Dungeon Crawl Stone Soup version 0.35-a0-1010-gd3b51ec87d (webtiles) character file. Game seed: 2083966365768684478 2 dossy the Gusty (level 1, 0/1 HPs) Began as a Barachi Air Elementalist on Sept 11, 2026. Slain by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:32 (158 turns). dossy the Gusty (Barachi Air Elementalist) Turns: 158, Time: 00:01:32 Health: 0/1 AC: 2 Str: 9 XL: 1 Next: 40% Magic: 0/3 EV: 11 Int: 15 God: Gold: 29 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (100%) c - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.08/turn b - talisman of death %: no passive effects @: death-form, unable to hop, slow A: vile attack, siphon essence, torment immunity, reduced hp, no potions, accursed, amphibious, undead, frog-like legs 1, +LOS a: Hop (0%), Siphon Essence (0%) You were on level 1 of the Dungeon. You were an undying horror. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) d - a +0 hand axe (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Talismans b - a talisman of death (worn) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of noise {unknown} Potions g - a potion of magic {!q} Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.1 Spellcasting - Level 1.1 Conjurations - Level 3.2 Air Magic + Level 0.3 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 16% 3-4/arc 14% 2 Swiftness Air 11% N/A 17% 3 Airstrike Air 5% 2d(1-17) 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5824 Altars: Innate Abilities, Weirdness & Mutations You are an undying horror. Your melee attacks drain, slow and weaken victims. You can torment nearby foes to heal from their wounds. You are immune to unholy pain and torment. Your maximum health is decreased, since you lack skill for your form. You cannot drink. You recover more slowly from Doom and Banes. You are amphibious. You are undead, granting you many immunities and vulnerabilities. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Welcome, dossy the Barachi Air Elementalist. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a talisman of death, 25 gold pieces and a hand axe. Found a staircase leading out of the dungeon. You encounter a quokka. You encounter a ball python and a goblin. You see here a talisman of death. b - a talisman of death The ball python hisses angrily. The zap hits the ball python. You kill the ball python! You now have 2/3 mp. The zap misses the goblin. You now have 1/3 mp. You barely miss the goblin. The goblin hits you with a +0 dagger. You take 4 damage, and have 9/13 hp (69%). MASSIVE DAMAGE!! The zap hits the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 6/13 hp (46%). MASSIVE DAMAGE!! You now have 0/3 mp. You closely miss the goblin. The goblin is heavily wounded. The goblin barely misses you. You hit the goblin. The goblin is severely wounded. The goblin misses you. You barely miss the goblin. You punch the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse c - a +0 dagger You see here a +0 hand axe. d - a +0 hand axe You start resting. HP restored. You regained 3 hp, and now have 11/13 hp (85%). You start resting. Magic restored. You start resting. HP restored. Health restored: 13 You start resting. Magic restored. MP restored: 3 HP and MP is already full. Ctrl-5 to rest for 100 turns. HP and MP is already full. Ctrl-5 to rest for 100 turns. HP and MP is already full. Ctrl-5 to rest for 100 turns. c - a +0 dagger (weapon) There are no items here. You begin transforming. You continue transforming. x3 Your flesh twists and warps into a mockery of life! HP restored. You take 12 damage, and have 1/1 hp (100%). MASSIVE DAMAGE!! You now have 4 gold pieces. You now have 22 gold pieces (gained 18). c - a scroll labelled TEOJET DOST A quokka comes into view. The zap hits the quokka. You kill the quokka! Training target 2.0 for Stealth reached! Your Stealth skill increases to level 2! You need to enable at least one skill for training. You now have 2/3 mp. You start resting. Magic restored. MP restored: 3 You now have 29 gold pieces (gained 7). Found a stone staircase leading down. You encounter a rat. The zap hits the rat. You kill the rat! You now have 2/3 mp. You start resting. Magic restored. MP restored: 3 HP and MP is already full. Ctrl-5 to rest for 100 turns. You encounter an endoplasm. You miscast Shock. Nothing appears to happen. You now have 2/3 mp. The zap misses the endoplasm. You now have 1/3 mp. You miscast Shock. Nothing appears to happen. You now have 0/3 mp. You are out of magic! You don't have enough magic to cast this spell. Hop to where? Press: ? - help, Dir - move target Boing! Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (98% to hit) You miscast Shock. Nothing appears to happen. You now have 0/3 mp. Your magical contamination has completely faded away. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (98% to hit) The zap hits the endoplasm. The endoplasm is heavily wounded. You now have 0/3 mp. You don't have enough magic to cast this spell. Okay, then. You encounter a goblin. It is wielding a +0 dagger. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 98% to hit) You miscast Shock. Nothing appears to happen. You now have 0/3 mp. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. Ouch! That really hurt! You die... #..........<.........# ##.. #...................†# > #....................# #....................# #...###.........###..# ##.## ##.......## ##.# #.# #.......# #.## ##.......## #..###....z....###.g #........j.......... #######............. ############## You could see an endoplasm. Vanquished Creatures A ball python (D:1) A goblin (D:1) A quokka (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Barachi Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 10 | D:1 | HP: 6/13 [goblin/+0 dagger (3)] 73 | D:1 | Reached skill level 2 in Stealth 158 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_basic, basic_ecumenical_altar Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 2.1 Spellcasting | | 2.1 Conjurations | | 1.1 Air Magic | | 3.2 Shapeshifting | | 0.3 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 4 Dagger || 1 Punch || 1 Cast: Shock || 7 Ability: Hop || 1 Armour: Robe || 3 Dodge: Dodged || 3 Form: Death || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 174 | 174 | 0 | 46 | 44 | 1 | 174.0 | Dungeon | 174 | 174 | 0 | 46 | 44 | 1 | 174.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 174 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 174 | 174 | 0 | 46 | 44 | 1 | 174.0 | Dungeon | 174 | 174 | 0 | 46 | 44 | 1 | 174.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 174 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------