Dungeon Crawl Stone Soup version 0.35-a0-1010-gd3b51ec87d (webtiles) character file. Game seed: 245443261771249119 361 dossy the Gusty (level 6, -5/41 HPs) Began as a Barachi Air Elementalist on Sept 11, 2026. Splashed by a jelly's acid (9 damage) ... on level 5 of the Dungeon. The game lasted 00:11:12 (3772 turns). dossy the Gusty (Barachi Air Elementalist) Turns: 3772, Time: 00:11:12 Health: -5/41 AC: 1 Str: 15 XL: 6 Next: 66% Magic: 2/10 EV: 11 Int: 18 God: Gold: 198 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . (100%) b - +0 sling {=f d:7 s:1.4 dpt:5.0} rCold . . . (100%) (no offhand) rNeg . . . (100%) i - +0 leather armour {ac:3 er:4} rPois . (100%) h - +0 helmet {ac:1 er:0} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . o - +0 pair of boots Will ..... (no amulet) Stlth ++ k - +6 ring of strength HPRegen 0.26/turn j - ring of flight {Fly} MPRegen 0.12/turn %: no passive effects @: corroded (-4), flying, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 198 gold pieces. Inventory: Hand Weapons b - a +0 sling (weapon) {=f d:7 s:1.4 dpt:5.0} (You found it on level 1 of the Dungeon) c - a +0 dagger of speed {d:4 s:0.7 dpt:5.7} (You found it on level 1 of the Dungeon) m - the +6 quarterstaff "Jouc" {freeze, *Corrode rElec rN+ Dex+7} (You found it on level 3 of the Dungeon) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. Missiles d - 6 poisoned darts {d:0 s:1.0 dpt:0.0} e - 6 stones {d:2 s:1.1 dpt:1.8} r - 4 boomerangs {@f1} Armour a - a +0 robe {ac:2 er:0} f - a +0 buckler {sh:3 er:5} (You found it on level 2 of the Dungeon) g - a +0 chain mail {ac:8 er:14} (You found it on level 1 of the Dungeon) h - a +0 helmet (worn) {ac:1 er:0} (You found it on level 2 of the Dungeon) i - a +0 leather armour (worn) {ac:3 er:4} (You found it on level 2 of the Dungeon) o - a +0 pair of boots (worn) (You found it on level 4 of the Dungeon) Jewellery j - a ring of flight (worn) {Fly} (You found it on level 2 of the Dungeon) k - a +6 ring of strength (worn) (You found it on level 1 of the Dungeon) Talismans l - the quill talisman of the Pink Corner {Fly rElec} (You found it on level 3 of the Dungeon) [quill talisman] Fly: It grants you flight. rElec: It insulates you from electricity. n - a medusa talisman (You found it on level 3 of the Dungeon) p - a maw talisman (You found it on level 4 of the Dungeon) q - a quill talisman (You found it on level 4 of the Dungeon) Wands a - a wand of flame (8) (You found it on level 3 of the Dungeon) Scrolls c - a scroll of acquirement {unknown} p - a scroll of poison {!r!r} t - 2 scrolls of teleportation {!r} d - a scroll of vulnerability {unknown} i - 2 scrolls of identify Potions g - a potion of magic {!q} c - 3 potions of curing {!q} C - a potion of cancellation {!q} i - a potion of invisibility {!q} a - a potion of ambrosia {!q} f - a potion of heal wounds {!q, unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 3.0 Conjurations + Level 6.5 Air Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 76% 1d7 2% 1 b - Static Discharge Conj/Air 38% 3-5/arc 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 26% N/A 4% 3 Airstrike Air 13% 2d(2-18) 14% 4 Summon Small Mammal Summ 8% N/A 21% 1 Call Imp Summ 4% N/A 30% 2 Jinxbite Hex 4% 2d2 30% 2 Hailstorm Conj/Ice 8% 3d5 32% 3 Launch Clockwork Bee Frge 2% N/A 52% 3 Passwall Erth 2% N/A 52% 3 Eringya's Surprising Cr Summ 2% N/A 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25676 Temple: D:4-7 Altars: Okawaru Qazlal Zin Shops: D:2 [ D:3 ?(: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You shoot a sling bullet. The sling bullet hits the kobold. The kobold is severely wounded. The zap hits the kobold! You kill the kobold! You now have 1/10 mp. You start resting. Magic restored. You regained 8 mp, and now have 9/10 mp. You start resting. Magic restored. MP restored: 10 HP and MP is already full. Ctrl-5 to rest for 100 turns. e - 6 stones {d:2 s:1.1 dpt:1.8} (gained 4) Things that are here: a +0 short sword; a kobold corpse You pick up a parchment of Passwall and begin reading... You add the spell Passwall to your library. q - a quill talisman r - 4 boomerangs {@f1} You see here a +0 giant club. i - 2 scrolls of identify (gained 1) Things that are here: a +0 short sword; a kobold skeleton f - a golden potion {!q} Found a stone staircase leading up. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. You encounter 2 orcs. The orc shouts! x2; You hear a shout! Found 13 gold pieces and a green potion. Found a stone staircase leading down and a stone staircase leading up. There is a stone staircase leading up here. There are monsters nearby! You miscast Shock. Nothing appears to happen. You now have 9/10 mp. You shoot a sling bullet. The sling bullet hits the orc. The orc is heavily wounded. The zap hits the orc. You kill the orc! You now have 8/10 mp. The zap hits the orc. The orc is moderately wounded. You now have 7/10 mp. The zap hits the orc. The orc is severely wounded. The zap hits the orc. You kill the orc! You encounter an orc priest. It is wielding a +0 hand axe. You encounter an orc. It is wielding a +0 flail. You now have 6/10 mp. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (82% to hit) The zap misses the orc priest. You now have 5/10 mp. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (82% to hit) The zap hits the orc priest. The orc priest is lightly wounded. You now have 4/10 mp. You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is severely wounded. The orc priest hits you with a +0 hand axe. You take 1 damage, and have 40/41 hp (98%). Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Static Discharge (safe; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The orc priest is struck by an arc of lightning. You kill the orc priest! You are struck by an arc of lightning. Your Air Magic skill increases to level 6! You now have 3/10 mp. You start resting. Your magical contamination has completely faded away. You start resting. You encounter a bes kemwar. A bes kemwar is nearby! A bes kemwar is nearby! Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bes kemwar (wandering, hasn't noticed you, 82% to hit) The zap hits the bes kemwar. The bes kemwar is moderately damaged. Health restored: 41 You now have 2/10 mp. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bes kemwar (moderately damaged, 82% to hit) The zap hits the bes kemwar. The bes kemwar is heavily damaged. You now have 1/10 mp. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bes kemwar (heavily damaged, 82% to hit) The zap hits the bes kemwar. The bes kemwar is heavily damaged. The bes kemwar writhes about, and something writhes within you. You feel your spells grow feeble. You now have 0/10 mp. You fly upwards. There is a stone staircase leading down here. You start resting. Your spells return to their normal power. You regained 2 mp, and now have 3/10 mp. You start resting. Magic restored. You regained 6 mp, and now have 9/10 mp. You start resting. Magic restored. MP restored: 10 HP and MP is already full. Ctrl-5 to rest for 100 turns. You fly downwards. There is a stone staircase leading up here. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bes kemwar (moderately damaged, 82% to hit) Okay, then. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Static Discharge (safe; 4% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Static Discharge. Nothing appears to happen. The bes kemwar barely misses you. You now have 8/10 mp. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Static Discharge (safe; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The bes kemwar is struck by an arc of lightning. The bes kemwar is moderately damaged. You are struck by an arc of lightning. The lightning grounds out. The bes kemwar bites you but does no damage. You take 2 damage, and have 39/41 hp (95%). You now have 6/10 mp. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Static Discharge (safe; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The bes kemwar is struck by an arc of lightning. The bes kemwar is heavily damaged. You are struck by an arc of lightning. The bes kemwar is struck by an arc of lightning. The bes kemwar is heavily damaged. You are struck by an arc of lightning. The lightning grounds out. The bes kemwar bites you. You take 6 damage, and have 33/41 hp (80%). You now have 4/10 mp. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Static Discharge (safe; 4% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Static Discharge. Nothing appears to happen. The bes kemwar misses you. You now have 2/10 mp. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Static Discharge (safe; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The bes kemwar is struck by an arc of lightning. The bes kemwar is severely damaged. You are struck by an arc of lightning. The bes kemwar is struck by an arc of lightning. The bes kemwar is almost destroyed. The lightning grounds out. The bes kemwar bites you but does no damage. The bes kemwar barely misses you. You take 1 damage, and have 33/41 hp (80%). You now have 0/10 mp. You shoot a sling bullet. The sling bullet hits the bes kemwar. You destroy the bes kemwar! You encounter a jelly. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You regained 2 hp, and now have 36/41 hp (88%). You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Health restored: 41 You regained 2 mp, and now have 4/10 mp. You start resting. Magic restored. You regained 5 mp, and now have 9/10 mp. You start resting. Magic restored. MP restored: 10 HP and MP is already full. Ctrl-5 to rest for 100 turns. You fly downwards. The jelly hits you. You are splashed with acid! The acid corrodes you! The jelly closely misses you. There is a stone staircase leading up here. You take 9 damage, and have 32/41 hp (78%). MASSIVE DAMAGE!! Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Static Discharge (safe; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The jelly is struck by an arc of lightning. The jelly is moderately wounded. You are struck by an arc of lightning. The lightning grounds out. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 17/41 hp (41%). MASSIVE DAMAGE!! You now have 8/10 mp. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Static Discharge (safe; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The jelly is struck by an arc of lightning. The jelly is heavily wounded. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The lightning grounds out. The orc shouts! The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 7/41 hp (17%). MASSIVE DAMAGE!! You now have 6/10 mp. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Static Discharge (safe; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The jelly is struck by an arc of lightning. The jelly is severely wounded. The orc is struck by an arc of lightning. The orc is severely wounded. The jelly is struck by an arc of lightning. The jelly is almost dead. The orc is struck by an arc of lightning. You kill the orc! The lightning grounds out. The jelly misses you. You now have 4/10 mp. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Static Discharge (safe; 4% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Static Discharge. Nothing appears to happen. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... #.. #.# #.# #.# #.# #.# ##.#######> ##.####.......... ......$j@# .......).# <#.###.#.# #.#!. # ##. .# .# .# .. You could see a jelly. Vanquished Creatures An ogre (D:4) A bes kemwar (D:5) A bombardier beetle (D:4) A hound (D:4) An orc priest (D:5) An iguana (D:4) A sleepcap (D:4) 4 adders 4 dart slugs A ribbon worm (D:2) 4 orcs 4 endoplasms 5 hobgoblins 2 jackals (D:1) 2 quokkas 5 ball pythons 7 bats A frilled lizard (D:1) 3 goblins (D:1) 5 kobolds 5 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Barachi Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 112 | D:1 | Reached skill level 2 in Stealth 198 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/5 254 | D:1 | Learned a level 2 spell: Static Discharge 333 | D:1 | Reached skill level 2 in Conjurations 495 | D:1 | You add the spell Launch Clockwork Bee to your library. 548 | D:1 | Found a faded altar of an unknown god. 557 | D:1 | You add the spell Summon Small Mammal to your library. 557 | D:1 | Got Plato's Induction into Generation 899 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 993 | D:2 | You add the spell Jinxbite to your library. 1175 | D:2 | You add the spell Eringya's Surprising Crocodile to your | library. 1301 | D:2 | Reached skill level 3 in Stealth 1383 | D:2 | You add the spell Hailstorm to your library. 1397 | D:2 | Reached skill level 3 in Conjurations 1404 | D:2 | Found Haufe's Antique Armour Shop. 1722 | D:3 | Identified the quill talisman of the Pink Corner {Fly | rElec} 1738 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/7 1932 | D:3 | Identified the +6 quarterstaff "Jouc" {freeze, *Corrode | rElec rN+ Dex+7} 1964 | D:3 | Found Necotuho's Antique Weapon Shoppe. 2012 | D:3 | Found an iron altar of Okawaru. 2042 | D:3 | You add the spell Call Imp to your library. 2098 | D:3 | Found Ninwaci's Magic Scroll Shoppe. 2113 | D:3 | As you read the scroll labelled DAVVUXTAVI, it crumbles to | dust. 2113 | D:3 | Identified 3 scrolls of teleportation 2114 | D:3 | As you read the scroll labelled XAYGITATIC, it crumbles to | dust. 2114 | D:3 | Identified 5 scrolls of identify 2114 | D:3 | Identified 2 potions of curing {!q} 2115 | D:3 | As you read the scroll of identify, it crumbles to dust. 2115 | D:3 | Identified a potion of cancellation {!q} 2116 | D:3 | As you read the scroll of identify, it crumbles to dust. 2116 | D:3 | Identified a potion of invisibility {!q} 2117 | D:3 | As you read the scroll of identify, it crumbles to dust. 2117 | D:3 | Identified a scroll of poison 2118 | D:3 | As you read the scroll of identify, it crumbles to dust. 2118 | D:3 | Identified a potion of ambrosia {!q} 2335 | D:3 | Identified a wand of flame (8) 2497 | D:3 | Found Fiotz's Book Emporium. 2550 | D:4 | Reached skill level 4 in Air Magic 2550 | D:4 | Reached XP level 5. HP: 32/35 MP: 0/9 2634 | D:4 | Found a glowing silver altar of Zin. 2656 | D:4 | Found a stormy altar of Qazlal. 2777 | D:4 | Reached skill level 3 in Spellcasting 3157 | D:4 | Encountered an ogre 3163 | D:4 | Killed an ogre 3164 | D:4 | Reached skill level 5 in Air Magic 3164 | D:4 | Reached XP level 6. HP: 38/41 MP: 2/10 3273 | D:4 | You add the spell Passwall to your library. 3591 | D:5 | Entered Level 5 of the Dungeon 3601 | D:5 | Reached skill level 6 in Air Magic 3769 | D:5 | HP: 17/41 [acid (11)] 3770 | D:5 | HP: 7/41 [acid (8)] 3772 | D:5 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_ring, shapermc_ecumenical_altar_rom_forum D:2: layout_basic, serial_shops, shop D:3: layout_loops_ring, overflow_temple_1_default, serial_shops, nicolae_shop_tiny_glass, shop, nicolae_lakefront_shop, minmay_misc_feat_plants, moated_statue D:4: layout_cave_pods, nicolae_qazlal_general_emergency, nicolae_overflow_four_foyers_orthogonal D:5: layout_loops_ring, fiery_altar_vehumet, minmay_temple_entry_ruins, minmay_increasing_density Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.0 Conjurations | 2 3 | 3.0 Air Magic | 4 5 6 | 6.5 Spellcasting | 3 | 3.0 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 35 | 35 || 70 Cast: Shock | 42 | 37 || 79 Static Discharge | 4 | 13 || 17 Read: Identify | | 5 || 5 Teleportation | | 1 || 1 Armour: Robe | 13 | 9 || 22 Leather armour | | 20 || 20 Dodge: Dodged | 13 | 14 || 27 Form: Quill | 1 | || 1 Default | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4322 | 4161 | 161 | 829 | 2788 | 5 | 864.4 | Dungeon | 4322 | 4161 | 161 | 829 | 2788 | 5 | 864.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1359 daAuts D:2: 989 daAuts D:1: 976 daAuts D:3: 966 daAuts D:5: 31 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4322 | 4161 | 161 | 829 | 2788 | 5 | 864.4 | Dungeon | 4322 | 4161 | 161 | 829 | 2788 | 5 | 864.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1359 daAuts D:2: 989 daAuts D:1: 976 daAuts D:3: 966 daAuts D:5: 31 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 103.4 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 103.4 +-------+-------+-------+-------+-------+----------------------