Dungeon Crawl Stone Soup version 0.35-a0-1014-g0549b1e323 (webtiles) character file. Game seed: 14062750968519138000 51 dossy the Gusty (level 3, 0/24 HPs) Began as a Barachi Air Elementalist on Sept 11, 2026. Killed from afar by Robin (13 damage) ... with a rupture ... on level 3 of the Dungeon. The game lasted 00:05:23 (2767 turns). dossy the Gusty (Barachi Air Elementalist) Turns: 2767, Time: 00:05:24 Health: 0/24 AC: 3 Str: 9 XL: 3 Next: 81% Magic: 1/6 EV: 10 Int: 17 God: Gold: 138 SH: 0 Dex: 12 Spells: 0/6 levels left rFire . . . (100%) a - +3 short sword {d:8 s:1.0 dpt:8.0} rCold . . . (100%) k - orb {Mesmerism} rNeg . . . (100%) g - +0 leather armour {ac:3 er:4} rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn i - quill talisman %: no passive effects @: quill-form, on mesmerism cooldown, slow A: quills, amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 138 gold pieces. Inventory: Hand Weapons a - a +3 short sword (weapon) {d:8 s:1.0 dpt:8.0} (You took it off a kobold on level 4 of the Dungeon) b - a +0 dagger {d:4 s:1.0 dpt:4.0} (You found it on level 1 of the Dungeon) c - a +2 hammer of protection {d:9 s:1.4 dpt:6.4} (You found it on level 2 of the Dungeon) d - a +0 sling {=f d:7 s:1.5 dpt:4.7} (You found it on level 2 of the Dungeon) j - a +0 war axe (You found it on level 2 of the Dungeon) Missiles e - 3 atropa-tipped darts {d:0 s:1.0 dpt:0.0} f - 7 poisoned darts {d:0 s:1.0 dpt:0.0} Armour g - a +0 leather armour (worn) {ac:3 er:4} (You found it on level 1 of the Dungeon) h - a +0 robe {ac:2 er:0} k - an orb of mesmerism (worn) (You found it on level 3 of the Dungeon) Talismans i - a quill talisman (worn) (You found it on level 1 of the Dungeon) Wands p - a wand of polymorph (9) (You found it on level 2 of the Dungeon) Scrolls c - a scroll of amnesia {unknown} i - 2 scrolls of identify V - 2 scrolls of vulnerability {!r} f - a scroll of fear n - a scroll of fog {unknown} q - a scroll of silence {unknown} u - a scroll of blinking {unknown} Potions g - a potion of magic {!q} d - a potion of invisibility {!q, unknown} m - 2 potions of might {!q} j - a potion of brilliance {!q, unknown} w - 2 potions of heal wounds {!q} l - a potion of enlightenment {!q, unknown} o - a potion of lignification {!q, unknown} p - a potion of cancellation {!q, unknown} Baubles g - 3 flux baubles Skills: - Level 2.1 Dodging - Level 3.0 Stealth - Level 2.1 Spellcasting + Level 2.9 Conjurations - Level 3.2 Air Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 8% 1 b - Static Discharge Conj/Air 24% 3-4/arc 12% 2 w - Swiftness Air 13% N/A 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 4% 1d4 26% 1 Airstrike Air 6% 2d(1-17) 56% 4 Tukima's Dance Hex 1% N/A 63% 3 Rending Blade Conj/Frge 6% 2d6 82% 4 Animate Dead Necr 1% N/A 95% 4 Dimensional Bullseye Hex/Tloc 0% N/A 95% 4 Platinum Paragon Frge 0% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20838 Temple: D:4-7 Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf D:3 Robin Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is a shaft here. Magic restored. There is a stone staircase leading down here. You climb downwards. Level annotation: 1 runed translucent door, Crazy Yiuf There is a stone staircase leading up here. MP restored: 6 q - a scroll labelled BESKUKL HUGRIKAU You encounter an endoplasm. The zap hits the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you. You take 2 damage, and have 22/24 hp (92%). You now have 5/6 mp. The zap hits the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. You take 1 damage, and have 21/24 hp (88%). You now have 4/6 mp. The zap hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You take 4 damage, and have 17/24 hp (71%). You now have 3/6 mp. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Static Discharge (safe; 12% risk of failure) Press: ? - help, Dir - look around, f - activate The endoplasm is struck by an arc of lightning. You kill the endoplasm! You are struck by an arc of lightning. You take 1 damage, and have 16/24 hp (67%). You now have 1/6 mp. You start resting. HP restored. You regained 5 hp, and now have 21/24 hp (88%). You regained 2 mp, and now have 3/6 mp. You start resting. HP restored. Health restored: 24 You start resting. Magic restored. You start resting. Magic restored. MP restored: 6 HP and MP is already full. Ctrl-5 to rest for 100 turns. Okay, then. You can't go up here! This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? c - Swiftness Adjust to which letter? w - Swiftness You encounter a rat. The zap hits the rat. You kill the rat! You now have 5/6 mp. u - a scroll labelled PEENUH KATAQ MP restored: 6 You see here a +0 robe. You encounter an endoplasm. You miscast Shock. Nothing appears to happen. You now have 5/6 mp. The zap hits the endoplasm. The endoplasm is moderately wounded. The zap hits the endoplasm. The endoplasm is heavily wounded. The endoplasm jiggles. You now have 4/6 mp. The zap hits the endoplasm. You kill the endoplasm! You now have 3/6 mp. You start resting. You encounter a bat. A bat is nearby! A bat is nearby! The zap hits the bat. The bat is severely wounded. The zap hits the bat. You kill the bat! You now have 3/6 mp. You start resting. Your magical contamination has completely faded away. You see here a bat corpse. Magic restored. Partly explored, can't reach some places. MP restored: 6 HP and MP is already full. Ctrl-5 to rest for 100 turns. Partly explored, can't reach some places. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Could not explore, unopened door. You open the door. Found a stone staircase leading down. There is an open door here. p - an inky potion {!q} Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Level annotation: 1 runed translucent door, Crazy Yiuf There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled PEUGHA BETRO, it crumbles to dust. It is a scroll of identify. f -> m - 2 potions of might {!q}; e -> i - 3 scrolls of identify As you read the scroll of identify, it crumbles to dust. k -> w - 2 potions of heal wounds {!q} As you read the scroll labelled QYASEKH ATRU, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. h -> V - a scroll of vulnerability As you read the scroll labelled ATUUDO MOANUMP, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. m -> f - a scroll of fear Okay, then. You feel your willpower return. Found a stone staircase leading down. You encounter a quokka. The zap hits the quokka. The quokka is heavily wounded. You now have 5/6 mp. The zap hits the quokka. You kill the quokka! You now have 4/6 mp. V - 2 scrolls of vulnerability {!r} (gained 1) k - an orb of mesmerism You start resting. Magic restored. MP restored: 6 HP and MP is already full. Ctrl-5 to rest for 100 turns. HP and MP is already full. Ctrl-5 to rest for 100 turns. You start putting on your armour. You continue putting on your orb of mesmerism. x5 You finish putting on your orb of mesmerism. You see here a +0 scale mail. You pick up a parchment of Animate Dead and begin reading... You add the spell Animate Dead to your library. You now have 105 gold pieces (gained 15). You now have 125 gold pieces (gained 20). Could not explore, unopened door. As you open the door, it creaks loudly! There is an open door here. You enter the deep water. You enter the shallow water. You enter the deep water. You now have 138 gold pieces (gained 13). You encounter a goblin. It is wielding a +0 club. You encounter 2 goblins. You miscast Shock. Nothing appears to happen. You now have 5/6 mp. You encounter a goblin, a hobgoblin and a rat. The zap hits the goblin. You kill the goblin! The zap hits the goblin. The goblin is moderately wounded. The goblin shouts! The zap hits the goblin. You kill the goblin! The rat squeaks loudly. You encounter a goblin. It is wielding a +0 club. You encounter a hobgoblin. You now have 4/6 mp. The zap misses the goblin. The zap hits the goblin. The goblin is moderately wounded. The goblin shouts! The zap hits the hobgoblin. The hobgoblin is heavily wounded. You hear a shout! x2 You encounter a goblin. It is wielding a +0 club. You encounter a goblin. It is wielding a +0 dagger. You encounter Robin of the Strong Arm. They are wielding a +0 dagger of venom, wearing a +0 helmet and carrying a wand of warping. You now have 3/6 mp. The zap hits the goblin. You kill the goblin! The zap misses the goblin. Robin roars a battlecry! The goblins go into a battle-frenzy! Training target 3.0 for Stealth reached! Your Stealth skill increases to level 3! You now have 2/6 mp. The zap hits the rat. The rat is severely wounded. Robin throws the goblin at you! You encounter a goblin. It is wielding a +0 dagger. You now have 1/6 mp. The zap hits the goblin. The goblin is severely wounded. The goblin shouts! You hear a shout! You now have 0/6 mp. You are out of magic! Unknown command. You are out of magic! You don't have enough magic to cast this spell. You hit the goblin. You kill the goblin! Your magical contamination has completely faded away. The goblin no longer looks unusually strong. The goblin no longer looks unusually strong. Robin throws the goblin at you! Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Robin, wielding a +0 dagger of venom, wearing a +2 animal skin and a +0 helmet and carrying a wand of warping (85% to hit) The zap hits the goblin. The goblin is moderately wounded. The zap hits the goblin. You kill the goblin! The zap misses the goblin. The zap misses the rat. The zap misses Robin. The goblin hits you with a +0 club. Your orb emits a pulse of dizzying energy. Robin says, "Kneel, worm!" You take 1 damage, and have 23/24 hp (96%). You now have 1/6 mp. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Robin, wielding a +0 dagger of venom, wearing a +2 animal skin and a +0 helmet and carrying a wand of warping (85% to hit) The zap hits the goblin. You kill the goblin! The zap hits the goblin. You kill the goblin! The zap hits the rat. You kill the rat! The zap hits Robin. Robin is lightly wounded. You now have 0/6 mp. You see here a rat skeleton. Health restored: 24 Robin zaps a wand. Space twists violently! The rupture engulfs you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hear a shout! You take 12 damage, and have 12/24 hp (50%). MASSIVE DAMAGE!! Robin zaps a wand. Space twists violently! The rupture engulfs you! You blink. Ouch! That really hurt! You die... ### #.# ######.####### #............# ###########.#####.####### ........................# ### ..#########.#.###.#..#..#######.. ..#....<..§...................... ..#.####.##.#.##@###..###..###... ..#.# #.##.#.##.#....#......#... ###.####.##.#.##.###..###..###..# ..#.##.#.##.#.#.................# ..'...........+..#.#..###..#.#..> ..#.##.####g#.#..#.#..#....#.#... ..#.##.# #......###..###..###... ..#.##.# #.#.................... ..#.##.####÷####.###..#.#..###... There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 dart slugs 6 endoplasms A hobgoblin (D:3) 2 jackals (D:2) 2 quokkas 3 ball pythons 5 bats 11 goblins 4 kobolds 5 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Barachi Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 276 | D:1 | Reached skill level 2 in Stealth 676 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 722 | D:1 | Learned a level 2 spell: Static Discharge 1155 | D:2 | Reached skill level 2 in Conjurations 1221 | D:2 | You fall into a shaft and drop 2 floors! 1426 | D:2 | You add the spells Tukima's Dance, Dimensional Bullseye, | Rending Blade and Platinum Paragon to your library. 1479 | D:2 | Identified a wand of polymorph (9) 1508 | D:2 | Encountered Crazy Yiuf 1713 | D:2 | You add the spell Kinetic Grapnel to your library. 1855 | D:2 | Reached XP level 3. HP: 22/24 MP: 0/6 2195 | D:2 | Learned a level 3 spell: Swiftness 2524 | D:3 | As you read the scroll labelled PEUGHA BETRO, it crumbles | to dust. 2524 | D:3 | Identified 4 scrolls of identify 2524 | D:3 | Identified 2 potions of might {!q} 2525 | D:3 | As you read the scroll of identify, it crumbles to dust. 2525 | D:3 | Identified 2 potions of heal wounds {!q} 2526 | D:3 | As you read the scroll labelled QYASEKH ATRU, it crumbles | to dust. 2526 | D:3 | Identified 2 scrolls of vulnerability 2527 | D:3 | As you read the scroll labelled ATUUDO MOANUMP, it crumbles | to dust. 2527 | D:3 | Identified 2 scrolls of fear 2642 | D:3 | You add the spell Animate Dead to your library. 2737 | D:3 | Identified a wand of warping (10) 2737 | D:3 | Encountered Robin 2739 | D:3 | Reached skill level 3 in Stealth 2763 | D:3 | HP: 12/24 [Robin/rupture (12)] 2767 | D:3 | Killed from afar by Robin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_corners, minmay_misc_feat_square D:2: layout_loops_ring, minmay_pentomino_x4, uniq_crazy_yiuf_cottage D:3: layout_basic, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_b, chequers_serial_rivers_small_b, minmay_misc_feat_nine_boxes, uniq_natasha, uniq_robin D:4: layout_loops_ring, item_on_display_a_b Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 3 | 3.0 Conjurations | 2 | 2.9 Dodging | | 2.1 Spellcasting | | 2.1 Air Magic | | 3.2 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Short sword || 10 Dagger || 1 Cast: Shock || 78 Static Discharge || 1 Read: Identify || 2 Fear || 1 Vulnerability || 1 Armour: Leather armour || 15 Dodge: Dodged || 6 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3160 | 2919 | 241 | 555 | 1925 | 4 | 790.0 | Dungeon | 3160 | 2919 | 241 | 555 | 1925 | 4 | 790.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1329 daAuts D:2: 1296 daAuts D:3: 456 daAuts D:4: 77 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3160 | 2919 | 241 | 555 | 1925 | 4 | 790.0 | Dungeon | 3160 | 2919 | 241 | 555 | 1925 | 4 | 790.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1329 daAuts D:2: 1296 daAuts D:3: 456 daAuts D:4: 77 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.2 +-------+-------+-------+-------+-------+----------------------