rat! Training target 4.0 for Stealth reached! Your Stealth skill increases to level 4! You need to enable at least one skill for training. You now have 4/6 mp. You encounter a rat. Found a stone staircase leading down. You encounter a jackal. You encounter a quokka. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (60% to hit) The zap misses the jackal. You encounter a jackal. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (wandering, hasn't noticed you, 60% to hit) The zap hits the jackal. The jackal is severely wounded. The zap hits the jackal. The jackal is moderately wounded. The jackal barks! The rat squeaks loudly. You encounter a jackal. The jackal barks! You hear an angry hiss. You now have 4/6 mp. You hear an angry hiss. The jackal closely misses you. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (60% to hit) The zap misses the jackal. The zap hits the jackal. The jackal is severely wounded. The zap hits the jackal. The jackal is severely wounded. The jackal bites you. You encounter a goblin. It is wielding a +0 club. You take 3 damage, and have 10/13 hp (77%). MASSIVE DAMAGE!! You now have 3/6 mp. The jackal completely misses you. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (severely wounded, 60% to hit) The zap misses the jackal. The zap hits the jackal. You kill the jackal! The zap misses the goblin. The jackal barely misses you. You now have 2/6 mp. The jackal attacks as it pursues you! The jackal closely misses you. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (68% to hit) The zap misses the jackal. The zap hits the rat. You kill the rat! The jackal completely misses you. The jackal bites you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You encounter a frilled lizard. Your Conjurations skill increases to level 1! You take 5 damage, and have 6/13 hp (46%). MASSIVE DAMAGE!! You now have 1/6 mp. The jackal attacks as it pursues you! The jackal misses you. The jackal attacks as it pursues you! The jackal closely misses you. x2 The jackal closely misses you. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (heavily wounded, 60% to hit) Okay, then. The jackal completely misses you. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (heavily wounded, 60% to hit) The zap misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. x2 You take 1 damage, and have 6/13 hp (46%). You now have 1/6 mp. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal misses you. There is a stone staircase leading down here. The jackal misses you. The jackal barely misses you. You climb downwards. There is a stone staircase leading up here. You scratch the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal misses you. The jackal closely misses you. The jackal misses you. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Static Discharge (safe; 13% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Static Discharge. Nothing appears to happen. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 5/13 hp (38%). You now have 0/6 mp. Casting: Static Discharge (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You scratch the jackal. You kill the jackal! The jackal completely misses you. The jackal closely misses you. You scratch the jackal. The jackal is heavily wounded. The jackal barely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 3/13 hp (23%). You scratch the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/13 hp (8%). Casting: Static Discharge (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. You scratch the jackal. The jackal is almost dead. The jackal bites you. You die... ###### #@...# #†h..# #....# #...... #......# #....#... ########. You could see a jackal. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 4 jackals 3 ball pythons (D:1) A bat (D:1) A goblin (D:1) 4 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Felid Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 30 | D:1 | Reached skill level 3 in Dodging 30 | D:1 | Reached skill level 3 in Stealth 98 | D:1 | HP: 4/9 [rat (2)] 100 | D:1 | Killed from afar by a dart slug 100 | D:1 | Lost a life (0 lives remaining) 120 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 265 | D:1 | Learned a level 2 spell: Static Discharge 365 | D:1 | Reached skill level 4 in Stealth 383 | D:1 | HP: 6/13 [jackal (2)] 384 | D:1 | Reached skill level 1 in Conjurations 388 | D:1 | HP: 6/13 [jackal (1)] 396 | D:2 | HP: 5/13 [jackal (2)] 400 | D:2 | HP: 1/13 [jackal (3)] 402 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_rooms, serial_shops, nicolae_shop_hallway_plus D:2: layout_rooms, serial_shops, shop, angelslayer_ecumenical_altar_broken_walls_simple Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Stealth | 3 4 | 4.0 Conjurations | 1 | 1.0 Spellcasting | | 2.0 Air Magic | | 2.7 Action || total ---------------------------++------- Attack: Normal || 16 Melee: Unarmed || 16 Cast: Shock || 24 Armour: None || 17 Dodge: Dodged || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 402 | 402 | 0 | 202 | 94 | 2 | 201.0 | Dungeon | 402 | 402 | 0 | 202 | 94 | 2 | 201.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 394 daAuts D:2: 8 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 +-------+-------+-------+-------+-------+----------------------