Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 7929558616895523586 22 dossy the Conjurer (level 2, 0/20 HPs) Began as a Mountain Dwarf Conjurer on May 20, 2026. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:03:06 (1325 turns). dossy the Conjurer (Mountain Dwarf Conjurer) Turns: 1325, Time: 00:03:06 Health: 0/20 AC: 2 Str: 9 XL: 2 Next: 68% Magic: 0/4 EV: 0 Int: 18 God: Gold: 43 SH: 0 Dex: 8 Spells: 1/4 levels left rFire . . . (100%) c - +0 long sword {d:9 s:1.4 dpt:6.4} rCold . . . (100%) d - orb {Glass} {ac:0 enc:0 Glass} rNeg . . . (100%) a - +0 robe {ac:2 enc:0} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: constricted A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons c - a +0 long sword (weapon) {d:9 s:1.4 dpt:6.4} (You found it on level 1 of the Dungeon) Missiles b - 5 stones {d:1 s:1.1 dpt:0.9} Armour a - a +0 robe (worn) {ac:2 enc:0} d - an orb of glass (worn) {ac:0 enc:0 Glass} (You found it on level 1 of the Dungeon) e - a +0 ring mail {ac:5 enc:7} (You found it on level 1 of the Dungeon) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of identify {unknown} Potions g - a potion of magic {!q} Skills: - Level 1.3 Dodging - Level 1.4 Stealth - Level 1.7 Spellcasting - Level 3.6 Conjurations + Level 2.0 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 4672 Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History You stop channelling your searing ray. You see here a +0 long sword. c - a +0 long sword c - a +0 long sword (weapon) You start resting. Magic restored. You regained 3 mp, and now have 3/4 mp. You start resting. Magic restored. MP restored: 4 You see here a quokka corpse. There is an open door here. You encounter a hobgoblin. The hobgoblin shouts! You hear a bark! You encounter a jackal. You encounter a jackal. The jackal leaves your sight. You see here an orb of glass. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (70% to hit) You focus your ray upon the jackal. The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) You now have 2/4 mp. d - an orb of glass You stop channelling your searing ray. You start putting on your armour. You continue putting on your orb of glass. x5 A jackal comes into view. You stop putting on your armour. You start resting. Magic restored. You start resting. Magic restored. MP restored: 4 You start putting on your armour. You continue putting on your orb of glass. x5 You finish putting on your orb of glass. You see here a hobgoblin corpse. You see here a jackal corpse. A jackal comes into view. The jackal leaves your sight. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jackal comes into view. The jackal leaves your sight. You see here a +0 ring mail. e - a +0 ring mail You encounter a ball python. The jackal barks! You closely miss the jackal. The jackal closely misses you. The jackal bites you. The ball python hisses angrily. You take 1 damage, and have 19/20 hp (95%). The ball python attacks as it pursues you! The ball python bites you. The ball python grabs you. The ball python constricts you. You take 1 damage, and have 18/20 hp (90%). Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (constricting you, 100% to hit) Okay, then. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (70% to hit) You focus your ray upon the jackal. The searing ray hits the ball python. You kill the ball python! The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) You now have 2/4 mp. You stop channelling your searing ray. c - a scroll labelled OPPEKA RIYHIAF You see here a jackal corpse. You start resting. HP restored. Health restored: 20 You start resting. Magic restored. You start resting. Magic restored. MP restored: 4 You start waiting. Done waiting. Found a stone staircase leading down. You encounter an endoplasm and a hobgoblin. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. You now have 3/4 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. You encounter a dart slug. You now have 2/4 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. You now have 1/4 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm becomes as fragile as glass! The endoplasm is severely wounded. You now have 0/4 mp. The endoplasm jiggles. Your magical contamination has completely faded away. You see here a hobgoblin corpse. You see here a jackal corpse. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. You now have 0/4 mp. You slash the endoplasm! You kill the endoplasm! You start resting. A dart slug comes into view. A dart slug is nearby! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (wandering, hasn't noticed you, 100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. You now have 0/4 mp. You don't have enough magic to cast this spell. A dart slug is nearby! The dart slug launches a dart at you. The slug dart misses you. A dart slug is nearby! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. The dart slug becomes as fragile as glass! The dart slug is severely wounded. You now have 0/4 mp. A dart slug is nearby! You see here a jackal corpse. The dart slug bites you. You see here a hobgoblin corpse. You take 1 damage, and have 19/20 hp (95%). You barely miss the dart slug. The dart slug is severely wounded. The dart slug barely misses you. Health restored: 20 You slash the dart slug! You kill the dart slug! You see here a dart slug corpse. You start resting. Magic restored. You regained 3 mp, and now have 3/4 mp. You start resting. Magic restored. MP restored: 4 You start waiting. Done waiting. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (100% to hit) Okay, then. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (76% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. (Press . to maintain the ray.) You now have 2/4 mp. The searing ray hits the hobgoblin! You kill the hobgoblin! You now have 1/4 mp. You stop channelling your searing ray. You encounter a jackal. You encounter a ball python. You see here a scroll labelled MECOAMO SIAPS. d - a scroll labelled MECOAMO SIAPS The ball python hisses angrily. The jackal barks! The ball python bites you. The ball python closely misses you. You take 1 damage, and have 19/20 hp (95%). You barely miss the jackal. The jackal bites you. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The jackal bites you but does no damage. You take 2 damage, and have 17/20 hp (85%). The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. The ball python constricts you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 10/20 hp (50%). MASSIVE DAMAGE!! You escape the ball python's grasp. The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 8/20 hp (40%). You encounter a quokka. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (79% to hit) You focus your ray upon the ball python. The searing ray hits the jackal! You kill the jackal! The searing ray misses the ball python. (Press . to maintain the ray.) Your Alchemy skill increases to level 2! You now have 0/4 mp. You closely miss the ball python. You stop channelling your searing ray. The ball python bites you but does no damage. The ball python closely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python closely misses you. You take 1 damage, and have 8/20 hp (40%). Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The quokka attacks as it pursues you! The quokka closely misses you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 6/20 hp (30%). You closely miss the quokka. The quokka twitches its whiskers. The quokka bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... ###.....########.......# #...........##.......# ###.#####....#.......# #.#####.#..#.......# #.......#..#.......# #.......#.รท........# #.......#..#.......# #.......##.#.......# #.>.@r...#.#..###### #...#S..##.#..# #..##.#..#.#... ......!!##...#.### ##.?##?$. .###.# .... #.##... #### .. .### ##. # ## You could see a quokka and a ball python. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Mountain Dwarf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 18 | D:1 | HP: 7/14 [hobgoblin (4)] 20 | D:1 | HP: 2/14 [hobgoblin (4)] 352 | D:1 | HP: 7/14 [quokka (3)] 354 | D:1 | Reached skill level 1 in Alchemy 624 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/4 665 | D:1 | Learned a level 2 spell: Searing Ray 1319 | D:1 | HP: 10/20 [jackal (3)] 1323 | D:1 | Reached skill level 2 in Alchemy 1324 | D:1 | HP: 7/20 [ball python (2)] 1325 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_basic, minmay_tromino_v4_a Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 2 | 2.0 Dodging | | 1.3 Stealth | | 1.4 Spellcasting | | 1.7 Conjurations | | 3.6 Action || total ---------------------------++------- Attack: Normal || 20 Melee: Unarmed || 13 Punch || 1 Long sword || 7 Cast: Magic Dart || 27 Searing Ray || 5 Armour: Robe || 32 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1326 | 1326 | 0 | 772 | 366 | 1 | 1326.0 | Dungeon | 1326 | 1326 | 0 | 772 | 366 | 1 | 1326.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1326 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.0 +-------+-------+-------+-------+-------+----------------------