Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 980836230320473723 (custom seed) 499 dossy the Arsonist (level 7, 0/41 HPs) Began as an Octopode Fire Elementalist on June 24, 2026. Slain by a gnoll ... wielding a +0 club (9 damage) ... on level 3 of the Dungeon. The game lasted 00:09:32 (3250 turns). dossy the Arsonist (Octopode Fire Elementalist) Turns: 3250, Time: 00:09:33 Health: 0/41 AC: 1 Str: 8 XL: 7 Next: 16% Magic: 2/11 EV: 12 Int: 17 God: Gold: 147 SH: 0 Dex: 14 Spells: 6/12 levels left rFire + . . (50%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) e - ring of protection from fire {rF+} rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 147 gold pieces. Inventory: Missiles a - 18 poisoned darts {d:0 s:1.0 dpt:0.0 poison} b - 12 stones {d:1 s:1.1 dpt:0.9} c - 4 javelins {@f2 d:9 s:1.5 dpt:6.0} d - a throwing net {d:0 s:1.0 dpt:0.0} Jewellery e - a ring of protection from fire (worn) {rF+} (You found it on level 2 of the Dungeon) Wands p - a wand of polymorph (4) (You found it in a sewer) Scrolls l - a scroll of brand weapon {unknown} c - a scroll of vulnerability {unknown} e - 3 scrolls of teleportation {unknown} h - a scroll of immolation {unknown} j - a scroll of enchant armour {unknown} Potions h - a potion of haste {!q} f - a potion of mutation {!q, unknown} k - a potion of invisibility {!q, unknown} g - a potion of magic {!q} n - a potion of moonshine {!q, unknown} Skills: + Level 0.2 Fighting - Level 2.3 Dodging - Level 3.1 Stealth - Level 3.0 Spellcasting - Level 3.0 Conjurations + Level 2.4 Translocations - Level 10.0 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 96% 2x1d8 1% 1 b - Scorch Fire 72% 2d8 1% 2 c - Volatile Blastmotes Fire/Tloc 46% 2d13 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 19% N/A 7% 3 Flame Wave Conj/Fire 24% 2d8 12% 4 Static Discharge Conj/Air 14% 3-4/arc 14% 2 Sublimation of Blood Necr 2% N/A 26% 2 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15144 Sewer (visited) Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Some shallow water. Flames lash Pargi. Pargi is burned terribly! Pargi is severely wounded. Pargi is engulfed in a cloud of scalding steam. You kill Pargi! You hear a splash. The troll leather armour {Pargi} is intact enough to wear. Your Translocations skill increases to level 1! You now have 4/10 mp. Things that are here: a +0 troll leather armour {Pargi}; the troll corpse of Pargi You start resting. HP restored. You regained 6 hp, and now have 32/36 hp (89%). You regained 3 mp, and now have 7/10 mp. You start resting. HP restored. Health restored: 36 You start resting. Magic restored. You start resting. Magic restored. MP restored: 10 HP and MP is already full. Ctrl-5 to rest for 100 turns. There is a broken door here. You now have 105 gold pieces (gained 14). As you open the door, it creaks loudly! There is an open door here. You enter the shallow water. You open the door. There is an open door here. d - 2 golden potions {!q} (gained 1) There is an open door here. You open the door. You encounter a kobold. It is wielding a +0 short sword and quivering stones. There is an open door here. The helpless kobold fails to defend itself. You tentacle-slap the kobold but do no damage. Your grab misses the kobold. The kobold closely misses you. You tentacle-slap the kobold but do no damage. You grab the kobold. You constrict the kobold. The kobold hits you with a +0 short sword. You take 5 damage, and have 31/36 hp (86%). Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate An open door. Flames lash the kobold. The kobold is severely wounded. The kobold's fire resistance burns away. You constrict the kobold. You kill the kobold! You now have 8/10 mp. b - 4 stones {d:1 s:1.1 dpt:0.9} (gained 2) Things that are here: a +0 short sword; a kobold corpse p - a wand of polymorph (4) Things that are here: a +0 short sword; a kobold corpse There is an open door here. You start resting. Magic restored. You start resting. Magic restored. You regained 2 hp, and now have 35/36 hp (97%). MP restored: 10 Health restored: 36 There is a broken door here. You now have 128 gold pieces (gained 23). You open the door. There is an open door here. You enter the shallow water. You open the door. You encounter a kobold. It is wielding a +0 dagger. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Flames lash the kobold. You kill the kobold! You now have 8/10 mp. There is an open door here. Things that are here: a +0 dagger; a kobold corpse You start resting. Magic restored. You start resting. Magic restored. MP restored: 10 There is an open door here. You open the door. There is an open door here. e - 3 scrolls labelled ECSUEN QIAMN (gained 1) There is an open door here. Okay, then. You open the door. There is an open door here. You now have 142 gold pieces (gained 14). There is an open door here. You open the door. You encounter a kobold brigand. It is wielding a +0 club and quivering poisoned darts. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Flames lash the kobold brigand. The kobold brigand shouts! The kobold brigand is moderately wounded. The kobold brigand's fire resistance burns away. You now have 8/10 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Flames lash the kobold brigand. The kobold brigand is burned terribly! The kobold brigand is severely wounded. The kobold brigand hits you with a +0 club. You take 4 damage, and have 32/36 hp (89%). You now have 6/10 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Flames lash the kobold brigand. The kobold brigand is burned terribly! You kill the kobold brigand! Training target 3.0 for Conjurations reached! Your Conjurations skill increases to level 3! Your Translocations skill increases to level 2! You have reached level 7! You regained 4 hp, and now have 36/41 hp (88%). You now have 4/11 mp. You start resting. HP restored. Health restored: 41 You regained 2 mp, and now have 6/11 mp. You start resting. Magic restored. You regained 3 mp, and now have 9/11 mp. You start resting. Magic restored. MP restored: 11 a - 18 poisoned darts {d:0 s:1.0 dpt:0.0 poison} (gained 4) There is an open door here. You see here a +0 club. You enter the shallow water. b - 7 stones {d:1 s:1.1 dpt:0.9} (gained 3) You see here a +0 dagger. You enter the shallow water. b - 12 stones {d:1 s:1.1 dpt:0.9} (gained 5) Things that are here: a +0 dagger; a kobold skeleton You enter the shallow water. You enter the shallow water. Things that are here: a +0 dagger; a kobold skeleton You enter the shallow water. You see here a +0 dagger. You enter the shallow water. Done exploring. Done exploring. You enter the shallow water. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. You enter the shallow water. You see here a rat skeleton. You encounter a gnoll. It is wielding a +0 club. You see here 5 gold pieces. You now have 147 gold pieces (gained 5). You encounter a gnoll. It is wielding a +0 spear. The helpless gnoll fails to defend itself. You tentacle-slap the gnoll. Your grab misses the gnoll. You squeeze the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Flames lash the gnoll. You kill the gnoll! The gnoll shouts! You hear a shout! You encounter a gnoll. It is wielding a +0 flail. The gnoll barely misses you. You now have 9/11 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Flames lash the gnoll. The gnoll is almost dead. The gnoll's fire resistance burns away. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 flail! You take 12 damage, and have 29/41 hp (71%). MASSIVE DAMAGE!! You now have 7/11 mp. You completely miss the gnoll. Your grab misses the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! The gnoll barely misses you. You take 7 damage, and have 22/41 hp (54%). Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! The gnoll closely misses you. You encounter a gnoll. It is wielding a +0 club. You now have 5/11 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Flames lash the gnoll. The gnoll is heavily wounded. The gnoll's fire resistance burns away. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 15/41 hp (37%). You now have 3/11 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Flames lash the gnoll. The gnoll is moderately wounded. The gnoll's fire resistance burns away. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 8/41 hp (20%). You now have 1/11 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The gnoll attacks as it pursues you! The gnoll barely misses you. Okay, then. It was a potion of haste. You feel yourself speed up. d -> h - a potion of haste {!q} The gnoll misses you. The gnoll closely misses you. The gnoll is no longer more vulnerable to fire. x2 The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! You die... ###### #.. #. ..# #.. #. #.# #.. #.##.###.. ##### # #......... +...)###.# #..#.##### #....# #..#.# #j#### #..#.# #####@#####.#..#.# +...........#..#.# ####.########..#.# #............#<# ############.#.##### #.#..)... #.######. #.# #. #.# #. You could see a gnoll. Vanquished Creatures Pargi (Sewer) A kobold brigand (Sewer) A brain worm (Sewer) 4 clockroaches Terence (D:2) 2 gnolls (D:3) 7 adders 4 ribbon worms 3 endoplasms 2 hobgoblins (D:1) 5 quokkas 3 ball pythons 4 bats 2 frilled lizards (D:1) 5 goblins 10 kobolds 5 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Octopode Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 37 | D:1 | HP: 5/11 [quokka (2)] 252 | D:1 | You add the spell Static Discharge to your library. 356 | D:1 | Reached skill level 3 in Stealth 550 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 595 | D:1 | Learned a level 2 spell: Scorch 697 | D:1 | Identified a potion of experience {!q} 697 | D:1 | Reached skill level 9 in Fire Magic 697 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1285 | D:2 | Encountered Terence 1311 | D:2 | Killed Terence 1312 | D:2 | Reached XP level 4. HP: 15/27 MP: 0/7 1554 | D:2 | Found Niadwim's Jewellery Shop. 1793 | D:2 | You add the spell Sublimation of Blood to your library. 1830 | D:2 | Found a faded altar of an unknown god. 2212 | D:2 | Learned a level 3 spell: Volatile Blastmotes 2240 | D:3 | Reached XP level 5. HP: 19/31 MP: 4/8 2481 | D:3 | HP: 15/31 [adder (4)] 2486 | D:3 | HP: 10/31 [poisoned by an adder] 2656 | D:3 | HP: 4/31 [clockroach/blast of sand (13)] 2659 | D:3 | Reached skill level 10 in Fire Magic 2746 | D:3 | Found a glowing drain. 2767 | Sewer | Entered a sewer 2776 | Sewer | Reached XP level 6. HP: 34/36 MP: 6/10 2781 | Sewer | Reached skill level 3 in Spellcasting 2781 | Sewer | Reached skill level 2 in Conjurations 2859 | Sewer | Encountered Pargi 2877 | Sewer | Killed Pargi 2878 | Sewer | Reached skill level 1 in Translocations 2960 | Sewer | Identified a wand of polymorph (4) 3053 | Sewer | Reached skill level 3 in Conjurations 3053 | Sewer | Reached skill level 2 in Translocations 3053 | Sewer | Reached XP level 7. HP: 36/41 MP: 4/11 3246 | D:3 | HP: 19/41 [gnoll/+0 spear (4)] 3247 | D:3 | HP: 8/41 [gnoll/+0 club (3)] 3249 | D:3 | Identified 2 potions of haste {!q} 3249 | D:3 | You feel yourself speed up. 3250 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic D:2: layout_loops_corners, serial_shops, nicolae_shop_behind_doors, basic_ecumenical_altar, chequers_serial_rivers_small_b, uniq_terence D:3: layout_basic, gup_sewer_entry_bubbles, minmay_parallelograms Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 | 3.1 Fire Magic | 9 10 | 10.0 Spellcasting | 3 | 3.0 Conjurations | 3 | 3.0 Translocations | 2 | 2.4 Fighting | | 0.2 Dodging | | 2.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 13 | 17 | 2 || 32 Melee: Unarmed | 13 | 17 | 2 || 32 Constrict | 5 | 6 | || 11 Tentacles | 2 | 4 | 1 || 7 Punch | 1 | | || 1 Cast: Foxfire | 30 | 21 | || 51 Scorch | 8 | 22 | 5 || 35 Volatile Blastmot | | 3 | || 3 Drink: Experience | 1 | | || 1 Magic | 1 | | || 1 Haste | | | 1 || 1 Stab: Sleeping | 2 | 3 | 1 || 6 Armour: None | 10 | 26 | 8 || 44 Dodge: Dodged | 4 | 25 | 7 || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3252 | 3176 | 76 | 1025 | 1492 | 4 | 813.0 | Dungeon | 2855 | 2779 | 76 | 831 | 1451 | 3 | 951.7 | Sewer | 397 | 397 | 0 | 194 | 41 | 1 | 397.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1126 daAuts D:2: 1097 daAuts D:3: 631 daAuts Sewer: 397 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 172.0 Dungeon | 85.0 | 85.0 | N/A | N/A | 41.6 | 95.3 Sewer | 15.0 | 15.0 | N/A | N/A | 58.4 | 402.0 +-------+-------+-------+-------+-------+----------------------