Dungeon Crawl Stone Soup version 0.35-a0-854-ge7acb50ba9 (webtiles) character file. Game seed: 10218591151427990800 0 dossy the Vexing (level 1, -2/13 HPs) Began as a Demonspawn Wanderer on Aug 19, 2026. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:58 (60 turns). dossy the Vexing (Demonspawn Wanderer) Turns: 60, Time: 00:00:58 Health: -2/13 AC: 3 Str: 10 XL: 1 Next: 8% Magic: 0/3 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 3 javelins {@f2} Armour b - a +0 robe (worn) c - a +0 pair of boots (worn) Potions b - a potion of brilliance {!q} Skills: - Level 1.0 Dodging - Level 1.0 Stealth - Level 2.0 Spellcasting - Level 2.0 Hexes + Level 1.8 Earth Magic - Level 1.2 Invocations - Level 1.0 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 14% 2d6 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 10% 1 Sigil of Binding Hex 7% N/A 28% 3 Stone Arrow Conj/Erth 8% 3d7 41% 3 Brom's Barrelling Bould Conj/Erth 4% 2d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5937 Altars: Message History Welcome, dossy the Demonspawn Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 robe, a +0 pair of boots, a potion of brilliance {!q}; and the following spells available to memorise: Slow, Sandblast, Sigil of Binding, Stone Arrow, Brom's Barrelling Boulder. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. Unknown command. Okay, then. Okay, then. You open the door. You open the door. You open the door. You open the door. You open the door. There is an open door here. You open the door. There is an open door here. Could not explore, unopened door. You open the door. There is an open door here. You encounter a goblin. It is wielding a +0 club. The goblin shouts! You encounter a gnoll. It is wielding a +0 whip. You see here 3 javelins {@f2}. d - 3 javelins {@f2} The blast of sand hits the goblin! You kill the goblin! You now have 2/3 mp. The gnoll leaves your sight. The gnoll shouts! The blast of sand misses the gnoll. You now have 1/3 mp. You miscast Sandblast. Nothing appears to happen. The gnoll closely misses you. You now have 0/3 mp. You barely miss the gnoll. The gnoll hits you with a +0 whip. You take 5 damage, and have 8/13 hp (62%). MASSIVE DAMAGE!! You hit the gnoll but do no damage. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll hits you with a +0 whip. You take 1 damage, and have 7/13 hp (54%). You hit the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. You closely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you but does no damage. You closely miss the gnoll. The gnoll is lightly wounded. The gnoll misses you. You barely miss the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. You are too injured to fight recklessly! Aiming: Sandblast (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 89% to hit) You miscast Sandblast. Nothing appears to happen. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 4/13 hp (31%). MASSIVE DAMAGE!! You now have 0/3 mp. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll completely misses you. There is an open door here. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * There is an open door here. You take 2 damage, and have 5/13 hp (38%). The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 1/13 hp (8%). MASSIVE DAMAGE!! There is an open door here. Your magical contamination has completely faded away. Aiming: Sandblast (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 89% to hit) The blast of sand hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 whip. You die... .................. ....###'###....... . ##.# #+....♣ #..# #.... #.### ##.. #.#.. . ##.#.###.# #..#.....# #.##@# #..#ğ# # ##'#'# # #.##...##.# #..'.<.'..# #.##...##.# # #'#'# # #.#..# #.##.# You could see a gnoll. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | dossy set off with the following items: a +0 dagger, a +0 | robe, a +0 pair of boots, a potion of brilliance {!q}; and | the following spells available to memorise: Slow, | Sandblast, Sigil of Binding, Stone Arrow, Brom's Barrelling | Boulder. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Learned a level 1 spell: Sandblast 43 | D:1 | HP: 4/13 [gnoll/+0 whip (4)] 55 | D:1 | HP: 5/13 [gnoll/+0 whip (2)] 56 | D:1 | HP: 1/13 [gnoll/+0 whip (4)] 60 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_loops_ring, serial_forest, infiniplex_forest_straight_3, infiniplex_forest_clump_C, infiniplex_forest_zigzag_1, infiniplex_forest_straight_1, infiniplex_forest_end_double, infiniplex_forest_clump_long, infiniplex_forest_end_2, infiniplex_forest_clump_tiny Action || total ---------------------------++------- Attack: Normal || 8 Melee: Dagger || 8 Cast: Sandblast || 3 Armour: Robe || 7 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 61 | 61 | 0 | 0 | 13 | 1 | 61.0 | Dungeon | 61 | 61 | 0 | 0 | 13 | 1 | 61.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 61 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 61 | 61 | 0 | 0 | 13 | 1 | 61.0 | Dungeon | 61 | 61 | 0 | 0 | 13 | 1 | 61.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 61 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------