Dungeon Crawl Stone Soup version 0.35-a0-894-g1abff85513 (webtiles) character file. Game seed: 3883309083850023735 17 dossy the Magician (level 2, -1/21 HPs) Began as a Mummy Hedge Wizard on Aug 28, 2026. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 1 of the Dungeon. The game lasted 00:03:11 (608 turns). dossy the Magician (Mummy Hedge Wizard) Turns: 608, Time: 00:03:12 Health: -1/21 AC: 2 Str: 13 XL: 2 Next: 44% Magic: 0/7 EV: 11 Int: 13 God: Gold: 30 SH: 0 Dex: 11 Spells: 6/9 levels left rFire x . . (150%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: faith @: studying Shields A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 3 poisoned darts Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls c - a scroll of identify {unknown} Skills: - Level 1.0 Fighting - Level 1.5 Dodging - Level 1.5 Stealth - Level 4.0 Spellcasting + Level 2.0 Conjurations - Level 0.7 Summonings + Level 1.6 Necromancy - Level 0.7 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 9% 1 b - Grave Claw Necr 20% 2d8 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 24% 2 Call Imp Summ 8% N/A 24% 2 Jinxbite Hex 4% 2d2 30% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 43% 3 Nazja's Percussive Temp Frge 1% 4d4 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5391 Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have 2/7 mp. You start resting. A jackal comes into view. A jackal is nearby! A jackal is nearby! You start resting. Magic restored. You regained 3 mp, and now have 6/7 mp. You start resting. Magic restored. MP restored: 7 A rat comes into view. You see here a jackal corpse. You miscast Magic Dart. Nothing appears to happen. The rat squeaks loudly. You now have 6/7 mp. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) You miscast Magic Dart. Nothing appears to happen. You now have 5/7 mp. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) You miscast Magic Dart. Nothing appears to happen. You now have 4/7 mp. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! You now have 3/7 mp. You start resting. Your magical contamination has completely faded away. You regained 2 mp, and now have 5/7 mp. You start resting. Magic restored. You start resting. Magic restored. MP restored: 7 A jackal comes into view. Press: ? - help, v - describe, . - travel, g - get item Item here: a manual of Shields. The floor. There is an open door here. The jackal barks! You see here a manual of Shields. You pick up a manual of Shields and begin studying. You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Training target 1.0 for Fighting reached! Your Fighting skill increases to level 1! Health restored: 21 You now have 6/7 mp. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. MP restored: 7 You open the door. There is an open door here. You encounter a ball python. The ball python hisses angrily. The magic dart hits the ball python. The ball python is moderately wounded. You now have 6/7 mp. You miscast Magic Dart. Nothing appears to happen. You now have 5/7 mp. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 17% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: a ball python (moderately wounded) You feel a surge of power! You unleash the spiteful dead! The jagged bones skewer the ball python! You kill the ball python! The last of your harvested death is exhausted. You now have 3/7 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You regained 2 mp, and now have 6/7 mp. You start resting. Magic restored. MP restored: 7 Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a ball python corpse. There is a stone staircase leading down here. You now have 30 gold pieces (gained 15). You encounter a bat. The magic dart hits the bat. You kill the bat! You now have 6/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter an endoplasm. The magic dart hits the endoplasm. The endoplasm is heavily wounded. You now have 5/7 mp. The magic dart hits the endoplasm. The endoplasm is severely wounded. You now have 4/7 mp. The magic dart hits the endoplasm. You kill the endoplasm! Your Conjurations skill increases to level 2! You start resting. Magic restored. You regained 2 mp, and now have 6/7 mp. You start resting. Magic restored. MP restored: 7 HP and MP is already full. Ctrl-5 to rest for 100 turns. You encounter a bat. You see here a quill talisman. The magic dart hits the bat. You kill the bat! You now have 6/7 mp. MP restored: 7 You open the door. Found a stone staircase leading down. You encounter a bat. The magic dart hits the bat. You kill the bat! You have harvested enough death to cast Grave Claw an additional time. You now have 6/7 mp. You open the door. There is an open door here. You encounter a goblin. It is wielding a +0 dagger. The goblin shouts! You hear a shout! The magic dart hits the goblin. The goblin is moderately wounded. The goblin closely misses you. The magic dart hits the goblin. You kill the goblin! You encounter a goblin. It is wielding a +0 dagger. You now have 5/7 mp. You miscast Magic Dart. Nothing appears to happen. You now have 4/7 mp. The magic dart hits the goblin. The goblin is heavily wounded. You now have 3/7 mp. The magic dart hits the goblin. You kill the goblin! You now have 2/7 mp. You start resting. You encounter a gnoll. It is wielding a +0 whip. A gnoll is nearby! A gnoll is nearby! The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! Your magical contamination has completely faded away. There is an open door here. You open the door. There is an open door here. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. You now have 2/7 mp. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. You now have 1/7 mp. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. You take 2 damage, and have 19/21 hp (90%). You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 16% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip (heavily wounded) You feel a surge of power! You miscast Grave Claw. Nothing appears to happen. The gnoll completely misses you. You now have 0/7 mp. You hit the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You barely miss the gnoll. The gnoll is severely wounded. The gnoll completely misses you. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You take 3 damage, and have 16/21 hp (76%). You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You take 1 damage, and have 15/21 hp (71%). You don't have enough magic to cast this spell. You closely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 10/21 hp (48%). MASSIVE DAMAGE!! You closely miss the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 7/21 hp (33%). Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you but does no damage. You now have 0/7 mp. Unknown command. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 3/21 hp (14%). You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. You die... #......# #)....###.##.##....... #.###..# ##........##%##.###.## #.# #..# #..########.##.###.# #.###..# #>## #........# #....!.# #.# ###...#### ÷......# #.#### ##.....## .##.#.## #.##.## ##.......## ..#.#.#####.#...####.........###. ...........†....@ğ.'......†..'.†> ..###.#####.#...####.........###. ..# #.# #.##.## ##.......## #.###.# #..### ##ğ....## ......# ##.# ##...## #.##### .# ##'### #.# .# #...# #.# .# #...# #.# ####...#### You could see a gnoll. Vanquished Creatures 3 endoplasms (D:1) 6 jackals (D:1) A ball python (D:1) 4 bats (D:1) 2 goblins (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Mummy Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 82 | D:1 | You add the spell Jinxbite to your library. 172 | D:1 | HP: 7/14 [jackal (1)] 266 | D:1 | You add the spell Nazja's Percussive Tempering to your | library. 302 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 406 | D:1 | Reached skill level 1 in Fighting 409 | D:1 | Learned a level 2 spell: Grave Claw 508 | D:1 | Reached skill level 2 in Conjurations 603 | D:1 | HP: 10/21 [gnoll/+0 whip (5)] 607 | D:1 | HP: 3/21 [gnoll/+0 whip (4)] 608 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Conjurations | 2 | 2.0 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 4.0 Summonings | | 0.7 Necromancy | | 1.6 Translocations | | 0.7 Action || total ---------------------------++------- Attack: Normal || 30 Melee: Dagger || 30 Cast: Magic Dart || 30 Grave Claw || 1 Armour: Robe || 23 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 608 | 608 | 0 | 214 | 237 | 1 | 608.0 | Dungeon | 608 | 608 | 0 | 214 | 237 | 1 | 608.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 608 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 608 | 608 | 0 | 214 | 237 | 1 | 608.0 | Dungeon | 608 | 608 | 0 | 214 | 237 | 1 | 608.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 608 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.0 +-------+-------+-------+-------+-------+----------------------