Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6255798466246577913 348 dossy the Apothecary (level 6, -3/49 HPs) Began as a Naga Conjurer on June 23, 2026. Was an Initiate of Vehumet. Slain by an ice beast (12 damage) ... on level 5 of the Dungeon. The game lasted 00:11:22 (4055 turns). dossy the Apothecary (Naga Conjurer) Turns: 4055, Time: 00:11:22 Health: -3/49 AC: 6 Str: 10 XL: 6 Next: 60% Magic: 5/19 EV: 8 Int: 18 God: Vehumet [......] Gold: 150 SH: 0 Dex: 11 Spells: 2/10 levels left rFire . . . (100%) a - +2 dagger (pain) {d:6 s:1.0 dpt:6.0 pain} rCold x . . (150%) (no offhand) rNeg . . . (100%) f - +2 robe of Impermeability {+Blink Fly rC- Stlth+, ac:2 enc:0} rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves {ac:1 enc:0} SInv + (no barding) Will ..... (no amulet) Stlth +++ g - ring of magical power HPRegen 0.28/turn (no ring) MPRegen 0.16/turn %: no passive effects @: flying, very slow A: AC +2, large, see invisible, deformed body, poison resistance, spit poison 1, naga tail 1 a: Spit Poison (1%), Renounce Religion (0%), Evoke Blink (28%) You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 150 gold pieces. Inventory: Hand Weapons a - a +2 dagger of pain (weapon) {d:6 s:1.0 dpt:6.0 pain} (You took it off a kobold on level 1 of the Dungeon) Missiles b - 2 poisoned darts {d:0 s:1.0 dpt:0.0 poison} c - 4 stones {d:2 s:1.1 dpt:1.8} Armour d - a +0 pair of gloves (worn) {ac:1 enc:0} (You found it on level 1 of the Dungeon) e - a +0 leather armour {ac:3 enc:4} (You found it on level 2 of the Dungeon) f - the +2 robe of Impermeability (worn) {+Blink Fly rC- Stlth+, ac:2 enc:0} (You found it on level 5 of the Dungeon) +Blink: It lets you blink. Fly: It grants you flight. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. Jewellery g - a ring of magical power (worn) (You found it on level 4 of the Dungeon) Scrolls p - 3 scrolls of poison {!r} b - a scroll of blinking T - a scroll of torment {!r} t - 3 scrolls of teleportation {!r} x - a scroll of amnesia c - a scroll of brand weapon {unknown} r - a scroll of revelation {!r} h - a scroll of butterflies {unknown} N - a scroll of noise {!r} Potions g - 2 potions of magic {!q} f - a potion of invisibility {!q, unknown} j - a potion of attraction {!q, unknown} L - a potion of lignification {!q} l - a potion of moonshine {!q, unknown} k - 2 potions of mutation {!q, unknown} Skills: - Level 1.5 Dodging - Level 3.0 Stealth + Level 2.8 Spellcasting + Level 5.3 Conjurations * Level 5.7 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 17% 4 v - Poisonous Vapours Alch/Air 48% 1d2 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 48% 2d9 5% 1 Static Discharge Conj/Air 24% 3-4/arc 9% 2 Kinetic Grapnel Frge 8% 1d4 17% 1 Grave Claw Necr 4% 2d7 26% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 45% 3 Vampiric Draining Necr 2% 2d6 45% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Anguish Hex/Necr 1% N/A 86% 4 Magnavolt Erth/Air 1% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 24990 Temple: D:4-7 Altars: Ashenzari Elyvilon Vehumet Shops: D:2 [ Annotations: D:4 Eustachio Innate Abilities, Weirdness & Mutations Your serpentine skin is tough. (AC +2) You have supernaturally acute vision. (SInv) Armour fits poorly on your strangely shaped body. You are resistant to poisons. (rPois) You can spit poison. Your snake-like lower body moves slowly. Message History You start resting. Magic restored. You regained 7 mp, and now have 17/19 mp. You start resting. Magic restored. MP restored: 19 HP and MP is already full. Ctrl-5 to rest for 100 turns. You reach down and open the door. Unknown command. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. Could not explore, unopened door. You reach down and open the door. Found a stone staircase leading down. There is an open door here. There is an open door here. There is an open door here. Could not explore, unopened door. You reach down and open the door. You encounter a hound. There is an open door here. The helpless hound fails to defend itself. You puncture the hound! The hound is heavily wounded. The hound closely misses you. The hound bites you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (heavily wounded, 100% to hit) The magic dart hits the hound. The hound is severely wounded. The hound bites you but does no damage. You now have 18/19 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (severely wounded, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: a hound (severely wounded) Poisonous fumes billow around the hound! The hound is poisoned. The hound bites you. The hound closely misses you. You take 4 damage, and have 45/49 hp (92%). You now have 17/19 mp. You closely miss the hound. The hound is almost dead. The hound pauses to sniff the ground. The hound barely misses you. Casting: Poisonous Vapours (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: a hound (almost dead, poisoned) Poisonous fumes billow around the hound! You kill the hound! Vehumet accepts your kill. You now have 16/19 mp. You start resting. Magic restored. You start resting. HP restored. Health restored: 49 You start resting. Magic restored. MP restored: 19 Unknown command. You reach down and open the door. You encounter a hobgoblin. There is an open door here. You encounter a goblin. It is wielding a +0 dagger. The helpless hobgoblin fails to defend itself. You puncture the hobgoblin! You kill the hobgoblin! Vehumet accepts your kill. The helpless goblin fails to defend itself. You puncture the goblin! You kill the goblin! Vehumet accepts your kill. You see here a +0 dagger. You pick up a parchment of Maxwell's Portable Piledriver and begin reading... You add the spell Maxwell's Portable Piledriver to your library. Could not explore, unopened door. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You pick up a parchment of Kinetic Grapnel and begin reading... You add the spell Kinetic Grapnel to your library. k - 2 silvery potions {!q} (gained 1) There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading up here. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. You encounter a hobgoblin. There is an open door here. The hobgoblin shouts! The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin completely misses you. Casting: Poisonous Vapours (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 78% to hit) Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: a hobgoblin (severely wounded) Poisonous fumes billow around the hobgoblin! You kill the hobgoblin! Vehumet accepts your kill. You now have 18/19 mp. There is an open door here. MP restored: 19 You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. You encounter a kobold. It is wielding a +0 short sword. There is an open door here. The helpless kobold fails to defend itself. You puncture the kobold! You kill the kobold! Vehumet accepts your kill. Could not explore, unopened door. You reach down and open the door. There is an open door here. There is an open door here. Found a broken altar of Ashenzari. There is an open door here. Partly explored, can't reach some places. Partly explored, can't reach some places. There is an open door here. There is an open door here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You now have 150 gold pieces (gained 17). You pick up a parchment of Static Discharge and begin reading... You add the spell Static Discharge to your library. You encounter a shadow imp. The magic dart hits the shadow imp. The shadow imp is moderately wounded. You now have 18/19 mp. The magic dart hits the shadow imp. The shadow imp is severely wounded. You now have 17/19 mp. The magic dart hits the shadow imp. The shadow imp is severely wounded. You now have 16/19 mp. The magic dart hits the shadow imp. The shadow imp is almost dead. You now have 15/19 mp. The magic dart hits the shadow imp but does no damage. The shadow imp is almost dead. The shadow imp barely misses you. You now have 14/19 mp. The magic dart hits the shadow imp. You kill the shadow imp! Vehumet accepts your kill. You start resting. You encounter an ice beast. An ice beast is nearby! An ice beast is nearby! You encounter a shadow imp. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ice beast (100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (78% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) You now have 13/19 mp. The searing ray misses the ice beast. The ice beast closely misses you. You now have 12/19 mp. The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you!! The cold chills you terribly! You take 20 damage, and have 29/49 hp (59%). MASSIVE DAMAGE!! You now have 11/19 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 78% to hit) You focus your ray upon the ice beast. The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast barely misses you. You now have 9/19 mp. The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 22/49 hp (45%). The searing ray hits the ice beast! The ice beast is severely wounded. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You take 13 damage, and have 9/49 hp (18%). MASSIVE DAMAGE!! You now have 8/19 mp. The searing ray hits the ice beast. The ice beast is almost dead. You finish channelling your searing ray. The ice beast misses you. You now have 7/19 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, 78% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is almost dead. (Press . to maintain the ray.) The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! The cold chills you terribly! You die... .....# .....#. .# .....# ............. .## ....### .............##..# ......#......5...... #...# ..# .............# #..# #.# #............###.# #.## ##...............# #..# #............<..## ...# #).......Y@....## ...##................# >#....#..........#.### ....###.............# .5................#.# .#.............####.# .#......####..## .. ............... #.# ...#........... You could see an ice beast and a shadow imp (wandering). Vanquished Creatures 2 scorpions 2 hounds (D:4) A clockroach (D:3) 4 gnolls (D:3) 4 adders A shadow imp (D:5) A white imp (D:4) 3 orcs (D:3) 11 hobgoblins 3 quokkas 5 ball pythons 5 bats 5 endoplasms 2 frilled lizards (D:2) 9 goblins 9 kobolds 6 rats 73 creatures vanquished. Vanquished Creatures (others) A butterfly (D:3) 1 creature vanquished. Grand Total: 74 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Naga Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 229 | D:1 | Reached skill level 1 in Alchemy 263 | D:1 | HP: 6/15 [hobgoblin (3)] 269 | D:1 | Reached XP level 2. HP: 10/22 MP: 0/5 336 | D:1 | Learned a level 2 spell: Searing Ray 356 | D:1 | As you read the scroll labelled DEDDERR KO VIR, it crumbles | to dust. 356 | D:1 | Identified 3 scrolls of poison 357 | D:1 | As you read the scroll labelled GAZIDW MUERYAPP, it | crumbles to dust. 357 | D:1 | Identified 2 scrolls of identify 357 | D:1 | Identified a scroll of blinking 358 | D:1 | As you read the scroll of identify, it crumbles to dust. 358 | D:1 | Identified a scroll of teleportation 495 | D:1 | You add the spell Anguish to your library. 648 | D:1 | Reached skill level 2 in Alchemy 743 | D:1 | You add the spell Grave Claw to your library. 946 | D:1 | As you read the scroll labelled KYEBABL VEOLLI, it crumbles | to dust. 946 | D:1 | Identified 2 scrolls of fear 1140 | D:2 | Found Vuraeshro's Armour Shoppe. 1228 | D:2 | Reached XP level 3. HP: 28/28 MP: 1/6 1355 | D:2 | As you read the scroll of identify, it crumbles to dust. 1355 | D:2 | Identified a scroll of torment 1735 | D:2 | Identified 2 potions of lignification {!q} 1735 | D:2 | You turn into a tree. 1822 | D:2 | As you read the scroll of identify, it crumbles to dust. 1822 | D:2 | Identified a scroll of noise 2004 | D:3 | Reached skill level 3 in Alchemy 2058 | D:3 | Encountered a scorpion 2071 | D:3 | Killed a scorpion 2072 | D:3 | Reached skill level 4 in Alchemy 2072 | D:3 | Reached XP level 4. HP: 34/36 MP: 3/7 2164 | D:3 | You add the spell Kiss of Death to your library. 2184 | D:3 | Learned a level 4 spell: Fulminant Prism 2262 | D:3 | You fall into a shaft and drop 2 floors! 2262 | D:5 | Entered Level 5 of the Dungeon 2263 | D:5 | Encountered a black bear 2276 | D:5 | Identified the +2 robe of Impermeability {+Blink Fly rC- | Stlth+} 2285 | D:5 | Reached XP level 5. HP: 37/42 MP: 1/8 2346 | D:5 | Found a radiant altar of Vehumet. 2367 | D:5 | Became a worshipper of Vehumet 2367 | D:5 | Offered knowledge of Poisonous Vapours by Vehumet. 2375 | D:5 | You add the spell Poisonous Vapours to your library. 2375 | D:5 | Learned a level 1 spell: Poisonous Vapours 2387 | D:5 | Encountered a centaur 2390 | D:5 | As you read the scroll of fear, it crumbles to dust. 2426 | D:5 | As you read the scroll of fear, it crumbles to dust. 2572 | D:4 | Encountered Eustachio 2806 | D:3 | HP: 21/42 [gnoll/+0 whip (3)] 2808 | D:3 | HP: 7/42 [gnoll/+0 whip (6)] 2810 | D:3 | Reached skill level 5 in Conjurations 2810 | D:3 | As you read the scroll of blinking, it crumbles to dust. 3053 | D:3 | As you read the scroll of identify, it crumbles to dust. 3053 | D:3 | Identified a scroll of revelation 3054 | D:3 | As you read the scroll labelled RENOOTHROSAU, it crumbles | to dust. 3054 | D:3 | Identified 2 scrolls of amnesia 3095 | D:3 | Reached skill level 5 in Alchemy 3106 | D:3 | Found a white marble altar of Elyvilon. 3295 | D:4 | Reached XP level 6. HP: 49/49 MP: 1/9 3407 | D:4 | You add the spell Magnavolt to your library. 3412 | D:4 | You add the spell Vampiric Draining to your library. 3680 | D:4 | You add the spell Maxwell's Portable Piledriver to your | library. 3737 | D:4 | You add the spell Kinetic Grapnel to your library. 3902 | D:4 | Found a broken altar of Ashenzari. 4032 | D:5 | You add the spell Static Discharge to your library. 4052 | D:5 | HP: 22/49 [ice beast (7)] 4053 | D:5 | HP: 9/49 [ice beast (10)] 4055 | D:5 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_loops_corners, minmay_hexomino_r4 D:2: layout_loops_ring, serial_shops, nicolae_shop_behind_doors D:3: layout_rooms, nicolae_elyvilon_peaceful_grove D:4: layout_gridville, ashenzari_altar_1, uniq_eustachio D:5: layout_rooms, nicolae_overflow_streaming_green_lines, mainiacjoe_overflow_alcove_4 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Alchemy | 1 2 4 5 | 5.7 Conjurations | 5 | 5.3 Dodging | | 1.5 Stealth | | 3.0 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 27 | 25 || 52 Melee: Dagger | 27 | 25 || 52 Throw: Dart | 2 | || 2 Cast: Magic Dart | 63 | 46 || 109 Searing Ray | 2 | 7 || 9 Poisonous Vapours | | 14 || 14 Fulminant Prism | | 1 || 1 Ability: Spit Poison | 1 | 1 || 2 Drink: Lignification | 1 | || 1 Read: Identify | 4 | 1 || 5 Fear | 1 | 2 || 3 Poison | 1 | || 1 Blinking | | 1 || 1 Amnesia | | 1 || 1 Stab: Sleeping | 1 | 4 || 5 Distracted | 1 | || 1 Armour: Robe | 17 | 49 || 66 Leather armour | 6 | 3 || 9 Dodge: Dodged | 16 | 30 || 46 Form: Quill | 1 | || 1 Default | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5008 | 4896 | 112 | 1286 | 2684 | 5 | 1001.6 | Dungeon | 5008 | 4896 | 112 | 1286 | 2684 | 5 | 1001.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1431 daAuts D:4: 1224 daAuts D:2: 1105 daAuts D:3: 998 daAuts D:5: 249 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 99.6 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 99.6 +-------+-------+-------+-------+-------+----------------------