Dungeon Crawl Stone Soup version 0.35-a0-894-g1abff85513 (webtiles) character file. Game seed: 6750522732416422139 1411 dossy the Magician (level 8, -8/60 HPs) Began as a Mummy Necromancer on Aug 28, 2026. Was a Priest of Vehumet. Mangled by a wight ... wielding a +3 long sword of freezing (9 damage) ... on level 5 of the Dungeon. The game lasted 00:26:14 (5543 turns). dossy the Magician (Mummy Necromancer) Turns: 5543, Time: 00:26:15 Health: -8/60 AC: 8 Str: 12 XL: 8 Next: 43% Magic: 14/24 EV: 15 Int: 16 God: Vehumet [***...] Gold: 266 SH: 0 Dex: 12 Spells: 10/21 levels left rFire x . . (150%) a - +0 spear (venom) {d:6 s:1.1 dpt:5.5 r:2} rCold + . . (50%) m - orb {Guile} rNeg + + + (0%) l - +0 leather armour {ac:3 er:4} rPois ∞ (0%) k - +0 helmet {ac:1 er:0} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... u - Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} Stlth ++ q - +5 ring of evasion HPRegen 0.30/turn r - +4 ring of protection {AC} MPRegen 0.19/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was most pleased with you. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 266 gold pieces. Inventory: Hand Weapons a - a +0 spear of venom (weapon) {d:6 s:1.1 dpt:5.5 r:2} (You found it on level 2 of the Dungeon) c - a +0 dagger {d:4 s:1.0 dpt:4.0} d - a +0 flail {d:11 s:1.4 dpt:7.9} (You took it off an orc on level 3 of the Dungeon) e - a +0 lajatang {d:17 s:1.4 dpt:12.1 h:2} (You found it on level 5 of the Dungeon) f - a +0 long sword {d:11 s:1.4 dpt:7.9} (You found it on level 1 of the Dungeon) g - a +0 rapier {d:7 s:1.2 dpt:5.8} (You found it on level 4 of the Dungeon) h - a +1 whip of venom {d:7 s:1.1 dpt:6.4} (You took it off an orc on level 4 of the Dungeon) Missiles i - 3 poisoned darts {d:0 s:1.0 dpt:0.0} j - 9 stones {d:2 s:1.1 dpt:1.8} Armour b - a +0 robe {ac:2 er:0} k - a +0 helmet (worn) {ac:1 er:0} (You found it on level 2 of the Dungeon) l - a +0 leather armour (worn) {ac:3 er:4} (You found it on level 1 of the Dungeon) m - an orb of guile (worn) (You found it on level 3 of the Dungeon) n - a +0 ring mail {ac:5 er:7} (You took it off an orc on level 4 of the Dungeon) Magical Staves o - a staff of cold {d:5 s:1.2 dpt:4.2} (You found it on level 4 of the Dungeon) Jewellery p - an amulet of dissipation {Dissipate} (You found it on level 3 of the Dungeon) q - a +5 ring of evasion (worn) (You found it on level 1 of the Dungeon) r - a +4 ring of protection (worn) {AC} (You found it on level 4 of the Dungeon) s - a ring of wizardry (You found it on level 3 of the Dungeon) t - a ring of wizardry (You found it on level 5 of the Dungeon) u - the Hermit's Pendant (worn) {Faith Invo=14 Evo=0 MP+5} (You found it on level 5 of the Dungeon) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). Scrolls c - a scroll of brand weapon {unknown} d - a scroll of fog {unknown} e - 2 scrolls of vulnerability {unknown} h - 3 scrolls of amnesia {unknown} j - 3 scrolls of enchant armour {unknown} k - 2 scrolls of enchant weapon {unknown} l - 3 scrolls of teleportation {unknown} m - 7 scrolls of identify {unknown} n - a scroll of fear {unknown} o - a scroll of torment {unknown} q - a scroll of revelation {unknown} u - a scroll of blinking {unknown} v - a scroll of immolation {unknown} Skills: - Level 4.0 Fighting - Level 2.0 Dodging - Level 4.0 Stealth + Level 7.4 Spellcasting + Level 7.4 Necromancy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 88% 2d13 1% 2 c - Vampiric Draining Necr 44% 2d9 2% 3 d - Animate Dead Necr 44% N/A 7% 4 x - Magic Dart Conj 20% 1d4 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 5% 3d5 12% 3 Fugue of the Fallen Necr 44% N/A 2% 3 Foxfire Conj/Fire 20% 2x1d5 4% 1 Kinetic Grapnel Frge 20% 1d4 4% 1 Scorch Fire 10% 2d5 6% 2 Static Discharge Conj/Air 10% 3-4/arc 6% 2 Curse of Agony Necr 44% N/A 21% 5 Call Imp Summ 10% N/A 22% 2 Ensorcelled Hibernation Hex/Ice 10% N/A 22% 2 Anguish Hex/Necr 13% N/A 32% 4 Ozocubu's Armour Ice 5% N/A 41% 3 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Eringya's Surprising Cr Summ 5% N/A 83% 4 Forge Lightning Spire Air/Frge 5% 3d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26812 Temple (1/1) D:4 Zot: 5997 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History You take 2 damage, and have 29/60 hp (48%). You start resting. Magic restored. You regained 3 hp, and now have 32/60 hp (53%). You regained 2 mp, and now have 21/24 mp. You start resting. You are no longer corroded. Your reaping aura is weakening. You regained 2 hp, and now have 34/60 hp (57%). You start resting. Your reaping aura expires. You start resting. Magic restored. MP restored: 24 You start resting. You hear the slow rusting of a distant drain. You regained 7 hp, and now have 43/60 hp (72%). You start resting. HP restored. You regained 11 hp, and now have 54/60 hp (90%). You start resting. You encounter a wight. It is wielding a +3 long sword of freezing. You regained 2 hp, and now have 56/60 hp (93%). A wight is nearby! Reach: a) +0 spear (venom) {d:6 s:1.1 dpt:5.5 r:2} Press: ? - help, Dir - move target Okay, then. The wight hits your jelly zombie with a +3 long sword of freezing. Your jelly zombie misses the wight. You see here a +0 whip of draining. Reach: a) +0 spear (venom) {d:6 s:1.1 dpt:5.5 r:2} Press: ? - help, Dir - move target Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (ally target, 62% to hit) You fail to reach past your jelly zombie. The wight hits your jelly zombie with a +3 long sword of freezing! Your jelly zombie hits the wight but does no damage. Reach: a) +0 spear (venom) {d:6 s:1.1 dpt:5.5 r:2} Press: ? - help, Dir - move target Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (ally target, 62% to hit) You fail to reach past your jelly zombie. The wight hits your jelly zombie with a +3 long sword of freezing. Your jelly zombie barely misses the wight. The wight hits your jelly zombie with a +3 long sword of freezing! Your jelly zombie is destroyed! Reach: a) +0 spear (venom) {d:6 s:1.1 dpt:5.5 r:2} Press: ? - help, Dir - move target Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (ally target, 62% to hit) You reach to attack! You hit the wight but do no damage. Reach: a) +0 spear (venom) {d:6 s:1.1 dpt:5.5 r:2} Press: ? - help, Dir - move target Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (ally target, 62% to hit) You hit the wight. The wight is lightly damaged. You encounter a wight. It is wielding a +3 long sword. The wight hits you with a +3 long sword of freezing! The wight freezes you. You take 16 damage, and have 41/60 hp (68%). MASSIVE DAMAGE!! You swap places with your orc zombie. Your orc zombie completely misses the wight. The wight hits your orc zombie with a +3 long sword of freezing. Your orc zombie is destroyed! Things that are here: a +1 falchion of holy wrath; a +0 short sword; a +0 ring mail Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (lightly damaged) You feel a surge of power! You unleash the spiteful dead! The jagged bones skewer the wight! The wight is heavily damaged. The wight is pinned in place! The last of your harvested death is exhausted. You encounter a wight. It is wielding a +0 short sword. You now have 22/24 mp. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You call upon the dead to rise. You hear the slow rusting of a distant drain. You now have 18/24 mp. Reach: a) +0 spear (venom) {d:6 s:1.1 dpt:5.5 r:2} Press: ? - help, Dir - move target Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (heavily damaged, 62% to hit) You reach to attack! You barely miss the wight. The wight is heavily damaged. Casting: Animate Dead (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Animate Dead (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. Reach: a) +0 spear (venom) {d:6 s:1.1 dpt:5.5 r:2} Press: ? - help, Dir - move target Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (heavily damaged, 62% to hit) Okay, then. The wight attacks as it pursues you! The wight misses you. The wight attacks as it pursues you! The wight hits you with a +3 long sword of freezing! The wight freezes you. You see here a parchment of Soul Splinter. You take 9 damage, and have 35/60 hp (58%). The wight attacks as it pursues you! The wight hits you with a +3 long sword of freezing. * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 29/60 hp (48%). The wight attacks as it pursues you! The wight misses you. The wight attacks as it pursues you! The wight closely misses you. There is a stone staircase leading up here. Magic restored. The wight hits you but does no damage. You climb upwards. There is a stone staircase leading down here. You barely miss the wight. The wight is heavily damaged. The wight closely misses you. You hit the wight but do no damage. The wight is heavily damaged. Your reaping aura is weakening. The wight closely misses you. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (heavily damaged, 100% to hit) The magic dart hits the wight. The wight is heavily damaged. The wight barely misses you. You now have 20/24 mp. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (heavily damaged, not susceptible) Okay, then. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Okay, then. You aren't carrying any items that you can evoke. Unknown command. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (heavily damaged, 100% to hit) The magic dart hits the wight but does no damage. The wight is heavily damaged. The wight hits you with a +3 long sword of freezing. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 30/60 hp (50%). Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (heavily damaged, 100% to hit) The magic dart hits the wight. The wight is heavily damaged. The wight closely misses you. You now have 19/24 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (heavily damaged, 100% to hit) The magic dart hits the wight but does no damage. The wight is heavily damaged. The wight completely misses you. You now have 18/24 mp. You barely miss the wight. The wight is heavily damaged. The wight closely misses you. You hit the wight but do no damage. The wight is heavily damaged. Your reaping aura expires. The wight barely misses you. You barely miss the wight. The wight is heavily damaged. The wight hits you but does no damage. You barely miss the wight. The wight is heavily damaged. The wight closely misses you. You hit the wight but do no damage. The wight is heavily damaged. The wight closely misses you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (heavily damaged, 100% to hit) The magic dart hits the wight. The wight is severely damaged. The wight barely misses you. You now have 18/24 mp. You hit the wight but do no damage. The wight is severely damaged. The wight hits you with a +3 long sword of freezing. You take 1 damage, and have 32/60 hp (53%). Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (severely damaged, 100% to hit) The magic dart hits the wight but does no damage. The wight is severely damaged. The wight misses you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (severely damaged, 100% to hit) The magic dart hits the wight but does no damage. The wight is severely damaged. The wight hits you with a +3 long sword of freezing! * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * You take 11 damage, and have 21/60 hp (35%). You now have 17/24 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (severely damaged, 100% to hit) The magic dart hits the wight but does no damage. The wight is severely damaged. The wight completely misses you. You now have 16/24 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (severely damaged, 100% to hit) The magic dart hits the wight. The wight is severely damaged. The wight hits you with a +3 long sword of freezing! * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * You take 13 damage, and have 8/60 hp (13%). MASSIVE DAMAGE!! You now have 15/24 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (severely damaged, 100% to hit) The magic dart hits the wight but does no damage. The wight is severely damaged. The wight closely misses you. You now have 14/24 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +3 long sword of freezing and wearing a +0 robe (severely damaged, 100% to hit) The magic dart hits the wight but does no damage. The wight is severely damaged. The wight hits you with a +3 long sword of freezing! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 1/60 hp (2%). You hit the wight. The wight is severely damaged. The wight hits you with a +3 long sword of freezing! You die... #......)......#.# #.......# #..##.#####.#.#.# ##.#.#### #..#.#<## #.#.#.# #.#....## # #...###.###.#.#.## #.#.....# #####..## ##.#.......###.#.....# ##....## ##.......#.##.#.....# ##.###Z## ##.#...!..##.#.##...## ##.###..###..##U#.....##.###.## #...####.#......@......### #.# ..........#.#####.....##_###.# #...#######.# #.....###..##.# ##.########.####..#.##..#..### #.#...........#.#...#...#.# #.#.######.##.#.##.##.#...# ##.#.# ###.##.#.##.###.#.## .....####.#.##.#.##.##...#.# ..#......#..##.#.##.##.#...# You could see a wight. Vanquished Creatures 2 wyverns (D:5) An orc warrior (D:5) A black bear (D:5) A phantom (D:5) A bes kemwar (D:5) A jelly (D:6) 2 bombardier beetles 2 orc priests (D:4) A gnoll bouda (D:5) A sleepcap (D:4) A clockroach (D:4) 3 iguanas 4 orc wizards 11 gnolls 6 adders A shadow imp (D:6) A dart slug (D:5) 13 orcs 8 endoplasms 4 jackals A quokka (D:4) 3 ball pythons 2 bats (D:1) 8 goblins 8 hobgoblins 4 kobolds 4 rats 95 creatures vanquished. Vanquished Creatures (collateral kills) A bes kemwar (D:5) A howler monkey (D:4) Jessica (D:2) 3 gnolls An adder (D:3) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms 6 hobgoblins 2 orcs (D:3) 2 quokkas (D:2) 2 ball pythons (D:1) 4 bats 2 frilled lizards 5 goblins A jackal (D:2) 2 kobolds A rat (D:1) 38 creatures vanquished. Grand Total: 133 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 18 | D:1 | You add the spells Ensorcelled Hibernation, Fugue of the | Fallen and Anguish to your library. 228 | D:1 | You add the spell Call Imp to your library. 246 | D:1 | Reached skill level 2 in Stealth 246 | D:1 | Reached XP level 2. HP: 17/19 MP: 3/5 428 | D:1 | Reached skill level 3 in Spellcasting 659 | D:1 | HP: 7/19 [hobgoblin (3)] 660 | D:1 | HP: 3/19 [hobgoblin (4)] 669 | D:1 | HP: 1/19 [hobgoblin (2)] 752 | D:1 | Learned a level 2 spell: Grave Claw 1178 | D:2 | Reached XP level 3. HP: 24/25 MP: 4/7 1292 | D:2 | You add the spell Kinetic Grapnel to your library. 1306 | D:2 | You add the spell Scorch to your library. 1505 | D:2 | Reached skill level 2 in Dodging 1603 | D:2 | Reached skill level 1 in Fighting 1806 | D:3 | Reached XP level 4. HP: 32/32 MP: 6/8 1860 | D:3 | Encountered Jessica 1876 | D:2 | Killed Jessica 1877 | D:2 | Reached skill level 3 in Stealth 1928 | D:2 | Reached skill level 4 in Spellcasting 1983 | D:3 | Found a faded altar of an unknown god. 1991 | D:3 | Prayed at the altar of an unknown god. 1991 | D:3 | Became a worshipper of Vehumet 1991 | D:3 | Offered knowledge of Magic Dart by Vehumet. 1991 | D:3 | Reached * piety under Vehumet 2000 | D:3 | You add the spell Magic Dart to your library. 2000 | D:3 | Learned a level 1 spell: Magic Dart 2016 | D:3 | Reached XP level 5. HP: 37/37 MP: 9/11 2047 | D:3 | Learned a level 4 spell: Animate Dead 2136 | D:3 | You add the spell Eringya's Surprising Crocodile to your | library. 2147 | D:3 | You add the spell Dimensional Bullseye to your library. 2374 | D:3 | Found a snail-covered altar of Cheibriados. 2583 | D:4 | You add the spell Foxfire to your library. 2804 | D:4 | Learned a level 3 spell: Vampiric Draining 2892 | D:4 | Reached skill level 5 in Necromancy 2989 | D:4 | Reached skill level 5 in Spellcasting 3001 | D:4 | Reached XP level 6. HP: 42/43 MP: 13/13 3007 | D:4 | HP: 18/43 [orc priest/divine providence (11)] 3008 | D:4 | Offered knowledge of Static Discharge by Vehumet. 3089 | D:4 | Found a staircase to the Ecumenical Temple. 3089 | D:4 | Found a statue of an orb of fire. 3089 | D:4 | Found a statue of an orb of fire. 3098 | Temple | Entered the Ecumenical Temple 3154 | D:4 | Reached ** piety under Vehumet 3205 | D:4 | You add the spell Static Discharge to your library. 3294 | D:4 | HP: 17/43 [gnoll/+0 spear (6)] 4108 | D:5 | Entered Level 5 of the Dungeon 4151 | D:5 | Reached skill level 6 in Spellcasting 4151 | D:5 | Reached XP level 7. HP: 46/49 MP: 11/16 4159 | D:5 | Reached skill level 2 in Fighting 4175 | D:5 | Reached skill level 6 in Necromancy 4191 | D:5 | Offered knowledge of Hailstorm by Vehumet. 4270 | D:5 | Encountered a wyvern 4276 | D:5 | HP: 13/51 [wyvern (14)] 4277 | D:5 | Killed a wyvern 4278 | D:5 | Reached skill level 3 in Fighting 4499 | D:5 | Encountered a wyvern 4511 | D:5 | Killed a wyvern 4562 | D:5 | Reached skill level 4 in Fighting 4597 | D:5 | Found a stormy altar of Qazlal. 4682 | D:5 | Reached skill level 4 in Stealth 4682 | D:5 | Reached XP level 8. HP: 59/60 MP: 17/17 4764 | D:5 | You add the spell Ozocubu's Armour to your library. 4877 | D:5 | Found a blossoming altar of Fedhas. 4979 | D:5 | Reached *** piety under Vehumet 4980 | D:5 | Reached skill level 7 in Necromancy 5044 | D:5 | Reached skill level 7 in Spellcasting 5103 | D:5 | Found the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 5103 | D:5 | Found a faded altar of an unknown god. 5119 | D:5 | You add the spell Forge Lightning Spire to your library. 5123 | D:5 | Got the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 5254 | D:5 | Found a shimmering altar of Xom. 5413 | D:6 | HP: 29/60 [acid (2)] 5517 | D:6 | HP: 30/60 [wight/+3 long sword of freezing (5)] 5527 | D:5 | HP: 30/60 [wight/+3 long sword of freezing (2)] 5538 | D:5 | HP: 22/60 [wight/+3 long sword of freezing (11)] 5540 | D:5 | HP: 9/60 [wight/+3 long sword of freezing (12)] 5542 | D:5 | HP: 1/60 [wight/+3 long sword of freezing (8)] 5543 | D:5 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_basic D:2: cheibrodos_greedy_goblins, layout_rooms, minmay_misc_feat_hallway, serial_bayou_pond_c D:3: layout_rooms, nicolae_cheibriados_time_spiral, hellmonk_ecumenical_altar_run_dry, uniq_jessica D:4: layout_loops_ring, mainiacjoe_overflow_brackets, minmay_temple_entry_poolview D:5: layout_loops_ring, overflow_temple_1_default, kennysheep_mini_moat, marbit_many_paths, amcnicky_mini_corridor_feature, hellmonk_guarded_unrand_hermit D:6: layout_basic, nicolae_ru_the_path_less_chosen, mainiacjoe_sewer_entry_somewhere_in_here_2, st_stairs_12, uniq_prince_ribbit1 Temple: nicolae_temple_ecumenical_triangle Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 2 3 4 | 4.0 Spellcasting | 3 4 5 6 7 | 7.4 Dodging | 2 | 2.0 Fighting | 1 4 | 4.0 Necromancy | 5 6 7 | 7.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 127 | 136 | 179 || 442 Melee: Dagger | 66 | | || 66 Spear | 61 | 136 | 179 || 376 Cast: Soul Splinter | 49 | 14 | 4 || 67 Grave Claw | 1 | 4 | 6 || 11 Magic Dart | | 6 | 12 || 18 Animate Dead | | 10 | 6 || 16 Vampiric Draining | | 15 | 5 || 20 Stab: Sleeping | 1 | 4 | 9 || 14 Distracted | 1 | | || 1 Armour: Robe | 4 | | || 4 Leather armour | 67 | 46 | 78 || 191 Dodge: Dodged | 118 | 101 | 109 || 328 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5589 | 5365 | 224 | 1049 | 2661 | 7 | 798.4 | Dungeon | 5586 | 5362 | 224 | 1049 | 2661 | 6 | 931.0 | Temple | 2 | 2 | 0 | 0 | 0 | 1 | 2.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1536 daAuts D:5: 1292 daAuts D:1: 1073 daAuts D:2: 809 daAuts D:3: 711 daAuts D:6: 164 daAuts Temple: 2 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 20041 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 1 | 20041 | 30 | 20 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 2 | 31759 | 50 | 25 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 3 | 50164 | 75 | 4 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 24 | 13 || 37 Kill Undead | 0 | 0 | 2 || 2 Kill Demon | 0 | 0 | 1 || 1 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 42 | 22 || 64 Kill Undead | 0 | 0 | 3 || 3 Kill Demon | 0 | 0 | 1 || 1 ----------------------+-------+-------+-------++------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5589 | 5365 | 224 | 1049 | 2661 | 7 | 798.4 | Dungeon | 5586 | 5362 | 224 | 1049 | 2661 | 6 | 931.0 | Temple | 2 | 2 | 0 | 0 | 0 | 1 | 2.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1536 daAuts D:5: 1292 daAuts D:1: 1073 daAuts D:2: 809 daAuts D:3: 711 daAuts D:6: 164 daAuts Temple: 2 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 288.1 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 336.2 +-------+-------+-------+-------+-------+----------------------