Dungeon Crawl Stone Soup version 0.35-a0-854-ge7acb50ba9 (webtiles) character file. Game seed: 17110005391310762853 9 dossy the Conjurer (level 2, -5/20 HPs) Began as a Gale Centaur Conjurer on Aug 19, 2026. Killed from afar by Sigmund (11 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:02:49 (1068 turns). dossy the Conjurer (Gale Centaur Conjurer) Turns: 1068, Time: 00:02:49 Health: -5/20 AC: 1 Str: 14 XL: 2 Next: 6% Magic: 2/5 EV: 8 Int: 17 God: Gold: 58 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ b - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: stampede @: no status effects A: large, hooves 3, deformed body, stampede 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons g - a +0 trident (You found it on level 2 of the Dungeon) Missiles c - 8 stones Armour a - a +0 robe d - a +0 kite shield (You found it on level 1 of the Dungeon) e - a +0 leather armour (worn) (You found it on level 1 of the Dungeon) f - a +0 chain mail (You found it on level 1 of the Dungeon) Jewellery b - a +6 ring of strength (worn) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of silence {unknown} d - a scroll of summoning {unknown} Potions g - a potion of magic {!q} f - a potion of resistance {!q, unknown} j - a potion of mutation {!q, unknown} k - 2 potions of curing {!q, unknown} l - 3 potions of cancellation {!q, unknown} Skills: - Level 2.2 Dodging - Level 2.2 Stealth + Level 0.8 Shields + Level 2.0 Spellcasting + Level 3.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 5% 1 b - Searing Ray Conj 28% 2d5 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 16% 3-4/arc 17% 2 Soul Splinter Necr 4% N/A 24% 1 Fulminant Prism Conj/Alch 4% 3d5 75% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 75% 4 Airstrike Air 0% 2d(1-17) 94% 4 Forge Lightning Spire Air/Frge 1% 3d4 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10932 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. Message History You see here a +0 leather armour. e - a +0 leather armour You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. There is a stone staircase leading down here. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. You open the door. You encounter a bat and a goblin. The goblin shouts! There is an open door here. You stampede towards the bat! The bat hits you but does no damage. The bat hits you. You take 1 damage, and have 13/14 hp (93%). You barely miss the bat. Your kick misses the bat. You stop stampeding. The bat closely misses you. You hit the bat. The bat is moderately wounded. The bat closely misses you. The bat hits you but does no damage. The bat barely misses you. You hit the bat. You kill the bat! Health restored: 14 You miss the goblin. You kick the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. You take 5 damage, and have 9/14 hp (64%). MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You now have 2/3 mp. You start resting. Magic restored. You regained 2 hp, and now have 11/14 hp (79%). MP restored: 3 You start resting. HP restored. You start resting. HP restored. Health restored: 14 Things that are here: a +0 club; a goblin corpse You see here a +0 chain mail. f - a +0 chain mail You see here a +0 robe. You encounter a rat. You stampede towards the rat! The magic dart hits the rat. You kill the rat! You stop stampeding. You now have 2/3 mp. Magic restored. You encounter a bat. MP restored: 3 The magic dart hits the bat. You kill the bat! You now have 2/3 mp. You see here a bat corpse. Done exploring. MP restored: 3 Done exploring. There is a stone staircase leading down here. You climb downwards. You encounter a quokka. There is a stone staircase leading up here. A quokka is nearby! The helpless quokka fails to defend itself. You hit the quokka. You kick the quokka, but do no damage. The quokka is heavily wounded. The quokka bites you. You take 4 damage, and have 10/14 hp (71%). MASSIVE DAMAGE!! The magic dart hits the quokka. The quokka is almost dead. The quokka barely misses you. You now have 2/3 mp. The magic dart hits the quokka. You kill the quokka! You now have 1/3 mp. You start resting. HP restored. You start resting. Magic restored. You start resting. HP restored. Health restored: 14 You pick up a book of Storms and begin reading... You add the spells Static Discharge, Airstrike and Forge Lightning Spire to your library. You start resting. Magic restored. MP restored: 3 HP and MP is already full. Ctrl-5 to rest for 100 turns. You open the door. Found a stone staircase leading down. You encounter a quokka. The magic dart hits the quokka. The quokka is heavily wounded. You now have 2/3 mp. The magic dart hits the quokka. The quokka is almost dead. You now have 1/3 mp. You hit the quokka but do no damage. The quokka is almost dead. The quokka bites you. You take 4 damage, and have 10/14 hp (71%). MASSIVE DAMAGE!! You hit the quokka but do no damage. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 1/14 hp (7%). MASSIVE DAMAGE!! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! You now have 0/3 mp. You start resting. Magic restored. You regained 4 hp, and now have 6/14 hp (43%). You regained 2 mp, and now have 2/3 mp. You start resting. Magic restored. You regained 3 hp, and now have 9/14 hp (64%). MP restored: 3 You start resting. HP restored. You regained 3 hp, and now have 12/14 hp (86%). You start resting. HP restored. Health restored: 14 You see here a quokka corpse. You see here a +0 trident. g - a +0 trident Found a stone staircase leading up. f - a lumpy orange potion {!q} You encounter a rat. There is a stone staircase leading up here. You stampede towards the rat! The magic dart hits the rat. The rat is severely wounded. The rat squeaks loudly. You stop stampeding. You now have 2/3 mp. You stampede towards the rat! You completely miss the rat. You kick the rat. You kill the rat! You stop stampeding. Your Spellcasting skill increases to level 2! You have reached level 2! Health restored: 20 You start resting. Magic restored. You start resting. Magic restored. MP restored: 5 HP and MP is already full. Ctrl-5 to rest for 100 turns. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. You see here a rat corpse. j - an orange potion {!q} There is a fountain of clear blue water here. k - a brown potion {!q} You encounter a frilled lizard. The magic dart hits the frilled lizard. You kill the frilled lizard! You now have 4/5 mp. You encounter a bat. MP restored: 5 The magic dart hits the bat. You kill the bat! You now have 4/5 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. l - 3 blue potions {!q} MP restored: 5 k - 2 brown potions {!q} (gained 1) You encounter Sigmund the Dreaded. He is wielding a +0 scythe. The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! You now have 4/5 mp. The magic dart hits Sigmund. Sigmund is lightly wounded. You now have 3/5 mp. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 82% to hit) You miscast Searing Ray. Nothing appears to happen. Sigmund is suddenly surrounded by pale red light. Sigmund points at you and mumbles some strange words. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 10/20 hp (50%). MASSIVE DAMAGE!! You now have 1/5 mp. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 100% to hit) The magic dart hits Sigmund but does no damage. Sigmund is lightly wounded. You now have 0/5 mp. You don't have enough magic to cast this spell. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Your magical contamination has completely faded away. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 6/20 hp (30%). MASSIVE DAMAGE!! A puff of flame appears from out of thin air! The puff of flame hits you! Ouch! That really hurt! You die... ##.#.... #.# #.# ##...... #.### #.# #...... #...# #># ##.... ###.# #.# ##....# #÷# #.# #.....########.######.# ##.....@..............# #....###.............## ####....##.#####@####.#.## ........##.# #.###.###.######## #####...##.# #.##.## ##<....†.. ### ######.#####.###.###.######## ..# #.#.....###..#...####### #.# #...........#....##...## #.# #...########..#.....#..# #.# #...........##.###.#.##. #........ .######.##.ß.###.⌠.## You were aware of invisible Sigmund. Vanquished Creatures 3 quokkas 3 bats A frilled lizard (D:2) A goblin (D:1) A kobold (D:1) 2 rats 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Gale Centaur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 25 | D:1 | You add the spell Soul Splinter to your library. 729 | D:2 | You add the spells Static Discharge, Airstrike and Forge | Lightning Spire to your library. 822 | D:2 | HP: 6/14 [quokka (4)] 822 | D:2 | HP: 1/14 [quokka (5)] 907 | D:2 | Reached skill level 2 in Spellcasting 907 | D:2 | Reached XP level 2. HP: 20/20 MP: 3/5 930 | D:2 | Learned a level 2 spell: Searing Ray 1042 | D:2 | Encountered Sigmund 1045 | D:2 | HP: 10/20 [Sigmund/puff of flame (10)] 1065 | D:2 | HP: 6/20 [the invisible Sigmund/puff of flame (9)] 1068 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic D:2: layout_loops_ring, palyth_stone_intersect, grunt_decor_mini_mirrors, nicolae_figureground_sparkle, minmay_misc_feat_room, uniq_natasha, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Dodging | | 2.2 Stealth | | 2.2 Shields | | 0.8 Conjurations | | 3.7 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Unarmed || 12 Kick || 4 Cast: Magic Dart || 17 Stab: Sleeping || 2 Armour: Leather armour || 11 Robe || 3 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1067 | 1020 | 47 | 112 | 788 | 2 | 533.5 | Dungeon | 1067 | 1020 | 47 | 112 | 788 | 2 | 533.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 705 daAuts D:2: 361 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1067 | 1020 | 47 | 112 | 788 | 2 | 533.5 | Dungeon | 1067 | 1020 | 47 | 112 | 788 | 2 | 533.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 705 daAuts D:2: 361 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 +-------+-------+-------+-------+-------+----------------------