Dungeon Crawl Stone Soup version 0.35-a0-828-g5681d780c1 (webtiles) character file. Game seed: 11287914688838767146 20 dossy the Gusty (level 2, -3/17 HPs) Began as a Poltergeist Wanderer on Aug 3, 2026. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:02 (1225 turns). dossy the Gusty (Poltergeist Wanderer) Turns: 1225, Time: 00:03:02 Health: -3/17 AC: 2 Str: 13 XL: 2 Next: 79% Magic: 2/4 EV: 10 Int: 13 God: Gold: 58 SH: 0 Dex: 9 Spells: 2/3 levels left rFire + . . (50%) a - +2 sling (freeze) {=f d:8 s:1.4 dpt:5.7} rCold + . . (50%) (no offhand) rNeg + + + (0%) c - +1 cloak {ac:1 er:0} rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn d - ring of protection from fire {rF+} MPRegen 0.09/turn (no ring) %: no passive effects @: confused, flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons a - a +2 sling of freezing (weapon) {=f d:8 s:1.4 dpt:5.7} (You found it on level 1 of the Dungeon) b - a +0 dagger {d:3 s:1.0 dpt:3.0} (You took it off a kobold on level 1 of the Dungeon) Armour c - a +1 cloak (haunted) {ac:1 er:0} Jewellery d - a ring of protection from fire (worn) {rF+} (You found it on level 1 of the Dungeon) Wands p - a wand of polymorph (3) Scrolls f - 3 scrolls of fear c - 2 scrolls of identify {unknown} d - a scroll of poison {unknown} e - a scroll of blinking {unknown} h - a scroll of revelation {unknown} Potions f - a potion of attraction {!q, unknown} j - a potion of curing {!q, unknown} Skills: + Level 1.0 Dodging + Level 1.7 Stealth - Level 2.1 Unarmed Combat + Level 1.4 Spellcasting + Level 3.6 Air Magic - Level 2.6 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 20% 1d4 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 10% N/A 19% 3 Vampiric Draining Necr 0% 2d6 63% 3 Cigotuvi's Putrefaction Necr/Air 5% N/A 78% 4 Fire Storm Conj/Fire 0% 5d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10768 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The zap misses the kobold. You now have 1/3 mp. The zap hits the kobold. You kill the kobold! You now have 0/3 mp. You start resting. Magic restored. You regained 2 mp, and now have 2/3 mp. You start resting. You encounter a hobgoblin. A hobgoblin is nearby! You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The zap hits the hobgoblin. The hobgoblin is heavily wounded. You now have 1/3 mp. The zap hits the hobgoblin. The hobgoblin is almost dead. You now have 0/3 mp. You are out of magic! You shoot a sling bullet. The sling bullet barely misses the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin is almost dead. You shoot a sling bullet. The sling bullet hits the hobgoblin. The sling bullet freezes the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You start resting. Magic restored. MP restored: 3 HP and MP is already full. Ctrl-5 to rest for 100 turns. There is an open door here. You see here a +0 dagger. You encounter a frilled lizard. You miscast Shock. Nothing appears to happen. You now have 2/3 mp. The zap hits the frilled lizard. You kill the frilled lizard! You now have 1/3 mp. Your magical contamination has completely faded away. You see here a frilled lizard corpse. You encounter a bat. The bat barely misses you. A bat is nearby! You miscast Shock. Nothing appears to happen. The bat hits you but does no damage. The bat barely misses you. You now have 1/3 mp. The zap hits the bat. You kill the bat! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. Magic restored. MP restored: 3 There is an open door here. You encounter an endoplasm. The zap hits the endoplasm. The endoplasm is almost dead. You now have 2/3 mp. The zap hits the endoplasm. You kill the endoplasm! You now have 1/3 mp. You start resting. Magic restored. You start resting. Magic restored. MP restored: 3 You encounter an endoplasm. The zap hits the endoplasm. The endoplasm is moderately wounded. You now have 2/3 mp. The zap hits the endoplasm. The endoplasm is almost dead. You now have 1/3 mp. The zap hits the endoplasm. You kill the endoplasm! You now have 0/3 mp. You start resting. Magic restored. You regained 2 mp, and now have 2/3 mp. You start resting. Magic restored. MP restored: 3 HP and MP is already full. Ctrl-5 to rest for 100 turns. You reach down and open the door. You encounter a ball python. The zap hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. You now have 2/3 mp. The zap misses the ball python. You now have 1/3 mp. The zap hits the ball python. You kill the ball python! You now have 0/4 mp. You start resting. Magic restored. You regained 3 mp, and now have 3/4 mp. You start resting. Magic restored. MP restored: 4 HP and MP is already full. Ctrl-5 to rest for 100 turns. There is an open door here. You see here a jackal skeleton. Found a stone staircase leading down. There is an open door here. There is an open door here. Welcome back, dossy the Poltergeist Wanderer. Press ? for a list of commands and other information. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. You see here a jackal skeleton. There is an open door here. You see here a +0 mace. You encounter a bat. The bat misses you. The zap hits the bat. You kill the bat! Your Dodging skill increases to level 1! You now have 3/4 mp. You see here a bat corpse. There is a shaft here. Magic restored. You now have 50 gold pieces (gained 17). MP restored: 4 Could not explore, unopened door. You reach down and open the door. There is an open door here. Done exploring. Done exploring. You see here a +0 leather armour. You see here a bat corpse. You see here a +0 mace. There is an open door here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You encounter a dart slug. You see here 8 gold pieces. You miscast Shock. Nothing appears to happen. You now have 3/4 mp. The zap hits the dart slug. The dart slug is lightly wounded. You now have 2/4 mp. The zap hits the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart misses you. You now have 1/4 mp. The zap hits the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you. You take 4 damage, and have 13/17 hp (76%). MASSIVE DAMAGE!! You now have 0/4 mp. You are out of magic! You shoot a sling bullet. The sling bullet hits the dart slug. The sling bullet freezes the dart slug. You kill the dart slug! You start resting. HP restored. Your magical contamination has completely faded away. You regained 2 hp, and now have 15/17 hp (88%). You start resting. HP restored. Health restored: 17 You start resting. Magic restored. You regained 2 mp, and now have 3/4 mp. You start resting. Magic restored. MP restored: 4 HP and MP is already full. Ctrl-5 to rest for 100 turns. You now have 58 gold pieces (gained 8). Found a stone staircase leading down. There is a stone staircase leading down here. You pick up a parchment of Vampiric Draining and begin reading... You add the spell Vampiric Draining to your library. h - a scroll labelled BIECIA SIHUMO You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Found a stone staircase leading down. j - a yellow potion {!q} You encounter a rat. You shoot a sling bullet. The sling bullet closely misses the rat. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. The zap misses the rat. You now have 3/4 mp. The zap hits the rat. You kill the rat! You now have 2/4 mp. You encounter Sigmund the Dreaded, a ribbon worm and a ball python. Sigmund is wearing a +1 robe of willpower. Sigmund gestures at you while chanting. The puff of flame hits you. You resist. You take 4 damage, and have 13/17 hp (76%). MASSIVE DAMAGE!! Sigmund casts a spell at you. You resist with significant effort. Health restored: 17 Aiming: Shock (safe; 13% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of willpower (74% to hit) The zap misses Sigmund. You now have 2/4 mp. Aiming: Shock (safe; 13% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of willpower (74% to hit) The zap hits Sigmund. Sigmund is lightly wounded. Sigmund points at you and mumbles some strange words. You are confused. You now have 1/4 mp. You're too confused to cast spells. Unknown command. You're too confused to cast spells. Unknown command. Okay, then. Sigmund gestures at you while chanting. You are more confused. You bump into the rock wall. You bump into the rock wall. Sigmund screams, "Die, monster!" You bump into the rock wall. Sigmund casts a spell at you. The puff of flame hits you. You resist. You take 5 damage, and have 12/17 hp (71%). MASSIVE DAMAGE!! You bump into the rock wall. Sigmund gestures at you while chanting. The magic dart hits you. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 6/17 hp (35%). MASSIVE DAMAGE!! Sigmund hits you with a +0 scythe! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. .#...##.....# #.......# ..###.#.....# #.....^.# .## ##......# #.#....## .# #.##.### #..#.#.# .## ##.##.# #.#...<# ..###.....# #.##.#.# .#........## #......# .##.>......########.### .##......#.#...@@...# .###..#....#.######## .###..#......# ...........### .########@## ##.## #...# #...# #.@.# You could see Sigmund. Vanquished Creatures A dart slug (D:2) 4 endoplasms (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Poltergeist Wanderer began the quest for the Orb. 0 | D:1 | dossy set off with the following items: a +1 cloak, 3 | scrolls of fear, a wand of polymorph (3); and the following | spell memorised: Shock; and the following spells available | to memorise: Swiftness. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 126 | D:1 | You add the spell Fire Storm to your library. 134 | D:1 | You add the spell Cigotuvi's Putrefaction to your library. 320 | D:1 | Reached skill level 1 in Stealth 320 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/3 947 | D:1 | Reached skill level 1 in Dodging 1131 | D:2 | You add the spell Vampiric Draining to your library. 1203 | D:2 | Encountered Sigmund 1224 | D:2 | HP: 6/17 [Sigmund/magic dart (6)] 1225 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic D:2: layout_loops_cross, minivault_4, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 | 1.7 Dodging | 1 | 1.0 Unarmed Combat | | 2.1 Spellcasting | | 1.4 Air Magic | | 3.6 Evocations | | 2.6 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Dagger || 9 Unarmed || 2 Fire: Sling || 15 Cast: Shock || 29 Armour: None || 16 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1230 | 1183 | 47 | 255 | 775 | 2 | 615.0 | Dungeon | 1230 | 1183 | 47 | 255 | 775 | 2 | 615.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1048 daAuts D:2: 182 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1230 | 1183 | 47 | 255 | 775 | 2 | 615.0 | Dungeon | 1230 | 1183 | 47 | 255 | 775 | 2 | 615.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1048 daAuts D:2: 182 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.5 +-------+-------+-------+-------+-------+----------------------