Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16135985610429066610 667 dossy the Firebug (level 7, -2/46 HPs) Began as a Demonspawn Fire Elementalist on June 20, 2026. Was an Initiate of Vehumet. Shot with an arrow by a centaur (12 damage) ... on level 5 of the Dungeon. The game lasted 00:19:12 (3247 turns). dossy the Firebug (Demonspawn Fire Elementalist) Turns: 3247, Time: 00:19:12 Health: -2/46 AC: 7 Str: 14 XL: 7 Next: 31% Magic: 5/10 EV: 12 Int: 20 God: Vehumet [......] Gold: 134 SH: 0 Dex: 13 Spells: 1/10 levels left rFire . . . (100%) a - +4 sling {=f d:11 s:1.4 dpt:7.9} rCold . . . (100%) (no offhand) rNeg . . . (100%) h - +3 leather armour {ac:3 enc:4} rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) g - +0 pair of gloves {ac:1 enc:0} SInv . (no boots) Will ..... (no amulet) Stlth ++ l - +6 ring of strength {Str} HPRegen 0.27/turn k - ring of poison resistance {rPois} MPRegen 0.24/turn %: no passive effects @: no status effects A: horns 2, magic regeneration, big brain 1 a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons a - a +4 sling (weapon) {=f d:11 s:1.4 dpt:7.9} (You found it on level 4 of the Dungeon) b - a +1 dagger of venom {d:5 s:1.0 dpt:5.0 venom} (You took it off a goblin on level 2 of the Dungeon) c - a +1 short sword of electrocution {d:6 s:1.0 dpt:6.0 elec} (You took it off a kobold on level 3 of the Dungeon) Missiles d - 3 boomerangs {@f1 d:6 s:1.3 dpt:4.6} e - 8 poisoned darts {d:0 s:1.0 dpt:0.0 poison} f - 9 stones {d:2 s:1.1 dpt:1.8} Armour g - a +0 pair of gloves (worn) {ac:1 enc:0} (You found it on level 2 of the Dungeon) h - a +3 leather armour (worn) {ac:3 enc:4} (You took it off a goblin on level 2 of the Dungeon) i - a +0 robe {ac:2 enc:0} Magical Staves j - a staff of alchemy {d:5 s:1.2 dpt:4.2} (You found it on level 2 of the Dungeon) Jewellery k - a ring of poison resistance (worn) {rPois} (You found it on level 4 of the Dungeon) l - a +6 ring of strength (worn) {Str} (You found it on level 3 of the Dungeon) Talismans m - a quill talisman (You found it on level 1 of the Dungeon) n - a rimehorn talisman (You found it on level 1 of the Dungeon) o - a scarab talisman (You found it on level 1 of the Dungeon) Scrolls N - a scroll of noise {!r} g - 2 scrolls of fog {!r} h - a scroll of fear {unknown} l - a scroll of revelation {unknown} c - a scroll of blinking {unknown} q - a scroll of enchant armour {unknown} Potions g - a potion of magic {!q} c - a potion of curing {!q} f - 2 potions of cancellation {!q, unknown} L - a potion of lignification {!q} k - a potion of moonshine {!q} n - a potion of enlightenment {!q, unknown} o - a potion of might {!q, unknown} d - 2 potions of brilliance {!q, unknown} Skills: + Level 3.8 Armour + Level 4.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 5.5 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 4% 1 b - Scorch Fire 48% 2d7 3% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 19% 3 d - Inner Flame Hex/Fire 13% N/A 19% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 8% 1d4 19% 1 Flame Wave Conj/Fire 15% 2d7 45% 4 Passwall Erth 2% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26660 Temple (1/1) D:4 Zot: 5883 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Fedhas Hepliaklqana Nemelex Xobeh Ru Sif Muna Vehumet Wu Jian Xom Shops: D:2 [ Annotations: D:4 exclusions: 2 doors and 3 lemures, Pikel Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You regenerate magic rapidly. You have an unusually large brain. (Int +2) Message History The foxfire burns Menkaure. Menkaure is severely damaged. The foxfire burns Menkaure. Menkaure is burned terribly! Menkaure is almost destroyed. Things that are here: a +0 hand axe; an orc corpse You don't have enough magic to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Okay, then. Menkaure is no longer more vulnerable to fire. Menkaure calls on the powers of darkness! Your body is wracked with pain! * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 5/41 hp (12%). Menkaure casts a spell at you. You barely resist. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Menkaure gestures at you while chanting. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 2/41 hp (5%). You now have 1/9 mp. The foxfire burns Menkaure. Menkaure is burned terribly! You destroy Menkaure! Vehumet accepts your kill. You have reached level 7! You start resting. Your foxfire dissipates. Magic restored. You regained 8 hp, and now have 11/46 hp (24%). You regained 8 mp, and now have 9/10 mp. You start resting. Magic restored. MP restored: 10 You start resting. HP restored. You regained 29 hp, and now have 41/46 hp (89%). You start resting. HP restored. Health restored: 46 HP and MP is already full. Ctrl-5 to rest for 100 turns. Things that are here: a +0 hand axe; an orc corpse Things that are here: a +0 giant club; an ogre corpse There is a stone staircase leading up, spattered with blood here. You see here a scorpion corpse. You enter the shallow water. Moving in this stuff is going to be slow. You encounter a sleepcap. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! You now have 9/10 mp. You shoot a sling bullet. The sling bullet hits the plant! The plant begins to die. The plant is lightly damaged. The foxfire burns the sleepcap but does no damage. x2 The sleepcap is engulfed in a cloud of scalding steam. MP restored: 10 Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! You now have 9/10 mp. The foxfire burns the sleepcap. The sleepcap is lightly damaged. The sleepcap is engulfed in a cloud of scalding steam. A nearby plant withers and dies. MP restored: 10 Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! You now have 9/10 mp. The foxfire burns the sleepcap. The sleepcap is heavily damaged. The foxfire burns the sleepcap. The sleepcap is severely damaged. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! You now have 8/10 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 3% risk of failure) Press: ? - help, Dir - look around, f - activate Flames lash the sleepcap. The sleepcap is almost destroyed. The sleepcap's fire resistance burns away. The foxfire burns the sleepcap but does no damage. The sleepcap is almost destroyed. The foxfire burns the sleepcap but does no damage. The sleepcap is almost destroyed. You now have 6/10 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 3% risk of failure) Press: ? - help, Dir - look around, f - activate Flames lash the sleepcap. The sleepcap is burned terribly! The sleepcap is almost destroyed. You now have 5/10 mp. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 3% risk of failure) Press: ? - help, Dir - look around, f - activate Flames lash the sleepcap. The sleepcap is burned terribly! You destroy the sleepcap! Vehumet accepts your kill. You now have 3/10 mp. You start resting. Magic restored. You regained 6 mp, and now have 9/10 mp. You start resting. Magic restored. MP restored: 10 HP and MP is already full. Ctrl-5 to rest for 100 turns. Okay, then. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'i'. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? i - Inner Flame Adjust to which letter? d - Inner Flame You enter the shallow water. Moving in this stuff is going to be slow. You encounter a bombardier beetle. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Okay, then. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 19% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle (asleep, chance to affect: 64%) The bombardier beetle struggles to resist. You now have 7/10 mp. Casting: Inner Flame (dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 19% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle (chance to affect: 64%) The bombardier beetle is filled with an inner flame. You now have 4/10 mp. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! You now have 3/10 mp. Fire: a) +4 sling {=f d:11 s:1.4 dpt:7.9} Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (inner flame, ally target, 71% to hit) Your line of fire to the bombardier beetle is blocked by a plant. Unknown command. Fire: a) +4 sling {=f d:11 s:1.4 dpt:7.9} Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (inner flame, ally target, 71% to hit) Fire: a) +4 sling {=f d:11 s:1.4 dpt:7.9} Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (inner flame, ally target, 71% to hit) The foxfire burns the bombardier beetle but does no damage. The foxfire burns the bombardier beetle. Flame seeps out of the bombardier beetle. The bombardier beetle is lightly wounded. Fire: a) +4 sling {=f d:11 s:1.4 dpt:7.9} Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (flame, lightly wounded, inner flame, 71% to hit) Your line of fire to the bombardier beetle is blocked by a plant. The bombardier beetle is engulfed in blazing flames. Vehumet accepts your kill. The bombardier beetle explodes! The fiery explosion engulfs the plant!! The plant begins to die. The plant is lightly damaged. You smell burning wood. You hear a shout! Your Dodging skill increases to level 4! The plant is engulfed in blazing flames. The plant is engulfed in blazing flames. You encounter a centaur. It is carrying a +0 orcbow. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 19% risk of failure) Press: ? - help, Dir - move target Aim: a centaur, carrying a +0 orcbow (chance to affect: 66%) The centaur struggles to resist. The plant is engulfed in blazing flames. You now have 2/10 mp. Casting: Inner Flame (dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Inner Flame (dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The plant is engulfed in blazing flames. A nearby plant withers and dies. Casting: Inner Flame (dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 19% risk of failure) Press: ? - help, Dir - move target Aim: a centaur, carrying a +0 orcbow (chance to affect: 66%) The centaur struggles to resist. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you. You encounter an iguana. The centaur shoots an arrow. The arrow hits you! You take 14 damage, and have 32/46 hp (70%). MASSIVE DAMAGE!! You now have 0/10 mp. Fire: a) +4 sling {=f d:11 s:1.4 dpt:7.9} Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (71% to hit) You shoot a sling bullet. The sling bullet hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow closely misses you. You take 5 damage, and have 27/46 hp (59%). Fire: a) +4 sling {=f d:11 s:1.4 dpt:7.9} Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (lightly wounded, 71% to hit) Casting: Inner Flame (dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You hear a bark! You take 7 damage, and have 21/46 hp (46%). The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow closely misses you. The iguana hisses angrily. The iguana bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 21/46 hp (46%). The iguana bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 18/46 hp (39%). The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The iguana bites you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 10/46 hp (22%). The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you! You die... ...........#........# ~≈~~~≈~♣.c.###.#.#.## ~≈~≈≈≈~~♣#.##.......# ~~≈≈≈P~~♣#.###.#.#.## ♣♣~≈~~P~~#.##.......# ♣P≈~~~~♣#.###.#.#.## ♣~~~~~~♣...c.......# ♣~♣~~~♣######.#l#.## ....♣~♣l#####...@...# .....~.......#.#.#.## #.####........# #.#<#.#.## #...)....# ......#)#.#.## .#.####.##.## # #.# .# #.# # You could see a centaur and an iguana. Vanquished Creatures Menkaure (D:5) A black bear (D:4) An ogre (D:5) 2 scorpions 3 bombardier beetles An orc priest (D:4) A sleepcap (D:5) Robin (D:2) 3 adders 5 dart slugs 2 orcs 9 endoplasms 9 hobgoblins 3 quokkas 6 ball pythons 4 bats 3 frilled lizards 11 goblins 4 kobolds 9 rats 79 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Demonspawn Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 90 | D:1 | Reached skill level 2 in Stealth 122 | D:1 | Reached skill level 3 in Fire Magic 183 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 183 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 866 | D:1 | Learned a level 2 spell: Scorch 915 | D:2 | Encountered Robin 926 | D:1 | HP: 9/19 [endoplasm (3)] 1075 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1075 | D:2 | Reached XP level 3. HP: 15/24 MP: 3/6 1184 | D:2 | Learned a level 3 spell: Volatile Blastmotes 1232 | D:2 | Found a faded altar of an unknown god. 1303 | D:2 | Killed Robin 1304 | D:2 | Reached skill level 4 in Fire Magic 1435 | D:2 | Reached skill level 2 in Dodging 1608 | D:2 | Found Ryryheni's Antique Armour Shoppe. 1872 | D:3 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 1872 | D:3 | Reached XP level 4. HP: 30/30 MP: 0/7 1958 | D:3 | Found a broken altar of Ashenzari. 1990 | D:3 | You add the spell Passwall to your library. 2244 | D:4 | Encountered Pikel 2244 | D:4 | Encountered a lemure 2244 | D:4 | Encountered a lemure 2245 | D:4 | Encountered a lemure 2283 | D:4 | Reached skill level 1 in Armour 2367 | D:4 | As you read the scroll labelled VEOFOO AP IMEV, it | dissolves into smoke. 2367 | D:4 | Identified 3 scrolls of fog 2368 | D:4 | As you read the scroll labelled UFOTUS YNE, it crumbles to | dust. 2368 | D:4 | Identified 3 scrolls of identify 2368 | D:4 | Identified a potion of lignification {!q} 2369 | D:4 | As you read the scroll of identify, it crumbles to dust. 2369 | D:4 | Identified a scroll of noise 2370 | D:4 | As you read the scroll of identify, it crumbles to dust. 2370 | D:4 | Identified a potion of moonshine {!q} 2371 | D:4 | Identified 2 potions of curing {!q} 2451 | D:4 | Found a statue of an orb of winter. 2451 | D:4 | Found a staircase to the Ecumenical Temple. 2451 | D:4 | Found a statue of an orb of winter. 2478 | D:4 | Reached XP level 5. HP: 35/35 MP: 4/8 2502 | Temple | Entered the Ecumenical Temple 2604 | Temple | Became a worshipper of Vehumet 2604 | Temple | Offered knowledge of Kinetic Grapnel by Vehumet. 2664 | D:4 | Encountered a black bear 2673 | D:4 | Killed a black bear 2674 | D:4 | Reached skill level 2 in Armour 2729 | D:4 | Reached skill level 3 in Dodging 2729 | D:4 | Gained mutation: You have a pair of horns on your head. | [demonic ancestry] 2729 | D:4 | Reached XP level 6. HP: 41/41 MP: 4/9 2838 | D:4 | Reached skill level 3 in Armour 2912 | D:5 | Entered Level 5 of the Dungeon 2916 | D:5 | Reached skill level 5 in Fire Magic 2920 | D:5 | Encountered Menkaure 2955 | D:5 | HP: 7/41 [Menkaure (14)] 2963 | D:5 | HP: 5/41 [??? (2)] 2966 | D:5 | HP: 2/41 [Menkaure/nerve-wracking pain (3)] 2967 | D:5 | Killed Menkaure 2968 | D:5 | Reached XP level 7. HP: 3/46 MP: 1/10 3199 | D:5 | Learned a level 3 spell: Inner Flame 3222 | D:5 | Reached skill level 4 in Dodging 3231 | D:5 | HP: 21/46 [centaur/arrow (7)] 3243 | D:5 | HP: 21/46 [iguana (3)] 3245 | D:5 | HP: 10/46 [iguana (7)] 3247 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_ring, kennysheep_boxes D:2: layout_rooms, serial_shops, nicolae_shop_tiny_waterfront, hellmonk_ecumenical_altar_crossroads, uniq_robin D:3: layout_rooms, lemuel_crystal_altar D:4: layout_gridville, kennysheep_okawaru_gauntlet, minmay_temple_entry_proselytizer, uniq_pikel, uniq_sigmund D:5: layout_loops_ring, nicolae_gozag_zags_fifth_avenue, serial_bayou, serial_bayou_shore_b, serial_bayou_pond_e, serial_bayou_lagoon_b, serial_bayou_crossing, serial_bayou_pond_c, st_stairs_12, uniq_edmund, uniq_menkaure Temple: hellmonk_temple_beads Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 | 2.0 Fire Magic | 3 4 5 | 5.5 Dodging | 2 3 4 | 4.0 Armour | 1 2 3 | 3.8 Spellcasting | | 2.0 Conjurations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 24 | | || 24 Melee: Unarmed | 12 | | || 12 Dagger | 12 | | || 12 Fire: Sling | 21 | 29 | 2 || 52 Cast: Foxfire | 68 | 27 | 5 || 100 Scorch | 2 | 16 | 3 || 21 Inner Flame | | | 4 || 4 Drink: Curing | | 1 | || 1 Read: Identify | | 3 | || 3 Fog | | 1 | || 1 Stab: Sleeping | 1 | | || 1 Armour: Robe | 23 | | || 23 Leather armour | 9 | 19 | 9 || 37 None | 3 | | || 3 Dodge: Dodged | 40 | 10 | 4 || 54 Form: Quill | 2 | | || 2 Default | 3 | | || 3 Scroll | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3301 | 3023 | 278 | 857 | 1343 | 6 | 550.2 | Dungeon | 3184 | 3019 | 165 | 857 | 1343 | 5 | 636.8 | Temple | 116 | 3 | 113 | 0 | 0 | 1 | 116.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1053 daAuts D:2: 791 daAuts D:4: 566 daAuts D:3: 462 daAuts D:5: 311 daAuts Temple: 116 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 159.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 190.8 +-------+-------+-------+-------+-------+----------------------