Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8040805678337210940 1432 dossy the Tinkerer (level 8, -5/67 HPs) Began as a Mountain Dwarf Forgewright on July 4, 2026. Was an Initiate of Ashenzari. Slain by an orc warrior ... wielding a +0 halberd (9 damage) ... on level 6 of the Dungeon. The game lasted 00:22:56 (6616 turns). dossy the Tinkerer (Mountain Dwarf Forgewright) Turns: 6616, Time: 00:22:57 Health: -5/67 AC: 10 Str: 22 XL: 8 Next: 45% Magic: 7/14 EV: 8 Int: 15 God: Ashenzari [......] Gold: 229 SH: 0 Dex: 8 Spells: 5/15 levels left rFire . . . (100%) a - +0 trident {d:12 s:1.3 dpt:9.2 r:2} rCold . . . (100%) (no offhand) rNeg . . . (100%) r - +0 chain mail rPois + (33%) i - +0 helmet of the Restrained Ethics {ac:1 enc:0, Range, Dev} (curse) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth o - +6 ring of strength {Str} HPRegen 0.31/turn l - ring of poison resistance {rPois} MPRegen 0.14/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: Renounce Religion (0%), Shatter the Chains (0%) You were on level 6 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 229 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) {d:12 s:1.3 dpt:9.2 r:2} (You took it off an orc on level 4 of the Dungeon) b - a +2 dagger of venom {d:6 s:1.0 dpt:6.0} (You took it off a goblin on level 3 of the Dungeon) c - a +2 dagger of flaming {d:6 s:1.0 dpt:6.0} (You took it off a goblin on level 2 of the Dungeon) d - a +0 hammer {d:11 s:1.4 dpt:7.9} e - a +3 war axe of electrocution {d:18 s:1.5 dpt:12.0} (You took it off a gnoll bouda on level 4 of the Dungeon) Missiles f - 4 boomerangs {@f1 d:8 s:1.3 dpt:6.2} g - 7 poisoned darts {d:0 s:1.0 dpt:0.0} h - 4 stones {d:2 s:1.1 dpt:1.8} Armour i - the cursed +0 helmet of the Restrained Ethics (worn) {ac:1 enc:0, Range, Dev} (You found it on level 1 of the Dungeon) It can be maximally enchanted to +2. It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Devices: Evocations and Shapeshifting. r - a +0 chain mail (worn) (You took it off an orc on level 5 of the Dungeon) Magical Staves k - a staff of cold {d:6 s:1.2 dpt:5.0} (You found it on level 4 of the Dungeon) Jewellery l - a ring of poison resistance (worn) {rPois} (You found it on level 5 of the Dungeon) m - a ring of positive energy {rN+} (You found it on level 1 of the Dungeon) n - a +4 ring of slaying {Slay} (You found it on level 2 of the Dungeon) o - a +6 ring of strength (worn) {Str} (You found it on level 4 of the Dungeon) Talismans p - a dragon-coil talisman (You found it on level 4 of the Dungeon) q - a quill talisman (You found it on level 4 of the Dungeon) Wands a - a wand of flame (22) (You found it on level 4 of the Dungeon) Scrolls N - 2 scrolls of noise {!r} I - 2 scrolls of immolation {!r} i - 7 scrolls of identify S - 2 scrolls of silence {!r} r - 3 scrolls of revelation {!r} b - 2 scrolls of blinking f - a scroll of fear Potions g - 2 potions of magic {!q} c - 3 potions of curing {!q} r - a potion of resistance {!q} L - 2 potions of lignification {!q} C - 2 potions of cancellation {!q} m - a potion of might {!q} B - a potion of berserk rage {!q} h - a potion of haste {!q} a - a potion of ambrosia {!q} e - 2 potions of enlightenment {!q} w - a potion of heal wounds {!q} Baubles g - 3 flux baubles Skills: - Level 4.4 Fighting + Level 4.6 Armour + Level 2.7 Dodging - Level 2.0 Stealth - Level 4.2 Spellcasting - Level 6.0 Forgecraft - Level 6.0 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 84% 1d7 2% 1 b - Construct Spike Laun Frge 42% 2d4 3% 2 c - Launch Clockwork Bee Frge 21% N/A 7% 3 d - Forge Blazeheart Gol Fire/Frge 21% N/A 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 42% 2d6 3% 2 Foxfire Conj/Fire 48% 2x1d6 9% 1 Magic Dart Conj 12% 1d3 28% 1 Blink Tloc 6% N/A 38% 2 Jinxbite Hex 6% 2d2 38% 2 Searing Ray Conj 6% 2d4 38% 2 Summon Ice Beast Ice/Summ 3% N/A 63% 3 Teleport Other Tloc 3% N/A 63% 3 Forge Lightning Spire Air/Frge 12% 3d4 63% 4 Fireball Conj/Fire 6% 3d5 92% 5 Brom's Barrelling Bould Conj/Erth 3% 2d4 95% 4 Dimensional Bullseye Hex/Tloc 1% N/A 95% 4 Fulminant Prism Conj/Alch 1% 3d5 95% 4 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26511 Temple (1/1) D:4 Zot: 5958 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul The Shining One Shops: D:1 ! Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History You resist with some effort. Grinder says, "I used to sell toenails on the black market." Your spike launcher falls apart as you grow too distant to maintain it. Your clockwork bee closely misses Grinder. Grinder hits you. You writhe in agony! Your clockwork bee barely misses Grinder. You take 7 damage, and have 60/67 hp (90%). You puncture Grinder! Grinder is heavily wounded. Your clockwork bee barely misses Grinder. Grinder hits you. Your clockwork bee stings Grinder. Your clockwork bee misses Grinder. Grinder hits your clockwork bee. Your clockwork bee barely misses Grinder. Grinder blinks! Your clockwork bee barely misses Grinder. Your clockwork bee stings Grinder. Grinder hits you. Your clockwork bee stings Grinder! Your clockwork bee winds down and falls to the ground. Grinder hits you. You writhe in agony! You take 7 damage, and have 55/67 hp (82%). Grinder hits your dormant clockwork bee. Grinder hits your dormant clockwork bee. You wind your clockwork bee back up and it locks its sights upon Grinder! Your clockwork bee stings Grinder! Grinder dies! Your Armour skill increases to level 4! Your Dodging skill increases to level 2! You now have 8/14 mp. You swap places with your clockwork bee. Your clockwork bee winds down and falls to the ground. There is a stone staircase leading up here. You start resting. HP restored. You regained 4 hp, and now have 60/67 hp (90%). You regained 2 mp, and now have 10/14 mp. You start resting. Your dormant clockwork bee falls apart. You hear the brisk rusting of a drain nearby. You regained 3 hp, and now have 63/67 hp (94%). You start resting. Magic restored. You start resting. HP restored. Health restored: 67 You start resting. Magic restored. MP restored: 14 HP and MP is already full. Ctrl-5 to rest for 100 turns. You pick up a parchment of Blink and begin reading... You add the spell Blink to your library. Okay, then. Okay, then. Found a stone staircase leading down. You encounter an ice beast. Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There are no nearby walls to construct a spike launcher in. Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure) Press: ? - help, Dir - move target Aim: an ice beast You lock target on the ice beast and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 11/14 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ice beast. You barely miss the ice beast. The ice beast hits you but does no damage. Your clockwork bee closely misses the ice beast. The ice beast hits you but does no damage. Your clockwork bee stings the ice beast! Your clockwork bee misses the ice beast. The ice beast hits you but does no damage. Casting: Launch Clockwork Bee (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Construct Spike Launcher. Nothing appears to happen. Your clockwork bee closely misses the ice beast. The ice beast barely misses you. Your clockwork bee barely misses the ice beast. You now have 10/14 mp. Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee stings the ice beast. The ice beast hits you but does no damage. You now have 8/14 mp. Your clockwork bee barely misses the ice beast. The rocky spike skewers the ice beast. The ice beast is severely wounded. Your clockwork bee stings the ice beast! The ice beast attacks as it pursues you! The ice beast hits you but does no damage. You closely miss the ice beast. The ice beast is almost dead. The rocky spike skewers the ice beast but does no damage. The ice beast is almost dead. The rocky spike skewers the ice beast. The ice beast is almost dead. Your clockwork bee stings the ice beast! The ice beast dies! Your clockwork bee winds down and falls to the ground. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You start resting. You hear the quick rusting of a drain nearby. You start resting. Your magical contamination has completely faded away. You start resting. Your dormant clockwork bee falls apart. Magic restored. You regained 3 mp, and now have 12/14 mp. You start resting. Magic restored. MP restored: 14 The orc warrior shouts! Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 7% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour You lock target on the orc warrior and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 11/14 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The orc warrior hits you from afar with a +0 halberd. You take 3 damage, and have 64/67 hp (96%). With a metallic buzz, your clockwork bee launches itself at the orc warrior. The orc warrior hits you from afar with a +0 halberd. You take 4 damage, and have 60/67 hp (90%). Casting: Launch Clockwork Bee (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the orc warrior but does no damage. Your clockwork bee stings the orc warrior. The orc warrior hits you from afar with a +0 halberd. You take 4 damage, and have 56/67 hp (84%). You now have 9/14 mp. The rocky spike skewers the orc warrior but does no damage. The orc warrior is lightly wounded. Your clockwork bee stings the orc warrior but does no damage. The orc warrior closely misses you. Your clockwork bee stings the orc warrior but does no damage. The rocky spike skewers the orc warrior. The orc warrior is moderately wounded. Your clockwork bee stings the orc warrior but does no damage. The orc warrior hits you from afar with a +0 halberd! You take 7 damage, and have 49/67 hp (73%). Reach: a) +0 trident {d:12 s:1.3 dpt:9.2 r:2} Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour (moderately wounded, ally target, 54% to hit) You fail to reach past your clockwork bee. The rocky spike misses the orc warrior. The rocky spike skewers the orc warrior but does no damage. The orc warrior is moderately wounded. Your clockwork bee completely misses the orc warrior. The orc warrior hits you from afar with a +0 halberd!! * * * LOW HITPOINT WARNING * * * Your clockwork bee stings the orc warrior. Your clockwork bee winds down and falls to the ground. You take 17 damage, and have 32/67 hp (48%). MASSIVE DAMAGE!! Reach: a) +0 trident {d:12 s:1.3 dpt:9.2 r:2} Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour (heavily wounded, ally target, 54% to hit) Okay, then. You wind your clockwork bee back up and it locks its sights upon the orc warrior! The rocky spike skewers the orc warrior but does no damage. The orc warrior is heavily wounded. Your clockwork bee stings the orc warrior but does no damage. The orc warrior misses you. Your clockwork bee barely misses the orc warrior. You now have 9/14 mp. Reach: a) +0 trident {d:12 s:1.3 dpt:9.2 r:2} Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour (heavily wounded, ally target, 54% to hit) You fail to reach past your clockwork bee. The rocky spike skewers the orc warrior but does no damage. The orc warrior is heavily wounded. Your clockwork bee stings the orc warrior but does no damage. The orc warrior hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Your clockwork bee closely misses the orc warrior. You take 2 damage, and have 30/67 hp (45%). Reach: a) +0 trident {d:12 s:1.3 dpt:9.2 r:2} Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour (heavily wounded, ally target, 54% to hit) You fail to reach past your clockwork bee. The rocky spike skewers the orc warrior but does no damage. The orc warrior is heavily wounded. Your clockwork bee stings the orc warrior but does no damage. The orc warrior hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Your clockwork bee stings the orc warrior but does no damage. Your clockwork bee winds down and falls to the ground. The orc warrior hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 20/67 hp (30%). The rocky spike skewers the orc warrior. The orc warrior is heavily wounded. The orc warrior hits your dormant clockwork bee but does no damage. The rocky spike skewers the orc warrior but does no damage. The orc warrior is heavily wounded. The orc warrior hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 16/67 hp (24%). You wind your clockwork bee back up and it locks its sights upon the orc warrior! Your clockwork bee closely misses the orc warrior. Your clockwork bee barely misses the orc warrior. The orc warrior hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 10/67 hp (15%). Your clockwork bee stings the orc warrior but does no damage. The orc warrior closely misses your clockwork bee. Your clockwork bee closely misses the orc warrior. You hear the quick rusting of a drain very nearby. Your clockwork bee stings the orc warrior but does no damage. The orc warrior hits your clockwork bee with a +0 halberd! Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There are no nearby walls to construct a spike launcher in. Your clockwork bee barely misses the orc warrior. The orc warrior barely misses your clockwork bee. Your clockwork bee stings the orc warrior. Your clockwork bee closely misses the orc warrior. The orc warrior hits your clockwork bee with a +0 halberd! Your clockwork bee stings the orc warrior. You encounter a wight. It is wielding a +0 mace. The orc warrior barely misses your clockwork bee. Your clockwork bee stings the orc warrior but does no damage. Your clockwork bee winds down and falls to the ground. The orc warrior hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 8/67 hp (12%). You wind your clockwork bee back up and it locks its sights upon the orc warrior! Your clockwork bee stings the orc warrior. x2 The orc warrior hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 4/67 hp (6%). Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the orc warrior but does no damage. The orc warrior is almost dead. Your clockwork bee closely misses the orc warrior. The orc warrior hits you from afar with a +0 halberd! You die... ...##.<..###..######...#.# .##. #.....##..### ###... .# . #...#.##....# #.. ## #####.##..#.# ##. # #.##.z#.# . #..#....# . #...#..# ##.....####... #.#..@yoo.... #.........###... ...........# ......#...... ......###...## ...... #.># ...... ... # ..... #..# . # You could see an orc warrior (ally target), a wight, an orc and a friendly clockwork bee (minion). Vanquished Creatures A phantom (D:5) A bullfrog (D:6) A scorpion (D:6) A bombardier beetle (D:4) A jelly (D:6) 4 orc priests A gnoll bouda (D:4) Natasha (D:2) 2 orc wizards 10 gnolls 6 adders 2 ribbon worms (D:3) 11 orcs 6 endoplasms 9 hobgoblins 7 jackals 3 quokkas 13 ball pythons 8 bats A frilled lizard (D:2) 6 goblins 5 kobolds 8 rats 108 creatures vanquished. Vanquished Creatures (collateral kills) Grinder (D:6) A kobold geomancer (D:6) 2 ice beasts A black bear (D:5) A phantom (D:5) An orc priest (D:6) An orc wizard (D:5) 3 gnolls (D:5) 3 orcs 14 creatures vanquished. Grand Total: 122 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Mountain Dwarf Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 116 | D:1 | You add the spell Jinxbite to your library. 274 | D:1 | Reached skill level 2 in Stealth 283 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/4 377 | D:1 | You add the spell Teleport Other to your library. 400 | D:1 | Found Nuecekuafua's Distillery. 571 | D:1 | Learned a level 2 spell: Construct Spike Launcher 668 | D:1 | Reached skill level 1 in Armour 707 | D:1 | HP: 11/22 [endoplasm (1)] 709 | D:1 | Reached skill level 1 in Fighting 1015 | D:2 | You add the spell Brom's Barrelling Boulder to your | library. 1161 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/5 1209 | D:2 | HP: 13/29 [hobgoblin (3)] 1801 | D:2 | Encountered Natasha 1806 | D:2 | Killed Natasha 1807 | D:2 | Reached skill level 2 in Fighting 1807 | D:2 | Reached skill level 2 in Armour 1990 | D:2 | Reached XP level 4. HP: 37/37 MP: 2/6 2178 | D:3 | Found a snail-covered altar of Cheibriados. 2332 | D:3 | Found a faded altar of an unknown god. 2335 | D:3 | You add the spell Foxfire to your library. 2413 | D:3 | You add the spell Scorch to your library. 2667 | D:3 | As you read the scroll labelled RAEPPU WA XUR, it crumbles | to dust. 2667 | D:3 | Identified 5 scrolls of identify 2667 | D:3 | Identified 2 potions of curing {!q} 2668 | D:3 | As you read the scroll labelled NYEDIA FUAM, it crumbles to | dust. 2668 | D:3 | Identified 3 scrolls of noise 2669 | D:3 | As you read the scroll labelled YMENYE ELAO, it crumbles to | dust. 2669 | D:3 | Identified 3 scrolls of immolation 2670 | D:3 | As you read the scroll labelled OMEPSI DEIRUTZ, it crumbles | to dust. 2670 | D:3 | Identified 3 scrolls of blinking 2794 | D:3 | You add the spells Magic Dart, Searing Ray and Fulminant | Prism to your library. 2800 | D:3 | Learned a level 3 spell: Launch Clockwork Bee 2949 | D:3 | Found a burning altar of Makhleb. 2955 | D:3 | Found a shimmering altar of Xom. 2956 | D:3 | Found a bloodstained altar of Trog. 2963 | D:3 | Found a radiant altar of Vehumet. 2965 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2965 | D:3 | Found a shimmering blue altar of Sif Muna. 3132 | D:3 | Reached skill level 3 in Fighting 3132 | D:3 | Reached skill level 3 in Armour 3132 | D:3 | Reached skill level 2 in Spellcasting 3132 | D:3 | Reached XP level 5. HP: 40/45 MP: 0/8 3378 | D:3 | Found an ornate altar of the Wu Jian Council. 3705 | D:4 | Reached skill level 4 in Fighting 3857 | D:4 | Reached skill level 5 in Forgecraft 3931 | D:4 | You add the spell Summon Ice Beast to your library. 3991 | D:4 | HP: 22/47 [orc/+0 trident (6)] 3997 | D:4 | Reached skill level 1 in Fire Magic 3997 | D:4 | Reached XP level 6. HP: 17/53 MP: 2/9 3997 | D:4 | HP: 15/53 [orc priest/nerve-wracking pain (3)] 4279 | D:4 | Found a statue of an orb of winter. 4288 | D:4 | Found a staircase to the Ecumenical Temple. 4289 | D:4 | Found a statue of an orb of winter. 4308 | Temple | Entered the Ecumenical Temple 4328 | Temple | Became a worshipper of Ashenzari the Shackled 4356 | D:4 | You add the spell Rimeblight to your library. 4408 | D:4 | Reached skill level 2 in Fire Magic 4556 | D:4 | Identified a wand of flame (22) 5368 | D:5 | Entered Level 5 of the Dungeon 5441 | D:5 | Reached skill level 3 in Fire Magic 5441 | D:5 | Reached XP level 7. HP: 55/60 MP: 4/11 5575 | D:5 | You add the spell Fireball to your library. 5597 | D:5 | Reached skill level 6 in Forgecraft 5597 | D:5 | Reached skill level 4 in Fire Magic 5635 | D:5 | Learned a level 4 spell: Forge Blazeheart Golem 5673 | D:5 | You add the spell Dimensional Bullseye to your library. 5703 | D:5 | Reached * piety under Ashenzari 5703 | D:5 | Identified a potion of resistance {!q} 5703 | D:5 | Identified 2 scrolls of silence 5703 | D:5 | Identified 2 potions of lignification {!q} 5703 | D:5 | Identified 3 scrolls of revelation 5703 | D:5 | Identified 2 potions of cancellation {!q} 5703 | D:5 | Identified a potion of might {!q} 5703 | D:5 | Identified a potion of berserk rage {!q} 5703 | D:5 | Identified a potion of haste {!q} 5703 | D:5 | Identified a potion of ambrosia {!q} 5703 | D:5 | Identified a potion of enlightenment {!q} 5703 | D:5 | Identified a potion of heal wounds {!q} 5723 | D:5 | HP: 26/61 [ice beast (13)] 5726 | D:5 | Reached skill level 5 in Fire Magic 5886 | D:5 | Reached skill level 6 in Fire Magic 5886 | D:5 | Reached skill level 3 in Spellcasting 6034 | D:5 | Identified a scroll of fear 6134 | D:6 | Found a stormy altar of Qazlal. 6149 | D:6 | Found a blossoming altar of Fedhas. 6176 | D:6 | HP: 27/61 [orc warrior/+0 halberd (7)] 6179 | D:6 | As you read the scroll of blinking, it crumbles to dust. 6412 | D:6 | Reached skill level 4 in Spellcasting 6412 | D:6 | Reached XP level 8. HP: 63/67 MP: 9/14 6467 | D:6 | Encountered Grinder 6488 | D:6 | Killed Grinder 6489 | D:6 | Reached skill level 4 in Armour 6489 | D:6 | Reached skill level 2 in Dodging 6536 | D:6 | You add the spell Blink to your library. 6602 | D:6 | HP: 32/67 [orc warrior/+0 halberd (18)] 6607 | D:6 | HP: 16/67 [orc warrior/+0 halberd (4)] 6614 | D:6 | HP: 8/67 [orc warrior/+0 halberd (4)] 6616 | D:6 | Slain by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_loops_ring, serial_shops, nicolae_shop_back_alley_shop, minmay_close_crescents D:2: layout_basic, grunt_decor_arrowhead, lemuel_flame_loot_1, uniq_natasha D:3: layout_basic, nicolae_cheibriados_dopplering, grunt_temple_overflow_open, mainiacjoe_overflow_swirl, nicolae_ecumenical_snake_handling D:4: minmay_door_path, layout_basic, minmay_temple_entry_glassed_door, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_marsh, chequers_serial_rivers_marsh, minmay_misc_feat_five D:5: layout_rooms D:6: layout_rooms, grunt_temple_overflow_forces_of_nature, mainiacjoe_sewer_entry_somewhere_in_here_1, kennysheep_generic_room_16, uniq_grinder Temple: compressed_dpeg_circular_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 2 | 2.0 Armour | 1 2 3 4 | 4.6 Fighting | 1 2 3 4 | 4.4 Spellcasting | 2 4 | 4.2 Forgecraft | 5 6 | 6.0 Fire Magic | 1 3 6 | 6.0 Dodging | 2 | 2.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 57 | 84 | 27 || 168 Melee: Mace | 57 | 50 | || 107 Trident | | 34 | 27 || 61 Cast: Kinetic Grapnel | 40 | 24 | 1 || 65 Construct Spike L | 6 | 35 | 13 || 54 Launch Clockwork | | 2 | 9 || 11 Forge Blazeheart | | | 1 || 1 Invoke: Curse Item | | 1 | 1 || 2 Shatter the Chain | | | 1 || 1 Read: Blinking | | 1 | 1 || 2 Identify | | 1 | || 1 Noise | | 1 | || 1 Immolation | | 1 | || 1 Stab: Sleeping | 2 | | || 2 Armour: Robe | 50 | | || 50 Ring mail | 22 | 81 | 22 || 125 Chain mail | | | 26 || 26 Dodge: Dodged | 60 | 48 | 17 || 125 Form: Default | | 1 | || 1 Quill | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6692 | 6298 | 394 | 1843 | 3162 | 7 | 956.0 | Dungeon | 6650 | 6293 | 357 | 1843 | 3162 | 6 | 1108.3 | Temple | 41 | 4 | 37 | 0 | 0 | 1 | 41.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1712 daAuts D:3: 1455 daAuts D:2: 1232 daAuts D:1: 1003 daAuts D:5: 936 daAuts D:6: 310 daAuts Temple: 41 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 292.4 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 341.2 +-------+-------+-------+-------+-------+----------------------