Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17886759550072345701 60 dossy the Tinkerer (level 3, -2/28 HPs) Began as a Mountain Dwarf Forgewright on July 5, 2026. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:07:31 (1116 turns). dossy the Tinkerer (Mountain Dwarf Forgewright) Turns: 1116, Time: 00:07:32 Health: -2/28 AC: 6 Str: 20 XL: 3 Next: 82% Magic: 4/6 EV: 8 Int: 15 God: Gold: 104 SH: 0 Dex: 8 Spells: 0/6 levels left rFire . . . (100%) a - +3 trident (protect) {d:13 s:1.2 dpt:10.8 r:2} rCold . . . (100%) (no offhand) rNeg . . . (100%) h - +0 scale mail {ac:6 enc:10} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth k - +6 ring of strength {Str} HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: brilliant A: runic magic, artefact enchanting a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons a - a +3 trident of protection (weapon) {d:13 s:1.2 dpt:10.8 r:2} (You found it on level 1 of the Dungeon) b - a +0 hammer {d:10 s:1.3 dpt:7.7} Missiles c - 4 boomerangs {@f1 d:7 s:1.3 dpt:5.4} d - 6 atropa-tipped darts {d:0 s:1.0 dpt:0.0} e - 6 poisoned darts {d:0 s:1.0 dpt:0.0} f - 2 stones {d:2 s:1.1 dpt:1.8} Armour g - a +0 plate armour {ac:10 enc:18} (You found it on level 1 of the Dungeon) h - a +0 scale mail (worn) {ac:6 enc:10} (You found it on level 1 of the Dungeon) Magical Staves i - a staff of alchemy {d:6 s:1.1 dpt:5.5} (You found it on level 1 of the Dungeon) j - a staff of conjuration {d:6 s:1.1 dpt:5.5} (You found it on level 2 of the Dungeon) Jewellery k - a +6 ring of strength (worn) {Str} (You found it on level 2 of the Dungeon) Scrolls c - a scroll of fog {unknown} p - 2 scrolls of poison {!r!r} h - a scroll of teleportation {unknown} w - a scroll of enchant weapon k - a scroll of amnesia {unknown} Potions g - a potion of magic {!q} f - a potion of moonshine {!q, unknown} Skills: - Level 1.0 Fighting - Level 0.8 Maces & Flails - Level 1.0 Polearms - Level 1.3 Dodging - Level 1.4 Stealth + Level 2.0 Spellcasting + Level 6.0 Forgecraft + Level 0.0 Air Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 2% 1 b - Construct Spike Laun Frge 58% 2d5 3% 2 c - Launch Clockwork Bee Frge 29% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Blazeheart Golem Fire/Frge 15% N/A 63% 4 Forge Lightning Spire Air/Frge 15% 3d4 63% 4 Passwall Erth 2% N/A 65% 3 Cause Fear Hex 1% N/A 96% 4 Petrify Alch/Erth 1% N/A 96% 4 Irradiate Conj/Alch 1% 3d12 100% 5 Fulsome Fusillade Conj/Alch 1% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16873 Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History i - a +6 ring of strength There are no items here. [Hit ESC to exit interpreter.] > Skills:save() > You feel stronger. i - a +6 ring of strength (worn) c - 4 boomerangs {@f1 d:7 s:1.3 dpt:5.4} f - 2 stones {d:2 s:1.1 dpt:1.8} d - 6 atropa-tipped darts {d:0 s:1.0 dpt:0.0} h - a +0 scale mail (worn) {ac:6 enc:10} e - 2 stones {d:2 s:1.1 dpt:1.8} f - a staff of alchemy {d:5 s:1.1 dpt:4.5} f - a +0 plate armour {ac:10 enc:18} g - a staff of alchemy {d:5 s:1.1 dpt:4.5} g - a +0 scale mail (worn) {ac:6 enc:10} h - a staff of alchemy {d:5 s:1.1 dpt:4.5} Found a stone staircase leading up. You encounter a bat. The bat hits you but does no damage. You hit the bat. Your weapon exudes an aura of protection. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a goblin. It is wielding a +0 club. The kinetic grapnel hits the goblin. The goblin is severely wounded. You now have 4/5 mp. The kinetic grapnel hits the goblin. You kill the goblin! You now have 3/5 mp. You see here a +0 club. You encounter a bat. The kinetic grapnel hits the bat but does no damage. The bat hits you but does no damage. x2 You now have 3/5 mp. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (60% to hit) The kinetic grapnel misses the bat. The bat barely misses you. The bat closely misses you. You now have 2/5 mp. You closely miss the bat. The bat barely misses you. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (60% to hit) The kinetic grapnel hits the bat. You kill the bat! You now have 1/5 mp. You see here a +0 club. You start resting. Magic restored. You regained 3 mp, and now have 4/5 mp. You start resting. Magic restored. MP restored: 5 HP and MP is already full. Ctrl-5 to rest for 100 turns. You see here a +0 club. Found a stone staircase leading down. j - a staff of conjuration You now have 104 gold pieces (gained 9). k - 6 poisoned darts Found a stone staircase leading down. You encounter Jessica the Apprentice Sorceress. She is wielding a +0 dagger. Jessica gestures wildly while chanting. Jessica blinks! Jessica leaves your sight. There is a stone staircase leading down here. Jessica comes into view. Jessica casts a spell. Jessica blinks! Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You now have 3/5 mp. Reach: a) +2 trident (protect) {d:13 s:1.2 dpt:10.8 r:2} Press: ? - help, Dir - move target Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (54% to hit) You reach to attack! You hit Jessica. Your weapon exudes an aura of protection. Jessica is moderately wounded. The rocky spike misses Jessica. x2 Reach: a) +2 trident (protect) {d:13 s:1.2 dpt:10.8 r:2} Press: ? - help, Dir - move target Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 54% to hit) You puncture Jessica! You kill Jessica! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 12, Int 15, Dex 8. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Health restored: 28 e - 6 poisoned darts {d:0 s:1.0 dpt:0.0} k - 2 stones {d:2 s:1.1 dpt:1.8}; f - 2 stones {d:2 s:1.1 dpt:1.8} k - a +0 plate armour {ac:10 enc:18}; g - a +0 plate armour {ac:10 enc:18} k - a +0 scale mail (worn) {ac:6 enc:10} h - a +0 scale mail (worn) {ac:6 enc:10} k - a staff of alchemy {d:6 s:1.1 dpt:5.5} i - a staff of alchemy {d:6 s:1.1 dpt:5.5} k - a +6 ring of strength (worn) {Str} Char dumped successfully. Unknown command. You start resting. Magic restored. You regained 2 mp, and now have 5/6 mp. You start resting. Magic restored. MP restored: 6 HP and MP is already full. Ctrl-5 to rest for 100 turns. HP and MP is already full. Ctrl-5 to rest for 100 turns. Things that are here: a +0 dagger; a +0 robe; the human corpse of Jessica You encounter an adder. The adder hisses angrily. There are no items here. You see here a scroll labelled EFECZAA UNKOECW. j - 2 scrolls labelled EFECZAA UNKOECW (gained 1) The adder closely misses you. The adder attacks as it pursues you! The adder closely misses you. The adder bites you but does no damage. The kinetic grapnel hits the adder. The adder is lightly wounded. The adder bites you. You take 1 damage, and have 27/28 hp (96%). You now have 5/6 mp. The grapnel guides your strike. You puncture the adder! Your weapon exudes an aura of protection. You kill the adder! Your Forgecraft skill increases to level 6! You start resting. HP restored. Health restored: 28 Magic restored. Things that are here: a +0 short sword; a kobold skeleton You see here a +0 short sword. You see here a +0 short sword. Done exploring. MP restored: 6 This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Okay, then. [Hit ESC to exit interpreter.] > Skills:save() > [Hit ESC to exit interpreter.] > [Hit ESC to exit interpreter.] > > [Hit ESC to exit interpreter.] > Skills:save() > Done exploring. Things that are here: a +0 short sword; a kobold skeleton There is a stone staircase leading down here. You climb downwards. You encounter 2 endoplasms, a clockroach, a bombardier beetle and a ribbon worm. The endoplasm quivers. There is a stone staircase leading up here. There are monsters nearby! Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Launch Clockwork Bee (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle You lock target on the bombardier beetle and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 3/6 mp. You continue winding your clockwork bee... You continue winding your clockwork bee... The endoplasm freezes you. You are frozen. You take 5 damage, and have 23/28 hp (82%). With a metallic buzz, your clockwork bee launches itself at the bombardier beetle. The clockroach bites you but does no damage. The endoplasm freezes you. You are frozen. Your clockwork bee closely misses the clockroach. The endoplasm completely misses you. You take 4 damage, and have 19/28 hp (68%). You closely miss the clockroach. The clockroach bites you but does no damage. Your clockwork bee closely misses the clockroach. The clockroach bites you. The endoplasm hits you but does no damage. The endoplasm barely misses you. The bombardier beetle bites you but does no damage. You take 1 damage, and have 18/28 hp (64%). You closely miss the clockroach. Your clockwork bee stings the clockroach but does no damage. The clockroach bites you. Your clockwork bee barely misses the clockroach. The endoplasm hits you. The endoplasm hits you but does no damage. You take 2 damage, and have 16/28 hp (57%). You closely miss the clockroach. Your clockwork bee barely misses the clockroach. The clockroach bites you but does no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm completely misses you. Your clockwork bee stings the clockroach but does no damage. The bombardier beetle closely misses you. The clockroach bites you but does no damage. You take 5 damage, and have 11/28 hp (39%). Your clockwork bee stings the clockroach! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. The clockroach bites you but does no damage. The bombardier beetle bites you. * * * LOW HITPOINT WARNING * * * Your clockwork bee closely misses the clockroach. The ribbon worm completely misses you. You climb upwards. Your mindless puppet stays behind. There is a stone staircase leading down here. You take 5 damage, and have 6/28 hp (21%). The air fills with toxic fumes! As you read the scroll labelled VEOFAO TOYCUR, it crumbles to dust. It was a scroll of poison. e -> p - 2 scrolls of poison The clockroach closely misses you. The endoplasm closely misses you. x2 As you read the scroll labelled EFECZAA UNKOECW, it crumbles to dust. It is a scroll of enchant weapon. Your +2 trident of protection {d:13 s:1.2 dpt:10.8 r:2} glows red for a moment. j -> w - a scroll of enchant weapon The clockroach sprays sand from its hourglass at you. The blast of sand hits you but does no damage. The endoplasm closely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The ribbon worm barely misses you. The bombardier beetle bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 5/28 hp (18%). It was a potion of brilliance. You feel clever all of a sudden. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ....##.#######....## #.# .##........# ##§§§# ####.# .......###.# #§§§# #..... ###.<#####.# #§§§# #.##†# ###.....##.# #§§§# #.##.# #.......##.# #§§§# ###.##.. #.##.##.##§####§§§########.#.#### #.##.....§§§§§§BJB§§§§§§..#..#### .....)...§§§§§§w@§§§§§§§.#....... #.####...§§§§§§J§§§§§§§§.#.####.# #........######§§§#####§#...###.# ######...# #§§§# ###.#....##.# # #.### #§§§# #........##.# #.# #§§§# #.#.#..#.##.# ####.# #####§§§# #.#........#. ###....####...§§§§###.###.#...#.# ......................<....###.## You could see a ribbon worm, a bombardier beetle, a clockroach (warded) and 2 endoplasms. Vanquished Creatures Jessica (D:2) 2 adders (D:2) A hobgoblin (D:2) 4 ball pythons 3 bats 5 endoplasms 2 frilled lizards 2 goblins 2 kobolds 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Mountain Dwarf Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 50 | D:1 | Found a faded altar of an unknown god. 103 | D:1 | You add the spell Cause Fear to your library. 294 | D:1 | You add the spell Passwall to your library. 355 | D:1 | Reached skill level 1 in Fighting 421 | D:1 | Reached XP level 2. HP: 23/23 MP: 4/4 451 | D:1 | Learned a level 2 spell: Construct Spike Launcher 542 | D:2 | Reached skill level 1 in Polearms 601 | D:2 | Reached skill level 2 in Spellcasting 601 | D:2 | Reached skill level 5 in Forgecraft 680 | D:2 | You add the spells Petrify, Irradiate and Fulsome Fusillade | to your library. 886 | D:2 | Encountered Jessica 894 | D:2 | Killed Jessica 895 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/6 1019 | D:2 | Reached skill level 6 in Forgecraft 1079 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1111 | D:3 | HP: 11/28 [frozen (5)] 1114 | D:2 | As you read the scroll labelled VEOFAO TOYCUR, it crumbles | to dust. 1114 | D:2 | Identified 3 scrolls of poison 1115 | D:2 | As you read the scroll labelled EFECZAA UNKOECW, it | crumbles to dust. 1115 | D:2 | Identified 2 scrolls of enchant weapon 1115 | D:2 | HP: 5/28 [bombardier beetle (1)] 1116 | D:2 | Identified a potion of brilliance {!q} 1116 | D:2 | You feel clever all of a sudden. 1116 | D:2 | HP: 2/28 [frozen (3)] 1116 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_rooms, chequers_ecumenical_altar_simple D:2: layout_loops_cross, minmay_diced_spiral, uniq_jessica D:3: layout_basic, lemuel_zombie_altar_yredelemnul, jmf_multi_god_temple2, darby_scavenged_remnants, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Polearms | 1 | 1.0 Spellcasting | 2 | 2.0 Forgecraft | 5 6 | 6.0 Maces & Flails | | 0.8 Dodging | | 1.3 Stealth | | 1.4 Action || total ---------------------------++------- Attack: Normal || 39 Melee: Trident || 29 Mace || 7 Unarmed || 3 Cast: Kinetic Grapnel || 10 Construct Spike L || 3 Launch Clockwork || 1 Drink: Brilliance || 1 Read: Enchant weapon || 1 Poison || 1 Armour: Robe || 5 Scale mail || 25 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1125 | 1061 | 64 | 138 | 722 | 3 | 375.0 | Dungeon | 1125 | 1061 | 64 | 138 | 722 | 3 | 375.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 652 daAuts D:1: 463 daAuts D:3: 10 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 29.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 29.0 +-------+-------+-------+-------+-------+----------------------