Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7169311780562039546 54 dossy the Tinkerer (level 3, -6/26 HPs) Began as a Mountain Dwarf Forgewright on July 4, 2026. Killed by divine providence ... invoked by an orc priest (10 damage) ... on level 2 of the Dungeon. The game lasted 00:06:32 (1949 turns). dossy the Tinkerer (Mountain Dwarf Forgewright) Turns: 1949, Time: 00:06:33 Health: -6/26 AC: 4 Str: 12 XL: 3 Next: 66% Magic: 2/6 EV: 10 Int: 15 God: Gold: 114 SH: 0 Dex: 10 Spells: 2/6 levels left rFire . . . (100%) a - +1 dagger (venom) {d:5 s:1.0 dpt:5.0} rCold . . . (100%) (no offhand) rNeg . . . (100%) h - +0 leather armour {ac:3 enc:4} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . f - +0 pair of boots {ac:1 enc:0} Will +.... i - amulet of magic regeneration {RegenMP} Stlth + k - ring of willpower {Will+} HPRegen 0.24/turn (no ring) MPRegen 0.50/turn %: no passive effects @: lethally poisoned (-6 -> -21) A: runic magic, artefact enchanting a: Convert to Beogh (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons a - a +1 dagger of venom (weapon) {d:5 s:1.0 dpt:5.0} (You took it off a kobold on level 1 of the Dungeon) b - a +0 hand axe {d:7 s:1.3 dpt:5.4} (You found it on level 1 of the Dungeon) c - a +0 hammer {d:8 s:1.4 dpt:5.7} d - a +0 sling {=f d:7 s:1.4 dpt:5.0} (You found it on level 1 of the Dungeon) Missiles e - 10 stones {d:2 s:1.1 dpt:1.8} Armour f - a +0 pair of boots (worn) {ac:1 enc:0} (You found it on level 2 of the Dungeon) g - a +0 kite shield of corrosion resistance {sh:8 enc:10 rCorr} (You found it on level 2 of the Dungeon) h - a +0 leather armour (worn) {ac:3 enc:4} (You found it on level 1 of the Dungeon) Jewellery i - an amulet of magic regeneration (worn) {RegenMP} (You found it on level 2 of the Dungeon) j - an amulet of regeneration {Regen} (You found it on level 2 of the Dungeon) k - a ring of willpower (worn) {Will+} (You found it on level 1 of the Dungeon) Wands p - a wand of polymorph (7) (You found it on level 2 of the Dungeon) Scrolls c - 3 scrolls of teleportation {unknown} d - 2 scrolls of identify {unknown} e - a scroll of amnesia {unknown} Potions g - 2 potions of magic {!q} f - a potion of moonshine {!q, unknown} j - a potion of attraction {!q, unknown} k - 2 potions of mutation {!q, unknown} l - 3 potions of curing {!q, unknown} Skills: + Level 0.0 Fighting - Level 1.3 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting * Level 5.7 Forgecraft + Level 1.3 Earth Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 10% 2d5 14% 1 b - Construct Spike Laun Frge 36% 2d4 3% 2 c - Kinetic Grapnel Frge 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 4% 1d3 22% 1 Poisonous Vapours Alch/Air 4% 1d1 22% 1 Launch Clockwork Bee Frge 18% N/A 6% 3 Passwall Erth 5% N/A 38% 3 Inner Flame Hex/Fire 1% N/A 56% 3 Forge Blazeheart Golem Fire/Frge 10% N/A 56% 4 Forge Lightning Spire Air/Frge 10% 3d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10042 Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The helpless hobgoblin fails to defend itself. You hit the hobgoblin. The hobgoblin is poisoned. The hobgoblin is heavily wounded. The hobgoblin hits you. You take 4 damage, and have 22/26 hp (85%). Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, very poisoned, 74% to hit) The kinetic grapnel hits the hobgoblin. The hobgoblin is severely wounded. You kill the hobgoblin! You now have 5/6 mp. You see here a hobgoblin corpse. You open the door. You encounter a rat and a bat. The rat squeaks loudly. You encounter a rat. The bat barely misses you. There is an open door here. The rat squeaks loudly. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (60% to hit) The kinetic grapnel misses the bat. The bat closely misses you. You now have 4/6 mp. You closely miss the rat. The rat barely misses you. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (60% to hit) The kinetic grapnel hits the rat. The rat is moderately wounded. The rat bites you but does no damage. You now have 3/6 mp. The grapnel guides your strike. You hit the rat. You kill the rat! The bat barely misses you. You encounter a ribbon worm. Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The bat misses you. You now have 2/6 mp. You see here a hobgoblin corpse. The rocky spike skewers the rat. You kill the rat! The bat barely misses you. You closely miss the bat. The rocky spike skewers the bat! You kill the bat! The rocky spike skewers the ribbon worm. The ribbon worm is moderately wounded. The rocky spike skewers the ribbon worm! The ribbon worm is severely wounded. Health restored: 26 You hit the ribbon worm. The ribbon worm is poisoned. The ribbon worm is severely wounded. The rocky spike skewers the ribbon worm! You kill the ribbon worm! Things that are here: a ribbon worm corpse; a hobgoblin corpse You start resting. Magic restored. You regained 3 mp, and now have 5/6 mp. You start resting. Magic restored. MP restored: 6 HP and MP is already full. Ctrl-5 to rest for 100 turns. You see here a rat corpse. There is an open door here. You see here a rat corpse. Found a faded altar of an unknown god. You now have 107 gold pieces (gained 10). There are no items here. There is a faded altar of an unknown god here. This altar belongs to (a) Yredelemnul, (b) Xom or (c) Kikubaaqudgha, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. You see here a +0 club. There is a stone staircase leading up here. i - a +0 pair of boots You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. Things that are here: a +0 whip; a kobold skeleton You encounter a bat. You closely miss the bat. The bat hits you but does no damage. The bat hits you but does no damage. The bat hits you but does no damage. x2 Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (60% to hit) The kinetic grapnel hits the bat. The bat is severely wounded. The bat closely misses you. You now have 5/6 mp. The bat closely misses you. The bat hits you but does no damage. The bat barely misses you. Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The grapnel comes loose from the bat. The bat hits you but does no damage. You now have 3/6 mp. You hit the bat. You kill the bat! j - an amulet of magic regeneration You start putting on your amulet. You continue putting on your amulet of magic regeneration. x5 You finish putting on your amulet of magic regeneration. j - an amulet of magic regeneration (worn) The amulet cannot attune itself to your exhausted body. You start resting. Magic restored. You start resting. Magic restored. Your amulet attunes itself to your body, and you begin to regenerate magic more quickly. MP restored: 6 HP and MP is already full. Ctrl-5 to rest for 100 turns. You see here a +0 club. You encounter a frilled lizard. The frilled lizard hisses angrily. The frilled lizard barely misses you. The kinetic grapnel hits the frilled lizard. You kill the frilled lizard! You now have 5/6 mp. Unknown command. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 114 gold pieces (gained 7). Things that are here: a +0 club; a goblin skeleton; an adder skeleton You see here a rat skeleton. d - 2 scrolls labelled WIDITZ HOAH (gained 1) k - an amulet of regeneration MP restored: 6 f - a +0 pair of boots (worn) {ac:1 enc:0} i - a +0 leather armour (worn) {ac:3 enc:4} g - a +0 kite shield of corrosion resistance {sh:8 enc:10 rCorr} h - a ring of willpower (worn) {Will+} h - a +0 leather armour (worn) {ac:3 enc:4} i - a ring of willpower (worn) {Will+} i - an amulet of magic regeneration (worn) {RegenMP} j - a ring of willpower (worn) {Will+}; j - an amulet of regeneration {Regen} k - a ring of willpower (worn) {Will+} Could not explore, unopened door. You open the door. You encounter a bat and a goblin. You hit the bat. The bat is poisoned. The bat is severely wounded. The goblin shouts! The bat hits you. The bat closely misses you. You hear an angry hiss. You take 1 damage, and have 25/26 hp (96%). You encounter a frilled lizard. You kill the bat! The goblin hits you but does no damage. There is an open door, spattered with blood here. Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The goblin hits you with a +0 dagger. You take 2 damage, and have 23/26 hp (88%). You now have 4/6 mp. You hit the goblin. You kill the goblin! There is an open door, spattered with blood here. You see here a +0 dagger. MP restored: 6 The rocky spike misses the frilled lizard. The frilled lizard bites you. You take 2 damage, and have 22/26 hp (85%). You hit the frilled lizard. You kill the frilled lizard! You start resting. HP restored. Health restored: 26 HP and MP is already full. Ctrl-5 to rest for 100 turns. There is an open door, spattered with blood here. You see here a +0 dagger. You open the door. Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. You encounter a ribbon worm, an orc and an orc priest. The orc priest is wielding a +2 dagger of venom. The orc shouts! The orc priest shouts! Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You encounter an orc. It is wielding a +0 club. You now have 4/6 mp. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +2 dagger of venom and wearing a +0 leather armour (74% to hit) The kinetic grapnel hits the orc priest but does no damage. The orc priest looks satisfied for a moment. There is a stone staircase leading down here. MP restored: 6 The orc hits you from afar with a +0 trident. You take 3 damage, and have 23/26 hp (88%). Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The orc priest looks satisfied for a moment. The orc hits you from afar with a +0 trident. You take 2 damage, and have 21/26 hp (81%). You now have 4/6 mp. The orc barely misses you. Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Construct Spike Launcher. Nothing appears to happen. The orc hits you from afar with a +0 trident. You take 1 damage, and have 21/26 hp (81%). You now have 3/6 mp. Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +2 dagger of venom. You are poisoned. The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) You take 8 damage, and have 13/26 hp (50%). MASSIVE DAMAGE!! You now have 2/6 mp. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +2 dagger of venom and wearing a +0 leather armour (moderately wounded, 74% to hit) The kinetic grapnel hits the orc priest. The orc priest is severely wounded. The rocky spike misses the orc priest. You feel sick. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" The orc priest hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The orc barely misses you. You take 5 damage, and have 8/26 hp (31%). You now have 1/6 mp. The grapnel guides your strike. You hit the orc priest. The orc priest is poisoned. The orc priest is almost dead. The rocky spike skewers the orc priest. The orc priest is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #### #...################ #.......##.........# #.......##.........# #### #.......##.........# #... #.....o>.'.........# #... #....##o##.........# #... #!... #.@..........# #... #.... ###..#)####### #... #...o ##.#..########... #....w #.†............. #....o #######.#####... #..... #..## #... ##..# #... ##.###### #.#....# You could see an orc priest (very poisoned) and an orc. Vanquished Creatures 3 adders (D:2) A ribbon worm (D:2) An endoplasm (D:2) 4 hobgoblins A quokka (D:1) 6 ball pythons 4 bats (D:2) 2 frilled lizards (D:2) 4 goblins 4 kobolds 5 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Mountain Dwarf Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 173 | D:1 | HP: 7/14 [constriction (2)] 296 | D:1 | Reached skill level 2 in Stealth 456 | D:1 | Reached skill level 2 in Spellcasting 456 | D:1 | Reached XP level 2. HP: 15/20 MP: 1/5 529 | D:1 | You add the spell Freeze to your library. 593 | D:1 | Found Tuseer's Book Emporium. 650 | D:1 | You add the spell Passwall to your library. 885 | D:1 | You add the spell Inner Flame to your library. 894 | D:1 | You add the spell Poisonous Vapours to your library. 1117 | D:2 | Reached skill level 5 in Forgecraft 1192 | D:2 | Learned a level 2 spell: Construct Spike Launcher 1279 | D:2 | Identified a wand of polymorph (7) 1301 | D:2 | You add the spell Sandblast to your library. 1389 | D:2 | Learned a level 1 spell: Sandblast 1404 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1427 | D:2 | Reached skill level 1 in Earth Magic 1428 | D:2 | HP: 13/26 [goblin/+0 club (2)] 1567 | D:2 | Found a faded altar of an unknown god. 1947 | D:2 | HP: 13/26 [orc/+0 trident (6)] 1949 | D:2 | HP: 4/26 [poisoned by an orc priest] 1949 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_basic, serial_shops, nicolae_shop_relaxation D:2: layout_basic, basic_ecumenical_altar, st_stairs_12 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Spellcasting | 2 | 2.0 Forgecraft | 5 | 5.7 Earth Magic | 1 | 1.3 Dodging | | 1.3 Action || total ---------------------------++------- Attack: Normal || 56 Melee: Mace || 22 Dagger || 34 Cast: Kinetic Grapnel || 33 Construct Spike L || 7 Stab: Sleeping || 2 Armour: Robe || 26 Leather armour || 31 Dodge: Dodged || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1957 | 1888 | 69 | 315 | 1200 | 2 | 978.5 | Dungeon | 1957 | 1888 | 69 | 315 | 1200 | 2 | 978.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1088 daAuts D:2: 869 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 39.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 39.0 +-------+-------+-------+-------+-------+----------------------