Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4231455518131386315 245 dossy the Conjurer (level 5, -1/38 HPs) Began as a Demigod Conjurer on July 1, 2026. Slain by an ogre ... wielding a +0 giant club (19 damage) ... on level 4 of the Dungeon. The game lasted 00:12:10 (3584 turns). dossy the Conjurer (Demigod Conjurer) Turns: 3584, Time: 00:12:11 Health: -1/38 AC: 3 Str: 12 XL: 5 Next: 53% Magic: 5/13 EV: 10 Int: 23 God: Gold: 211 SH: 0 Dex: 12 Spells: 3/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) d - orb {Stardust} {ac:0 enc:0 Stardust} rNeg . . . (100%) c - +0 leather armour of Cifo {Int+3, ac:3 enc:4} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... e - amulet of chemistry Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: on stardust cooldown A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 211 gold pieces. Inventory: Missiles b - 5 stones {d:2 s:1.1 dpt:1.8} Armour c - the +0 leather armour of Cifo (worn) {Int+3, ac:3 enc:4} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). It cannot be enchanted further. d - an orb of stardust (worn) {ac:0 enc:0 Stardust} (You found it on level 2 of the Dungeon) f - a +2 robe of resistance (You took it off Jessica on level 3 of the Dungeon) Jewellery e - an amulet of chemistry (worn) (You found it on level 3 of the Dungeon) Talismans a - a scarab talisman (You found it on level 3 of the Dungeon) g - a blade talisman (You found it on level 3 of the Dungeon) Scrolls i - 3 scrolls of identify Potions g - 2 potions of magic {!q} w - a potion of heal wounds {!q} f - 2 potions of haste {!q, unknown} j - a potion of cancellation {!q, unknown} k - a potion of might {!q, unknown} l - a potion of mutation {!q, unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.4 Spellcasting + Level 4.8 Conjurations * Level 2.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 3% 2 c - Fulminant Prism Conj/Alch 15% 3d10 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 60% 2x1d7 5% 1 Apportation Tloc 6% N/A 14% 1 Summon Small Mammal Summ 12% N/A 14% 1 Construct Spike Launche Frge 6% 2d3 22% 2 Launch Clockwork Bee Frge 3% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 45% 4 Forge Blazeheart Golem Fire/Frge 3% N/A 80% 4 Summon Forest Summ/Tloc 1% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20413 Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You see here a +0 mace. Your orb has finished recharging its magic. You encounter an orc. It is wielding a +0 short sword. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword (asleep, 100% to hit) You focus your ray upon the orc. The searing ray hits the orc! The orc is almost dead. The orc shouts! (Press . to maintain the ray.) Your orb unleashes a flurry of shooting stars! You encounter an orc wizard. It is wielding a +0 dagger. You now have 10/12 mp. The searing ray hits the orc. You kill the orc! You now have 9/12 mp. The searing ray hits the orc wizard but does no damage. The shooting star hits the orc wizard. The orc wizard is lightly wounded. The orc wizard is knocked back. You now have 8/12 mp. You stop channelling your searing ray. The shooting star hits the orc wizard. The orc wizard is moderately wounded. The orc wizard is knocked back. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A magic dart appears from out of thin air! The magic dart hits you. You take 5 damage, and have 33/38 hp (87%). Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. (Press . to maintain the ray.) You now have 7/12 mp. You stop channelling your searing ray. Items here: )) [ †. You start resting. HP restored. Health restored: 38 You regained 2 mp, and now have 9/12 mp. You start resting. Magic restored. You start resting. Magic restored. MP restored: 12 Your orb has finished recharging its magic. Items here: )) [ †. Found a stone staircase leading down. l - a fizzy inky potion {!q} You open the door. There is an open door here. You see here a +0 quarterstaff. You see here 2 large rocks {@f3}. You encounter a ball python. The ball python hisses angrily. The magic dart hits the ball python. You kill the ball python! You now have 11/12 mp. There is a stone staircase leading down here. Found a stone staircase leading down. MP restored: 12 You encounter a ball python. The magic dart hits the ball python. You kill the ball python! You now have 11/12 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a kobold. It is wielding a +0 short sword. MP restored: 12 The magic dart hits the kobold! You kill the kobold! You now have 11/12 mp. Found a basalt altar of Yredelemnul. You pick up a parchment of Summon Small Mammal and begin reading... You add the spell Summon Small Mammal to your library. You encounter a gnoll. It is wielding a +0 whip and quivering 2 throwing nets. MP restored: 12 You encounter a gnoll. It is wielding a +0 halberd. The gnoll shouts! You hear a shout! x3 The magic dart hits the gnoll. The gnoll is heavily wounded. Your orb unleashes a flurry of shooting stars! The gnoll shouts! You now have 11/12 mp. You encounter a gnoll. It is wielding a +0 whip. You encounter a gnoll bouda. It is wielding a +0 whip. You encounter a gnoll. It is wielding a +0 spear. The shooting star hits the gnoll. The gnoll is heavily wounded. The gnoll is knocked back. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 36% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The shooting star hits the gnoll. The gnoll is moderately wounded. The gnoll is knocked back. You now have 7/12 mp. The shooting star hits the gnoll. The gnoll is severely wounded. The gnoll is knocked back. You encounter a gnoll. It is wielding a +0 halberd. You encounter a gnoll. It is wielding a +0 whip. Your fulminant prism crackles loudly. The gnoll hits you from afar with a +0 halberd. Your fulminant prism explodes! The blast of energy engulfs the gnoll! You kill the gnoll! The blast of energy engulfs the gnoll! You kill the gnoll! The blast of energy engulfs the gnoll! You kill the gnoll! You hear a shout! x2 Your Alchemy skill increases to level 2! You take 3 damage, and have 35/38 hp (92%). You hit the gnoll. The gnoll is severely wounded. The gnoll barely misses you. Casting: Fulminant Prism (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip and quivering 2 throwing nets (severely wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnolls pick up the pace! You now have 5/13 mp. You stop channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 32% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You miscast Fulminant Prism. The inside of your mouth momentarily tastes like rust. You are poisoned. You feel very sick. You take 6 damage, and have 30/38 hp (79%). You now have 2/13 mp. You feel very sick. You encounter an ogre. It is wielding a +0 giant club. You take 4 damage, and have 26/38 hp (68%). You feel very sick. You take 3 damage, and have 23/38 hp (61%). You feel sick. You take 2 damage, and have 21/38 hp (55%). You feel very sick. You take 3 damage, and have 18/38 hp (47%). You feel sick. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 13/38 hp (34%). You feel sick. You take 1 damage, and have 12/38 hp (32%). Casting: Fulminant Prism (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. As you read the scroll labelled KUXTIT HUYNIOV, it crumbles to dust. It is a scroll of identify. d -> w - 4 potions of heal wounds {!q}; c -> i - 3 scrolls of identify You feel sick. The gnoll barely misses you. You take 1 damage, and have 11/38 hp (29%). You feel much better. You extract magical energy from the potion. You feel sick. The gnoll hits you with a +0 whip. You regained 10 hp, and now have 21/38 hp (55%). You regained 7 mp, and now have 10/13 mp. Casting: Fulminant Prism (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (82% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. (Press . to maintain the ray.) You feel sick. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 19 damage, and have 2/38 hp (5%). MASSIVE DAMAGE!! You now have 8/13 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (heavily wounded, covering ground quickly, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll barely misses you. You now have 6/13 mp. Okay, then. You feel much better. You extract magical energy from the potion. You stop channelling your searing ray. You feel sick. You are no longer poisoned. The gnoll bouda hits you with a +0 whip! The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You regained 13 hp, and now have 15/38 hp (39%). MP restored: 13 Okay, then. You feel much better. The gnoll bouda hits you with a +0 whip. The gnoll hits you with a +0 whip. The gnoll barely misses you. You regained 14 hp, and now have 29/38 hp (76%). Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 32% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You miscast Fulminant Prism. Nothing appears to happen. The gnoll bouda closely misses you. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You take 11 damage, and have 18/38 hp (47%). MASSIVE DAMAGE!! You now have 9/13 mp. Casting: Fulminant Prism (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 32% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The gnoll is no longer moving quickly. The gnoll closely misses you. The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ................# ..###.... ................. ........########....######### .$.O..... ...............# #......# #.#.>........#.# .###......# #.##.........#.# ..........###.##...####..#.# ......................#..#.#### $.....)......j@......[#)....... ...)....##..jOj.......#.##.#### ....)).......*...........#.# ..≈≈≈≈≈≈≈.≈..###.........#.# ..≈.......≈..+...........#.# ..≈.#####.≈..###.#.#..#..#.# ..≈.#...).≈..+...#.#..#..#.# ..≈ #._.#.≈..###.#.#..#..#.# ....#.≈......#.#.†#..#.# You could see an ogre, a gnoll bouda, 2 gnolls and a friendly fulminant prism. Vanquished Creatures A hound (D:4) Jessica (D:3) An iguana (D:4) An orc wizard (D:4) 4 gnolls (D:4) 2 adders 2 ribbon worms A dart slug (D:1) 5 orcs 6 endoplasms 11 hobgoblins 11 jackals A quokka (D:1) 7 ball pythons 7 bats 5 goblins 4 kobolds 14 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 303 | D:1 | Reached skill level 2 in Dodging 303 | D:1 | Reached skill level 2 in Stealth 318 | D:1 | Reached skill level 2 in Spellcasting 422 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 495 | D:1 | Learned a level 2 spell: Searing Ray 1083 | D:2 | Reached skill level 4 in Conjurations 1084 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/9 1893 | D:2 | Identified the +0 leather armour of Cifo {Int+3} 2060 | D:3 | You add the spell Summon Forest to your library. 2400 | D:3 | You add the spells Construct Spike Launcher, Launch | Clockwork Bee and Forge Blazeheart Golem to your library. 2408 | D:3 | Encountered Jessica 2413 | D:3 | Killed Jessica 2414 | D:3 | Reached skill level 3 in Spellcasting 2414 | D:3 | Reached XP level 4. HP: 33/33 MP: 6/11 2419 | D:3 | Learned a level 4 spell: Fulminant Prism 2651 | D:3 | You add the spell Foxfire to your library. 3105 | D:4 | Reached skill level 1 in Alchemy 3114 | D:4 | You add the spell Apportation to your library. 3253 | D:4 | Reached XP level 5. HP: 38/38 MP: 5/12 3555 | D:4 | You add the spell Summon Small Mammal to your library. 3567 | D:4 | Reached skill level 2 in Alchemy 3571 | D:4 | Encountered an ogre 3574 | D:4 | HP: 18/38 [poison] 3577 | D:4 | As you read the scroll labelled KUXTIT HUYNIOV, it crumbles | to dust. 3577 | D:4 | Identified 4 scrolls of identify 3577 | D:4 | Identified 4 potions of heal wounds {!q} 3578 | D:4 | You feel much better. 3579 | D:4 | HP: 8/38 [gnoll/+0 halberd[a gnoll bouda] (12)] 3579 | D:4 | HP: 2/38 [gnoll/+0 whip[a gnoll bouda] (6)] 3581 | D:4 | You feel much better. 3582 | D:4 | You feel much better. 3584 | D:4 | HP: 18/38 [gnoll bouda/+0 whip (1)] 3584 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_ring, roderic_nine_men_s_morris, grunt_decor_clamped D:2: layout_basic D:3: layout_loops_corners, uniq_jessica D:4: layout_basic, mainiacjoe_overflow_brackets Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Spellcasting | 2 3 | 3.4 Conjurations | 4 | 4.8 Alchemy | 1 2 | 2.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 24 | 3 || 27 Melee: Unarmed | 24 | 3 || 27 Cast: Magic Dart | 42 | 11 || 53 Searing Ray | 32 | 14 || 46 Fulminant Prism | | 2 || 2 Drink: Heal wounds | | 3 || 3 Read: Identify | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 19 | || 19 Leather armour | 2 | 18 || 20 Dodge: Dodged | 30 | 12 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3585 | 3478 | 107 | 907 | 1995 | 4 | 896.2 | Dungeon | 3585 | 3478 | 107 | 907 | 1995 | 4 | 896.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1113 daAuts D:3: 1052 daAuts D:2: 936 daAuts D:4: 483 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 87.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 87.8 +-------+-------+-------+-------+-------+----------------------