Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7471677359660748418 275 dossy the Conjurer (level 6, -1/36 HPs) Began as an Octopode Conjurer on Oct 4, 2026. Slain by a sky beast (15 damage) ... on level 4 of the Dungeon. The game lasted 00:06:54 (3084 turns). dossy the Conjurer (Octopode Conjurer) Turns: 3084, Time: 00:06:54 Health: -1/36 AC: 1 Str: 6 XL: 6 Next: 24% Magic: 5/11 EV: 13 Int: 21 God: Gold: 138 SH: 0 Dex: 12 Spells: 4/11 levels left rFire . . . (100%) a - +3 whip (venom) {d:8 s:1.1 dpt:7.3} rCold . . . (100%) f - orb {Mesmerism} rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) g - ring of see invisible {sInv} rCorr . (100%) (no ring) SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: on mesmerism cooldown A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 138 gold pieces. Inventory: Hand Weapons a - a +3 whip of venom (weapon) {d:8 s:1.1 dpt:7.3} (You found it on level 1 of the Dungeon) c - a +0 dagger {d:4 s:1.0 dpt:4.0} (You took it off Jessica on level 2 of the Dungeon) Missiles b - 4 poisoned darts {d:0 s:1.0 dpt:0.0} d - 3 boomerangs {@f1 d:5 s:1.3 dpt:3.8} e - 4 stones {d:1 s:1.1 dpt:0.9} Armour f - an orb of mesmerism (worn) (You found it on level 3 of the Dungeon) h - an orb of attunement (You found it on level 4 of the Dungeon) Jewellery g - a ring of see invisible (worn) {sInv} (You found it on level 1 of the Dungeon) Wands b - a wand of light (7) (You took it off Ijyb on level 3 of the Dungeon) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of poison {unknown} h - a scroll of amnesia {unknown} t - a scroll of teleportation {!r} m - a scroll of noise {unknown} Potions g - a potion of magic {!q} d - a potion of resistance {!q, unknown} f - 3 potions of mutation {!q, unknown} j - 2 potions of lignification {!q, unknown} l - a potion of heal wounds {!q, unknown} n - a potion of attraction {!q, unknown} m - 2 potions of might {!q} h - 2 potions of haste {!q} k - 2 potions of ambrosia {!q, unknown} o - a potion of enlightenment {!q, unknown} Skills: + Level 0.2 Fighting + Level 3.6 Dodging - Level 3.0 Stealth + Level 3.4 Spellcasting + Level 5.1 Conjurations + Level 2.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 56% 2x1d6 4% 1 Call Imp Summ 6% N/A 19% 2 Sublimation of Blood Necr 3% N/A 19% 2 Swiftness Air 3% N/A 36% 3 Vampiric Draining Necr 3% 2d6 36% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Forge Blazeheart Golem Fire/Frge 3% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20910 Temple: D:4-7 Altars: Cheibriados Hepliaklqana Ru Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You focus your ray upon the orc wizard. The searing ray hits the orc! You kill the orc! The searing ray hits the orc wizard! You kill the orc wizard! The searing ray hits the orc wizard. The orc wizard is severely wounded. (Press . to maintain the ray.) Your Spellcasting skill increases to level 3! You have reached level 5! You feel clever. You regained 3 hp, and now have 22/31 hp (71%). You now have 2/9 mp. The searing ray hits the orc wizard. You kill the orc wizard! You now have 1/9 mp. You start resting. You stop channelling your searing ray. You start resting. Your orb has recharged its mesmeric power. You regained 3 hp, and now have 26/31 hp (84%). You regained 2 mp, and now have 3/9 mp. You start resting. HP restored. You start resting. HP restored. Health restored: 31 You regained 2 mp, and now have 5/9 mp. You start resting. Magic restored. You regained 3 mp, and now have 8/9 mp. You start resting. Magic restored. MP restored: 9 g - 3 boomerangs {@f1} Things that are here: a +0 war axe; a +0 leather armour Items here: )) [[ ††. Okay, then. Okay, then. c - a +0 dagger {d:4 s:1.0 dpt:4.0}; d - a ring of see invisible (worn) d - 3 boomerangs {@f1 d:5 s:1.3 dpt:3.8} g - a ring of see invisible (worn) Items here: )) [[ ††. Things that are here: a +0 war axe; a +0 leather armour You see here a +0 club. You see here a +0 club. You see here a frilled lizard skeleton. Done exploring. You are caught in a web! There is a web here. You disentangle yourself. There is a sacrificial altar of Ru here. You hit the plant. The plant begins to die. The plant is poisoned. You grab the plant. The plant is lightly damaged. You constrict the plant. You constrict the plant. There is a sacrificial altar of Ru here. You curl up in front of the altar of Ru. Done exploring. You lose your grip on the plant. A nearby plant withers and dies. Key pressed, stopping travel. Done exploring. There is an escape hatch in the floor here. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading up. As you open the door, it creaks loudly! You hear a shout! There is an open door here. h - an orb of attunement You open the door. There is an open door here. You encounter a kobold. It is wielding a +0 whip and quivering stones. You see here 13 gold pieces. You now have 123 gold pieces (gained 13). The magic dart hits the kobold but does no damage. The kobold shouts! The kobold hits you with a +0 whip. Your orb emits a pulse of dizzying energy. You take 1 damage, and have 30/31 hp (97%). You now have 8/9 mp. The magic dart hits the kobold. You kill the kobold! You now have 7/9 mp. HP restored. Magic restored. Your orb has recharged its mesmeric power. e - 4 stones {d:1 s:1.1 dpt:0.9} (gained 3) You see here a +0 whip. Found a stone staircase leading down. Health restored: 31; MP restored: 9 Found an escape hatch in the ceiling. There is a stone staircase leading down here. You encounter an ogre. It is wielding a +0 giant spiked club. The ogre shouts! You hear a shout! You see here 2 bubbling ruby potions {!q}. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (100% to hit) Okay, then. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Done exploring. There is a stone staircase leading down here. You climb downwards. Found 15 gold pieces. Found an escape hatch in the floor. There is a stone staircase leading up here. You encounter a ball python. The magic dart hits the ball python! You kill the ball python! You now have 8/9 mp. You now have 138 gold pieces (gained 15). Magic restored. Found a stone staircase leading down. MP restored: 9 You encounter a goblin. It is wielding a +0 whip. The magic dart hits the goblin. You kill the goblin! You now have 8/9 mp. j - 2 purple potions {!q} (gained 1) You encounter an ogre. It is wielding a +0 giant club. MP restored: 9 Unknown command. The ogre shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. You now have 8/9 mp. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. You now have 7/9 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) You now have 5/9 mp. The searing ray hits the ogre! The ogre is almost dead. You now have 4/9 mp. The searing ray hits the ogre. You kill the ogre! Your Conjurations skill increases to level 5! Your Alchemy skill increases to level 2! You have reached level 6! Health restored: 36 You now have 3/11 mp. You start resting. You stop channelling your searing ray. You start resting. Magic restored. You regained 6 mp, and now have 9/11 mp. You start resting. Magic restored. MP restored: 11 HP and MP is already full. Ctrl-5 to rest for 100 turns. You see here a +0 giant club. k - 2 sapphire potions {!q} Found a snail-covered altar of Cheibriados. There is a snail-covered altar of Cheibriados here. You curl up in front of the altar of Cheibriados. Okay, then. Unknown command. Press < or > to pray at altars. You open the door. Found a stone staircase leading down. You encounter a jelly. The magic dart hits the jelly. The jelly is lightly wounded. The jelly quivers. You now have 10/11 mp. The magic dart hits the jelly. The jelly is heavily wounded. You now have 9/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (heavily wounded, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly. The jelly is severely wounded. (Press . to maintain the ray.) You now have 7/11 mp. The searing ray hits the jelly. You kill the jelly! You now have 6/11 mp. You stop channelling your searing ray. There is an open door here. You encounter a sky beast. o - a sedimented white potion {!q} You start resting. Magic restored. You regained 2 mp, and now have 9/11 mp. You start resting. Magic restored. MP restored: 11 HP and MP is already full. Ctrl-5 to rest for 100 turns. A sky beast comes into view. The magic dart hits the sky beast. The sky beast is lightly wounded. You now have 10/11 mp. The magic dart hits the sky beast but does no damage. The sky beast is lightly wounded. You now have 9/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (lightly wounded, 71% to hit) You focus your ray upon the sky beast. The searing ray hits the sky beast. The sky beast is moderately wounded. (Press . to maintain the ray.) The sky beast closely misses you. You now have 7/11 mp. The searing ray hits the sky beast! The sky beast is severely wounded. The sky beast hits you. The open air twists around violently and strikes you! Your orb emits a pulse of dizzying energy. You take 9 damage, and have 27/36 hp (75%). MASSIVE DAMAGE!! You now have 6/11 mp. The searing ray hits the sky beast. The sky beast is severely wounded. The sky beast snaps out of its daze. The sky beast hits you. The open air twists around violently and strikes you. * * * LOW HITPOINT WARNING * * * The searing ray misses the sky beast. You finish channelling your searing ray. The sky beast completely misses you. You take 12 damage, and have 15/36 hp (42%). MASSIVE DAMAGE!! You now have 4/11 mp. You closely miss the sky beast. The sky beast is severely wounded. The sky beast hits you. * * * LOW HITPOINT WARNING * * * The open air twists around violently and strikes you! You die... ............# ............## ......##.....# ......######.######### ..###.##..##.......... ..# #.....####'####### ..# ##.._.##.....# ###.. ..# #....##.....#....?# ### ###..##....@F.# #####.....>.....# #.....####### ####### You could see a sky beast. Vanquished Creatures An ogre (D:4) A jelly (D:4) Jessica (D:2) Ijyb (D:3) 2 orc wizards (D:3) An adder (D:3) A ribbon worm (D:3) An orc (D:3) 5 endoplasms 7 hobgoblins 4 jackals (D:1) 3 quokkas 8 ball pythons 5 bats 5 frilled lizards 4 goblins 4 kobolds 4 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 84 | D:1 | HP: 4/11 [jackal (3)] 86 | D:1 | HP: 1/11 [jackal (1)] 87 | D:1 | Reached skill level 3 in Stealth 87 | D:1 | Identified a potion of curing {!q} 90 | D:1 | Reached XP level 2. HP: 9/17 MP: 1/5 244 | D:1 | You add the spell Swiftness to your library. 651 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 881 | D:2 | Learned a level 2 spell: Searing Ray 902 | D:2 | You add the spell Sublimation of Blood to your library. 1060 | D:2 | Encountered Jessica 1069 | D:2 | Killed Jessica 1070 | D:2 | Reached XP level 4. HP: 27/27 MP: 0/8 1145 | D:2 | You add the spell Call Imp to your library. 1234 | D:2 | As you read the scroll labelled NUULER USUOTI, it crumbles | to dust. 1234 | D:2 | Identified 2 scrolls of identify 1234 | D:2 | Identified 2 potions of might {!q} 1235 | D:2 | As you read the scroll of identify, it crumbles to dust. 1235 | D:2 | Identified 2 potions of haste {!q} 1236 | D:2 | As you read the scroll labelled WIGYAL HUMEULL, it crumbles | to dust. 1236 | D:2 | Identified 2 scrolls of teleportation 1471 | D:2 | You add the spell Vampiric Draining to your library. 1658 | D:3 | You add the spell Foxfire to your library. 1672 | D:3 | Identified a wand of light (7) 1672 | D:3 | Encountered Ijyb 1686 | D:3 | HP: 8/27 [Ijyb/bolt of light (19)] 1689 | D:3 | HP: 3/27 [Ijyb/+0 club (6)] 1690 | D:3 | Killed Ijyb 1691 | D:3 | Reached skill level 3 in Dodging 1817 | D:3 | Learned a level 4 spell: Fulminant Prism 1871 | D:3 | Found a sacrificial altar of Ru. 2111 | D:3 | Found a faded altar of an unknown god. 2237 | D:3 | Found a hazy altar of Hepliaklqana. 2356 | D:3 | You add the spell Forge Blazeheart Golem to your library. 2442 | D:3 | Reached skill level 1 in Alchemy 2465 | D:3 | Reached skill level 3 in Spellcasting 2465 | D:3 | Reached XP level 5. HP: 22/31 MP: 2/9 2808 | D:4 | Encountered an ogre 2894 | D:4 | Encountered an ogre 2903 | D:4 | Killed an ogre 2904 | D:4 | Reached skill level 5 in Conjurations 2904 | D:4 | Reached skill level 2 in Alchemy 2904 | D:4 | Reached XP level 6. HP: 36/36 MP: 3/11 2980 | D:4 | Found a snail-covered altar of Cheibriados. 3082 | D:4 | HP: 15/36 [sky beast (6)] 3084 | D:4 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_square_statues, layout_rooms, minmay_tetromino_l4 D:2: layout_loops_ring, kennysheep_boxes, uniq_jessica D:3: layout_loops_ring, nicolae_ru_the_path_less_chosen, nicolae_hepliaklqana_antique_land, nicolae_ecumenical_snake_handling, uniq_ijyb D:4: layout_basic, mainiacjoe_overflow_alcove_1, serial_glass, glass_columns_b, glass_columns_c, minmay_misc_feat_room Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.6 Alchemy | 1 2 | 2.2 Spellcasting | 3 | 3.4 Conjurations | 5 | 5.1 Fighting | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 15 | 4 || 19 Melee: Whip | 15 | 4 || 19 Constrict | 3 | 1 || 4 Tentacles | 2 | || 2 Cast: Magic Dart | 53 | 38 || 91 Searing Ray | 1 | 9 || 10 Drink: Curing | 1 | 1 || 2 Read: Identify | | 2 || 2 Teleportation | | 1 || 1 Armour: None | 15 | 13 || 28 Dodge: Dodged | 16 | 8 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3088 | 2972 | 116 | 847 | 1610 | 4 | 772.0 | Dungeon | 3088 | 2972 | 116 | 847 | 1610 | 4 | 772.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1083 daAuts D:1: 855 daAuts D:2: 810 daAuts D:4: 338 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 98.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 98.2 +-------+-------+-------+-------+-------+----------------------