Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 2564905650279988781 48 dossy the Conjurer (level 3, -2/28 HPs) Began as a Naga Conjurer on June 23, 2026. Slain by Sigmund ... wielding a +4 scythe of protection (13 damage) ... on level 2 of the Dungeon. The game lasted 00:03:51 (1493 turns). dossy the Conjurer (Naga Conjurer) Turns: 1493, Time: 00:03:52 Health: -2/28 AC: 5 Str: 9 XL: 3 Next: 72% Magic: 6/6 EV: 5 Int: 23 God: Gold: 11 SH: 0 Dex: 6 Spells: 3/6 levels left rFire . . . (100%) a - +4 whip of Dissolution {venom, Will- Int+5 Dex-5 SInv, d:9 s:1.1 dpt:8.2 venom} rCold . . . (100%) (no offhand) rNeg . . . (100%) g - +0 scale mail {ac:6 enc:10} rPois + (33%) e - +0 helmet {ac:1 enc:0} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no barding) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slow A: AC +1, large, see invisible, deformed body, poison resistance, spit poison 1, naga tail 1 a: Spit Poison (2%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - the +4 whip of Dissolution (weapon) {venom, Will- Int+5 Dex-5 SInv, d:9 s:1.1 dpt:8.2 venom} (You found it on level 2 of the Dungeon) Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. b - a +0 dagger {d:3 s:1.0 dpt:3.0} (You took it off a kobold on level 1 of the Dungeon) c - a +0 broad axe {d:12 s:1.6 dpt:7.5} (You found it on level 2 of the Dungeon) Armour d - a +0 chain mail {ac:8 enc:14} (You found it on level 1 of the Dungeon) e - a +0 helmet (worn) {ac:1 enc:0} (You found it on level 1 of the Dungeon) f - a +0 robe {ac:2 enc:0} g - a +0 scale mail (worn) {ac:6 enc:10} (You took it off Terence on level 2 of the Dungeon) Scrolls h - a scroll of blinking {unknown} c - a scroll of noise {unknown} e - a scroll of vulnerability {unknown} j - a scroll of silence {unknown} k - a scroll of poison {unknown} Potions d - a potion of invisibility {!q, unknown} f - a potion of heal wounds {!q, unknown} Skills: - Level 1.5 Dodging - Level 3.0 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations * Level 2.6 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 19% 1 b - Searing Ray Conj 44% 2d6 26% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 54% 2 Call Imp Summ 4% N/A 85% 2 Sublimation of Blood Necr 2% N/A 85% 2 Fulminant Prism Conj/Alch 9% 3d7 94% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 99% 4 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10069 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your serpentine skin is tough. (AC +1) You have supernaturally acute vision. (SInv) Armour fits poorly on your strangely shaped body. You are resistant to poisons. (rPois) You can spit poison. Your snake-like lower body moves slowly. Message History Terence screams, "I want to be left alone!" You now have 3/5 mp. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 short sword. You take 4 damage, and have 18/22 hp (82%). You now have 2/5 mp. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 short sword. You take 3 damage, and have 15/22 hp (68%). You now have 1/5 mp. Aiming: Spit Poison (2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (moderately wounded, 65% to hit) The splash of poison hits Terence. Terence is poisoned. Terence is heavily wounded. You stop channelling your searing ray. Terence closely misses you. Okay, then. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 11/22 hp (50%). Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (heavily wounded, poisoned, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence misses you. You now have 0/5 mp. You don't have enough magic to cast this spell. You hit Terence. Terence is severely wounded. You have got your breath back. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 10/22 hp (45%). Magic courses through your body. Terence looks more healthy. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 8/22 hp (36%). MP restored: 5 Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (severely wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 4/22 hp (18%). You now have 3/5 mp. The searing ray hits Terence! You kill Terence! Your Alchemy skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2; Your skin feels tougher. You regained 2 hp, and now have 6/28 hp (21%). You now have 2/6 mp. You stop channelling your searing ray. Things that are here: a +0 short sword; a +0 scale mail; the human corpse of Terence You start resting. Magic restored. You regained 4 hp, and now have 11/28 hp (39%). You regained 2 mp, and now have 5/6 mp. You start resting. Magic restored. You regained 3 hp, and now have 14/28 hp (50%). MP restored: 6 You start resting. HP restored. You regained 11 hp, and now have 25/28 hp (89%). You start resting. HP restored. Health restored: 28 HP and MP is already full. Ctrl-5 to rest for 100 turns. HP and MP is already full. Ctrl-5 to rest for 100 turns. Okay, then. Things that are here: a +0 short sword; a +0 scale mail; the human corpse of Terence d - the +4 whip of Dissolution {venom, Will- Int+5 Dex-5 SInv} Adjust to which letter? (? for menu, Esc to quit) a - the +4 whip of Dissolution {venom, Will- Int+5 Dex-5 SInv} d - a +0 robe (worn) You unwield your +0 dagger. You feel clever. You feel clumsy. The +4 whip of Dissolution {venom, Will- Int+5 Dex-5 SInv} begins to drip with poison! a - the +4 whip of Dissolution (weapon) {venom, Will- Int+5 Dex-5 SInv} Okay, then. Unknown command. You encounter a bat. You see here a scroll labelled NAVVATZ ZO RAL. h - a scroll labelled NAVVATZ ZO RAL The magic dart hits the bat. The bat is severely wounded. You now have 5/6 mp. The magic dart hits the bat. You kill the bat! You now have 4/6 mp. Magic restored. You now have 11 gold pieces. You see here a +0 broad axe. You encounter an endoplasm. The endoplasm quivers. MP restored: 6 The magic dart hits the endoplasm. The endoplasm is heavily wounded. You now have 5/6 mp. The magic dart hits the endoplasm. You kill the endoplasm! You now have 4/6 mp. You see here a +0 broad axe. MP restored: 6 e - a +0 broad axe c - a +0 broad axe {d:12 s:1.6 dpt:7.5}; e - a +0 helmet (worn) {ac:1 enc:0} d - a +0 helmet (worn) {ac:1 enc:0}; e - a +0 robe (worn) {ac:2 enc:0} Search for what [? for help]? chain Found a scroll labelled SEFROA ELUJUGO. Found a stone staircase leading down. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 chain mail. f - a +0 chain mail Search for what [Enter for "chain", or ? for help]? scale There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You encounter a ball python. A ball python comes into view. The magic dart hits the ball python. The ball python is severely wounded. The ball python hisses angrily. You now have 5/6 mp. The magic dart hits the ball python. You kill the ball python! You now have 4/6 mp. Magic restored. You encounter an endoplasm. The endoplasm quivers. You see here a scroll labelled SEFROA ELUJUGO. MP restored: 6 You see here a scroll labelled SEFROA ELUJUGO. The endoplasm freezes you. You are frozen. You take 5 damage, and have 23/28 hp (82%). You barely miss the endoplasm. The endoplasm hits you but does no damage. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is poisoned. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You take 2 damage, and have 22/28 hp (79%). You hit the endoplasm. You kill the endoplasm! j - a scroll labelled SEFROA ELUJUGO You start resting. HP restored. You regained 2 hp, and now have 25/28 hp (89%). You start resting. HP restored. Health restored: 28 HP and MP is already full. Ctrl-5 to rest for 100 turns. Your movement speed is very slow. Your attack delay is about 1.1. Your damage rating with the +4 whip of Dissolution {venom, Will- Int+5 Dex-5 SInv, d:9 s:1.1 dpt:8.2 venom} is about 9 (Base 6 x 97% (Str) x 100% (Skill) + 4 (Ench)). Your base attributes are Str 9, Int 18, Dex 11. Search for what [Enter for "scale", or ? for help]? scale Things that are here: a +0 scale mail; a +0 short sword; the human skeleton of Terence g - a +0 scale mail d - a +0 chain mail {ac:8 enc:14}; f - a +0 helmet (worn) {ac:1 enc:0} e - a +0 helmet (worn) {ac:1 enc:0}; f - a +0 robe (worn) {ac:2 enc:0} You start removing your armour. You continue removing your +0 robe {ac:2 enc:0}. x5 You finish removing your +0 robe {ac:2 enc:0}. You start putting on your armour. You continue putting on your +0 scale mail {ac:6 enc:10}. x5 You finish putting on your +0 scale mail {ac:6 enc:10}. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a parchment of Sublimation of Blood and begin reading... You add the spell Sublimation of Blood to your library. k - a scroll labelled KEGEGG KEPER You encounter a hobgoblin. The hobgoblin shouts! The magic dart hits the hobgoblin! You kill the hobgoblin! You now have 5/6 mp. You see here a hobgoblin corpse. f - a grey potion {!q} MP restored: 6 You encounter a hobgoblin and an endoplasm. The hobgoblin shouts! The endoplasm quivers. You encounter Sigmund the Dreaded. He is wielding a +4 scythe of protection. Sigmund shouts! The endoplasm jiggles. Sigmund mumbles some strange words. Sigmund flickers and vanishes for a moment. Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (100% to hit) Okay, then. You barely miss the endoplasm. The endoplasm freezes you. You are frozen. You take 3 damage, and have 25/28 hp (89%). You hit the endoplasm. You kill the endoplasm! You hit the hobgoblin. The hobgoblin is poisoned. The hobgoblin is almost dead. You kill the hobgoblin! Casting: Magic Dart (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Spit Poison (2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +4 scythe of protection and wearing a +0 robe (slightly transparent, 54% to hit) The splash of poison hits Sigmund but does no damage. Sigmund hits you from afar with a +4 scythe of protection. You take 3 damage, and have 23/28 hp (82%). Sigmund says, "You will soon forget everything." Sigmund hits you with a +4 scythe of protection. You see here a hobgoblin corpse. You take 6 damage, and have 17/28 hp (61%). MASSIVE DAMAGE!! You closely miss Sigmund. Sigmund hits you with a +4 scythe of protection! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 10/28 hp (36%). MASSIVE DAMAGE!! You closely miss Sigmund. You barely miss Sigmund. You have got your breath back. Sigmund barely misses you. You hit Sigmund. Sigmund is poisoned. Sigmund is lightly wounded. Sigmund hits you with a +4 scythe of protection! You die... Sigmund begins carving another notch in his scythe. ##.....# .# ###.#..... ##..# #†# ..#. ....## #.###.# $..... ####.....###...... #......#.....#.#.. #.##...# ......... # #...###........ #.....@@....... ##.#.###....... #.#.# ....... ....# ....... #.#### .....). #. ####### #. #. You could see Sigmund (invisible, very poisoned). Vanquished Creatures Terence (D:2) 4 endoplasms 4 hobgoblins A jackal (D:1) A quokka (D:1) 3 ball pythons 2 bats 2 frilled lizards (D:1) 3 goblins A kobold (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Naga Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 256 | D:1 | HP: 7/15 [jackal (1)] 260 | D:1 | Reached skill level 1 in Alchemy 368 | D:1 | Reached XP level 2. HP: 14/22 MP: 1/5 413 | D:1 | Learned a level 2 spell: Searing Ray 531 | D:1 | You add the spell Summon Cactus Giant to your library. 634 | D:1 | You add the spell Call Imp to your library. 651 | D:1 | You add the spell Static Discharge to your library. 1039 | D:2 | Encountered Terence 1046 | D:2 | HP: 11/22 [Terence/+0 short sword (4)] 1050 | D:2 | HP: 4/22 [Terence/+0 short sword (4)] 1051 | D:2 | Killed Terence 1052 | D:2 | Reached skill level 2 in Alchemy 1052 | D:2 | Reached XP level 3. HP: 6/28 MP: 2/6 1147 | D:2 | Identified the +4 whip of Dissolution {venom, Will- Int+5 | Dex-5 SInv} 1462 | D:2 | You add the spell Sublimation of Blood to your library. 1481 | D:2 | Encountered Sigmund 1490 | D:2 | HP: 10/28 [Sigmund/+4 scythe of protection (7)] 1493 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, st_stairs_8, due_unseen_surprise D:2: layout_loops_cross, hangedman_decor_points, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 2 | 2.6 Dodging | | 1.5 Stealth | | 3.0 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 33 Melee: Dagger || 14 Unarmed || 9 Whip || 10 Cast: Magic Dart || 30 Searing Ray || 2 Ability: Spit Poison || 2 Drink: Magic || 1 Armour: Robe || 24 Scale mail || 4 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1929 | 1666 | 263 | 276 | 1149 | 2 | 964.5 | Dungeon | 1929 | 1666 | 263 | 276 | 1149 | 2 | 964.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1309 daAuts D:2: 619 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 34.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 34.5 +-------+-------+-------+-------+-------+----------------------