Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14259981202910344134 545 dossy the Placeless Spriggan (level 7, -5/36 HPs) Began as a Spriggan Conjurer on Oct 4, 2026. Was an Initiate of Hepliaklqana. Killed from afar by a kobold geomancer (17 damage) ... with a blast of rock fragments ... on level 5 of the Dungeon. The game lasted 00:12:23 (4642 turns). dossy the Placeless Spriggan (Spriggan Conjurer) Turns: 4642, Time: 00:12:24 Health: -5/36 AC: 4 Str: 11 XL: 7 Next: 6% Magic: 1/12 EV: 16 Int: 20 God: Hepliaklqana [......] Gold: 317 SH: 0 Dex: 13 Spells: 3/12 levels left rFire + . . (50%) a - +0 sling {=f d:11 s:1.4 dpt:7.9} rCold . . . (100%) (no offhand) rNeg . . . (100%) i - +1 robe {rF+} {ac:2 er:0 rF+} rPois . (100%) (no helmet) rElec . (100%) h - +0 cloak {rCorr} {ac:1 er:0 rCorr} rCorr + (50%) (no amulet) SInv + l - +6 ring of strength Will +.... j - +4 ring of slaying Stlth ++ HPRegen 0.26/turn MPRegen 0.13/turn %: no passive effects @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 317 gold pieces. Inventory: Hand Weapons a - a +0 sling (weapon) {=f d:11 s:1.4 dpt:7.9} (You found it on level 2 of the Dungeon) b - a +1 spear of freezing {d:11 s:1.1 dpt:10.0 r:2} (You found it on level 1 of the Dungeon) c - a +0 short sword {d:9 s:1.0 dpt:9.0} (You took it off a kobold on level 1 of the Dungeon) Missiles d - 2 boomerangs {@f1 d:10 s:1.3 dpt:7.7} e - 5 poisoned darts {d:4 s:1.0 dpt:4.0} f - 10 stones {d:6 s:1.1 dpt:5.5} Armour g - a +0 buckler {sh:3 er:5} (You found it on level 3 of the Dungeon) h - a +0 cloak of corrosion resistance (worn) {ac:1 er:0 rCorr} (You found it on level 3 of the Dungeon) i - a +1 robe of fire resistance (worn) {ac:2 er:0 rF+} (You took it off Sigmund on level 3 of the Dungeon) Jewellery j - a +4 ring of slaying (worn) (You found it on level 2 of the Dungeon) k - a +6 ring of strength (You found it on level 4 of the Dungeon) l - a +6 ring of strength (worn) (You found it on level 2 of the Dungeon) Talismans m - a quill talisman (You found it on level 2 of the Dungeon) Wands c - a wand of roots (8) (You found it on level 3 of the Dungeon) Scrolls I - a scroll of immolation {!r} f - a scroll of fear h - a scroll of fog {unknown} l - a scroll of blinking {unknown} m - a scroll of poison {unknown} c - a scroll of silence {unknown} e - 3 scrolls of enchant weapon {unknown} Potions g - a potion of magic {!q} c - 2 potions of curing {!q} L - 3 potions of lignification {!q} B - 2 potions of berserk rage {!q} k - a potion of moonshine {!q, unknown} n - 2 potions of might {!q, unknown} o - a potion of haste {!q, unknown} p - a potion of brilliance {!q, unknown} w - a potion of heal wounds {!q} d - 2 potions of enlightenment {!q, unknown} Skills: - Level 3.0 Fighting - Level 3.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 3.0 Conjurations + Level 8.8 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 4% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Momentum Strike Conj/Tloc 52% 3d9 1% 2 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 38% (3-9)d5 1% 3 Static Discharge Conj/Air 18% 3-4/arc 12% 2 Construct Spike Launche Frge 6% 2d3 22% 2 Stone Arrow Conj/Erth 18% 3d8 22% 3 Confusing Touch Hex 3% N/A 38% 3 Frozen Ramparts Ice 6% 1d1 38% 3 Sigil of Binding Hex 3% N/A 38% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26490 Temple (1/1) D:4 Zot: 5991 The Realm of Zot is guarded by orbs of fire. Altars: Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Ru Vehumet Xom Yredelemnul Zin The Shining One Shops: D:4 * Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History You pick up a parchment of Confusing Touch and begin reading... You add the spell Confusing Touch to your library. You open the door. There is an open door here. You encounter an adder. You shoot a sling bullet. The sling bullet hits the adder! The adder hisses angrily. The adder is severely wounded. The magic dart hits the adder. The adder is severely wounded. You now have 10/11 mp. You shoot a sling bullet. The sling bullet barely misses the adder. You shoot a sling bullet. The sling bullet barely misses the adder. The adder closely misses you. The magic dart hits the adder. You kill the adder! You now have 9/11 mp. e - 3 scrolls labelled SUNU FUZUT You start resting. Magic restored. MP restored: 11 HP and MP is already full. Ctrl-5 to rest for 100 turns. HP and MP is already full. Ctrl-5 to rest for 100 turns. You open the large door. You encounter an endoplasm. Found a stone staircase leading down. You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! There is a large open door here. There is a large open door here. You open the door. There is an open door here. d - 2 inky potions {!q} (gained 1) n - 2 fizzy cyan potions {!q} (gained 1) There is an open door here. There is a large open door here. There is a large open door here. You see here a parchment of Magic Dart. You enter the shallow water. Moving in this stuff is going to be slow. You encounter 2 goblins. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! You see here a +0 club. Things that are here: a +0 dagger; a goblin corpse You see here a +0 club. You open the door. There is an open door here. There is an open door here. Could not explore, unopened door. You open the door. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. There is an escape hatch in the ceiling here. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Okay, then. e - 5 poisoned darts {d:4 s:1.0 dpt:4.0} m - 10 stones {d:6 s:1.1 dpt:5.5}; f - 10 stones {d:6 s:1.1 dpt:5.5} m - a +0 buckler {sh:3 er:5}; g - a +0 buckler {sh:3 er:5} m - a +0 cloak of corrosion resistance (worn) {ac:1 er:0 rCorr} h - a +0 cloak of corrosion resistance (worn) {ac:1 er:0 rCorr} m - a +1 robe of fire resistance (worn) {ac:2 er:0 rF+} i - a +1 robe of fire resistance (worn) {ac:2 er:0 rF+} m - a +4 ring of slaying (worn); j - a +4 ring of slaying (worn) m - a +6 ring of strength (worn); k - a +6 ring of strength l - a quill talisman; l - a +6 ring of strength (worn); m - a quill talisman Done exploring. There is a stone staircase leading down here. You climb downwards. You encounter a scorpion. There is a stone staircase leading up here. A scorpion is nearby! You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the scorpion. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 2% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (moderately wounded, 74% to hit) The concentrated momentum hits the scorpion! The scorpion is almost dead. You are unable to move. You now have 9/11 mp. Casting: Momentum Strike (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 76% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! You kill the scorpion! (Press . to maintain the ray.) Your Translocations skill increases to level 8! You now have 7/11 mp. You start resting. You stop channelling your searing ray. You start resting. You are able to move again. You start resting. You encounter a scorpion. A scorpion is nearby! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. A scorpion comes into view. You shoot a sling bullet. The sling bullet hits the scorpion! The scorpion is heavily wounded. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (heavily wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is severely wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (severely wounded, 74% to hit) The concentrated momentum hits the scorpion! You kill the scorpion! You are unable to move. You have reached level 7! Health restored: 36 You now have 6/12 mp. You start resting. You are able to move again. You start resting. Magic restored. You regained 4 mp, and now have 10/12 mp. You start resting. Magic restored. MP restored: 12 HP and MP is already full. Ctrl-5 to rest for 100 turns. Found a stone staircase leading up. You now have 317 gold pieces (gained 13). You encounter a kobold geomancer. It is wielding a +0 dagger. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep, 100% to hit) The magic dart hits the kobold geomancer. The kobold geomancer is lightly wounded. The kobold geomancer shouts! You now have 11/12 mp. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 100% to hit) The magic dart hits the kobold geomancer. The kobold geomancer is moderately wounded. The kobold geomancer points next to you and mumbles some strange words. The wall shatters! The blast of rock fragments hits you! You take 9 damage, and have 27/36 hp (75%). MASSIVE DAMAGE!! You now have 10/12 mp. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold geomancer is nearby! You start resting. A kobold geomancer comes into view. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits the kobold geomancer. The kobold geomancer is moderately wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 64% to hit) The concentrated momentum hits the kobold geomancer. The kobold geomancer is moderately wounded. You are unable to move. The kobold geomancer barely misses you. You now have 8/12 mp. Casting: Momentum Strike (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 67% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer. The kobold geomancer is moderately wounded. (Press . to maintain the ray.) The kobold geomancer hits you with a +0 dagger. You take 3 damage, and have 26/36 hp (72%). You now have 6/12 mp. The searing ray hits the kobold geomancer. The kobold geomancer is heavily wounded. The kobold geomancer barely misses you. You now have 5/12 mp. The searing ray misses the kobold geomancer. The kobold geomancer casts a spell next to you. The wall shatters! The blast of rock fragments hits you. You take 6 damage, and have 21/36 hp (58%). You now have 4/12 mp. The searing ray hits the kobold geomancer. The kobold geomancer is severely wounded. You finish channelling your searing ray. You are able to move again. The kobold geomancer barely misses you. You now have 3/12 mp. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severely wounded, 67% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer. The kobold geomancer is severely wounded. (Press . to maintain the ray.) The kobold geomancer casts a spell next to you. The wall shatters! The blast of rock fragments hits you! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 11/36 hp (31%). MASSIVE DAMAGE!! You now have 1/12 mp. The searing ray hits the kobold geomancer! The kobold geomancer is almost dead. The kobold geomancer casts a spell next to you. The wall shatters! The blast of rock fragments hits you! You die... Hepliaklqana delivers you to your ancestors. ######.##.# #...##.## #.......# #.......# #.......# #......######### #......##....... #.......#....... #....<.@#!...... #......K#....... #.....#......K.. #.....########## #...... #..... #..... #### You could see a kobold geomancer. Vanquished Creatures Sigmund (D:3) 2 scorpions (D:5) A hound (D:4) A clockroach (D:4) A scorpion zombie (D:3) 13 adders 2 ufetubi (D:4) 2 adder zombies (D:3) 2 dart slugs 3 orcs 5 endoplasms 9 hobgoblins 8 jackals 2 quokkas 2 ball pythons A ball python zombie (D:3) 4 bats A frilled lizard (D:2) 9 goblins 7 kobolds A quokka zombie (D:3) 12 rats 89 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 98 | D:1 | Reached skill level 3 in Dodging 106 | D:1 | Reached skill level 3 in Spellcasting 163 | D:1 | Reached skill level 3 in Conjurations 163 | D:1 | Reached XP level 2. HP: 14/14 MP: 1/7 223 | D:1 | You add the spell Momentum Strike to your library. 256 | D:1 | Reached skill level 1 in Fighting 942 | D:2 | Reached XP level 3. HP: 18/18 MP: 4/8 979 | D:2 | Learned a level 2 spell: Searing Ray 983 | D:2 | You add the spell Static Discharge to your library. 987 | D:2 | Learned a level 2 spell: Momentum Strike 1045 | D:2 | Reached skill level 2 in Fighting 1180 | D:2 | You add the spell Frozen Ramparts to your library. 1192 | D:2 | Reached skill level 1 in Translocations 1336 | D:2 | Reached skill level 2 in Translocations 1336 | D:2 | Reached XP level 4. HP: 23/23 MP: 0/9 1535 | D:2 | You add the spell Stone Arrow to your library. 1555 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1821 | D:3 | Encountered Sigmund 1828 | D:3 | Killed Sigmund 1829 | D:3 | Reached skill level 3 in Fighting 1829 | D:3 | Reached skill level 5 in Translocations 1829 | D:3 | Reached XP level 5. HP: 28/28 MP: 0/10 2030 | D:3 | You add the spell Sigil of Binding to your library. 2088 | D:3 | Identified a wand of roots (8) 2200 | D:3 | Reached skill level 6 in Translocations 2237 | D:3 | Reached XP level 6. HP: 32/32 MP: 7/11 2354 | D:3 | You add the spell Maxwell's Portable Piledriver to your | library. 2435 | D:3 | As you read the scroll labelled UHUMENOSCHEO, it crumbles | to dust. 2435 | D:3 | Identified 5 scrolls of identify 2435 | D:3 | Identified a scroll of immolation 2436 | D:3 | As you read the scroll of identify, it crumbles to dust. 2436 | D:3 | Identified a potion of curing {!q} 2437 | D:3 | As you read the scroll of identify, it crumbles to dust. 2437 | D:3 | Identified a potion of lignification {!q} 2438 | D:3 | As you read the scroll of identify, it crumbles to dust. 2438 | D:3 | Identified a scroll of fear 2439 | D:3 | As you read the scroll of identify, it crumbles to dust. 2439 | D:3 | Identified a potion of heal wounds {!q} 2672 | D:3 | Found a basalt altar of Yredelemnul. 2854 | D:3 | Found a glowing silver altar of Zin. 2854 | D:3 | Found a glowing golden altar of the Shining One. 2886 | D:3 | Found an iron altar of Okawaru. 3362 | D:3 | As you read the scroll of identify, it crumbles to dust. 3362 | D:3 | Identified 2 potions of berserk rage {!q} 3420 | D:4 | Found an opulent altar of Gozag. 3421 | D:4 | Found Gozag's Platinum Reserve. 3565 | D:4 | Reached skill level 7 in Translocations 3630 | D:4 | You add the spell Construct Spike Launcher to your library. 3915 | D:4 | Found a statue of an orb of fire. 3915 | D:4 | Found a staircase to the Ecumenical Temple. 3915 | D:4 | Found a statue of an orb of fire. 3953 | Temple | Entered the Ecumenical Temple 3958 | Temple | Became a worshipper of Hepliaklqana the Forgotten 4021 | D:4 | You add the spell Confusing Touch to your library. 4540 | D:5 | Entered Level 5 of the Dungeon 4545 | D:5 | Reached skill level 8 in Translocations 4560 | D:5 | Reached XP level 7. HP: 36/36 MP: 6/12 4641 | D:5 | HP: 11/36 [kobold geomancer/blast of rock fragments (10)] 4642 | D:5 | Killed from afar by a kobold geomancer Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_rooms D:2: layout_loops_ring D:3: kennysheep_six_static_rooms, layout_basic, nicolae_overflow_sandstone_temple, gammafunk_temple_overflow_forgotten, serial_undead, serial_undead_c, serial_undead_e, serial_undead_a, serial_undead_d, serial_undead_e, minmay_vboxes, uniq_sigmund D:4: layout_basic, nicolae_gozag_zags_fifth_avenue, minmay_temple_entry_purple_smoke, serial_bayou, serial_bayou_shore_a, serial_bayou_ford_a, serial_bayou_crossing, serial_bayou_lake_a, serial_bayou_pond_c D:5: layout_gridville, nicolae_overflow_divine_pier_pressure Temple: hellmonk_temple_micro_hex Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 | 3.0 Spellcasting | 3 | 3.0 Conjurations | 3 | 3.0 Fighting | 1 2 3 | 3.0 Translocations | 2 5 6 8 | 8.8 Stealth | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 21 | 2 | || 23 Melee: Short sword | 21 | 2 | || 23 Fire: Sling | | 62 | || 62 Cast: Magic Dart | 56 | 56 | 3 || 115 Searing Ray | 5 | 9 | 2 || 16 Momentum Strike | | 5 | 1 || 6 Read: Identify | | 6 | || 6 Stab: Sleeping | 2 | | || 2 Armour: Robe | 8 | 10 | 5 || 23 Dodge: Dodged | 33 | 24 | 3 || 60 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3517 | 3437 | 80 | 1201 | 1686 | 6 | 586.2 | Dungeon | 3509 | 3431 | 78 | 1201 | 1686 | 5 | 701.8 | Temple | 8 | 6 | 2 | 0 | 0 | 1 | 8.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1205 daAuts D:2: 916 daAuts D:4: 810 daAuts D:1: 481 daAuts D:5: 94 daAuts Temple: 8 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 129.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 155.8 +-------+-------+-------+-------+-------+----------------------