Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 25115671737214979 199 dranuc1 the Conjurer (level 5, -6/28 HPs) Began as a Deep Elf Conjurer on Dec 17, 2024. Mangled by Sigmund ... wielding a +3 scythe of protection (12 damage) ... on level 3 of the Dungeon. The game lasted 00:11:55 (2029 turns). dranuc1 the Conjurer (Deep Elf Conjurer) Turns: 2029, Time: 00:11:56 Health: -6/28 AC: 2 Str: 4 XL: 5 Next: 48% Magic: 1/13 EV: 11 Int: 31 God: Gold: 176 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - +6 ring of intelligence HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 176 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery h - a +6 ring of intelligence (left hand) k - a ring of ice n - a ring of ice o - a ring of magical power Scrolls f - a scroll of fear {unknown} g - a scroll of fog {unknown} i - a scroll of identify {unknown} j - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of haste {unknown} d - 2 potions of degeneration {unknown} e - 3 potions of heal wounds {unknown} l - 2 potions of attraction {unknown} m - a potion of ambrosia {unknown} p - a potion of curing {unknown} Skills: * Level 3.0 Dodging + Level 2.7 Stealth * Level 4.3 Spellcasting * Level 6.3 Conjurations * Level 1.3 Hexes * Level 0.1 Translocations * Level 1.1 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 13% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something but does no damage. (Press . to maintain the ray.) The searing ray hits something! Something hits you. The searing ray hits something! The searing ray hits the frilled lizard. You kill the frilled lizard! The searing ray hits something but does no damage. You finish channelling your searing ray. Something hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Something hits you! * * * LOW HITPOINT WARNING * * * Casting: Fulminant Prism (extremely dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Fulminant Prism (extremely dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Fulminant Prism (extremely dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits something. Something hits you! You die... #.## #..# #.## ##.# #..# #.# #..# #.# #..# #. #.# #.# #..# #!#####.### #.# #[.#####.........# #.# #.[.........##.#.# #.# #@# ..> #.#.# ########.# #.# #.# #.#.# #...)....# #†#######.###.#.# #.######## #*†.†.l......†#.## #.# #########......... #.# #######.## #.# #.# #.# #.# ####.####### #.# You could see a friendly fulminant prism (unaware). Vanquished Creatures An iguana (D:3) Jessica (D:3) Terence (D:2) 4 gnolls (D:2) 2 adders A dart slug (D:1) 2 orcs (D:3) 2 ball pythons 4 bats 6 endoplasms 3 giant cockroaches 6 hobgoblins 3 jackals (D:2) 7 kobolds 2 quokkas 6 frilled lizards 6 goblins 6 rats 63 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:3) 1 creature vanquished. Grand Total: 64 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dranuc1 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 181 | D:1 | Learned a level 2 spell: Searing Ray 355 | D:1 | Reached skill level 5 in Conjurations 751 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 801 | D:2 | Noticed Terence 818 | D:2 | Killed Terence 903 | D:2 | Reached skill level 1 in Hexes 903 | D:2 | Reached XP level 4. HP: 15/24 MP: 5/11 1536 | D:2 | Reached skill level 6 in Conjurations 1551 | D:2 | Learned a level 4 spell: Fulminant Prism 1608 | D:3 | Reached skill level 1 in Alchemy 1608 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/12 1790 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1837 | D:3 | Noticed Jessica 1841 | D:3 | Killed Jessica 2009 | D:3 | Noticed Sigmund 2029 | D:3 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_basic, minmay_shallow_snake_nest D:2: layout_loops_ring, minmay_pentomino_x2, uniq_terence D:3: layout_loops_ring, minmay_lizard_king, uniq_jessica, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.3 Hexes | 1 | 1.3 Alchemy | 1 | 1.1 Spellcasting | 4 | 4.3 Dodging | 3 | 3.0 Stealth | | 2.7 Translocations | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 48 | 52 || 100 Searing Ray | 6 | 8 || 14 Fulminant Prism | | 2 || 2 Armour: Robe | 9 | 8 || 17 Dodge: Dodged | 5 | 3 || 8