Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 7249050061670869119 8 dossy the Sneak (level 2, 0/17 HPs) Began as a Poltergeist Conjurer on June 15, 2026. Slain by a ribbon worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (802 turns). dossy the Sneak (Poltergeist Conjurer) Turns: 802, Time: 00:02:06 Health: 0/17 AC: 3 Str: 3 XL: 2 Next: 8% Magic: 1/5 EV: 11 Int: 20 God: Gold: 132 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) d - staff of cold rCold + + . (33%) (no offhand) rNeg + + + (0%) a - +1 cloak rPois ∞ (0%) b - +0 pair of gloves rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 132 gold pieces. Inventory: Hand Weapons c - a +0 whip (You took it off a kobold on level 1 of the Dungeon) Armour a - a +1 cloak (haunted) b - a +0 pair of gloves (haunted) (You found it on level 1 of the Dungeon) Magical Staves d - a staff of cold (weapon) (You found it on level 2 of the Dungeon) Scrolls b - a scroll of blinking g - a scroll of fog {!r} e - a scroll of identify {unknown} h - a scroll of enchant weapon {unknown} c - a scroll of teleportation {unknown} Potions g - a potion of magic {!q} f - 2 potions of enlightenment {!q, unknown} Skills: + Level 2.4 Dodging + Level 3.3 Stealth + Level 2.1 Spellcasting + Level 3.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 2% N/A 43% 3 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Passage of Golubria Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11193 Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History There is an open door here. You encounter a quokka. You see here a parchment of Passage of Golubria. You pick up a parchment of Passage of Golubria and begin reading... You add the spell Passage of Golubria to your library. The quokka closely misses you. The quokka barely misses you. You hit the quokka but do no damage. The quokka closely misses you. You hit the quokka but do no damage. The quokka closely misses you. You hit the quokka but do no damage. The quokka barely misses you. You closely miss the quokka. The quokka bites you. You take 1 damage, and have 10/11 hp (91%). The magic dart hits the quokka. The quokka is severely wounded. The quokka bites you. x2 * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 4/11 hp (36%). MASSIVE DAMAGE!! You now have 2/3 mp. You are too injured to fight recklessly! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You now have 1/3 mp. You start resting. Magic restored. You regained 2 hp, and now have 6/11 hp (55%). You start resting. HP restored. You regained 3 hp, and now have 9/11 hp (82%). MP restored: 3 You start resting. HP restored. Health restored: 11 HP and MP is already full. Ctrl-5 to rest for 100 turns. You now have 88 gold pieces (gained 11). You start haunting your armour. You continue haunting your +0 pair of gloves. x5 You finish haunting your +0 pair of gloves. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. There is an open door here. You encounter a kobold. It is wielding a +0 whip. The kobold shouts! You closely miss the kobold. The kobold hits you with a +0 whip. You take 3 damage, and have 8/11 hp (73%). MASSIVE DAMAGE!! You closely miss the kobold. Your off-hand punch misses the kobold. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 5/11 hp (45%). MASSIVE DAMAGE!! You are too injured to fight recklessly! You hit the kobold. The kobold is severely wounded. The kobold misses you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (severely wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The kobold closely misses you. You now have 2/3 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You now have 1/3 mp. You see here a +0 whip. c - a +0 whip There are no items here. You start resting. Magic restored. You regained 2 hp, and now have 8/11 hp (73%). You start resting. Your magical contamination has completely faded away. You start resting. HP restored. c - a +0 whip (weapon) As you open the door, it creaks loudly! There is an open door here. Magic restored. Found a stone staircase leading down. Health restored: 11; MP restored: 3 You reach down and open the door. You encounter a ball python. The ball python hisses angrily. The ball python barely misses you. x2 You barely miss the ball python. The ball python bites you but does no damage. You hit the ball python. You kill the ball python! Done exploring. Done exploring. There is an open door here. There is a stone staircase leading down here. You fly downwards. Found 13 gold pieces and a trident. Found an escape hatch in the floor. There is a stone staircase leading up here. You now have 101 gold pieces (gained 13). You see here a +0 trident. You now have 115 gold pieces (gained 14). You encounter a ball python. You see here a scroll labelled NANAYQ UKHOKEU. c - a scroll labelled NANAYQ UKHOKEU The ball python hisses angrily. The ball python completely misses you. You hit the ball python. The ball python is heavily wounded. The ball python bites you but does no damage. You barely miss the ball python. The ball python is heavily wounded. The ball python bites you but does no damage. You barely miss the ball python. The ball python is heavily wounded. The ball python bites you. The ball python closely misses you. You take 1 damage, and have 10/11 hp (91%). The magic dart hits the ball python. You kill the ball python! You have reached level 2! Health restored: 17 You start resting. Magic restored. You start resting. Magic restored. MP restored: 5 You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You now have 132 gold pieces (gained 17). d - a staff of cold You unwield your +0 whip. d - a staff of cold (weapon) You encounter a hobgoblin. The hobgoblin shouts! You encounter a ribbon worm. You hit the hobgoblin. The hobgoblin is lightly wounded. You hit the hobgoblin but do no damage. The hobgoblin is lightly wounded. The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. You take 1 damage, and have 16/17 hp (94%). You barely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin closely misses you. x2 The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin misses you. Health restored: 17 You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin barely misses you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The hobgoblin hits you. You take 1 damage, and have 16/17 hp (94%). You now have 4/5 mp. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin closely misses you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you but does no damage. You now have 3/5 mp. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray misses the hobgoblin. The searing ray hits the ribbon worm. The ribbon worm is lightly wounded. (Press . to maintain the ray.) The hobgoblin closely misses you. Health restored: 17 You now have 1/5 mp. The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. You now have 0/5 mp. Without enough magic to sustain it, your Searing Ray dissipates. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You hit the ribbon worm but do no damage. The ribbon worm is moderately wounded. The ribbon worm bites you but does no damage. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You barely miss the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. Your magical contamination has completely faded away. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you! You take 7 damage, and have 10/17 hp (59%). MASSIVE DAMAGE!! You now have 0/5 mp. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 8/17 hp (47%). You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 5/17 hp (29%). You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm closely misses you. You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm misses you. You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm closely misses you. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. You die... ### ## ###.. ..# ...## #.# ... ... #######.###### #.# .............# #.# #######w####.#####.##### #@# #...†..#..... #.# #..####.....# #.# #..##...###.# #.# #..##.#.#?#.# #.# ##.......###.. #.###.....##...... #.............#### #####.....###.# #. ##...## #.# #. You could see a ribbon worm. Vanquished Creatures A hobgoblin (D:2) A quokka (D:1) 5 ball pythons A bat (D:1) A goblin (D:1) A kobold (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Poltergeist Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 85 | D:1 | You add the spell Call Canine Familiar to your library. 120 | D:1 | Reached skill level 3 in Conjurations 467 | D:1 | As you read the scroll labelled MUASTEA DEHY, it crumbles | to dust. 467 | D:1 | Identified 2 scrolls of blinking 468 | D:1 | As you read the scroll labelled FAL AMMEKLUETS, it | dissolves into smoke. 468 | D:1 | Identified 2 scrolls of fog 487 | D:1 | You add the spell Passage of Golubria to your library. 495 | D:1 | HP: 4/11 [quokka (5)] 603 | D:1 | HP: 5/11 [kobold/+0 whip (3)] 720 | D:2 | Reached XP level 2. HP: 17/17 MP: 3/5 745 | D:2 | Learned a level 2 spell: Searing Ray 795 | D:2 | HP: 8/17 [ribbon worm (2)] 801 | D:2 | HP: 5/17 [ribbon worm (1)] 802 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_basic D:2: layout_loops_ring, item_on_display_a_b Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.0 Dodging | | 2.4 Stealth | | 3.3 Spellcasting | | 2.1 Action || total ---------------------------++------- Attack: Normal || 38 Melee: Unarmed || 13 Whip || 5 Staff || 20 Cast: Magic Dart || 15 Searing Ray || 1 Read: Blinking || 1 Fog || 1 Stab: Sleeping || 1 Armour: None || 30 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 805 | 787 | 18 | 101 | 532 | 2 | 402.5 | Dungeon | 805 | 787 | 18 | 101 | 532 | 2 | 402.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 686 daAuts D:2: 118 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------