Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9019400458671118110 38 dranuc1 the Conjurer (level 3, -1/20 HPs) Began as a Deep Elf Conjurer on Jan 1, 2025. Slain by Terence ... wielding a +2 short sword of venom (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:25 (924 turns). dranuc1 the Conjurer (Deep Elf Conjurer) Turns: 924, Time: 00:03:25 Health: -1/20 AC: 2 Str: 4 XL: 3 Next: 25% Magic: 1/9 EV: 11 Int: 24 God: Gold: 45 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - 3 scrolls of noise {unknown} g - a scroll of identify {unknown} j - a scroll of fear {unknown} l - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of haste {unknown} d - a potion of resistance {unknown} f - a potion of degeneration {unknown} h - a potion of invisibility {unknown} i - 2 potions of curing {unknown} k - 2 potions of brilliance {unknown} Skills: * Level 0.6 Fighting + Level 2.6 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting + Level 4.4 Conjurations * Level 1.2 Translocations * Level 1.2 Alchemy + Level 0.3 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 16% 2 Passwall Erth 4% N/A 30% 3 Swiftness Air 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 short sword of venom and wearing a +0 scale mail (severely wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence misses you. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +2 short sword of venom. You are poisoned. Without enough magic to sustain it, your searing ray dissipates. You feel very sick. Terence closely misses you. You feel sick. Terence misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. * * * LOW HITPOINT WARNING * * * You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. Terence screams, "I want to be left alone!" Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 short sword of venom and wearing a +0 scale mail (severely wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence barely misses you. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +2 short sword of venom. You die... Terence says, "Win and live. Lose and die. It's the rule of life." .###########.##### .............^...# .............###.# ###########..###.####### #(............ ##.###.####### # #.# #.# # #.###.# ##########. # #.#..@###†......... # #<#...@...########. # .. ..#...##### # .# ###..## #### .# #..# ...# .# #..# ##.###.#### #... ##.##..... ...# ....#..# ##.. You could see Terence. Vanquished Creatures 2 dart slugs 5 endoplasms 5 hobgoblins (D:1) A quokka (D:2) 4 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 4 goblins A kobold (D:1) 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dranuc1 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 183 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 292 | D:1 | Learned a level 2 spell: Searing Ray 375 | D:1 | Reached skill level 1 in Translocations 589 | D:1 | Reached XP level 3. HP: 20/20 MP: 7/9 594 | D:1 | Found a faded altar of an unknown god. 825 | D:2 | Reached skill level 1 in Alchemy 905 | D:2 | Noticed Terence 922 | D:2 | HP: 1/20 [poisoned by Terence] 924 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_loops_ring, hellmonk_ecumenical_altar_leap_of_faith, st_stairs_11, minmay_tall_x D:2: layout_loops_ring, lemuel_flame_loot_1, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 | 1.2 Alchemy | 1 | 1.2 Fighting | | 0.6 Dodging | | 2.6 Stealth | | 2.8 Spellcasting | | 3.3 Conjurations | | 4.4 Evocations | | 0.3 Action || total ---------------------------++------- Cast: Magic Dart || 64 Searing Ray || 2 Armour: Robe || 10 Dodge: Dodged || 10