Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 18207323812844838074 111 dranuc1 the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Dec 24, 2024. Slain by a gnoll ... wielding a +0 flail ... led by a gnoll bouda (3 damage) ... on level 3 of the Dungeon. The game lasted 00:06:42 (1504 turns). dranuc1 the Conjurer (Deep Elf Conjurer) Turns: 1504, Time: 00:06:45 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 62% Magic: 0/11 EV: 11 Int: 25 God: Gold: 162 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 162 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of silence {unknown} j - a scroll of immolation {unknown} l - a scroll of amnesia {unknown} Potions b - a potion of magic c - 2 potions of might d - a potion of degeneration e - 4 potions of attraction g - a potion of cancellation {unknown} h - a potion of haste k - a potion of curing {unknown} Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.6 Spellcasting + Level 5.0 Conjurations * Level 2.8 Hexes * Level 1.9 Necromancy * Level 1.1 Translocations * Level 0.6 Alchemy * Level 0.4 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Shops: D:1 ? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll hits you with a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll closely misses you. Without enough magic to sustain it, your searing ray dissipates. The gnoll misses you. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! The gnoll is no longer moving quickly. Things that are here: a +0 club; a gnoll corpse The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Things that are here: a +0 spear; a gnoll corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. You die... ####### #.# #.#.##.#### # #.# #.#........ # #.# #.#.##.#### #.# .# #.#.##.# #.#####.######.## #.#.##.# #................ #....# #.#####.#.......# #<#### .....#.#.######### #.# ..........)g@)....# #.. .################.# #### You could see a gnoll. Vanquished Creatures A gnoll bouda (D:3) 2 gnolls (D:3) An adder (D:2) 3 dart slugs 6 ball pythons 4 endoplasms 5 giant cockroaches 7 goblins 3 hobgoblins (D:2) 5 jackals (D:1) A quokka (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 kobolds 2 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dranuc1 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 108 | D:1 | Found Loigiwk's Magic Scroll Emporium. 230 | D:1 | Reached skill level 1 in Hexes 286 | D:1 | Reached XP level 2. HP: 14/15 MP: 1/8 429 | D:1 | Learned a level 2 spell: Searing Ray 537 | D:1 | Reached skill level 1 in Necromancy 641 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/9 826 | D:2 | Found a burning altar of Makhleb. 1488 | D:3 | Reached XP level 4. HP: 21/24 MP: 6/11 1490 | D:3 | Reached skill level 5 in Conjurations 1490 | D:3 | Reached skill level 1 in Translocations 1504 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_rooms, serial_shops, shop_coins, minmay_misc_feat_chi, nicolae_the_louvre D:2: layout_rooms, basic_altar D:3: layout_basic, mainiacjoe_overflow_cross_hatched, hellmonk_ecumenical_altar_leap_of_faith Skill XL: | 1 2 3 4 | ---------------+-------------+----- Hexes | 1 2 | 2.8 Necromancy | 1 | 1.9 Conjurations | 5 | 5.0 Translocations | 1 | 1.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Alchemy | | 0.6 Evocations | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 81 | || 81 Searing Ray | 1 | 3 || 4 Use: Scroll | 5 | || 5 Armour: Robe | 15 | 4 || 19 Dodge: Dodged | 20 | 4 || 24