dossy Level 1 of the Dungeon (0, 0, D:1) a +0 whip (10, -17, D:1) a +0 club (16, 3, D:1) a jackal corpse (skeletalised by now) (19, 1, D:1) a kobold corpse (skeletalised by now) (24, -4, D:1) a +0 ring mail (26, 3, D:1) a rat corpse (skeletalised by now) (29, -39, D:1) a quokka corpse (skeletalised by now) (35, -9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (37, -26, D:1) a +0 dagger a goblin skeleton (38, -24, D:1) a +0 spear (44, -36, D:1) a hobgoblin skeleton (49, -13, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (3, 15, D:2) an adder corpse (skeletalised by now) (3, 16, D:2) an adder corpse (skeletalised by now) (6, 7, D:2) a +0 dagger (11, 35, D:2) a +0 club (16, 20, D:2) a bat corpse (skeletalised by now) (31, 1, D:2) a quokka corpse (skeletalised by now) (31, 38, D:2) a +0 dagger a kobold skeleton (42, 29, D:2) a jackal corpse (skeletalised by now) (45, 14, D:2) an adder corpse (skeletalised by now) (57, 4, D:2) a rat corpse (skeletalised by now) (60, 30, D:2) a +0 lajatang (62, 22, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (9, -27, D:3) a +0 robe (15, -16, D:3) a +0 club a goblin skeleton (16, -17, D:3) a +0 dagger (17, -16, D:3) a +0 dagger a goblin skeleton (23, -39, D:3) a rat corpse (skeletalised by now) (25, -41, D:3) a +0 chain mail (25, -37, D:3) a +0 club a kobold corpse (skeletalised by now) (25, -32, D:3) an adder corpse (skeletalised by now) (26, -37, D:3) a +0 scale mail (30, -23, D:3) a +0 club (45, -20, D:3) a +0 cloak {ac:1 er:0} (45, 1, D:3) a +0 scale mail (46, -26, D:3) an adder skeleton (55, -36, D:3) a +0 sling {=f} (56, -39, D:3) a hobgoblin skeleton (56, -10, D:3) a +0 halberd {d:17 r:2} a +0 robe {ac:2 er:0} a +0 scythe (58, -33, D:3) a rat skeleton (59, -32, D:3) a +0 leather armour a +0 club an orc skeleton (61, -30, D:3) a ball python skeleton an adder skeleton (62, -38, D:3) a rat skeleton (63, -28, D:3) a +0 robe Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 whip of Contradiction {heavy, Int+3 Dex+4} (3120 gold) Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +5 ring mail "Cenin" {rN+ Dex+4} (4860 gold) rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +1 ring mail of Indecent Exposure {Rampage rF++ Str+2 Dex-5} (2720 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the +3 ring mail of Gravitas {Rampage rF+ Slay+3} (4560 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the +2 leather armour of Kuqoy {rCorr Dex+3} (3090 gold) rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +10 whip "Siosonn" {heavy, rPois rC+ Str+5} (8320 gold) rPois: It protects you from poison. rC+: It protects you from cold. Str+5: It affects your strength (+5). It cannot be enchanted further. the fire staff of the Sugar Beet {rPois rF+ Str+5 Int-2 Fire} (4250 gold) [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). Fire: It increases the power of your Fire spells. the amulet "Fivuilewot" {Reflect Harm Rampage *Corrode SH+5 SInv} (3560 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Corrode: It may corrode you when you take damage. SH+5: It affects your SH (+5). SInv: It lets you see invisible. the wellspring talisman "Heufaep" {*Corrode rElec rC- SInv} (2210 gold) [wellspring talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. the alchemy staff of Might {^Fragile rPois Str+4 Necro Forge Alch} (4600 gold) [staff of alchemy] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. the ring "Nooseurph" {rPois Dex+2} (3120 gold) [ring of poison resistance] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). the air staff of the Spider {rElec rCorr Int+3 SInv Air} (4810 gold) [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Air: It increases the power of your Air spells. the +2 short sword of Disgust {devious, Str+5 Dex-5} (2000 gold) Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the ring "Fulloz" {*Slow rPois rN+++ Int+10} (7100 gold) [ring of intelligence] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Int+10: It affects your intelligence (+10). the +6 mace of Grandeur {elec, ^Fragile Str+5 Int+2 Stlth+} (5640 gold) ^Fragile: It will be destroyed if unequipped. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the fire staff "Uhuic" {rF+ Stlth+ Fire} (3480 gold) [staff of fire] rF+: It protects you from fire. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. the +0 ring mail of Feess {rElec Slay+3} (3060 gold) rElec: It insulates you from electricity. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the -2 cloak of Icutisonk {-Tele rF+ Dex+7} (1620 gold) -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the +2 pair of gloves of Plog {rF+ Slay+5} (4950 gold) rF+: It protects you from fire. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. the +2 leather armour of Amura {rN+ Will+ Regen+} (2880 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (0, 0, D:4) a parchment of Magic Dart (2, -22, D:4) a +0 club (4, -23, D:4) a +0 dagger a goblin corpse (skeletalised by now) (17, -20, D:4) a hound skeleton (20, -20, D:4) a +0 hand axe (30, -13, D:4) a +0 club (34, -1, D:4) a +0 mace (37, -27, D:4) an adder corpse (skeletalised by now) (43, -11, D:4) a hobgoblin skeleton (44, -1, D:4) a +0 chain mail Level 5 of the Dungeon (4, -4, D:5) a scorpion corpse (6, 9, D:5) a potion of curing the Ecumenical Temple