Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 7513214997011306243 1425 dossy the Frost Mage (level 8, -2/57 HPs) Began as a Mountain Dwarf Ice Elementalist on May 20, 2026. Was an Initiate of Sif Muna. Killed from afar by a steam dragon (7 damage) ... with a ball of steam ... on level 6 of the Dungeon. The game lasted 00:17:58 (4930 turns). dossy the Frost Mage (MDIE) Turns: 4930, Time: 00:17:59 Health: -2/57 AC: 6 Str: 10 XL: 8 Next: 44% Magic: 8/12 EV: 9 Int: 19 God: Sif Muna [......] Gold: 220 SH: 0 Dex: 10 Spells: 3/13 levels left rFire . . . (100%) a - +0 arbalest {=f d:16 s:2.0 dpt:8.0 h:2} rCold . . . (100%) [offhand occupied] rNeg . . . (100%) j - +0 ring mail {ac:5 enc:7} rPois . (100%) i - +0 hat {ac:0 enc:0} rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv + g - +0 pair of boots {ac:1 enc:0} Will ..... (no amulet) Stlth + l - ring of see invisible {sInv} HPRegen 0.29/turn o - ring of resist corrosion MPRegen 0.13/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: Renounce Religion (0%) You were on level 6 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 220 gold pieces. Inventory: Hand Weapons a - a +0 arbalest (weapon) {=f d:16 s:2.0 dpt:8.0 h:2} (You found it on level 2 of the Dungeon) b - a +1 dagger of venom {d:5 s:1.0 dpt:5.0 venom} (You found it on level 3 of the Dungeon) c - a +0 flail {d:10 s:1.4 dpt:7.1} (You took it off a gnoll on level 2 of the Dungeon) d - a +0 war axe {d:11 s:1.5 dpt:7.3} (You found it on level 1 of the Dungeon) n - a +0 rapier of holy wrath (You found it on level 5 of the Dungeon) Missiles e - 8 poisoned darts {d:0 s:1.0 dpt:0.0 poison} f - 9 stones {d:2 s:1.1 dpt:1.8} Armour g - a +0 pair of boots (worn) {ac:1 enc:0} (You found it on level 2 of the Dungeon) h - a +0 chain mail {ac:8 enc:14} (You found it on level 3 of the Dungeon) i - a +0 hat (worn) {ac:0 enc:0} (You found it on level 5 of the Dungeon) j - a +0 ring mail (worn) {ac:5 enc:7} (You found it on level 3 of the Dungeon) Magical Staves k - a staff of air {d:5 s:1.2 dpt:4.2} (You found it on level 4 of the Dungeon) Jewellery l - a ring of see invisible (worn) {sInv} (You found it on level 1 of the Dungeon) o - a ring of resist corrosion (worn) (You found it on level 5 of the Dungeon) Talismans m - a quill talisman (You found it on level 5 of the Dungeon) Wands a - a wand of flame (34) (You found it on level 2 of the Dungeon) e - a wand of paralysis (4) (You found it on level 5 of the Dungeon) Scrolls c - 5 scrolls of teleportation {unknown} e - 3 scrolls of summoning {unknown} h - 2 scrolls of blinking {unknown} j - 3 scrolls of identify {unknown} k - a scroll of amnesia {unknown} l - a scroll of enchant armour {unknown} m - 2 scrolls of revelation {unknown} o - a scroll of poison {unknown} q - a scroll of vulnerability {unknown} Potions g - 4 potions of magic {!q} c - 5 potions of curing {!q} f - 2 potions of enlightenment {!q, unknown} n - a potion of mutation {!q, unknown} d - a potion of lignification {!q, unknown} p - a potion of might {!q, unknown} Skills: - Level 1.8 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting * Level 9.7 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 78% 1d12 1% 3 c - Ozocubu's Armour Ice 39% N/A 1% 3 d - Summon Ice Beast Ice/Summ 21% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 8% 1d3 19% 1 Summon Small Mammal Summ 8% N/A 19% 1 Call Imp Summ 4% N/A 28% 2 Searing Ray Conj 4% 2d4 28% 2 Passwall Erth 2% N/A 50% 3 Swiftness Air 2% N/A 50% 3 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 (+2d1 88% 4 Shatter Erth 1% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26790 Temple (1/1) D:5 Zot: 5878 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Wu Jian Xom The Shining One Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Aim: Ijyb, wielding a +0 dagger, wearing a +0 chain mail and carrying a wand of flame (moderately wounded, ally target, 44% to hit) You shoot a bolt. The bolt barely misses Ijyb. The wall freezes Ijyb. Ijyb hits you but does no damage. Your ice beast barely misses Ijyb. The wall freezes Ijyb. Ijyb zaps a wand. The puff of flame hits you! Your ice beast hits Ijyb. Your ice beast freezes Ijyb! Ijyb dies! Sif Muna accepts your kill. You take 10 damage, and have 30/57 hp (53%). The frozen ramparts melt away as you move. a - a wand of flame (34) (gained 27 charges) Things that are here: a +0 dagger; a +0 chain mail You start resting. Your ice beast disappears in a puff of smoke! Magic restored. You regained 6 hp, and now have 37/57 hp (65%). You regained 3 mp, and now have 10/12 mp. You start resting. Magic restored. You regained 5 hp, and now have 42/57 hp (74%). MP restored: 12 You start resting. HP restored. You regained 9 hp, and now have 51/57 hp (89%). You start resting. HP restored. Health restored: 57 Okay, then. Press: ? - help, v - describe, . - travel, g - get item Items here: a +0 dagger; a +0 chain mail. The floor. Unknown command. o - a ring of resist corrosion o - a ring of resist corrosion (worn) You pick up a parchment of Swiftness and begin reading... You add the spell Swiftness to your library. You see here a +0 sling {=f}. Done exploring. Done exploring. Done exploring. You see here a +0 giant spiked club. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. You hear the solemn chanting of funerary rites. There is an entrance to the Necropolis on this level. Hurry and find it before the portal closes! There is a stone staircase leading up here. Found a stone staircase leading down. You encounter a rock fish. Casting: Summon Ice Beast (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You now have 9/12 mp. Casting: Summon Ice Beast (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You now have 6/12 mp. Fire: a) +0 arbalest {=f d:16 s:2.0 dpt:8.0 h:2} Press: ? - help, Shift-Dir - straight line Aim: a rock fish (ally target, 60% to hit) Your ice beast hits the rock fish. Your ice beast freezes the rock fish! Fire: a) +0 arbalest {=f d:16 s:2.0 dpt:8.0 h:2} Press: ? - help, Shift-Dir - straight line Aim: a rock fish (heavily wounded, ally target, 60% to hit) You shoot a bolt. The bolt barely misses the rock fish. The wall freezes the rock fish but does no damage. Your ice beast hits the rock fish but does no damage. The wall freezes the rock fish. Fire: a) +0 arbalest {=f d:16 s:2.0 dpt:8.0 h:2} Press: ? - help, Shift-Dir - straight line Aim: a rock fish (heavily wounded, ally target, 60% to hit) You shoot a bolt. The bolt hits the rock fish but does no damage. The rock fish is heavily wounded. The wall freezes the rock fish. The rock fish barely misses you. Your ice beast hits the rock fish but does no damage. The wall freezes the rock fish. The rock fish closely misses you. Your ice beast closely misses the rock fish. You shoot a bolt. The bolt hits the rock fish. You kill the rock fish! Sif Muna accepts your kill. You start resting. The frozen ramparts melt away. You encounter a white imp. You shoot a bolt. The bolt barely misses the white imp. The white imp gestures at you. The puff of frost hits you! You take 9 damage, and have 48/57 hp (84%). Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The white imp resists. The wall freezes the white imp. You now have 5/12 mp. Fire: a) +0 arbalest {=f d:16 s:2.0 dpt:8.0 h:2} Press: ? - help, Shift-Dir - straight line Aim: a white imp (lightly wounded, ally target, 44% to hit) You shoot a bolt. The bolt hits the white imp! You kill the white imp! Sif Muna accepts your kill. Unknown command. The frozen ramparts melt away as you move. You encounter a rock fish. You shoot a bolt. The bolt hits the rock fish but does no damage. Your ice beast disappears in a puff of smoke! Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You now have 3/12 mp. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You now have 0/12 mp. You shoot a bolt. The bolt hits the rock fish. The rock fish is moderately wounded. The wall freezes the rock fish! The wall freezes the rock fish but does no damage. The rock fish bites you. Your ice beast hits the rock fish but does no damage. The wall freezes the rock fish but does no damage. The rock fish bites you. Your ice beast hits the rock fish but does no damage. You take 6 damage, and have 45/57 hp (79%). You shoot a bolt. The bolt hits the rock fish! You kill the rock fish! Sif Muna accepts your kill. The frozen ramparts melt away as you move. You hear the lone wailing of a very distant funeral chant. g - 4 potions of magic {!q} (gained 2) You swap places with your ice beast. Your ice beast disappears in a puff of smoke! HP restored. Found a stone staircase leading up. You regained 8 hp, and now have 53/57 hp (93%). You regained 3 mp, and now have 4/12 mp. You start resting. HP restored. Health restored: 57 You regained 2 mp, and now have 6/12 mp. You start resting. You hear the lone wailing of a very distant funeral chant. You regained 2 mp, and now have 8/12 mp. You start resting. Magic restored. You regained 2 mp, and now have 10/12 mp. You start resting. Magic restored. MP restored: 12 You encounter a hound. You shoot a bolt. The bolt hits the hound! The hound barks! The hound is heavily wounded. Casting: Summon Ice Beast (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You now have 9/12 mp. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The wall freezes the hound. You now have 6/12 mp. You shoot a bolt. The bolt closely misses the hound. The wall freezes the hound. The hound barely misses you. The wall freezes the hound but does no damage. The hound closely misses you. Your ice beast hits the hound. Your ice beast freezes the hound! The hound dies! Sif Muna accepts your kill. The frozen ramparts melt away as you move. You hear the lone wailing of a distant funeral chant. You swap places with your ice beast. You see here a +0 chain mail. There is a stone staircase leading down here. Your ice beast disappears in a puff of smoke! You encounter a hound. The hound barks! You regained 4 mp, and now have 10/12 mp. You shoot a bolt. The bolt closely misses the hound. The hound completely misses you. Casting: Summon Ice Beast (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The hound bites you but does no damage. The hound closely misses you. You now have 7/12 mp. You shoot a bolt. The bolt closely misses the hound. The hound closely misses you. The hound completely misses you. Your ice beast hits the hound. Your ice beast freezes the hound. The hound closely misses you. Your ice beast hits the hound. Your ice beast freezes the hound. The hound dies! Sif Muna accepts your kill. You see here a hound corpse. You encounter a steam dragon. You regained 2 mp, and now have 9/12 mp. You shoot a bolt. The bolt hits the steam dragon. The steam dragon hisses angrily. The steam dragon is lightly wounded. The steam dragon breathes steam at you. The ball of steam hits you! You take 12 damage, and have 45/57 hp (79%). MASSIVE DAMAGE!! You swap places with your ice beast. Casting: Summon Ice Beast (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Okay, then. Fire: a) +0 arbalest {=f d:16 s:2.0 dpt:8.0 h:2} Press: ? - help, Shift-Dir - straight line You shoot a bolt. The bolt barely misses the steam dragon. The steam dragon breathes steam at you. The ball of steam hits your ice beast! The ball of steam hits you! Your ice beast is engulfed in a cloud of scalding steam. Your ice beast dies! Your ice beast disappears in a puff of smoke! You take 15 damage, and have 31/57 hp (54%). MASSIVE DAMAGE!! Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You are engulfed in a cloud of scalding steam. * * * LOW HITPOINT WARNING * * * You take 13 damage, and have 18/57 hp (32%). MASSIVE DAMAGE!! You now have 7/12 mp. You hear the lone wailing of a very distant funeral chant. The steam dragon breathes steam at you. The ball of steam hits you! * * * LOW HITPOINT WARNING * * * The ball of steam hits your ice beast!! Your ice beast is engulfed in a cloud of scalding steam. You take 11 damage, and have 7/57 hp (12%). You swap places with your ice beast. You are engulfed in a cloud of scalding steam. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 3/57 hp (5%). Your ice beast hits the steam dragon. Your ice beast freezes the steam dragon! The steam dragon leaves your sight. x2 The steam dragon breathes steam at you. The ball of steam hits you! You die... #.# #.# ###.# #.D.# #.§.# #.§.# #..§# #..§# #..@# #..<# ###########†..# ####.............# ..>.....########## ##...########### ##.#.# #......# ...#.# #......# ..##.####....<.# There were no monsters in sight! Vanquished Creatures Grinder (D:3) An ice beast (D:5) 2 ogres A scorpion (D:4) 2 rock fish (D:6) A bes kemwar (D:5) A bombardier beetle (D:2) 5 hounds A jelly (D:5) 3 iguanas (D:5) A clockroach (D:5) 2 orc wizards 3 gnolls 2 adders A white imp (D:6) A dart slug (D:1) A ribbon worm (D:3) 5 endoplasms 8 orcs 5 quokkas 6 ball pythons 8 bats 2 frilled lizards (D:2) 6 goblins 7 hobgoblins 3 kobolds 3 rats 82 creatures vanquished. Vanquished Creatures (collateral kills) A black bear (D:5) A phantom (D:5) 3 hounds Ijyb (D:5) An adder (D:3) An orc (D:4) A ribbon worm (D:3) 9 creatures vanquished. Grand Total: 91 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Mountain Dwarf Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 236 | D:1 | You add the spell Passwall to your library. 432 | D:1 | Reached XP level 2. HP: 18/20 MP: 2/4 892 | D:1 | Reached skill level 2 in Spellcasting 1004 | D:2 | Found a faded altar of an unknown god. 1070 | D:2 | Identified a wand of flame (12) 1176 | D:2 | HP: 9/20 [quokka (4)] 1271 | D:2 | Found an iron altar of Okawaru. 1341 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1378 | D:2 | You add the spell Iskenderun's Mystic Blast to your | library. 1708 | D:3 | Encountered Grinder 1723 | D:2 | HP: 12/26 [gnoll/+0 flail (7)] 1796 | D:2 | Learned a level 3 spell: Frozen Ramparts 1841 | D:2 | Reached skill level 2 in Stealth 1841 | D:2 | Reached skill level 4 in Ice Magic 1841 | D:2 | Reached XP level 4. HP: 30/33 MP: 3/7 1845 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1903 | D:3 | You add the spell Searing Ray to your library. 1961 | D:3 | Paralysed by Grinder for 3.5 turns 1970 | D:3 | Paralysed by Grinder for 4.5 turns 1987 | D:3 | Killed Grinder 1988 | D:3 | Reached skill level 3 in Spellcasting 1988 | D:3 | Reached skill level 5 in Ice Magic 1988 | D:3 | Reached XP level 5. HP: 25/38 MP: 1/9 1988 | D:3 | Reached XP level 6. HP: 30/45 MP: 1/10 2061 | D:2 | Learned a level 3 spell: Summon Ice Beast 2224 | D:3 | You add the spell Call Imp to your library. 2229 | D:3 | You add the spell Shatter to your library. 2236 | D:3 | Reached skill level 6 in Ice Magic 2294 | D:3 | You add the spell Shock to your library. 3005 | D:4 | Reached XP level 7. HP: 50/50 MP: 6/11 3279 | D:4 | Reached skill level 7 in Ice Magic 3459 | D:5 | Entered Level 5 of the Dungeon 3508 | D:5 | HP: 22/50 [ogre/+0 giant spiked club (28)] 3513 | D:5 | HP: 19/50 [iguana (2)] 3513 | D:5 | HP: 7/50 [iguana (12)] 3764 | D:5 | HP: 15/50 [ice beast (13)] 3765 | D:5 | HP: 2/50 [ice beast (11)] 3767 | D:5 | Identified 6 potions of curing {!q} 3772 | D:5 | Reached skill level 8 in Ice Magic 4002 | D:5 | Reached XP level 8. HP: 57/57 MP: 5/12 4004 | D:5 | Found a statue of an orb of entropy. 4004 | D:5 | Found a staircase to the Ecumenical Temple. 4006 | D:5 | Found a statue of an orb of entropy. 4014 | Temple | Entered the Ecumenical Temple 4117 | Temple | Became a worshipper of Sif Muna the Loreminder 4186 | D:5 | Identified a wand of paralysis (4) 4242 | D:5 | Reached skill level 9 in Ice Magic 4428 | D:5 | You add the spell Summon Small Mammal to your library. 4492 | D:5 | Encountered Ijyb 4497 | D:5 | Killed Ijyb 4702 | D:5 | You add the spell Swiftness to your library. 4922 | D:6 | HP: 17/57 [steam dragon] (14)] 4923 | D:6 | HP: 7/57 [something/ball of steam (11)] 4924 | D:6 | HP: 3/57 [something] (4)] 4930 | D:6 | Killed from afar by a steam dragon Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic, minmay_pentomino_w2, minivault_4 D:2: layout_rooms, basic_altar, nicolae_ecumenical_pavilion D:3: layout_rooms, roderic_lattice_a, uniq_grinder D:4: layout_rooms, kennysheep_nondescript D:5: layout_loops_ring, minmay_temple_entry_waves, uniq_ijyb D:6: layout_rooms, mainiacjoe_overflow_two_lobes, mainiacjoe_overflow_alcove_2, index_necropolis_entry_arbor_square, hangedman_decor_peaks_small, kennysheep_generic_room_7, st_stairs_6, lightli_orcish_oven Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 2 3 | 3.0 Stealth | 2 | 2.0 Ice Magic | 4 5 6 8 9 | 9.7 Dodging | | 1.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 26 | | || 26 Melee: War axe | 21 | | || 21 Unarmed | 6 | | || 6 Punch | 1 | | || 1 Fire: Arbalest | 28 | 58 | 60 || 146 Cast: Freeze | 40 | | 4 || 44 Frozen Ramparts | 1 | 12 | 16 || 29 Summon Ice Beast | | 3 | 14 || 17 Ozocubu's Armour | | | 1 || 1 Evoke: Wand of flame | | | 5 || 5 Drink: Curing | | | 1 || 1 Stab: Sleeping | 1 | | || 1 Armour: Robe | 50 | | || 50 Leather armour | | 12 | || 12 Ring mail | | 16 | 43 || 59 Dodge: Dodged | 52 | 15 | 35 || 102 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5089 | 4938 | 151 | 1257 | 2614 | 7 | 727.0 | Dungeon | 4967 | 4847 | 120 | 1220 | 2614 | 6 | 827.8 | Temple | 121 | 90 | 31 | 37 | 0 | 1 | 121.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1009 daAuts D:3: 1000 daAuts D:5: 953 daAuts D:4: 909 daAuts D:2: 887 daAuts D:6: 208 daAuts Temple: 121 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 291.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 339.5 +-------+-------+-------+-------+-------+----------------------