Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 14543969417867540315 1222 dossy the Caller (level 8, 0/60 HPs) Began as a Merfolk Summoner on May 13, 2026. Was a Follower of Vehumet. Slain by a hornet (10 damage) ... on level 7 of the Dungeon. The game lasted 00:26:01 (5382 turns). dossy the Caller (Merfolk Summoner) Turns: 5382, Time: 00:26:02 Health: 0/60 AC: 5 Str: 8 XL: 8 Next: 47% Magic: 10/15 EV: 12 Int: 16 God: Vehumet [*.....] Gold: 359 SH: 0 Dex: 15 Spells: 5/16 levels left rFire + . . (50%) a - +0 dagger (venom) {d:4 s:1.0 dpt:4.0 venom} rCold + . . (50%) (no offhand) rNeg . . . (100%) j - +0 robe {ac:2 enc:0} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) g - +2 pair of gloves {ac:1 enc:0} SInv . (no boots) Will ..... (no amulet) Stlth +++ m - ring of protection from cold {rC+} HPRegen 0.30/turn n - ring of protection from fire {rF+} MPRegen 0.14/turn %: no passive effects @: slowed, inugami summoned, very slow A: (nimble swimmer 2), mertail a: Renounce Religion (0%) You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 359 gold pieces. Inventory: Hand Weapons a - a +0 dagger of venom (weapon) {d:4 s:1.0 dpt:4.0 venom} (You took it off a kobold on level 2 of the Dungeon) c - the +4 dagger "Nexuufol" {spect, rF+ SInv, d:8 s:1.0 dpt:8.0 spect} (You found it on level 5 of the Dungeon) rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. Missiles d - 6 boomerangs {d:6 s:1.3 dpt:4.6} e - 11 poisoned darts {d:0 s:1.0 dpt:0.0 poison} f - 26 stones {d:2 s:1.1 dpt:1.8} Armour g - a +2 pair of gloves (worn) {ac:1 enc:0} (You found it on level 1 of the Dungeon) h - a +0 leather armour {ac:3 enc:4} (You found it on level 2 of the Dungeon) i - the +0 ring mail "Yrchiaf" {Rampage Int+3 Dex+2, ac:5 enc:7} (You took it off a gnoll on level 5 of the Dungeon) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. j - a +0 robe (worn) {ac:2 enc:0} k - the +4 scale mail of Qoluawk {Rampage Int+3, ac:6 enc:10} (You found it on level 3 of the Dungeon) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Magical Staves l - a staff of air {d:5 s:1.2 dpt:4.2} (You found it on level 2 of the Dungeon) Jewellery m - a ring of protection from cold (worn) {rC+} (You found it on level 2 of the Dungeon) n - a ring of protection from fire (worn) {rF+} (You found it on level 2 of the Dungeon) o - a ring of resist corrosion {rCorr} (You found it on level 1 of the Dungeon) Talismans b - a maw talisman (You found it on level 6 of the Dungeon) Wands a - a wand of flame (33) (You found it on level 4 of the Dungeon) Scrolls c - a scroll of noise {unknown} d - a scroll of amnesia {unknown} e - a scroll of blinking {unknown} h - 2 scrolls of enchant armour {unknown} l - 4 scrolls of identify {unknown} m - a scroll of poison {unknown} q - a scroll of teleportation {unknown} u - a scroll of butterflies {unknown} v - a scroll of fog {unknown} Potions g - 2 potions of magic {!q} c - 3 potions of curing {!q} j - 2 potions of haste {!q, unknown} k - a potion of lignification {!q, unknown} n - 2 potions of enlightenment {!q, unknown} f - 2 potions of attraction {!q, unknown} o - a potion of might {!q, unknown} p - a potion of moonshine {!q, unknown} s - a potion of mutation {!q, unknown} Skills: - Level 4.0 Fighting - Level 1.0 Armour - Level 4.0 Dodging - Level 4.0 Stealth + Level 4.8 Spellcasting - Level 2.0 Conjurations - Level 6.0 Summonings - Level 4.7 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 28% 1d4 11% 1 b - Call Imp Summ 46% N/A 1% 2 c - Call Canine Familiar Summ 23% N/A 4% 3 d - Eringya's Surprising Summ 23% N/A 13% 4 s - Summon Small Mammal Summ 92% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 44% 1d2 6% 1 Lesser Beckoning Tloc 6% N/A 24% 2 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Summon Seismosaurus Egg Summ/Erth 13% N/A 41% 4 Swiftness Air 3% N/A 43% 3 Petrify Alch/Erth 5% N/A 50% 4 Brom's Barrelling Bould Conj/Erth 7% 2d4 71% 4 Iskenderun's Battlesphe Conj/Frge 7% 2d7 71% 4 Fireball Conj/Fire 3% 3d4 96% 5 Conjure Ball Lightning Conj/Air 3% 3x3d6 100% 6 Orb of Destruction Conj 5% 9d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Zot: 26979 Temple (1/1) D:6 Zot: 5997 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The orc is severely wounded. Your dancing +4 dagger "Nexuufol" {spect, rF+ SInv, d:8 s:1.0 dpt:8.0 spect} hits the orc but does no damage. The hound closely misses you. The orc hits you but does no damage. You swap places with your inugami. Your dancing +4 dagger "Nexuufol" {spect, rF+ SInv, d:8 s:1.0 dpt:8.0 spect} disappears. The hound bites your inugami but does no damage. Your inugami hits the hound. The orc hits your inugami but does no damage. The hound bites your inugami but does no damage. Casting: Call Canine Familiar (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp says, "Let's spread havoc!" Your inugami hits the hound. The hound misses your inugami. The orc barely misses your inugami. You now have 12/14 mp. The hound barely misses your inugami. Your inugami closely misses the hound. The orc hits your inugami but does no damage. The hound bites your inugami but does no damage. Your inugami hits the hound. The hound closely misses your inugami. The orc closely misses your inugami. Your inugami hits the hound but does no damage. The hound closely misses your inugami. Your inugami closely misses the hound. The orc closely misses your inugami. The hound bites your inugami but does no damage. You swap places with your cerulean imp. Your inugami misses the hound. Your cerulean imp hits the orc from afar with a -2 spear. The orc dies! Vehumet accepts your kill. The hound barely misses your inugami. Your inugami hits the hound. The hound barely misses your inugami. Your cerulean imp barely misses the hound. Your inugami misses the hound. The hound closely misses your inugami. Your cerulean imp hits the hound but does no damage. The hound closely misses your inugami. Your inugami hits the hound. The hound dies! Vehumet accepts your kill. You swap places with your cerulean imp. You swap places with your inugami. Things that are here: a +0 club; a +0 leather armour; an orc corpse You encounter a white imp. You swap places with your inugami. The white imp shouts! Your inugami disappears in a puff of smoke! You encounter an orc. It is wielding a +0 flail. Your cerulean imp barely misses the white imp. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! The white imp hits your cerulean imp. The white imp freezes your cerulean imp. Your cerulean imp misses the white imp. You now have 11/15 mp. The white imp gestures at you. The puff of frost hits your cerulean imp! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Your inugami hits the white imp. Casting: Call Canine Familiar (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your inugami hits the white imp but does no damage. The orc closely misses your cerulean imp. The white imp gestures at you. The puff of frost hits you but does no damage. Your inugami closely misses the white imp. You now have 10/15 mp. Your inugami hits the white imp. The orc hits your cerulean imp with a +0 flail. Your cerulean imp hits the white imp with a -2 spear. The orc barely misses your cerulean imp. Your cerulean imp hits the white imp but does no damage. You closely miss the white imp. The white imp is severely wounded. Your dancing +4 dagger "Nexuufol" {spect, rF+ SInv, d:8 s:1.0 dpt:8.0 spect} completely misses the white imp. The white imp hits you but does no damage. The orc misses your cerulean imp. Your inugami hits the white imp. The white imp dies! Vehumet accepts your kill. Your cerulean imp hits the orc but does no damage. Your dancing +4 dagger "Nexuufol" {spect, rF+ SInv, d:8 s:1.0 dpt:8.0 spect} disappears. The orc misses your cerulean imp. Your cerulean imp hits the orc with a -2 spear. You swap places with your cerulean imp. Your inugami hits the orc. The orc hits you with a +0 flail. Your cerulean imp hits the orc but does no damage. You take 1 damage, and have 59/60 hp (98%). You hit the orc. You kill the orc! Vehumet accepts your kill. Health restored: 60 Unknown command. You start resting. Magic restored. You regained 2 mp, and now have 13/15 mp. You start resting. Magic restored. MP restored: 15 You start waiting. Your cerulean imp disappears in a puff of smoke! Your inugami disappears in a puff of smoke! Done waiting. You encounter an orc and an orc wizard. The orc shouts! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! You now have 12/15 mp. Casting: Call Canine Familiar (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You now have 10/15 mp. Your inugami hits the orc. The orc misses your inugami. Your inugami barely misses the orc wizard. The orc wizard barely misses your inugami. Your inugami hits the orc wizard. Something hits your inugami. The orc wizard closely misses your inugami. Your inugami hits the orc wizard but does no damage. Something barely misses your inugami. The orc wizard hits your inugami with a +0 dagger. Your inugami hits the orc wizard. Your cerulean imp hits the orc wizard from afar with a -2 spear. Your inugami hits the orc wizard but does no damage. The orc wizard casts a spell at you. The puff of flame hits your inugami! Your cerulean imp hits the orc wizard from afar with a -2 spear. Your inugami hits the orc wizard. The orc wizard dies! Vehumet accepts your kill. Your cerulean imp hits the orc from afar with a -2 spear. Your inugami closely misses the orc. The orc barely misses your inugami. Your inugami hits the orc. The orc dies! Vehumet accepts your kill. You start resting. Magic restored. You regained 2 mp, and now have 13/15 mp. You start resting. Your cerulean imp disappears in a puff of smoke! Magic restored. MP restored: 15 You swap places with your inugami. Items here: )) [ ††. Your inugami disappears in a puff of smoke! Done exploring. Done exploring. Okay, then. Okay, then. Done exploring. There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! You encounter a hornet. There is a stone staircase leading up here. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! You now have 12/15 mp. Casting: Call Canine Familiar (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Call Canine Familiar (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You now have 10/15 mp. Your inugami hits the hornet. Your cerulean imp barely misses the hornet. Your inugami completely misses the hornet. The hornet closely misses your cerulean imp. Your inugami misses the hornet. Your cerulean imp hits the hornet with a -2 spear. The hornet stings your cerulean imp! Your inugami closely misses the hornet. Your cerulean imp barely misses the hornet. The hornet stings your cerulean imp. Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your inugami hits the hornet but does no damage. You now have 9/15 mp. You swap places with your cerulean imp. The hornet completely misses your cerulean imp. Your inugami barely misses the hornet. Your cerulean imp hits the hornet but does no damage. The hornet stings your cerulean imp. The hornet barely misses your cerulean imp. Your inugami hits the hornet but does no damage. Your cerulean imp closely misses the hornet. The hornet stings your cerulean imp! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Your inugami closely misses the hornet. You hit the hornet but do no damage. The hornet is lightly wounded. The hornet barely misses you. Your inugami hits the hornet. You hit the hornet. The hornet is moderately wounded. The hornet misses you. Your inugami hits the hornet. The hornet barely misses you. You barely miss the hornet. The hornet is moderately wounded. Your inugami hits the hornet. The hornet stings you. You are poisoned. You feel yourself slow down. You take 4 damage, and have 56/60 hp (93%). Press: ? - help, v - describe, . - travel Here: a hornet (moderately wounded, ally target) A stone staircase leading up. Unknown command. You unwield the +4 dagger "Nexuufol" {spect, rF+ SInv, d:8 s:1.0 dpt:8.0 spect}. Your +0 dagger of venom {d:4 s:1.0 dpt:4.0 venom} begins to drip with poison! a - a +0 dagger of venom (weapon) {d:4 s:1.0 dpt:4.0 venom} You feel yourself speed up. You feel very sick. The hornet stings you. You feel yourself slow down. Your inugami hits the hornet but does no damage. The hornet barely misses you. Your inugami hits the hornet. You take 9 damage, and have 47/60 hp (78%). You hit the hornet but do no damage. The hornet is poisoned. The hornet is moderately wounded. You feel sick. The hornet stings you but does no damage. Your inugami barely misses the hornet. The hornet barely misses you. Your inugami completely misses the hornet. The hornet stings you! You are more poisoned. You suddenly lose the ability to move! You can act again. You take 13 damage, and have 34/60 hp (57%). MASSIVE DAMAGE!! You hit the hornet but do no damage. The hornet is moderately wounded. You feel yourself speed up. You feel very sick. Your inugami hits the hornet. The hornet stings you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You feel yourself slow down. Your inugami hits the hornet but does no damage. The hornet stings you! * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. You take 32 damage, and have 2/60 hp (3%). MASSIVE DAMAGE!! You feel better. The hornet stings you! You die... ### ##@# #y#.# #h###.# ..# #.. .... ##. ..... .. .#.#. # #.# . You could see a hornet (very poisoned, ally target) and a friendly inugami (summoned). Vanquished Creatures A phantom (D:6) 2 hounds 3 clockroaches An orc wizard (D:6) A gnoll (D:5) 5 adders 2 ufetubi (D:6) A dart slug (D:1) 2 endoplasms 2 hobgoblins 4 orcs A quokka (D:4) A ball python (D:3) 3 bats 2 frilled lizards 3 goblins 4 kobolds 5 rats 43 creatures vanquished. Vanquished Creatures (collateral kills) A centaur (D:5) 2 phantoms (D:4) A bullfrog (D:6) 2 scorpions 2 bombardier beetles A jelly (D:6) 2 hounds A sleepcap (D:4) 4 iguanas 4 orc wizards 4 adders A white imp (D:6) 4 dart slugs 2 endoplasms 4 hobgoblins 5 jackals 8 orcs 3 quokkas (D:4) 4 ball pythons 4 bats 4 frilled lizards A goblin (D:1) 6 kobolds 22 rats 92 creatures vanquished. Grand Total: 135 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 44 | D:1 | You add the spell Fulminant Prism to your library. 209 | D:1 | HP: 5/13 [dart slug/slug dart (4)] 211 | D:1 | Reached skill level 3 in Stealth 216 | D:1 | HP: 5/13 [bat (1)] 217 | D:1 | Reached XP level 2. HP: 8/19 MP: 0/5 267 | D:1 | Learned a level 2 spell: Call Imp 1043 | D:2 | Reached skill level 4 in Stealth 1043 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/6 1173 | D:2 | Reached skill level 1 in Fighting 1176 | D:2 | HP: 13/26 [poisoned by an adder] 1296 | D:2 | Found a white marble altar of Elyvilon. 1301 | D:2 | Learned a level 3 spell: Call Canine Familiar 1326 | D:2 | You add the spell Lesser Beckoning to your library. 1615 | D:2 | Encountered Crazy Yiuf 1814 | D:3 | Reached skill level 2 in Fighting 1873 | D:3 | Reached XP level 4. HP: 34/34 MP: 3/7 1935 | D:3 | Reached skill level 3 in Fighting 2193 | D:3 | Identified 3 potions of curing {!q} 2540 | D:3 | Identified the +4 scale mail of Qoluawk {Rampage Int+3} 2656 | D:3 | Reached skill level 4 in Fighting 2656 | D:3 | Reached skill level 3 in Dodging 2656 | D:3 | Reached XP level 5. HP: 42/42 MP: 8/8 2837 | D:3 | You add the spell Poisonous Vapours to your library. 3062 | D:4 | Reached skill level 4 in Dodging 3062 | D:4 | Reached skill level 1 in Alchemy 3127 | D:4 | Encountered a phantom 3139 | D:4 | Killed a phantom 3140 | D:4 | Reached skill level 3 in Alchemy 3140 | D:4 | Reached XP level 6. HP: 48/48 MP: 1/9 3216 | D:4 | You add the spell Petrify to your library. 3372 | D:4 | Reached skill level 4 in Alchemy 3387 | D:4 | Reached skill level 1 in Conjurations 3411 | D:4 | Identified a wand of flame (23) 3601 | D:4 | You add the spells Brom's Barrelling Boulder, Iskenderun's | Battlesphere, Fireball, Conjure Ball Lightning and Orb of | Destruction to your library. 3702 | D:4 | Reached XP level 7. HP: 54/54 MP: 5/10 3707 | D:4 | Learned a level 4 spell: Eringya's Surprising Crocodile 3861 | D:5 | Entered Level 5 of the Dungeon 3863 | D:5 | Found a sacrificial altar of Ru. 3864 | D:5 | Found a stormy altar of Qazlal. 3865 | D:5 | Found a radiant altar of Vehumet. 3866 | D:5 | Found a glowing silver altar of Zin. 3866 | D:5 | Found a white marble altar of Elyvilon. 3866 | D:5 | Found a burning altar of Makhleb. 3867 | D:5 | Found a broken altar of Ashenzari. 3867 | D:5 | Found a shimmering blue altar of Sif Muna. 3868 | D:5 | Found a hazy altar of Hepliaklqana. 3869 | D:5 | Found an ornate altar of the Wu Jian Council. 3869 | D:5 | Found a bloodstained altar of Trog. 3875 | D:5 | Became a worshipper of Vehumet 3875 | D:5 | Offered knowledge of Shock by Vehumet. 3985 | D:5 | Reached skill level 2 in Conjurations 4123 | D:5 | Reached skill level 5 in Summonings 4134 | D:5 | Identified the +0 ring mail "Yrchiaf" {Rampage Int+3 Dex+2} 4438 | D:5 | You add the spell Swiftness to your library. 4480 | D:5 | Identified the +4 dagger "Nexuufol" {spect, rF+ SInv} 4562 | D:6 | Reached skill level 6 in Summonings 4585 | D:6 | Reached skill level 1 in Armour 4676 | D:6 | Reached XP level 8. HP: 53/60 MP: 10/12 4679 | D:6 | Reached skill level 3 in Spellcasting 4685 | D:6 | You add the spell Shock to your library. 4685 | D:6 | Learned a level 1 spell: Shock 4863 | D:6 | Reached skill level 4 in Spellcasting 4943 | D:6 | Found a statue of an orb of winter. 4945 | D:6 | Found a staircase to the Ecumenical Temple. 4947 | D:6 | Found a statue of an orb of winter. 4954 | Temple | Entered the Ecumenical Temple 4981 | D:6 | Reached * piety under Vehumet 5365 | D:7 | Encountered a hornet 5379 | D:7 | You feel yourself speed up. 5380 | D:7 | Paralysed by a hornet for 1.5 turns 5381 | D:7 | You feel yourself speed up. 5381 | D:7 | HP: 30/60 [poisoned by a hornet] 5381 | D:7 | HP: 2/60 [hornet (13)] 5382 | D:7 | Slain by a hornet Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic D:2: layout_rooms, basic_altar, uniq_crazy_yiuf_cottage D:3: minmay_door_path, layout_loops_corners D:4: layout_basic, minmay_rat_hole D:5: layout_rooms, nicolae_overflows_in_rows, minmay_checkerbox D:6: layout_rooms, minmay_temple_entry_statues_fountains D:7: layout_loops_ring, nicolae_ossuary_entry_plus, darby_fish_out_of_rock, uniq_joseph Temple: chequers_temple_sunken Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 | 4.0 Fighting | 2 4 | 4.0 Dodging | 3 4 | 4.0 Alchemy | 3 4 | 4.7 Conjurations | 1 2 | 2.0 Summonings | 6 | 6.0 Armour | 1 | 1.0 Spellcasting | 4 | 4.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 39 | 33 | 51 || 123 Melee: Unarmed | 9 | | || 9 Short sword | 21 | | || 21 Dagger | 9 | 33 | 51 || 93 Cast: Summon Small Mamm | 31 | 2 | || 33 Call Imp | 7 | 15 | 11 || 33 Call Canine Famil | 4 | 14 | 19 || 37 Drink: Curing | | 1 | 1 || 2 Stab: Sleeping | 9 | 10 | 5 || 24 Armour: Robe | 38 | 20 | 38 || 96 Dodge: Dodged | 27 | 16 | 47 || 90 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5385 | 5270 | 115 | 1101 | 2888 | 8 | 673.1 | Dungeon | 5382 | 5267 | 115 | 1101 | 2888 | 7 | 768.9 | Temple | 2 | 2 | 0 | 0 | 0 | 1 | 2.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1263 daAuts D:1: 1020 daAuts D:4: 856 daAuts D:6: 807 daAuts D:2: 720 daAuts D:5: 696 daAuts D:7: 19 daAuts Temple: 2 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 218.4 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 249.6 +-------+-------+-------+-------+-------+----------------------