Dungeon Crawl Stone Soup version 0.35-a0-1010-gd3b51ec87d (webtiles) character file. Game seed: 6124311603213077738 19 dossy the Gusty (level 2, 0/19 HPs) Began as a Barachi Air Elementalist on Sept 11, 2026. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:57 (993 turns). dossy the Gusty (Barachi Air Elementalist) Turns: 993, Time: 00:02:57 Health: 0/19 AC: 3 Str: 9 XL: 2 Next: 75% Magic: 0/5 EV: 10 Int: 15 God: Gold: 28 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) b - +0 mace rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons b - a +0 mace (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles c - 23 stones Armour a - a +0 robe d - a +0 leather armour (worn) (You found it on level 1 of the Dungeon) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of torment {unknown} Potions g - a potion of magic {!q} Skills: - Level 2.4 Dodging - Level 2.0 Stealth + Level 2.5 Spellcasting + Level 1.6 Conjurations + Level 3.5 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 36% 1d5 10% 1 b - Static Discharge Conj/Air 18% 3-4/arc 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 12% N/A 21% 3 Summon Small Mammal Summ 4% N/A 30% 1 Airstrike Air 6% 2d(1-17) 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 4904 Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You now have 5 gold pieces. A bat comes into view. The bat hits you but does no damage. The zap hits the bat. You kill the bat! You now have 4/5 mp. Found an escape hatch in the floor. You now have 14 gold pieces (gained 9). MP restored: 5 Could not explore, unopened door. You open the door. You encounter a ball python. The ball python hisses angrily. You hit the ball python. You kill the ball python! Training target 2.0 for Stealth reached! Your Stealth skill increases to level 2! There is an open door here. You encounter a kobold. It is wielding a +0 dagger and quivering stones. The zap hits the kobold. You kill the kobold! You now have 4/5 mp. c - 23 stones (gained 3) Things that are here: a +0 dagger; a kobold corpse Found a stone staircase leading down. MP restored: 5 You encounter a bat. The zap hits the bat. The bat is heavily wounded. You now have 4/5 mp. The zap misses the bat. You now have 3/5 mp. The zap hits the bat. You kill the bat! You now have 2/5 mp. You start resting. Magic restored. You regained 2 mp, and now have 4/5 mp. You start resting. Magic restored. MP restored: 5 HP and MP is already full. Ctrl-5 to rest for 100 turns. Hop to where? Press: ? - help, Dir - move target Boing! You are ready to hop once more. There is a stone staircase leading down here. You encounter a quokka and a jackal. The zap hits the quokka. The quokka is heavily wounded. The jackal barks! You now have 4/5 mp. The zap hits the jackal. You kill the jackal! You hear a bark! You encounter a jackal. You now have 3/5 mp. The zap misses the quokka. You now have 2/5 mp. The zap hits the quokka. The quokka is severely wounded. The zap hits the jackal but does no damage. The jackal barks! You hear a bark! You encounter a jackal. x2 The jackal leaves your sight. You now have 1/5 mp. You miscast Shock. Nothing appears to happen. You now have 0/5 mp. The quokka leaves your sight. You are out of magic! The jackal attacks as it pursues you! The jackal barely misses you. The quokka twitches its whiskers. You closely miss the jackal. The jackal bites you. The jackal barely misses you. You take 2 damage, and have 17/19 hp (89%). You barely miss the jackal. The jackal bites you. The jackal closely misses you. You take 1 damage, and have 16/19 hp (84%). The quokka closely misses you. The jackal bites you. You take 1 damage, and have 15/19 hp (79%). The jackal bites you. You take 1 damage, and have 14/19 hp (74%). The quokka closely misses you. Your magical contamination has completely faded away. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (74% to hit) The zap hits the quokka. You kill the quokka! The zap hits the jackal. The jackal is severely wounded. The jackal closely misses you. You now have 0/5 mp. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you. You take 3 damage, and have 12/19 hp (63%). You closely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you. You take 1 damage, and have 11/19 hp (58%). You don't have enough magic to cast this spell. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 9/19 hp (47%). You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal barely misses you. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (wandering, hasn't noticed you, 74% to hit) The zap hits the jackal. You kill the jackal! The zap hits the jackal. The jackal is moderately wounded. The jackal barks! You now have 0/5 mp. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! Things that are here: a jackal corpse; a jackal corpse; a quokka corpse You start resting. HP restored. You regained 7 hp, and now have 17/19 hp (89%). You regained 3 mp, and now have 3/5 mp. You start resting. HP restored. Health restored: 19 You start resting. Magic restored. You now have 28 gold pieces (gained 14). You encounter a ball python. The ball python hisses angrily. MP restored: 5 The ball python barely misses you. The ball python grabs you. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. You take 2 damage, and have 17/19 hp (89%). Okay, then. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (constricting you, 82% to hit) Okay, then. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits the ball python. The ball python is heavily wounded. The ball python bites you but does no damage. The ball python constricts you. You take 1 damage, and have 16/19 hp (84%). You now have 4/5 mp. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits the ball python. The ball python is severely wounded. The ball python bites you but does no damage. The ball python constricts you. You take 1 damage, and have 15/19 hp (79%). You now have 3/5 mp. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits the ball python. You kill the ball python! You now have 2/5 mp. You start resting. HP restored. You start resting. HP restored. Health restored: 19 You start resting. Magic restored. You start resting. Magic restored. MP restored: 5 HP and MP is already full. Ctrl-5 to rest for 100 turns. You see here a ball python corpse. There is a stone staircase leading down here. You encounter a quokka. The zap misses the quokka. You now have 4/5 mp. The zap hits the quokka. The quokka is lightly wounded. You now have 3/5 mp. You miscast Shock. Nothing appears to happen. You now have 2/5 mp. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits the quokka. The quokka is moderately wounded. The zap misses the quokka. You now have 1/5 mp. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (moderately wounded, 71% to hit) The zap hits the quokka. You kill the quokka! You now have 0/5 mp. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You regained 3 mp, and now have 4/5 mp. You start resting. Magic restored. MP restored: 5 HP and MP is already full. Ctrl-5 to rest for 100 turns. c - 2 scrolls labelled SEQUIN RYJOYCW (gained 1) You encounter an endoplasm. You encounter a gnoll. It is wielding a +0 spear. The zap hits the endoplasm. The endoplasm is heavily wounded. You now have 4/5 mp. The zap hits the endoplasm. You kill the endoplasm! You now have 3/5 mp. The zap misses the gnoll. You now have 2/5 mp. The zap hits the gnoll but does no damage. You now have 1/5 mp. You miscast Shock. Nothing appears to happen. You now have 0/5 mp. You are out of magic! You don't have enough magic to cast this spell. The gnoll hits you with a +0 spear! You take 8 damage, and have 11/19 hp (58%). MASSIVE DAMAGE!! You hit the gnoll but do no damage. The gnoll barely misses you. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 7/19 hp (37%). MASSIVE DAMAGE!! You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 spear! You die... ###.... ####.#.... #...... #...#.# #.....# ######...#.# #####.....# #........... ..........# #........... ....:.....# #..##.##.#.# .......... ...##+##'#.. ........ğ#####.........#. #.@..............#. #................#. #.........##+#####. ....#+#####..# #. ..... ###..# #. ...... #....########. ...... ##...........† ...... #.####............ ...... +........######### You could see a gnoll. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 4 jackals (D:1) 3 kobolds (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Barachi Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 8 | D:1 | You add the spell Summon Small Mammal to your library. 505 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 554 | D:1 | Learned a level 2 spell: Static Discharge 599 | D:1 | Reached skill level 2 in Stealth 720 | D:1 | HP: 9/19 [jackal (1)] 992 | D:1 | HP: 7/19 [gnoll/+0 spear (5)] 993 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.4 Spellcasting | | 2.5 Conjurations | | 1.6 Air Magic | | 3.5 Action || total ---------------------------++------- Attack: Normal || 17 Melee: Mace || 17 Cast: Shock || 43 Ability: Hop || 1 Armour: Robe || 8 Leather armour || 24 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1094 | 1094 | 0 | 387 | 507 | 1 | 1094.0 | Dungeon | 1094 | 1094 | 0 | 387 | 507 | 1 | 1094.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1094 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1094 | 1094 | 0 | 387 | 507 | 1 | 1094.0 | Dungeon | 1094 | 1094 | 0 | 387 | 507 | 1 | 1094.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1094 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 28.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 28.0 +-------+-------+-------+-------+-------+----------------------