Dungeon Crawl Stone Soup version 0.35-a0-1007-gc6fcae7439 (webtiles) character file. Game seed: 15848028624517434374 688 dossy the Chiller (level 7, -2/44 (50) HPs) Began as a Demigod Ice Elementalist on Sept 9, 2026. Slain by a wight ... wielding a +2 battleaxe of freezing (3 damage) ... in an ossuary. The game lasted 00:15:21 (4515 turns). dossy the Chiller (Demigod Ice Elementalist) Turns: 4515, Time: 00:15:22 HP: -2/44 (50) AC: 12 Str: 13 XL: 7 Next: 13% MP: 2/13 EV: 2 Int: 21 God: Gold: 176 SH: 0 Dex: 14 Spells: 1/11 levels left rFire . . . (100%) d - +5 long sword {d:16 s:1.4 dpt:11.4} rCold . . . (100%) (no offhand) rNeg . . . (100%) n - +0 robe {ac:2 er:0} rPois . (100%) l - +0 helmet {Ice} {ac:1 er:0} rElec . (100%) k - +0 cloak {ac:1 er:0} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.13/turn %: no passive effects @: ice-armoured, constricted, drained A: high MP 1, forlorn, divine attributes a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 176 gold pieces. Inventory: Hand Weapons c - a +0 dagger {d:4 s:1.0 dpt:4.0} (You took it off a kobold on level 1 of the Dungeon) d - a +5 long sword (weapon) {d:16 s:1.4 dpt:11.4} (You took it off a wight in an ossuary) e - a +0 morningstar {d:13 s:1.5 dpt:8.7} (You found it on level 5 of the Dungeon) f - a +0 trident {d:9 s:1.3 dpt:6.9 r:2} (You took it off an orc on level 5 of the Dungeon) Missiles g - 4 boomerangs {@f1 d:6 s:1.3 dpt:4.6} h - 8 poisoned darts {d:0 s:1.0 dpt:0.0} i - 9 stones {d:2 s:1.1 dpt:1.8} Armour j - a +0 chain mail {ac:8 er:14} (You found it on level 1 of the Dungeon) k - a +0 cloak (worn) {ac:1 er:0} (You found it on level 3 of the Dungeon) l - a +0 helmet of ice (worn) {ac:1 er:0} (You found it on level 4 of the Dungeon) m - a +0 ring mail {ac:5 er:7} (You found it on level 3 of the Dungeon) n - a +0 robe (worn) {ac:2 er:0} Magical Staves a - a staff of alchemy {d:5 s:1.2 dpt:4.2} (You found it on level 2 of the Dungeon) b - a staff of fire {d:5 s:1.2 dpt:4.2} (You found it on level 3 of the Dungeon) o - a staff of earth {d:5 s:1.2 dpt:4.2} (You found it on level 4 of the Dungeon) Talismans p - a medusa talisman (You found it on level 3 of the Dungeon) q - a rimehorn talisman (You found it on level 3 of the Dungeon) r - a serpent talisman (You found it on level 1 of the Dungeon) Wands e - a wand of paralysis (5) (You found it on level 3 of the Dungeon) Scrolls c - a scroll of fear {unknown} i - 4 scrolls of identify h - a scroll of summoning {unknown} m - a scroll of torment {unknown} o - a scroll of teleportation {unknown} d - a scroll of fog {unknown} Potions g - a potion of magic {!q} w - a potion of heal wounds {!q} f - a potion of invisibility {!q, unknown} b - 2 potions of brilliance {!q} A - 3 potions of attraction {!q} L - 5 potions of lignification {!q} n - a potion of haste {!q, unknown} p - a potion of moonshine {!q, unknown} q - a potion of cancellation {!q, unknown} s - a potion of enlightenment {!q, unknown} j - a potion of might {!q, unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 2.6 Spellcasting + Level 1.0 Summonings + Level 6.0 Ice Magic + Level 3.5 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 82% 1d13 3% 3 c - Ozocubu's Armour Ice 41% N/A 3% 3 d - Summon Ice Beast Ice/Summ 26% N/A 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 7% N/A 26% 3 Launch Clockwork Bee Frge 2% N/A 38% 3 Maxwell's Portable Pile Tloc 2% (3-9)d2 38% 3 Passwall Erth 2% N/A 38% 3 Sigil of Binding Hex 2% N/A 38% 3 Vhi's Electric Charge Tloc/Air 4% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26121 Ossuary (1/1) Zot: 5347 Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History p - a medusa talisman; l - a +0 cloak (worn) {ac:1 er:0} s - a rimehorn talisman m - a +0 helmet of ice (worn) {ac:1 er:0} o - a serpent talisman; n - a +0 ring mail {ac:5 er:7}; r - a staff of earth o - a +0 robe (worn) {ac:2 er:0}; q - a serpent talisman p - a staff of earth {d:5 s:1.2 dpt:4.2} r - a medusa talisman; q - a medusa talisman; r - a serpent talisman r - a rimehorn talisman; s - a serpent talisman You drop a +0 long sword {d:11 s:1.4 dpt:7.9}. e - a +0 morningstar {d:13 s:1.5 dpt:8.7} f - a +0 trident {d:9 s:1.3 dpt:6.9 r:2} g - 4 boomerangs {@f1 d:6 s:1.3 dpt:4.6} h - 8 poisoned darts {d:0 s:1.0 dpt:0.0} i - 9 stones {d:2 s:1.1 dpt:1.8}; j - a +0 chain mail {ac:8 er:14} k - a +0 cloak (worn) {ac:1 er:0} l - a +0 helmet of ice (worn) {ac:1 er:0} m - a +0 ring mail {ac:5 er:7}; n - a +0 robe (worn) {ac:2 er:0} o - a staff of earth {d:5 s:1.2 dpt:4.2} p - a medusa talisman; q - a rimehorn talisman; r - a serpent talisman You unwield your staff of alchemy {d:5 s:1.2 dpt:4.2}. d - a +5 long sword (weapon) {d:16 s:1.4 dpt:11.4} Casting: Summon Ice Beast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A chill wind blows around you. You now have 10/13 mp. There is an open door here. You swap places with your ice beast. You open the door. You encounter a hobgoblin zombie. Your ice beast hits the hobgoblin zombie! Your ice beast freezes the hobgoblin zombie. The hobgoblin zombie resists. The hobgoblin zombie is destroyed! You open the door. You encounter an orc zombie. Your ice beast hits the orc zombie! Your ice beast freezes the orc zombie. The orc zombie resists. The orc zombie is destroyed! You encounter an orc zombie. Your ice beast hits the orc zombie. Your ice beast freezes the orc zombie. The orc zombie resists. The orc zombie hits your ice beast. Your ice beast hits the orc zombie. The orc zombie is destroyed! You start resting. Magic restored. MP restored: 13 HP and MP is already full. Ctrl-5 to rest for 100 turns. HP and MP is already full. Ctrl-5 to rest for 100 turns. HP and MP is already full. Ctrl-5 to rest for 100 turns. You open the door. You encounter a kobold zombie. The kobold zombie misses you. Your ice beast hits the kobold zombie. Your ice beast freezes the kobold zombie. The kobold zombie resists. You slash the kobold zombie! You destroy the kobold zombie! HP and MP is already full. Ctrl-5 to rest for 100 turns. HP and MP is already full. Ctrl-5 to rest for 100 turns. Your ice beast disappears in a puff of smoke! There is an open door here. You open the door. There is an open door here. You open the door. Casting: Summon Ice Beast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A chill wind blows around you. You now have 10/13 mp. You swap places with your ice beast. There is an open door here. d - a scroll labelled LIPACO EVUTT j - an orange potion {!q} L - 5 potions of lignification {!q} (gained 3) There is an open door here. Magic restored. MP restored: 13 You swap places with your ice beast. Your ice beast disappears in a puff of smoke! There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. You open the door. There is an open door here. Okay, then. Okay, then. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. You open the door. There is an open door here. You encounter a wight and a laughing skull. You open the door. There is an open door here. Casting: Summon Ice Beast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A chill wind blows around you. You now have 10/13 mp. You open the door. You encounter a burial acolyte. It is wielding a +0 dagger. The burial acolyte shouts! The burial acolyte hits you with a +0 dagger. There is an open door here. You take 1 damage, and have 44/45 hp (98%). You closely miss the burial acolyte. The burial acolyte closely misses you. You closely miss the burial acolyte. The burial acolyte hits you with a +0 dagger. x2 You take 10 damage, and have 34/45 hp (76%). MASSIVE DAMAGE!! You swap places with your ice beast. Your ice beast closely misses the burial acolyte. The burial acolyte hits your ice beast but does no damage. Casting: Summon Ice Beast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The walls around you are covered in ice. Your ice beast hits the burial acolyte. Your ice beast freezes the burial acolyte! The wall freezes the burial acolyte! You kill the burial acolyte! Your Summonings skill increases to level 1! Your Ice Magic skill increases to level 6! You now have 8/13 mp. You swap places with your ice beast. The frozen ramparts melt away as you move. There is an open door here. Things that are here: a +0 dagger; a +0 robe You start resting. Your ice beast disappears in a puff of smoke! Magic restored. You regained 5 hp, and now have 41/47 hp (87%). You regained 3 mp, and now have 11/13 mp. You start resting. HP restored. You start resting. Magic restored. You regained 3 hp, and now have 45/47 hp (96%). MP restored: 13 You start resting. HP restored. Health restored: 47 There is an open door here. You encounter a laughing skull. The laughing skull gives a hideous shriek! You encounter an adder zombie. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Frozen Ramparts (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A chill wind blows around you. You now have 10/13 mp. As you open the door, it creaks loudly! You encounter a wight. It is wielding a +2 battleaxe of freezing. You hear a hideous shriek! The wight hits your ice beast with a +2 battleaxe of freezing! Casting: Summon Ice Beast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The walls around you are covered in ice. Your ice beast hits the wight but does no damage. The wight resists. The wall freezes the wight. The wight hits your ice beast with a +2 battleaxe of freezing! You now have 7/13 mp. You encounter a ball python draugr. It is wielding a +0 dagger. Your ice beast hits the wight but does no damage. The wight completely resists. The wall freezes the wight but does no damage. The wight completely misses your ice beast. Your ice beast hits the wight but does no damage. The wight completely resists. The wall freezes the wight but does no damage. The wight hits your ice beast with a +2 battleaxe of freezing! Your ice beast dies! Your ice beast disappears in a puff of smoke! The wight resists. The wall freezes the wight. You hit the wight but do no damage. The wight is moderately damaged. The wight hits you with a +2 battleaxe of freezing! The wight freezes you. You take 16 damage, and have 31/47 hp (66%). MASSIVE DAMAGE!! You barely miss the wight. The wight is moderately damaged. The wight closely misses you. Casting: Frozen Ramparts (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A chill wind blows around you. The wight misses you. You now have 5/13 mp. You barely miss the wight. The wight is moderately damaged. The wight barely misses you. The ball python draugr closely misses you. The ball python draugr barely misses you. The ball python draugr grabs you. The ball python draugr constricts you. The wight barely misses you. The wight hits your ice beast with a +2 battleaxe of freezing! The ball python draugr hits you with a +0 dagger. Your doom draws closer. The ball python draugr bites you but does no damage. The ball python draugr constricts you. You take 5 damage, and have 27/47 hp (57%). You barely miss the wight. The wight is moderately damaged. The ball python draugr hits you but does no damage. The ball python draugr barely misses you. The ball python draugr constricts you. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. The wight hits you with a +2 battleaxe of freezing! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * The wight closely misses your ice beast. You take 16 damage, and have 11/46 hp (24%). MASSIVE DAMAGE!! Okay, then. Casting: Summon Ice Beast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Summon Ice Beast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Summon Ice Beast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Ozocubu's Armour (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A film of ice covers your body! The frozen ramparts melt away. The ball python draugr hits you but does no damage. The ball python draugr bites you but does no damage. The ball python draugr constricts you. Your ice beast hits the wight but does no damage. The wight hits you with a +2 battleaxe of freezing! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The wight freezes you. You die... ##### #♣... #... #..# # # #.Y♣.♣.♣ #.@U♣#.###.# ##.Z........ #.......... #.#♣#./?!.# #.#Z#.??/.# #.#♣#.???.# #.......... ##.......... #..'♣#.###.# You could see a wight (ally target), a ball python draugr and a friendly ice beast (summoned). Vanquished Creatures A water moccasin (D:5) A scorpion (D:5) A burial acolyte (Ossuary) 2 howler monkeys (D:5) A sleepcap (D:5) An orc wizard (D:4) An adder (D:3) A hound zombie (D:3) A ribbon worm (D:4) 3 dart slugs 4 endoplasms 2 hobgoblins (D:2) 4 jackals (D:3) 5 orcs 2 quokkas 4 ball pythons 4 bats 2 frilled lizards 3 goblins 5 kobolds A kobold zombie (Ossuary) 4 rats 53 creatures vanquished. Vanquished Creatures (collateral kills) An ogre (D:5) 2 wights (Ossuary) A bombardier beetle (D:4) An iguana (D:4) A centaur zombie (Ossuary) A mummy (D:5) 3 orcs A ball python draugr (Ossuary) A hobgoblin zombie (Ossuary) 2 kobold zombies (Ossuary) 2 orc zombies (Ossuary) 16 creatures vanquished. Grand Total: 69 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Demigod Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 162 | D:1 | You add the spell Maxwell's Portable Piledriver to your | library. 352 | D:1 | You add the spell Launch Clockwork Bee to your library. 377 | D:1 | Reached skill level 2 in Stealth 387 | D:1 | Reached skill level 2 in Dodging 566 | D:1 | Reached skill level 2 in Spellcasting 566 | D:1 | Reached XP level 2. HP: 12/20 MP: 5/7 631 | D:1 | You add the spell Passwall to your library. 1742 | D:3 | You add the spell Call Canine Familiar to your library. 1887 | D:3 | Reached XP level 3. HP: 26/26 MP: 6/8 1910 | D:3 | Identified a wand of paralysis (6) 1984 | D:3 | Reached skill level 4 in Ice Magic 2030 | D:3 | You add the spell Sigil of Binding to your library. 2083 | D:3 | HP: 11/26 [hound zombie (4)] 2638 | D:4 | HP: 13/26 [invisible orc wizard/+0 dagger (3)] 2640 | D:4 | Reached XP level 4. HP: 17/33 MP: 1/9 2860 | D:4 | Learned a level 3 spell: Frozen Ramparts 2884 | D:4 | Learned a level 3 spell: Summon Ice Beast 3017 | D:4 | Reached skill level 3 in Dodging 3017 | D:4 | Reached skill level 3 in Stealth 3191 | D:4 | You add the spell Vhi's Electric Charge to your library. 3252 | D:4 | Reached skill level 1 in Evocations 3309 | D:4 | You fall into a shaft and drop 1 floor! 3309 | D:5 | Entered Level 5 of the Dungeon 3340 | D:5 | Reached XP level 5. HP: 38/38 MP: 1/10 3513 | D:5 | Encountered a water moccasin 3517 | D:5 | Killed a water moccasin 3518 | D:5 | Reached skill level 5 in Ice Magic 3518 | D:5 | Reached skill level 2 in Evocations 3522 | D:5 | Reached XP level 6. HP: 43/45 MP: 4/11 3538 | D:5 | Reached skill level 3 in Evocations 3816 | D:5 | As you read the scroll labelled MECHEM VIOPTUE, it crumbles | to dust. 3816 | D:5 | Identified 8 scrolls of identify 3816 | D:5 | Identified 3 potions of attraction {!q} 3817 | D:5 | As you read the scroll of identify, it crumbles to dust. 3817 | D:5 | Identified 2 potions of lignification {!q} 3818 | D:5 | As you read the scroll of identify, it crumbles to dust. 3818 | D:5 | Identified 2 potions of brilliance {!q} 3823 | D:5 | Found a sand-covered staircase. 3871 | Ossuary | Entered an ossuary 3892 | Ossuary | As you read the scroll of identify, it crumbles to dust. 3892 | Ossuary | Identified 2 potions of heal wounds {!q} 4078 | Ossuary | HP: 18/42 [wight/+0 long sword (8)] 4080 | Ossuary | You feel much better. 4083 | Ossuary | HP: 20/40 [wight/+0 long sword (9)] 4195 | Ossuary | HP: 16/38 [wight/+5 long sword (7)] 4201 | Ossuary | Reached XP level 7. HP: 19/45 MP: 5/13 4419 | Ossuary | Learned a level 3 spell: Ozocubu's Armour 4447 | Ossuary | Reached skill level 1 in Summonings 4447 | Ossuary | Reached skill level 6 in Ice Magic 4514 | Ossuary | HP: 18/47 [wight/+2 battleaxe of freezing (9)] 4515 | Ossuary | HP: 2/46 [wight/+2 battleaxe of freezing (9)] 4515 | Ossuary | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_loops_cross, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_basic, basic_altar, nicolae_kite_square_tiling_tiny, kennysheep_generic_room_16 D:3: layout_basic, nzn_wu_jian_council_hall, okawaru_trees_2, nicolae_yredelemnul_columnar_basalt, nicolae_overflow_sandstone_temple, chequers_arboretum D:4: kennysheep_kobold_camp, layout_basic, nemelex_dance_club_becter, kennysheep_vampire_church, mainiacjoe_overflow_chevrons, minitemple, hangedman_abyss_or_decor_stabs, wad_floor_pattern_untrapped, kennysheep_diamond, serial_library_hellmonk_big_corner, grunt_ministairs_12, uniq_natasha D:5: minmay_general_purpose_star, layout_loops_ring, gup_ossuary_entry_pyramid Ossuary: ossuary_due_cavern Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 | 3.0 Dodging | 2 3 | 3.0 Spellcasting | 2 | 2.6 Ice Magic | 4 5 6 | 6.0 Evocations | 1 2 3 | 3.5 Summonings | 1 | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 44 | 25 | 7 || 76 Melee: Dagger | 8 | | || 8 Unarmed | 5 | | || 5 Staff | 31 | 25 | || 56 Long sword | | | 7 || 7 Cast: Freeze | 77 | 10 | || 87 Summon Ice Beast | | 14 | 5 || 19 Frozen Ramparts | | 11 | 2 || 13 Ozocubu's Armour | | | 1 || 1 Evoke: Wand of paralysis | | 1 | || 1 Drink: Heal wounds | | 1 | || 1 Read: Identify | | 4 | || 4 Stab: Sleeping | 5 | | || 5 Paralysed | | 4 | || 4 Armour: Robe | 26 | 31 | 15 || 72 Ring mail | 53 | 1 | || 54 Dodge: Dodged | 73 | 22 | 9 || 104 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4530 | 4384 | 146 | 1334 | 1834 | 6 | 755.0 | Dungeon | 3878 | 3732 | 146 | 1011 | 1820 | 5 | 775.6 | Ossuary | 651 | 651 | 0 | 323 | 14 | 1 | 651.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1073 daAuts D:2: 924 daAuts D:1: 761 daAuts Ossuary: 651 daAuts D:5: 563 daAuts D:4: 556 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4530 | 4384 | 146 | 1334 | 1834 | 6 | 755.0 | Dungeon | 3878 | 3732 | 146 | 1011 | 1820 | 5 | 775.6 | Ossuary | 651 | 651 | 0 | 323 | 14 | 1 | 651.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1073 daAuts D:2: 924 daAuts D:1: 761 daAuts Ossuary: 651 daAuts D:5: 563 daAuts D:4: 556 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 164.0 Dungeon | 84.1 | 96.2 | 43.8 | N/A | 74.3 | 146.2 Ossuary | 15.9 | 3.8 | 56.2 | N/A | 25.7 | 253.0 +-------+-------+-------+-------+-------+----------------------