Dungeon Crawl Stone Soup version 0.35-a0-1007-gc6fcae7439 (webtiles) character file. Game seed: 10502616361749399445 23 dossy the Vexing (level 2, -2/23 HPs) Began as a Demigod Hexslinger on Sept 10, 2026. Slain by Sigmund ... wielding a +0 scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:02 (1241 turns). dossy the Vexing (Demigod Hexslinger) Turns: 1241, Time: 00:02:03 Health: -2/23 AC: 2 Str: 9 XL: 2 Next: 57% Magic: 3/5 EV: 11 Int: 15 God: Gold: 104 SH: 0 Dex: 16 Spells: 1/3 levels left rFire . . . (100%) a - +1 sling {=f d:9 s:1.3 dpt:6.9} rCold . . . (100%) f - orb {Pyromania} rNeg . . . (100%) c - +0 robe {ac:2 er:0} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {=f d:9 s:1.3 dpt:6.9} b - a +0 short sword {d:5 s:1.0 dpt:5.0} (You found it on level 1 of the Dungeon) Armour c - a +0 robe (worn) {ac:2 er:0} d - a +0 leather armour (You found it on level 1 of the Dungeon) f - an orb of pyromania (worn) (You found it on level 2 of the Dungeon) Magical Staves e - a staff of cold (You found it on level 1 of the Dungeon) Scrolls p - a scroll of poison {!r!r} c - 2 scrolls of identify {unknown} d - a scroll of fear {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of revelation {unknown} j - a scroll of amnesia {unknown} Potions f - a potion of ambrosia {!q, unknown} Skills: - Level 1.0 Fighting + Level 2.7 Ranged Weapons - Level 1.8 Dodging - Level 1.0 Spellcasting - Level 2.7 Hexes - Level 1.0 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 9% N/A 24% 3 Inner Flame Hex/Fire 9% N/A 32% 3 Call Imp Summ 0% N/A 36% 2 Cause Fear Hex 4% N/A 61% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Curse of Agony Necr 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10741 Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History e - a staff of cold You encounter a rat. You shoot a sling bullet. The sling bullet hits the rat. The rat squeaks loudly. The rat is moderately wounded. You shoot a sling bullet. The sling bullet hits the rat but does no damage. The rat is moderately wounded. You shoot a sling bullet. The sling bullet closely misses the rat. You shoot a sling bullet. The sling bullet closely misses the rat. You shoot a sling bullet. The sling bullet barely misses the rat. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! Done exploring. Done exploring. There is an open door here. Done exploring. You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. You encounter a ribbon worm. There is a stone staircase leading up here. A ribbon worm is nearby! You shoot a sling bullet. The sling bullet hits the ribbon worm! The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is severely wounded. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is severely wounded. You shoot a sling bullet. The sling bullet hits the ribbon worm! You kill the ribbon worm! You have reached level 2! Health restored: 23; MP restored: 5 You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. There is a stone staircase leading up here. You encounter a bat. Casting: Jinxbite (safe; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 3/5 mp. Casting: Jinxbite (safe; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon more vexing sprites to accompany your attacks. You feel your willpower being sapped. The bat closely misses you. You now have 1/5 mp. You shoot a sling bullet. The sling bullet barely misses the bat. The bat closely misses you. The bat hits you but does no damage. The bat hits you. You take 1 damage, and have 22/23 hp (96%). The bat misses you. Health restored: 23 You shoot a sling bullet. The sling bullet closely misses the bat. A giggling sprite leaps out and makes the bat trip over its own claws. You kill the bat! The sprites lose interest in your situation. You feel your willpower return. Magic restored. You see here a bat corpse. You encounter a rat. MP restored: 5 Casting: Jinxbite (safe; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 3/5 mp. You shoot a sling bullet. The sling bullet hits the rat. The rat squeaks loudly. The rat is severely wounded. A giggling sprite leaps out and makes the rat trip over its own feet. You kill the rat! The sprites lose interest in your situation. You feel your willpower return. f - an orb of pyromania MP restored: 5 You start putting on your armour. You continue putting on your orb of pyromania. x5 You finish putting on your orb of pyromania. You now have 84 gold pieces (gained 5). c - 2 scrolls labelled ERATIRGHANI (gained 1) You encounter a frilled lizard. Casting: Jinxbite (safe; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 3/5 mp. You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! You start resting. You encounter a ribbon worm. A ribbon worm is nearby! Casting: Jinxbite (safe; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Jinxbite. Nothing appears to happen. You now have 1/5 mp. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You shoot a sling bullet. The sling bullet hits the ribbon worm! The ribbon worm is heavily wounded. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is heavily wounded. A giggling sprite leaps out and makes the ribbon worm trip over its own tail. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. You disentangle yourself. The ribbon worm bites you. You take 2 damage, and have 21/23 hp (91%). You shoot a sling bullet. The sling bullet hits the ribbon worm but does no damage. The ribbon worm is severely wounded. A giggling sprite leaps out and makes the ribbon worm trip over its own tail. The ribbon worm is almost dead. The jinxing sprites lose interest in you. The ribbon worm bites you but does no damage. Casting: Jinxbite (safe; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The ribbon worm bites you but does no damage. You now have 0/5 mp. You shoot a sling bullet. The sling bullet hits the ribbon worm! You kill the ribbon worm! You start resting. The sprites lose interest in your situation. Your magical contamination has completely faded away. You start resting. HP restored. Health restored: 23 You start resting. You feel your willpower return. You regained 2 mp, and now have 2/5 mp. Found a stone staircase leading down. Found a stone staircase leading down. There is a stone staircase leading down here. Magic restored. You now have 88 gold pieces (gained 4). You encounter a dart slug. MP restored: 5 You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is severely wounded. You shoot a sling bullet. The sling bullet hits the dart slug. You kill the dart slug! You encounter a rat. You shoot a sling bullet. The sling bullet barely misses the rat. Casting: Jinxbite (safe; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 3/5 mp. You shoot a sling bullet. The sling bullet hits the rat. The rat is heavily wounded. A giggling sprite leaps out and makes the rat trip over its own feet. You kill the rat! The sprites lose interest in your situation. You feel your willpower return. You encounter a hobgoblin. You see here a parchment of Call Imp. MP restored: 5 You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! You hear a shout! You encounter a kobold. It is wielding a +0 short sword. You shoot a sling bullet. The sling bullet hits the kobold. The kobold is severely wounded. You shoot a sling bullet. The sling bullet closely misses the kobold. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! Casting: Jinxbite (safe; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Okay, then. HP and MP is already full. Ctrl-5 to rest for 100 turns. HP and MP is already full. Ctrl-5 to rest for 100 turns. You pick up a parchment of Call Imp and begin reading... You add the spell Call Imp to your library. Found a stone staircase leading up. You now have 104 gold pieces (gained 16). You encounter a goblin. It is wielding a +0 club. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! You encounter a quokka. You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! You encounter Sigmund the Dreaded. He is wielding a +0 scythe and carrying a wand of warping. You see here a +0 club. Casting: Jinxbite (safe; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 3/5 mp. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund shouts! Sigmund is lightly wounded. A giggling sprite leaps out and bonks Sigmund with his +0 scythe. Sigmund is moderately wounded. You hear a shout! You shoot a sling bullet. The sling bullet barely misses Sigmund. A giggling sprite leaps out and makes Sigmund trip over his own feet. Sigmund is moderately wounded. Sigmund zaps a wand. Space twists violently! The rupture engulfs you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You encounter a kobold. It is wielding a +0 short sword and quivering stones. Sigmund completely misses you. You hear a loud squeak. You take 14 damage, and have 9/23 hp (39%). MASSIVE DAMAGE!! You are too injured to fight recklessly! Fire: a) +1 sling {=f d:9 s:1.3 dpt:6.9} Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (chance to call a sprite on attack: 61%, 51% to hit) You shoot a sling bullet. The sling bullet barely misses Sigmund. The sling bullet closely misses the kobold. A giggling sprite leaps out and makes the kobold trip over its own feet. You kill the kobold! A giggling sprite leaps out and insults Sigmund's ancestors. Sigmund is severely wounded. The jinxing sprites lose interest in you. Fire: a) +1 sling {=f d:9 s:1.3 dpt:6.9} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of warping (severely wounded, heavily drained, 55% to hit) You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund hits you but does no damage. Fire: a) +1 sling {=f d:9 s:1.3 dpt:6.9} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of warping (severely wounded, heavily drained, 55% to hit) You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. .#)..#.# .# . .#...#.# ..##.# .# .#...#.# ...#.# .# .##.##.# ....# .. .......## #..###. #.......# ##...#. #.....#.####...#.# #.#...........##.## ..#...#.###.#.#.@.# #.###.#.#...#..###@(# #. ....#.###.#...#.# ..####. #.##.## # #.# # #.. ## #. ##. ## You could see Sigmund (very drained). Vanquished Creatures 2 dart slugs 2 ribbon worms (D:2) An endoplasm (D:1) A hobgoblin (D:2) 3 quokkas A bat (D:2) 2 frilled lizards 2 goblins 2 kobolds (D:2) 3 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Demigod Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 28 | D:1 | You add the spell Curse of Agony to your library. 129 | D:1 | HP: 7/15 [quokka (4)] 131 | D:1 | Reached skill level 1 in Fire Magic 199 | D:1 | Reached skill level 1 in Fighting 375 | D:1 | Reached skill level 2 in Ranged Weapons 933 | D:2 | Reached XP level 2. HP: 23/23 MP: 5/5 936 | D:2 | Learned a level 2 spell: Jinxbite 1212 | D:2 | You add the spell Call Imp to your library. 1235 | D:2 | Identified a wand of warping (9) 1235 | D:2 | Encountered Sigmund 1238 | D:2 | HP: 9/23 [Sigmund/rupture (14)] 1241 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_loops_corners, nicolae_kite_square_tiling_tiny, minmay_pentomino_x4 D:2: layout_loops_cross, minmay_ruptured, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Fire Magic | 1 | 1.0 Fighting | 1 | 1.0 Ranged Weapons | 2 | 2.7 Dodging | | 1.8 Spellcasting | | 1.0 Hexes | | 2.7 Action || total ---------------------------++------- Fire: Sling || 57 Cast: Jinxbite || 7 Armour: Robe || 10 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1257 | 1157 | 100 | 57 | 960 | 2 | 628.5 | Dungeon | 1257 | 1157 | 100 | 57 | 960 | 2 | 628.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 936 daAuts D:2: 321 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1257 | 1157 | 100 | 57 | 960 | 2 | 628.5 | Dungeon | 1257 | 1157 | 100 | 57 | 960 | 2 | 628.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 936 daAuts D:2: 321 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.0 +-------+-------+-------+-------+-------+----------------------